Dungeon Kobold |
Now that Tanith is closer to the pool, he can see the same dark shape Farrukh did.
1d20 + 4 ⇒ (17) + 4 = 21
To his horror, he realizes that the same is a massive humanoid form, twisted and raw-skinned. The form is twitching, though its head is in the fluid and away from Tanith.
There are also several dark shapes swirling in the pool, each about three inches in length. Tanith counts at least twelve, but many are staying lower down where the fluid is more opaque.
Tanith 'Kordson' Creed |
Will: 1d20 + 11 + 2 + 1 + 1 ⇒ (11) + 11 + 2 + 1 + 1 = 26
Will #2: 1d20 + 11 + 2 + 1 + 1 ⇒ (12) + 11 + 2 + 1 + 1 = 27
Is this massive humanoid form similar at all to the Ebon Aspect we dealt with a few levels ago?
Dungeon Kobold |
No. It's the size and general shape of a human, just rather large by human standards—particularly around the middle.
Tanith 'Kordson' Creed |
Is it obvious what material the pool is made from? Does it look like Tanith could potentially smash the edge to drain it?
Dungeon Kobold |
Marble. Tanith could try to smash it, though it's quite thick and hard: 8 Hardness, and you'd have to deal about 60 damage to break a big enough hole.
Tanith 'Kordson' Creed |
Well seeing as how Zyrog is 40 feet in the air, I feel like I've got nothing but time!
Was Tanith able to chug Carina's extract in the initiative-starting post or was reaching for it enough to start initiative?
Dungeon Kobold |
You didn't get a surprise round. Sorry if that wasn't clear.
Tanith 'Kordson' Creed |
Then I shall drink it now in preparation for whatever horror(s) is/are currently submerged in the water.
Tanith steps back, hopping off the ledge of the foul pool. He retrieves the extract Carina handed him earlier and chugs the contents, gagging on briefly on... hair?
Edit: Wait, does the form in the water have a silhouette similar to a certain missing mine manager?
Eben MacTeague |
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Eben, you need to open the northern door before you can proceed.
Ack. I'd failed to notice there was a closed door there. And here I was so proud of myself for getting a post out half an hour before I needed to leave for a flight, and spent my time in the air contentedly thinking that I'd managed to keep things flowing even with travel getting in the way. So... okay...
Eben steps forward, takes a deep breath, and heroically attempts to open the door.
If I can do that without any further ado (i.e., no locks or traps), can I continue my initial movement down the hall? Thus spending a move action to open the door in the middle of my movement? If so, I'll do that, ignoring my concluding attack action from the previous post. Otherwise, I'll just move 10 feet (more like 7.5 feet, but I'm not the one who designed non-grid friendly round rooms...)and open the door.
Tanith 'Kordson' Creed |
You could spend an action point for an extra move action.
Rodrigo Dantares |
CR 3
XP 800
N Medium outsider (air, elemental, extraplanar)
Init +9; Senses darkvision 60 ft.; Perception +7
DEFENSE
AC 19, touch 16, flat-footed 13 (+5 Dex, +1 dodge, +3 natural)
hp 38 (4d10+16)
Fort +8, Ref +9, Will +1
Defensive Abilities air mastery; Immune elemental traits
OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +9 (1d6+4)
Special Attacks whirlwind (DC 16, 10-30 ft.)
STATISTICS
Str 18, Dex 21, Con 18, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +6; CMD 22
Feats Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB
Skills Acrobatics +11, Escape Artist +9, Fly +17, Knowledge (planes) +1, Perception +7, Stealth +10
Languages Auran
SPECIAL ABILITIES
Air Mastery (Ex)
Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
The gravity air elemental that Rodrigo summoned, whirls about itself. It transforms into a whirlwind, and moves into Zyxog.
He needs to make a DC 16 reflex save or take Damage: 1d6 + 4 ⇒ (6) + 4 = 10 and be caught in the whirlwind.
