Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion

Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

Pathfinder Adventure Card Game

Pathfinder Battles

Pathfinder Comics

Pathfinder Comics

Jorvik: A Land of Snow & Ice

Game Master DSXMachina

A dark mystery in the ancient city of York.

4,351 to 4,388 of 4,388 << first < prev | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | next > last >>

Evil GM

The robed figure intones in a deep voice; "So, you have brought me here vampire..." there's obvious disdain in his deep voice, along with a hint of a French accent mixed with something deeper.

It moves over to the table standing behind his chair and looks down over the seated figures - virtually staring at Laurence.

The ghouls move into the room, a trio of them taking up guard positions. Whilst Lord Laurence blusters and bristles profusely; "My dear fellow, it's excellent that you agreed to join us." He says misreading the mood of the third party there for the talks.

Changling Spellsinger Physical: [] [] [] Mental: [X] [] [] [] Social: [] [] [] [] FP:10

Only years of practicing in front of audiences allows Danny to hide the shudder he feels as the newcomer enters the room.

The singer isn't foolish enough to take the tall man (?!?) up on his obvious challenge of a soul gaze. Danny himself didn't have the required access to 'magic' to cause it, but his past experiences with his own Third Eye made him fairly certain that he didn't want a Soul Gaze with THIS creep to be his first.

But reacting like almost everyone else in the room gave Danny a chance to scope out the newcomer. And process what he was going to do about Andrew and Bunny's current state.

Perception: 4d3 - 8 + 2 ⇒ (3, 1, 2, 2) - 8 + 2 = 2

'Alright, so Andrew and Bunny have had dealings with Fae before. And have had the Fairy Whammy put on them. Not surprising, considering Bunny's proclivity for 'sharing the love'. <Ahem> So somehow Lord Hoidy-Toidy's Vamp-gaze can counter it? Maybe? But he's released them? So the FIRST whammy is now back in effect. Which might be a good thing, IF Her Highness is feeling cooperative. That pretty much means Andrew and Bunny are under OUR control. Wait,... WHY would Little Lord Vampleroy release his control of the Wolves, knowing that Morticia here is a Fae? He wouldn't give us an advantage unless,...'

Danny takes a swift, surreptitious second glance at the newcomer.

'Either he wants us to have Andrew and Bunny on our side for some reason,... against Him?!? OR,... he knows that This guy can take control?!??? Who IS this guy anyway?!?'

'Sigh. I'm glad it's not TOO easy. I wouldn't want to be bored or anything.'

Male Warrior-Bard of Old; Herald of Brigid Stress: P: XOOO M:XOOO S:OOO; Fate Points: 2

Kenneth keeps his formal stance as the man approaches, looking slightly away as a sign of deference, rather than from a refusal to accept the soulgaze. Wouldnae be polite.. and I dinnae ken what he'd see ay me, which, given Molly being there an all, wouldnae be the brightest thing I could dae... Heck, it'd almost be as hair-brained as one ay Danny's plans...

That thought causes the slightest pull on the right side of his mouth before he pushes down the chuckle, and keeps his stoic face as he turns his attention back to Danny, raising an eyebrow in question, silently asking, Any bright ideas? Do ye ken what we've gotten our fool selves intae?

He starts to scan the room again, I'd like tae think that betwixt the tae ay us we can figure things out a'fore they turn lethal...though considering our past history, I'd say the odds ay nae having this go at least a wee bit sideways are remote...

Evil GM

The robed figure looks at the werewolves and isn't best pleased, there's a slight shake of his head. Whether at the situation, or the pair letting/being put in that position.

Molly cuts Laurence off with a shuffle of her papers; the self-styled Lord of York goes white with rage.
"Now, my Mistress has you here. She wishes to negotiate for certain rights and knowledges. There's a certain compound she'll like to be able to distribute, requiring your expertise and a minor spell that needs to be broken." Molly waves away the later, as if it's of no import.

Laverna taps her chin, to signify that she's listening whilst Andrew warms her boots. "Payment? And what specifics?"

Laurence has moved to one side, near Mr Aggogo who's calming presence is restraining the volatile vampire.

The lawyer continues; "We'd like safe delivery through the Never-never and a few specific ingredients harvested from there. It'd be a monthly delivery, to arrive here and be taken in by our friendly Harehills Yardies for distribution. There's enough of a migratory & student population that it's impact & your role will be unnoticed by mundane's."

The robed figure speaks; "My Role?!" he has a Eastern European brogue, but heavily influenced by French. From behind him the door opens, drawing sharp breath from the ghoul guards in the room.

