The Daredevil |
I can't speak for the DM but any time there are this many canadates it can't hurt to put in a solid background from a player perspective. It also gives a taste how you would rp, what might effect your character for others to play off of. In a world like this which merges Marvel, DC & Golarion it helps settle on which characters to pull from. If your history hinges on interaction with a particular nemesis and your nemesis fits the type cast of a villian he is using then you help make the choice because of the history. Lastly the history really coomunicates if you are buying in or on the same page as the DM.
Eric Brooks, Blade |
Don't get me wrong I'm not affraid to write. I like too in fact even though I don't consider myself good at it. I play in seven play by post now and have been in many others that died off. It is usually the backstory that gets you selected. I just don't want to writh up a small novel here if the DM only wants a few paragraphs to show that we know an understand who we are playing.
.Xane. |
*Nods*
Sadly, I'm not currently in a position to quickly add more. Besides, other than 'Evil Barroness wanting to take over the world. Attemps to breed super warriors. Said creation(Prototype?) Stolen by chaotic Elves. Said offspring raised to be good.....' creativly I don't uave a lot going atm. :(
Much cheers to all.
CampinCarl9127 |
I wonder how far in Oliver Queen's personality I should go. Obviously after he gets marooned and becomes the Green Arrow, but at that point he's more about fighting crime for the adventure of it instead of helping people. Also, and I know this is slightly different for this campaign, but he has huge personal crises with killing and I don't know if I want to have him before or after he has killed a person or two. Thoughts?
Spooky GM |
@gyrfalcon: I don't keep up with the Golarion timeline too much, so sure, 4714 it is.
@Gavmania: I don't know if it's too cheesy; Iron Man is definitely more of a mobile artillery than he is a tank, and Dex is a valid way to convey that.
@Eric: Yeah, adapting pieces and bits from various origins works fine.
@.Xane: Yeah, I think that three lines might be a little sparse when it comes to conveying a backstory for a character, especially when they already have their origins written out, and it's just a matter of adapting things into the setting.
I don't just pick the longest backstories and slap the game together; if it's a solid handful of paragraphs or a novella, I just look for the strength of the character and a certainty they have a handle on who they're playing. Daredevil's length is not anywhere near necessary, but somewhere in the neighborhood of Beast Boy's is definitely good.
@CampinCarl: It can be different if you'd like, or you could build someone who has some feats to allow for easier nonlethal damage, or who carries a Sap for the finishing knock-out blow. How much you'd like to make "killing is bad" an issue is entirely up to you; go with whatever you feel would be most interesting to play.
I'll whip up another census post soon, this one a little more detailed, and then cry.
.Xane. |
This Xane is the She Hulk avatar I intend on playing. Just haven't had time to finish the work out etc yet.
Edit: Unless people think I need to add a (She-Hulk) type thing to the end of the name? Will work up more in a few days when I've finished my shift times.
*Gently hugz DM Spooky in sypathy*
Much cheers to all.
Tilnar |
Ok, I've finished Longshot's backstory -- tried to keep a balance of the "real" version and Golarion-related stuff (though I used Shelyn as a deity in Westcrown -- wasn't sure what to replace her with under the new Cosmology [Baldur, maybe?]) -- and to get him at the "right" era of his history where I think he was the most interesting -- where he'd regained much (but not all) of his memory and was with the X-Men (though I have him leaving the exMen here to prevent Dazzler and Rogue from killing each other... plus, he's not a muta... er.. planetouched.)
gyrfalcon |
Have I mentioned yet that I love that you've built Longshot -- and am impressed with *how* you built him? If I weren't applying with Beast Boy I'd love to apply with Longshot instead.
And speaking of Dazzler, it'd be fun to see someone build her too. Maybe a reskinned Sound Striker Bard? Possibly gestalted with Cleric with the Sun domain? Or maybe Sorcerer? Sounds like a lot of fun actually, and a role we haven't really seen folks applying with yet...anyone interested? ;-)
Spooky GM |
I have a great idea; instead of writing up a roll call myself I'm going to make you do it for me. Quick check to see who's still around, in case someone's lost interest/has half their build done and isn't likely to be finishing it, since inevitably a recruitment thread is going to draw in some people who have an idea or start something and then bail. Gimme your character and class spread.
Gavmania |
@Gavmania: I don't know if it's too cheesy; Iron Man is definitely more of a mobile artillery than he is a tank, and Dex is a valid way to convey that.
