Journey to the East - Jade Regent (Inactive)

Game Master Severed Ronin

When a decades-old secret is exposed, an unassuming local tavern-owner and a close friend of the PCs discovers her birthright is to rule one of the ancient Dragon Empires of Tian Xia—the empire of Minkai. Yet the current ruler of this empire, the mysterious and increasingly cruel Jade Regent, has no intention of giving up his hold over the throne. In order to save Minkai from a would-be tyrant, the PCs must not only escort their friend from Varisia to Tian Xia, braving the frozen horrors of the Crown of the World, but must aid her in gaining the trust and support of a nation on the edge of anarchy.


The Caravan (Level 3):

Primary Statistics
Offense 5 (2 [Base] + 3 [Guard x3])
Defense 3
Mobility 2
Morale 2

Derived Statistics
Attack = +9
Armor Class = 13
Security = +7 (+10 if surprised)
Resolve = +7 (+8 w/ Scout's ability)

Unrest 0

Speed 32 miles per day

Hit Points 130

Wagons = 5/5
Covered Wagon = 2
Fortune Teller's Wagon = 1
Supply Wagon = 2

Travelers/Capacity 16/18
Cargo/Capacity 30/32

Consumption = 15 (23 [Total] - 6 [Cook x 3] - 2 [Efficient Consumption])
Wagons = 7
Travelers = 16

Cargo
Repair Materials = 5 units
Stores = 20 units (200 person days)
Cold Weather Gear = 1
Trade Goods = 4 units

Feats
Efficient Consumption (-2 on Consumption)
Scavengers = DC 15 Security check 1/week to gain 1 unit Repair Materials. +1 Unit per 5 over DC.
Enhanced Caravan (Morale and Offense +1)

Travelers
Sandru = Driver
Koya = Fortune Teller
Ameiko = Cook
Shalelu = Scout
Treygan = Guard/Hero
Corvus = Cook/Hero
Jean = Guard/Hero
Gyorgy = Entertainer/Hero
Sir Gavin = Guard/Hero
Mukluk = Driver/Hero
NPC Cook 1 (Ramsay) = Cook
NPC Guide 1 (Amarinth) = Guide
NPC Wainwright 1 (Hephaestus) = Wainwright
NPC Driver 1 (Alphonse) = Driver
NPC Driver 2 (Bevelek) = Driver
NPC Driver 3 (Vankor) = Driver

Job Descriptions
Cook = -2 to Consumption as long as there's 1 cargo unit of stores
Driver = Need one for every wagon in caravan
Entertainer = +1 circumstance bonus on the caravan's Resolve checks
Fortune-Teller = 1/week reroll any one Attack, Security, or Resolve check and take the higher
Guard = +1 circumstance bonus to the caravan's Offense score, and a +1 circumstance bonus on Security checks made to avoid being surprised
Guide = +1 circumstance bonus on Security checks
Healer = Provide long-term care to ill travelers
Hero = +1 morale bonus on Attack, Security, and Resolve checks, to a maximum of +4
Passenger = No additional benefit
Scout = 2 units provisions or +1 Security/day. Does not add to Consumption
Spellcaster = Fill any other job role w/o fulfilling prerequisites
Trader = Spend 1 trade good to earn gold equal to Resolve check result
Wainwright = Restore caravan HP equal to a Security check result

Jobs/Monthly Wages
Cook = 1 x 10gp
Driver = 3 x 10gp
Entertainer = x 50gp
Fortune-Teller = PC/NPC Ally only
Guard = x 100gp
Guide = 1 x 50gp
Healer = x 50gp
Hero = PC Only
Passenger = x 0gp
Scout = x 100gp
Spellcaster = PC/NPC Ally only
Trader = x 10gp
Wainwright = 1 x 10gp

Total Wages = 100gp/month

Caravan Funds: 635 GP

Loot Spreadsheet

Relationship Status & Scores