Changling Spellsinger Physical: [] [] [] Mental: [X] [] [] [] Social: [] [] [] [] FP:10

Danny has to fight hard to keep from smiling at Laurence's swallowing his anger. For some reason seeing the egotistical vampire go apoplectic with rage tickles Danny's funny bone immensely. But he soldiers through and keeps a straight face. He turns slightly to see and listen to Molly better, and to prevent further temptation to laugh.

"New guy didn't seem to like the werewolves. Can't read him well. Hard to tell if he doesn't like canines in general, or just their current servitude? So what's your story Mister European Guest Star?" Danny muses.

Being no stranger to the fast-talk, it doesn't escape Danny's notice that Molly is delaying her description of payment until after she has described the deal, OR that she casually glossed over 'breaking a spell' as a minor detail. In Danny's (not-so humble) experience, NOTHING to do with REAL magic was ever 'Minor'.

Danny begins watching Molly carefully, listening to her speak yes, but paying more attention to HOW she says it, and more importantly, what she DOESN'T say. So focused is he that he nearly hisses in surprise himself when the ghouls react to the door opening.

Male Warrior-Bard of Old; Herald of Brigid Stress: P: XOOO M:XOOO S:OOO; Fate Points: 2

Kenneth feels his hackles rise, Aye, typical Molly. I'll wager the 'wee' matter ay the spell is far more than a minor matter... and like as nae the biggest ask.

Evil GM

Into the room walks a talk man with a precise beard, his dapper suit is in stark contrast to his blank eyes. The man, Henri Miller, walks almost like an automaton as he slowly enters the room. Stiffly he scans the room, surveying the proceedings with an aloof demeanour.
Beside him is a sickly looking woman, wan, of middling years pretty but her eyes are pale, too pale. They see to say that they've seen things of such esoteric and arcane malediction. Unlike the man beside her though her movements are fluid as she takes his elbow and moves him away to one side, near the grate that Sal is hiding inside.

You've seen photo's of the woman before, that's Henri's dead wife....or the spitting image of her.

For the first time; Lady looks a bit rattled; "Who're they?" she asks her voice not betraying her emotions, but Molly expression is one of such that an unknown element has been introduced.

Lawrence replies gloatingly and smoothly; "Just thralls..." Obviously hiding something.

It's then you notice the robed figure with burnished eyes hasn't taken them off the pair since they entered.

Male Warrior-Bard of Old; Herald of Brigid Stress: P: XOOO M:XOOO S:OOO; Fate Points: 2

Kenneth resists the urge to cock his head, Well, noo.. This has the look ay something a wee bit interesting... , then quickly looks over to Danny, jerking his head toward the robed figure, Hope ye be paying attention, lad.

P: ◘ ◘ ◘ ◘ S: ◘ ◘ M: X ◘ FP: ◘ ◘ ◘ ◘ ◘ ; Minor mental (?)

Typical party. I sit in the corner not knowing anybody in the room, Sal thinks, Unless that guy who just came in is the one Danny was blathering about at length that one day. I should really try to pay attention when he's talking, but... Despite the tension in the room, Sal struggles to smother a yawn.

Changling Spellsinger Physical: [] [] [] Mental: [X] [] [] [] Social: [] [] [] [] FP:10

Danny blinks. Twice. The only indication that something is wrong to those that know him. A glance from any of the others shows that he is now in 'Full Performance' mode, (as opposed to his previous 'Having Fun' mode).

"Thralls? Really? Danny retorts just as smoothly and full of himself as Lawrence. His smug look to Lawrence almost sings, 'I know something you don't know!'

"And here I thought this meeting was for Important invited guests only. My Lady does not take well to having her time wasted." Danny points out with impeccable politeness.

Coming from the apparently unarmed dandy, in the middle of a room full of magically-powered malcontents and otherworldly creatures, the subtle threat seems very ominous indeed.

Evil GM

Molly sniffs hard at Dannys' comment, to which Laverna the Sidhe Lady retorts softly with fluid voice. "My concierge is correct, I don't want my time wasted despite the lovely gift." She ruffles Andrew's hair. "Plus I doubt, any spell-ritual is but a small thing - the payment will be great, especially if you continue to obfuscate."

Evil GM

Mollys face drops slightly at the insult until the Mademoiselle taps her on the arm in reassurance and to continue to the real meat of the problem. She shuffles her papers with a hint of nervousness; "Certainly, we require concessions from the gentleman." She nods to the robed figure; "Especially with regards to the embargo from Holland and actions of July 28th 1912." He inclines his head conceding he might be willing to listen.