Whirlwind round 1/2
Meanwhile, Rodrigo moves away from the octopins.
Eben MacTeague |
You could spend an action point for an extra move action.
Sadly, I am un-action Eben for the time being.
Dungeon Kobold |
You could spend an AP to get an extra AP. Oh, wait.
Yeah, you can make it there. However, make a Wisdom or Intelligence check.
Reflex: 1d20 + 10 ⇒ (20) + 10 = 30
Zyrxog's tentacles and cloak rustle softly in the wind. He is having none of it.
Round 4: Zyrxog
Seeming to realize Tanith's intentions, though, the mind flayer seems to have...a reaction. He points the rod at the warpriest. ~No, I don't think so.~
Two streaking bolts of green fire shoot down and strike Tanith in the back.
Ranged Touch: 1d20 + 14 ⇒ (19) + 14 = 331d20 + 14 ⇒ (13) + 14 = 27
Damage: 4d6 + 4d6 + 12 ⇒ (5, 2, 5, 2) + (4, 4, 1, 1) + 12 = 36
Dungeon Kobold |
Init Order: Init: Zyrxog - Astraden/Farrukh - Octopins - Eben/Carina/Rodrigo/Tanith
Astraden is up and Farrukh is at 4/10.
Eben MacTeague |
Well, normally Wis or Int check would be the same (0 modifier), but since I've had part of my brain fried recently, at least Int doesn't have a penalty...
Intelligence check+good hope: 1d20 + 2 ⇒ (4) + 2 = 6
Derpy derp derp.
Dungeon Kobold |
Got it. Place Eben wherever you intended for him to move.
Dungeon Kobold |
Astraden and Carina must make 1 save. Tanith, Rodrigo and Eben don't need to make any. Farrukh is staring at the ground due to all this pushing and shoving and need not save.
Eben MacTeague |
Eben rounds the corner, muttering about inconsiderate architects putting doors in perfectly logical but extremely inconvenient places. He then catches the eye of one of the octopins but manages to overcome its numbing gaze.
As rolled in the previous post. Any chance I can keep the shot I rolled against Zyrxog for my next round's action? As the first shot of a full attack (with rapid shot, so another -2 added to it) if I avoid being slowed for another round, or just as a standard single shot if I do get slow zapped.)
Dungeon Kobold |
Sure, but you are happily outside the reach of any gaze attacks.
Eben MacTeague |
Well, hey, something positive came from this insane idea of mine, at least...
Astraden Limhaare |
1000th post!
Will (magic circle against evil, good hope, prayer): 1d20 + 9 + 2 + 2 + 1 ⇒ (6) + 9 + 2 + 2 + 1 = 20
Astraden grunts in pain, dropping the scroll and pulling her rapier back out. She stabs the creature, still wincing from afterimages of the stunned one's yellow iris, and sidesteps between it and Farrukh. "Tanith, are you okay down there?"
So, continuing the saga of the saving throws errors . . . it's basically not worth explaining, but I DID fail my save against the left last round because no one was close enough for the circle, and additionally it should've been 5 rounds then rather than 4. But now it's 4 rounds!
+1 keen aberration bane rapier (bull's strength, good hope, prayer, bane): 1d20 + 8 + 2 + 2 + 1 + 2 ⇒ (5) + 8 + 2 + 2 + 1 + 2 = 20 Piercing, magic (bull's strength, good hope, prayer, bane): 1d6 + 4 + 2 + 2 + 1 + 2d6 + 2 ⇒ (6) + 4 + 2 + 2 + 1 + (4, 4) + 2 = 25
Round 4: Drop scroll (free action), draw weapon (move action), attack (standard action), and five-foot step (no action). Ebon eyes lasts 568 rounds, ebon eyes lasts 569 rounds, magic circle against law lasts 617 rounds, air walk lasts 618 rounds, bear's endurance lasts 3 rounds, bull's strength lasts 6 rounds, freedom of movement lasts 642 rounds, magic circle against evil lasts 645 rounds, bull's strength lasts 43 rounds, and prayer lasts 4 rounds.