If that was all it conveyed, I'd agree with you. The problem is, it conveys a lot more: AC, loads of skills, Reflex saves and above all, something about the character.
Let's look at the League tables:
Captain Andoran (Super Soldier, enhanced reflexes, famous for his athleticism,etc.). Dex=18
Captain Taldan (Enhanced super speed and reflexes) Dex=18
Longshot/Nighcrawler/Daredevil (all famous for their acrobatics) Dex=20
Catwoman (also famous for acrobatics) Dex=22
Iron Man (famous for..not being agile or acrobatic in any way) Dex=26
When your agile charcters are coming in with a Dex about 20, you would expect your non-agile ones to be a bit lower than that, say 14-16; not a lot higher than that. Something's wrong if they are.
Ultimately, the question is; are we building characters to be close to the original in concept, or to have a nice meaty crunch. If it's crunch you want, I'll go back to being based off WIS, having a higher AC, adding in Stunning Fist (and Quivering Palm at higher levels). I might even pick a different archetype so I can get ki.
If it's concept, Iron man needs to reduce Dex, even if that means he doesn't hit as hard as he would like. We all have to make sacrifices.
Lucas Kage |
Finally...
Kage CR 7
Human(Garundi) Fighter(Brawler) 8 | Barbarian (Urban/Invulnerable Rager) 8
CG Medium Humanoid
Init 2; Senses Normal; Perception +12;
DEFENSE
AC 22, touch 15, flat-footed 19(+7 armor, +2 deflection, +2 Dex, + monk, + natural, + shield, + Wis, +1
Dodge)
hp 115 (8d12 + 48) (+16 while raging)
Fort +11, Ref +6, Will +7; +2 racial bonus on saving throws against poison, spells, and spell-like abilities; +4 bonus on Fortitude saves against disease and poison, including magical diseases
Defensive Abilities; DR 4/-; DR 5/Cold Iron; Immune; Resist ; SR
Weaknesses
OFFENSE
Speed 20 ft.
Rage Duration (22 rnds); While raging, can apply a +4 morale bonus to her Strength, Dexterity, or Constitution; no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills.
Melee unarmed strike +20/+15 (1d3+17/19-20x2) B
Melee unarmed strike +17/+12 (1d3+26/19-20x2) B (Power Attack)
Melee unarmed strike +22/+17 (1d6+19/19-20x2) B (while Raging)
Melee unarmed strike +19/+14 (1d6+28/19-20x2) B (while Raging+Power Attack)
Melee morningstar +1 +16/+11 (1d8+8/20x2) BP
Ranged javelin +10/+5 (1d6+7/20x2) P 30ft
Space 5 ft.; Reach 5 ft. (10 ft. with some weapon)
STATISTICS
Str 24, Dex 14, Con 19, Int 10, Wis 12, Cha 14
Base Atk +8; CMB +15 (+17 to Bull Rush); CMD 30(32 vs. Bull Rush)
Feats Defensive Combat Training, Dodge, Improved Critical (Unarmed Strike), Improved Unarmed Strike, Iron Will, Power Attack, Toughness, Weapon Focus (Unarmed Strike), Weapon Specialization (Unarmed Strike), Extra Rage Power
Skills Acrobatics +5, Appraise +1, Bluff +1, Climb +10, Craft (Untrained) +1, Diplomacy +2, Disguise +2, Escape Artist +1, Fly +1, Heal +1, Handle Animal +6, Intimidate +12, Knowledge: Nature +8, Knowledge: Dungeoneering +6, Knowledge: Engineering +6, Linguistics +2, Perception +1, Perform (Untrained) +1, Profession: Soldier +5, Ride +6, Sense Motive +1, Stealth +1, Survival +6, Swim +11,
Languages Common, Osirani, Sylvan
SQ Bravery, Close Combatant, Close Control, Menacing Stance, Skilled, Weapon and Armor Proficiency, Weapon Mastery, Controlled Rage, Crowd Control, Extreme Endurance, Increased Damage Reduction, Invulnerability, Rage, Rage Powers, Renewed Vigor, Skilled, Skills, Weapon and Armor Proficiency, Weapon and Armor Proficiency,
Combat Gear ring of protection +2; belt of physical might (str/dex) +2; breastplate +1 (brawling); cloak of resistance +2; morningstar +1, Javelin(x3); Pouch (Belt) ; Backpack [ Bedroll; Flint and Steel; Pot (Iron); Mess Kit; Rope (Hemp/50 ft.); Soap (per lb.); Torch (x10); Rations (Trail/Per Day) (x5); Waterskin;Pot (Iron) ; Waterskin ; Other Gear Potion of Cure Moderate Wounds; Potion of Shield of Faith +2 (x2); Potion of Shield of Faith +3, non-
magic gear, 630 gp
SPECIAL ABILITIES
Bravery (Ex) You gain a +2 bonus to Will saves against fear effects.