Molly addresses the Winter Emissary; "From you, we propose that firstly we gain access to a route in the Never-Never, that takes a cargo from Holland to York - open once a month and in perfect safety with a journey time both transitory and empiric of no more than 1 day. That your concierge negotiates with the Triads to ensure that we can distribute the product on his turf, with recompense appropriate. And a small number of ingredients taken from your lands. She pauses significantly, taking a small nervous breath; "In exchange...."
"Lady Laverna, we know your Queen sent Princess Duana here to ascertain the mystical strength of the city. We would be happy to extend all of that to you and...."

Lord Lawrence interrupts; "NO! THIS IS MY CITY!!!"

The Poppy Court sire rises; "Not....any....more...."
The waves of power emanating from her cause all around to take a step back.
A Discipline or Rapport Roll please to defend.

Evil GM

The pale lady is forced against the wall, her partner falls to the floor his spindly legs not being able to hold him.

Andrew lets out a howl and Bunny a deep growl.

The ghoul security, keeping well away from the pale human couple move into a wary combat stance.

Whilst Lord Lawrence absolutely livid with rage moves his hand towards the pocket of his frock coat.

P: ◘ ◘ ◘ ◘ S: ◘ ◘ M: X ◘ FP: ◘ ◘ ◘ ◘ ◘ ; Minor mental (?)

Discipline: 4d3 - 8 + 2 ⇒ (1, 1, 2, 3) - 8 + 2 = 1

Male Warrior-Bard of Old; Herald of Brigid Stress: P: XOOO M:XOOO S:OOO; Fate Points: 2

Discipline: 4 + 4d3 - 8 ⇒ 4 + (2, 3, 3, 2) - 8 = 6

Kenneth tenses as the sire rises, and wraps a burning wall of the Flame of Kildare around his mind before the onslaught, Nae this time, Opium-Overlord.

As the mental wave washes over him, he quickly turns to check on Danny, trying to stiffly play his role in a way that covers his genuine concern, when a thought occurs to him. He smiles mischeviously as he asks in a concerned voice, but pitched loud enough to echo across the whole roon, "Be you alright lad? That was more than a wee bit unexpected. I dinnae mean tae speak out ay turn, but I cannae help but notice that wasnae the most hospitable ay reactions I've ever seen at one ay these discussions..."

Changling Spellsinger Physical: [] [] [] Mental: [X] [] [] [] Social: [] [] [] [] FP:10

Discipline: 4d3 - 8 + 4 ⇒ (1, 1, 3, 3) - 8 + 4 = 4

Did we ever put a number on what Ken's 'Mental Armor' potions did? +1? +2? etc? :)

"Holy,..." Danny inadvertently blurts out before the palpable wave of power hits him. Again. For like the second time in ten minutes.

Fortunately his mental reactions are ALMOST as quick as his mouth. As he watches Henri and the girl who COULD be Lord Lawrence's dead wife reel from the mere unleashed presence of the Opium King, he is already reciting a limerick from 'Spamalot' (AKA-Monty Python and the Holy Grail The Musical) Because he was caught by surprise, he can actually be heard muttering the lyrics aloud,...

"I don't know but it's been said,
We're off to war we're not yet dead.
Become a knight and you'll go far,
In suspenders and a bra!"

Performance: 4d3 - 8 + 5 ⇒ (3, 1, 2, 1) - 8 + 5 = 4

To Danny, the mental image of Knights (lovingly cocooned in wonderful, thick, protective armor) overlaid by the obvious cheap visual gag, always gives him a laugh. Providing a buffer for the mental attack.

So, Discipline was 4, Performance was 4, declaring Aspect 'Sorry, I was too busy Laughing' (Small Area? <those next to me, so Ken, Bunny, etc> still leaves a +2 bonus from that roll? As added Mental Armor, not block as before) Do Danny's total Discipline is +6, plus whatever Ken's potion is providing. :)

Male Warrior-Bard of Old; Herald of Brigid Stress: P: XOOO M:XOOO S:OOO; Fate Points: 2

Ken's Lore is 5, so he can crank out 5-shifters -- but since he'd be more like to go social armour than block (since a broken block ruins it), and armour's half-strength, we'd be looking at soaking 2 points from any leftover damage, with the last shift to increase duration to make sure it lasted the whole scene. At least, I think that's right -- with the pause, I'm a little less sure of my grasp on all that.

Changling Spellsinger Physical: [] [] [] Mental: [X] [] [] [] Social: [] [] [] [] FP:10

I'm new enough to FATE that I wont swear to it, but that sounds correct. ;)

So, if above IS all correct, Danny's total is +8 for the defense against the Opium Vamp.

Danny leans back a little, then forward a little, and a chuckle actually escapes his lips.