Dungeon Kobold |
Astraden stabs the octopin, getting its disgusting fluids all over her hand and upper arm as she does so.
Dungeon Kobold |
Looking enraged now, the octopin moves in to back Astraden against a wall and lets loose. But without its elevation, its clumsy attacks both miss.
Claws: 1d20 + 10 ⇒ (4) + 10 = 141d20 + 10 ⇒ (9) + 10 = 19
Astraden Limhaare |
"Fine! I don't need it anyways!" Astraden growls when she sees the octopin "claiming" her scroll.
Eben MacTeague |
Finally in the place he wants to be, Eben steps forward and lets a full volley loose upon Zyrxog. "Rodrigo, if that... thing is one of your pets, I would really be happier if it could give me a clearer line of fire..."
Sticking with adamantine arrows.
Since I'm barely within 30 feet even just on a 2D map, I assume PBS doesn't apply with Zyrxog's elevation. If for some reason I'm wrong, add +1 to each attack & damage roll
last round's already rolled shot, adjusted for Rapid Shot: 27 = 27
last round's already rolled damage: 11 = 11
shortbow+good hope+prayer+haste-cover-rapid shot: 1d20 + 12 + 2 + 1 + 1 - 4 - 2 ⇒ (14) + 12 + 2 + 1 + 1 - 4 - 2 = 24
damage+Arcane Strike+good hope+prayer: 1d8 + 2 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 2 + 1 = 9
shortbow+good hope+prayer+haste-cover-rapid shot: 1d20 + 12 + 2 + 1 + 1 - 4 - 2 ⇒ (15) + 12 + 2 + 1 + 1 - 4 - 2 = 25
damage+Arcane Strike+good hope+prayer: 1d8 + 2 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 2 + 1 = 13
5-foot step, swift action: arcane strike, full attack + haste on Zyrxog.
Haste lasts 4 rounds, heroism lasts 612 and 613 rounds, dancing lights lasts 4 rounds, gravity bow lasts 5 rounds, cat's grace lasts 51 rounds, good hope lasts 52 rounds, abundant ammunition lasts 6 rounds, mirror image lasts 8 rounds. Mirror image has 4 images remaining. AC is 24/19/17 w/ PFE & haste.
Eben MacTeague |
So, continuing the saga of the saving throws errors . . . it's basically not worth explaining, but I DID fail my save against the left last round because no one was close enough for the circle, and additionally it should've been 5 rounds then rather than 4. But now it's 4 rounds!
Actually, I just looked it up- Carina was the one out of the Carina/Rodrigo pairing with the circle on her. You're still in it!
Dungeon Kobold |
Miss Chance: 1d100 ⇒ 831d100 ⇒ 791d100 ⇒ 90
Carina wasn't within ten feet when Astraden failed it, though.
Each and every one of Eben's arrows strike home, and they rip through Zyrxog's rocky hide like it's not even a factor. Zyrxog lets out a cry of real, genuine pain. He turns to Eben. ~I guarantee that you will live to regret that.~
Carina, Tanith and Rodrigo are up.
Eben MacTeague |
"Oh, I already do. I regret that you didn't die and just bob up and down in mid-air as an oily corpse." He nocks another arrow. "Obviously, I have room for improvement."
Carina Viera |
Round 4: Actions
Move Action: Reload
Standard Action: Shoot the octopin attacking Astraden
Will Save (Good Hope, Protection from Evil, Prayer): 1d20 + 3 + 2 + 2 + 1 ⇒ (10) + 3 + 2 + 2 + 1 = 18
Carina keeps shaking off the octopin's slowing gaze as she reloads before firing into its eye again!