Close Combatant (Ex) At 3rd level, a brawler gains a +1 bonus on attack rolls and a +3 bonus on damage rolls with weapons in the close weapon group. Both of these bonuses increase by +1 for every four levels beyond 3rd (to a maximum of +5 on attack rolls and +7 on damage rolls at 19th level). This ability replaces weapon training 1 and 2.
Close Control (Ex) At 2nd level, a brawler becomes skilled at forcefully moving his opponent around the battlefield. The brawler gains a +1 bonus on bull rush, drag, and reposition combat maneuver checks. The brawler also gains a +1 bonus to CMD when attacked with the bull rush, drag, and reposition maneuvers. These bonuses increase by +1 for every four levels after 2nd (to a maximum of +5 at 18th level). This ability replaces armor training 1.
Menacing Stance (Ex) At 7th level, a brawler constantly harries and distracts his enemies. While adjacent to the brawler, enemies take a -1 penalty on attack rolls and a -4 penalty on concentration checks. These penalties increase by 1 for every four levels after 7th level (to a maximum of -4 on attack rolls and -7 on concentration checks at 19th level). Creatures do not take these penalties if the brawler is dazed, helpless, staggered, stunned, or unconscious. This ability replaces armor training 2, 3, and 4 and armor mastery.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon and Armor Proficiency A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Weapon Mastery (Ex) A brawler must select a close weapon for this ability. (Unarmed Strike)
Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).
Controlled Rage (Ex) When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.
Crowd Control (Ex) At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds (Core Rulebook 436). This ability replaces fast movement (current level bonus is +4)
Extreme Endurance (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replaces trap sense. Extreme Endurance / Cold
Increased Damage Reduction (Ex) Your damage reduction increases by 1/--. This increase is always active while you are raging.
Invulnerability (Ex) At 2nd level, the invulnerable rager gains DR/- equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
Powerful Blow (Ex) You gain a +3 bonus on a single damage roll.
Rage (Ex) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess.
Regenerative Vigor (Ex) After using her renewed vigor rage power until her current rage ends, the barbarian gains fast healing 1 for every 6 barbarian levels she has (maximum fast healing 3). She regains hit points from fast healing at the start of each of her turns. A barbarian must have the renewed vigor rage power and be at least 6th level before selecting this rage power.
Renewed Vigor (Su) As a standard action, you heal 2d8+5 points of damage. This power is can only be used once per day and only while raging.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Skills An urban barbarian does not gain Handle Animal (Cha), Knowledge (nature) (Int), or Survival (Wis) as class skills; instead, she gains Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Profession (Wis) as class skills.
Race Enhancer
Hardy (3 RP): +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Healthy (2 RP): +4 bonus on Fortitude saves against disease and poison, including magical diseases.
Greater Paragon(2 RP): +4 to one ability score, -2 to one physical and one mental
Fey Damage Resistance (3 RP)
Prerequisites: Fey type.
Benefit: Members of this race gain DR 5/cold iron.
If you have any suggestions let me know...now to work on backstory...still interested...
Anon A Mouse |
Cassandra Cain as Batgirl still interested. Human Monk 8 (Martial Artist) | Slayer 7/Serene Barbarian 1
Crunch is probably done. Will write a back story later. Definitely before the deadline, maybe before the weekend.
Also, Daredevil is clearly Sees No Evil while I am Speaks No Evil. Now we just need a deaf monk/slayer.... :-P
Spooky GM |
Notepadding the list but won't post it until it's had a day-ish to collect, lest I keep spamming revisions of it into the thread.