"Woo! What a rush!" He chuckles with a slight manic look in his eye.

The short singer blinks as Ken's words sink into his potion & Vamp-magiked brain. Seeing Lord Lawrence reach into his coat, something clicks in Danny's brain. Then another couple of somethings. Right or wrong, Danny thinks he's finally put the pieces of the puzzle together.

Well, most of them, anyway. And even if he's only half right, that still puts him and his friends in the middle of a boatload of explosives.

Danny steps forward and points at Lord Lawrence, and in his best projective TV-News-Anchor voice bellows, "DON'T TOUCH THAT DIAL! It's a setup! But the FAE aren't the ones being played for a sucker! Details after this!"

Performance: 4d3 - 8 + 5 ⇒ (2, 1, 3, 1) - 8 + 5 = 4

Well, hopefully that's good enough to prevent Lawrence from blowing us all to heck! Yet,... ;P

Evil GM

So you guys are fine from the psychic attack.

Lawrence hesitates just for a moment as Danny calls out a warning, there's a subtle flash of something that once might have been guilt before pomposity, self-importance and ego drained any form of guilt or emotional resonance away. The Poppy-Court lady can see it, and snarls a light curse.

With unnatural quickness she leaps, claws outstretched, at Lawrence only for her course to be bumped off by Agoggo leaping to intercept. The trio fall to the floor, whereby there starts to be a tussle.

The mystical pressure in the room starts to increase and become oppressive as the vampires vie for dominance....

However it's clear that this is also the signal that the ghouls have been waiting for to start their own pre-emptory 'security'.

Changling Spellsinger Physical: [] [] [] Mental: [X] [] [] [] Social: [] [] [] [] FP:10

Danny turns to face Ken and Laverna,

"Lawrence doesn't realize the others switched the trap on him! He's gonna blow the room! Andwe'reinthemiddle!Getoutnow!"

Evil GM

The ghouls have a wicked look on their face as one leaps into the doorway, the others advance towards the table - their faces changing into an inhuman visage. The pale lady moves towards the doorway, Henri trailing behind her.

Molly is sat at the table, stunned by the burst of activity, the betray and the revelation of the trap. It's as if the connection with her patron has taken something from her.... or maybe it's whatever venom has infected her.

Whilst the werewolf pair of Andrew and Bunny are acting sluggishly for them, under the influence of whatever mojo had been used. Their nimble strong fingers are tearing at their clothes, but finding the restrictive leather a significant hindrance as had been planned.

Initiative Order
Cloaked figure

Ghouls Action
The first will try to block the doorway,
Block: 4d3 - 8 + 4 ⇒ (3, 1, 2, 1) - 8 + 4 = 3
The second backhands Andrew;
Attack Andrew: 4d3 - 8 + 4 ⇒ (3, 3, 2, 1) - 8 + 4 = 5
Andrew Defence: 4d3 - 8 + 3 + 2 ⇒ (1, 1, 1, 3) - 8 + 3 + 2 = 3
The last faces off with the group ready to attack.

P: ◘ ◘ ◘ ◘ S: ◘ ◘ M: X ◘ FP: ◘ ◘ ◘ ◘ ◘ ; Minor mental (?)


Oh, it's on, Sal thinks, relieved that something she understands is happening. Do I kick this vent out? Do I stay in or pop out? If they blow the charges, it's gonna roll right through this vent and cook me. But I don't think they will yet. Too many people in the room. Gotta take advantage of the element of surprise while we've got it.

She peers around the room as the situation develops. Vamps... maybe the Magic Men can take them on. OW! She winces as the ghoul wallops Andrew. I remember those things. Tough, but they die. If they block the exit so nobody can get out, though... badness.

Eye to her rifle's scope, she takes careful aim at the ghoul blocking the door, blows a soft breath to empty her lungs and still her body, then, lining up on the thing's head, squeezes the trigger.

Stealth: 4d3 - 8 + 4 ⇒ (3, 3, 3, 1) - 8 + 4 = 6 To avoid detection during the aiming.
Guns/scoped: 4d3 - 8 + 5 + 2 ⇒ (3, 1, 2, 3) - 8 + 5 + 2 = 8At the ghoul blocking the door.

I am traveling with my work laptop and don't have my DF/Fate book on this machine. This shot is with her scoped rifle and I can't remember the stress for it -- shoulda put it in the character sheet. It's not as big as a real sniper rifle.