Ranged Attack (PBS, Precise, Good Hope, Prayer): 1d20 + 8 + 1 + 1 + 2 + 1 ⇒ (10) + 8 + 1 + 1 + 2 + 1 = 23
Damage (PBS, Good Hope, Prayer): 1d8 + 1 + 1 + 2 + 1 ⇒ (6) + 1 + 1 + 2 + 1 = 11
Nonlethal Damage: 1d6 ⇒ 2
Rodrigo Dantares |
"I can't speak its language, Eben, sorry!" Rodrigo laments.
The elemental meanwhile is rather concerned with the squid faced b&+~$ in front of him. It's clear that the whirlwind strategy isn't going to work here, so it goes for a more Kordian approach - the falcon punch.
Elemental slam: 1d20 + 9 ⇒ (13) + 9 = 22 If this misses, and I can add to it using a single hero point, then I will. 1d6 ⇒ 1
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Rodrigo runs after Eben, hoping to get a better view on the battle that isn't infested with octopins.
Double move...think I counted the squares right.
Tanith 'Kordson' Creed |
Tanith mends his wounds and continues to act as a distraction.
Fervored CMW (formerly ironskin): 2d8 + 7 ⇒ (5, 8) + 7 = 20
CMW Wand: 2d8 + 3 ⇒ (6, 2) + 3 = 11
7 charges remaining.
Astraden Limhaare |
Tanith, you're the one carrying the adamantine dagger, aren't you?
Dungeon Kobold |
Round 4: Actions
Move Action: Reload
Standard Action: Shoot the octopin attacking AstradenCarina keeps shaking off the octopin's slowing gaze as she reloads before firing into its eye again!
The elemental hits (no AP needed) but seems to have no effect.
Round 5: Zyrxog
Zyrxog looses another blast of scorching rays, this time aiming for Eben. Between Eben's haste, his protective magics and the air elemental between him and the illithid, however, he is able to dodge both.
Ranged Touch (cover): 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 181d2 + 14 - 4 ⇒ (1) + 14 - 4 = 11
Dungeon Kobold |
AoO: 1d20 + 11 ⇒ (2) + 11 = 13
Carina is able to fire despite being in melee, but the octopin shifts away and prevents her hitting its eye.
Astraden Limhaare |
Will (good hope, magic circle against evil, prayer): 1d20 + 9 + 2 + 2 + 1 ⇒ (9) + 9 + 2 + 2 + 1 = 23 3 rounds left from left.
Astraden slips the rapier into an overhand grip, the violet blood accelerating her maneuver, and stabs downward with all the force she can muster. Should the monster fall, she sheathes her rapier.
+1 keen aberration bane rapier (good hope, prayer, bull's strength, bane): 1d20 + 8 + 2 + 1 + 2 + 2 ⇒ (11) + 8 + 2 + 1 + 2 + 2 = 26 Piercing, magic (good hope, prayer, bull's strength, bane): 1d6 + 4 + 2 + 1 + 2 + 2d6 + 2 ⇒ (3) + 4 + 2 + 1 + 2 + (3, 2) + 2 = 19
Round 5: Attack (standard action) and maybe sheathe rapier (move action). Ebon eyes lasts 567 rounds, ebon eyes lasts 568 rounds, magic circle against law lasts 616 rounds, air walk lasts 617 rounds, bear's endurance lasts 2 rounds, bull's strength lasts 5 rounds, freedom of movement lasts 641 rounds, magic circle against evil lasts 644 rounds, bull's strength lasts 42 rounds, and prayer lasts 3 rounds.
Dungeon Kobold |
Astraden's rapier stabs the octopin again, but it seems almost numbed to the pain at this point.
Farrukh, you can spend an AP to reroll your save.
Dungeon Kobold |
Round 5: Octopin:
The octopin attacks Astraden one more, growling.
Claw;Claw: 1d20 + 10 ⇒ (19) + 10 = 291d20 + 10 ⇒ (8) + 10 = 18 Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
Tanith, Rodrigo, Eben and Carina are up.