@Gavmania: Catwoman and the acrobats are all bound by how fast they can run. Iron Man is very much not. He's not acrobatic but he is fairly quick, and I can think of several occasions where he's used his suit and repulsors even when hovering on the ground to move away from things. Reflex saves and AC are very much things that I can buy Iron Man having a fairly high amount of due to his mobility. A big part of his mobility is flight, which is a skill that runs off of Dexterity. It also ups his ability to attack at range, which I would say above all else is what Iron Man does. He's also chosen a remarkably cheesy--albeit widely accepted as accurate for the character--archetype that allows for remarkably buffed physical stats, which is also something to consider.
I get where you're coming from, but I can understand where he's going with this, and I feel like it is accurate enough to stay true to the concept, he's just playing up his speed a little bit.
D-Kal |
Flint Marko still here.
Druid 8 + Invulnerable Rager 4/Fighter(brawler) 3/Maneuver Master Monk 1.
gyrfalcon |
Beast Boy (CR 7 Phasm / Fighter (Lore Warden) 1 // Rogue (Investigator, Scout, Wildshaper) 8) still very interested, crunch and fluff both complete.
I'll add, his main combat role will be mêlée via wild shaping. Out of combat he's a pretty decent skill monkey, especially scouting/sneaking. True to character, he's NOT big on knowledge skills, and doesn't have any real ranged option except flying to meet his foe in wildshape.
Tony Stark, Iron Man |
Still interested. I will change around the build if it's too powerful, but I think that having a high dexterity fits Iron Man's theme by far the best. Remember, that the dexterity isn't representative of Tony Stark's dex, it's representative of the suit's dexterity, enhanced by Jarvis (Jarvis was the one thing I really liked about the movies; he is so much more thematic as an AI than a butler).
Iron Man, if anything else, is characterized by a high AC, which is keyed off of dex. If something can hurt him, it does so pretty quickly. He may not be known for huge acrobatics, but he does manage to shoot a powerful cannon very accurately all while flying at extremely high speeds. The way I think of it is that mentally, Tony is extremely fast, and the suit is as fast as Tony can think basically. It's not just raw acrobatic skill that the dex is representing, it's the computer aid in targeting (for ranged touch attacks), and the almost 6th sense he possesses because of all of this technological aid (for Ref and AC).
Just look at Marvel's official speed ratings (which doesn't directly translate, but it's the closest approximation) for what Marvel thinks about it...
Daredevil: 3
Captain Britain: 4
Longshot: 2
Daredevil: 2
Iron Man: 5
Granted, this should be different in Golarion because not all characters are equal in the Marvel/DC universe, and we want people to have similar power levels here.
I don't particularly see where you are going with this. If I wanted to make an overpowered character that went on a different theme, I could have gone with a Synthesist/vivisectionist build, highlighting his experimentation with Extremis, and getting full sneak attack damage on every hit. My Batman build was probably more powerful in terms of sheer damage. My Wolverine build was far more indestructible. I optimize my builds yes; but not to min/max extremes. There are similarly powered builds who have been entered, so I am not quite sure why are you arguing that Iron Man is less powerful.
Also, I'm not sure why you think that Captain Britain is best represented by a Martial Artist/Synthesist. I'm not as familiar with him, but from reading about him, it seems like a Martial Artist/Staff Magus seems like the best bet, which would also key off of his Int rather than Wis.
gyrfalcon |
In the end I think Iron Man's build decision should be between himself and the DM, but since it's being discussed I'll throw out one tweak I might choose if it were my character:
If you go with the standard biped stats instead of the flipping the STR/DEX, you end up with:
19 STR and 22 DEX in the suit, which seems like it might model Iron Man a bit better. (it gets the suit's STR closer to what it really ought to be, and he'll still have as high a DEX as any character yet submitted.)
That said, every build we're doing is going to be an imperfect approximation of the comic character we're drawing inspiration from, and I suspect that'll be especially true of the more powerful ones (iron man, thor, etc) so you have to make some trade offs. If it were me I might make that switch, but it's got to be a call made by you (player and DM) based on how you want to approximate the Armored Avenger.
Flora Black, "Black Orchid" |
And here again is Black Orchid,
Flying Ghoran
Monk (Martial Artist) 8 | Ninja 2 / Soulknife (Gifted Blade, Deadly Fist) 6
And I do agree a bit of tweaking might be necessary. Black Orchid, for instance, has few enough powers that I could model them pretty effectively without the gestalt; the monk levels turn her into a gifted martial artist, which she probably is, but she gets into so few fistfights in the comics that her level of skill is never very apparent.