Rodrigo Dantares |
The air elemental continues to batter at Zyxog, who seems mostly unworried about its presence.
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
His attitude is unsurprising considering the ineffectiveness of the elemental's strikes.
Rodrigo finishes his journey down the ramp and skids to a halt behind Eben. "Hey, sexy. Nice shooting," he quips. The summoner then begins to chant a spell. "Parva magnus, parvus ad magnum. Cresce, cresce, crescat, gigantem consumptionem. Incenderunt igni sanctuarium tuum, et contorquent, et extendere manus. Tanith Kordson, factus gigas Tanith filius...!" It is apparently a long chant, as he doesn't stop. Tanith can feel himself starting to swell and grow in the meantime though.
Moving, don't believe I got slowed at any point so I should have the movement with haste.
Beginning to cast Enlarge Person on Tanith.
Carina Viera |
Will Save (Good Hope, Protection from Evil, Prayer): 1d20 + 3 + 2 + 2 + 1 ⇒ (5) + 3 + 2 + 2 + 1 = 13
Slowed for: 1d6 ⇒ 2 rounds
Unfortunately, prolonged eye contact with the octopin eventually overwhelms Carina's layers of protective magics and slows her down.
Round 5: Actions
No Action: 5-foot step back
Move Action: Reload
Frustrated, she tries reloading while stepping back. Her muscles practically scream with the effort of loading her crossbow.
Eben MacTeague |
Eben adroitly springs around the rays of emerald fire Zyrxog shoots his way. "Yeah, my regrets are growing by the second. I mean, I could have pulled a muscle or something doing that!" He fires one, then two more shots at the floating mind flayer, then, noticing the octopin on the balcony just won't die and Carina and Astraden are having some small trouble, he sighs, turns, and sends a third shot their way as well. As Rodrigo hauls up nearby, he quips over his shoulder, "Well, thanks. Say, if I do get a charley horse because of this guy, think you can summon something that gives a good massage?" He nimbly turns on his feet, presenting only his side to Zyrxog to give the ilithid a narrower target, now that he's attracted its attention.
Adamantine arrows all around.
shots on Zyrxog. Again, pretty sure I can't use PBS on him, but +1 to attack & damage if I'm wrong.
shortbow+good hope+prayer+haste-Rapid Shot-Cover: 1d20 + 12 + 2 + 1 + 1 - 2 - 4 ⇒ (12) + 12 + 2 + 1 + 1 - 2 - 4 = 22
miss chance?: 1d100 ⇒ 79
damage?+Arcane Strike+good hope+prayer: 1d8 + 2 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 2 + 1 = 11
shortbow+good hope+prayer+haste-Rapid Shot-Cover: 1d20 + 12 + 2 + 1 + 1 - 2 - 4 ⇒ (2) + 12 + 2 + 1 + 1 - 2 - 4 = 12
Shot at the non-stunned octopin. I think, even counting for elevation, I'm within my shortbow's 60 foot range; if not, deduct 2 from this.
shortbow+good hope+prayer+haste-Rapid Shot: 1d20 + 12 + 2 + 1 + 1 - 2 - 4 ⇒ (9) + 12 + 2 + 1 + 1 - 2 - 4 = 19
damage?+Arcane Strike+good hope+prayer: 1d8 + 2 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 2 + 1 = 10
5-foot step, Arcane Strike as a swift action, full attack w/ haste, Dance of 23 steps as a free action.
Haste lasts 3 rounds, heroism lasts 611 and 612 rounds, dancing lights lasts 3 rounds, gravity bow lasts 4 rounds, cat's grace lasts 50 rounds, good hope lasts 51 rounds, abundant ammunition lasts 5 rounds, mirror image lasts 7 rounds. Mirror image has 4 images remaining. AC is 26/21/17 w/ PFE, haste, & Dance of 23 Steps.
Dungeon Kobold |
Slow Duration from R2: 1d6 ⇒ 3
Carina will be un-slowed (but still not hasted) next round.