.Xane. |
Xane(She-Hull) still here. I've the invulerable rager side of thingz done. The momster side of things is worked out CR/Class level wise.
Str should be 33. Con around 20. Dex around 14 or 16. Int and Wis around 14 to 12.
I have the basics of a suitable Golarion back story in my head and scetched out on this avatar. Just have to figure through the Monk side of things and add/pad the back ground.
"It's clobberin' time!"
(^_^)
Gavmania |
Also, I'm not sure why you think that Captain Britain is best represented by a Martial Artist/Synthesist. I'm not as familiar with him, but from reading about him, it seems like a Martial Artist/Staff Magus seems like the best bet, which would also key off of his Int rather than Wis.
I'm not playing the Staff Captain Britain, I'm building to the one at around the time of Jasper's warp and the Fury. He used Fists (so Monk)As to why I'd like to change to Synthesist, it is partly because of his costume that "enhances" his natural powers, and partly because It's easier to get flight through an Eidolon (4 Evolution Points out of 11) than through race points (6 out of 10). That frees up some RP's to get some things that I wanted to but couldn't. Also, it means that I can run him with reasonable Wis (for Perception and AC), Cha (for "powers" aka spells) and Int (because he is a Briliiant Scientist Arcanist). The only down side is that I'm stuck with natural Armor, but I plan to reflavour that as microcircuitry (or whatever the arcane equivalent is - any ideas?), and I won't be pushing it (He's not famous for his armour, unlike a certain eponymous hero).
BTW, Marvel's speed rating is defined as
The ability to move over land by running or flight.
. It's nearest translation is not Dex, but move, and of course Captain Britain and Iron man score high while daredevil and longshot do not.
Gavmania |
OK, I realised I don't need all 8 levels of synthesist, so 5 levels synthesist, anyone got any ideas what i can do for the other 3 levels?
options:
Fighter: Extra HP, BAB (though not with Flurry) and (most important) Feats.
Wizard: some crafting Feats (Captain Britain is a skilled roboticist)
Bard (archaeologist}: luck bonus and improved Knowledge. Some spells.
Any other suggestions:
Eric Brooks, Blade |
Blade still here.
1st: Dawn Flower Dervish Sound Striker Bard / Swashbuckler
2nd: Dawn Flower Dervish Sound Striker Bard / Swashbuckler
3rd: Dawn Flower Dervish Sound Striker Bard / Martial Artist Monk
4th: Dawn Flower Dervish Sound Striker Bard / Swashbuckler
5th: Dawn Flower Dervish Sound Striker Bard / Martial Artist Monk
6th: Dawn Flower Dervish Sound Striker Bard / Swashbuckler
7th: Dawn Flower Dervish Sound Striker Bard / Swashbuckler
8th: Dawn Flower Dervish Sound Striker Bard / Simple Advanced Template
Added an encouter with Morbious in that I forgot to put into backstory to explain powers being enhanced :)
Edit: I like the Iron Man build. I wouldn't have went gunslinger myself, but Synth for sure. I would like to see it being stronger as it does give him super strength as well but its hard to do both. I do like the idea of evolution surge asking Jarvis to enhance power to something. Thats how I would play it off :) I will check some other builds today. Let me know what you guys think about Blade.
Edit: @ Catain Taldan. Fighter(Brawler) 3. WIll give you Weapon Training close combat and pick up a +1/+3 Attack/Damage, I would ditch the Monks Robe and get Gloves of Dueling if you can free up the cash. Spooky okayed them working with the Weapon training so it would net you a +3/+5 attack/damage. And you would get two more feats. I would drop weapon specialzation for Dragon Style with a +7str mod specialization is +2, Dragon Style is +3 to all attacks. You could also drop weapon focus for Combat Expertise and use the two extra feats to get Spring attack, and then Whirlwind attack. That could be a nice option if surrounded. Or keep weapon focus and specialization and use the feats for Dragon Style for more damage and another feat of choice. :) Hope that helps.
Jubal Breakbottle |
@Xane Thanks. I would have built your she-hulk similarly, except without totem claws, and replacing the fast healing with armor and strength.
@D-Kal Well, invulnerable rager is the fastest way to get DR. I would have instead built Sandman with the Worm that Walks template refluffing the worms to sand. But its fairly broken in gestalt.
cheers
aka Logan