1 person marked this as a favorite.
Male Warrior-Bard of Old; Herald of Brigid Stress: P: XOOO M:XOOO S:OOO; Fate Points: 2

Kenneth nods, "Aye, bloody wonderful..... This isnae the time tae fall apart, Molly.." Realizing that many of his companions seem to be stunned by the course of actions, he closes his eyes and pulls hard on the Flame of Kildare, feeling his head swim with epic, lyrical poetry and music, before focusing his will, placing a hand on the woven cross and whispering, "Ealaidh Ceòlraidh", a small part of him reacting to the shock of including his sister in a spell meant to help his allies.

Right, so, Lyric of The Muse, Everyone gets a DIVINELY INSPIRED they can tag, and I get a bloody nose from 1 point of backlash. I'll take physical -- I'm worried about mental given the company. Molly, Andrew, Bunny, Danny for sure -- Sal if I can include her -- and anyone else who seems to be fighting against the ghouls..

Kenneth then shakes his head to try to clear it from the pain, and quickly draws his Claighbeag to defend himself... and Danny.

Evil GM

Initiative Order
Cloaked figure

Changling Spellsinger Physical: [] [] [] Mental: [X] [] [] [] Social: [] [] [] [] FP:10

Annnd it's on! ;P Sorry, we open the show this week, and kid's school starts next week. Just a little crazy in RL too! :)

"Oh it is ON! Oooh! That's gonna leave a mark!" Danny's mouth runs free as the vamps tussle and the ghoul backhands Andrew.

"Ghouls will be ghouls,..." Danny grins at Kenneth, but his grin is slightly maniac, and his eyes dart back and forth looking an escape.

As the warmth of Ken's magical flames of inspiration wash over him, Danny's brain begins catching up to his mouth.

"This is the most solid room in the tent! It was MADE to keep us in, or at least make it difficult to get out. But it's Still just a tent!" Danny tells Ken, almost yelling in his excitement. Not that anyone else noticed, what with all of the Vampire mud-wrestling and the Ghoul-Werewolf main event starting,...

"First things first, the ghouls need to chill!"

And Danny starts singing, loudly,...

"Blinded by the Liiight!
Just watchin' two vamps throw down in the middle of the night!
Blinded by the light!
Bunny gives a wiggle and their blinded by the sight!
Blinded by the Liiight!"

Guided by Danny's magical voice, the impromptu tune calls into being a flock of tiny glowing fairies,... wielding cameras with oversized flashbulbs. The tiny-paparazzi begin orbiting the heads of the ghouls, popping off bursts of light into the bestial faces and sensitive eyes.

Danny Performance: 4d3 - 8 + 5 ⇒ (1, 1, 3, 1) - 8 + 5 = 3

Well,... THAT was underwhelming,... ;P Trying to figure out if Divinely inspired will/can help me here, and by how much? What I need is a re-roll! ;P

Male Warrior-Bard of Old; Herald of Brigid Stress: P: XOOO M:XOOO S:OOO; Fate Points: 2

You can tag it once on pretty much anything.... that inspiration would reasonably help.

Changling Spellsinger Physical: [] [] [] Mental: [X] [] [] [] Social: [] [] [] [] FP:10

Danny needs all the help he can get. As usual. ;P

Danny sings loud and proud. And his performance would earn him applause at any nightclub or rave stage worthy of the name. But the ghouls are a tough crowd. Then there is a flicker of light as the warmth of Kenneth's magical inspiration burns brightly over the singer. You almost see the light bulb go off.

Danny shifts tone and pitch, turning the pop-rock-ballad into a strip-tease, and suddenly Bunny's struggles to get out of her restricting leather outfit takes on an entirely new perspective. The ghouls may be monsters, but they appreciate a nice view as much as Danny, (if for entirely different reasons) and for a moment they stare unblinking,... giving Danny's phantasmal brigade of tinkerbell-paparazzi free shots at the eyeballs. Which they take with a gleeful barrage of powerful flashes.

Danny has used his tap for Divinely Inspired. :)

Evil GM

Tucking the rifle and positioning herself in the vent to get a shot at the door, it's not the most ideal... but still she's sure it'll hit.

Ghoul Dodge (-2 due to surprise): 4d3 - 8 + 4 ⇒ (2, 3, 2, 1) - 8 + 4 = 4
It's a Weapon:3 the rifle so 8 + 3 - 4 = 1 Physical Stress & Severe Wound (Chest in Time)

The ghoul in the doorway has a crimson explosion upon it's chest, as it slumps against the architrave. Barely standing it sniffs around for the source of the blast.... perhaps from some hidden avenging angel.

Doorway Ghoul, takes a Severe Consequence from a bullet wound.

Bunny shimmies, in time with Danny's singing as both his fey magic and the vampires mojo affects her. There's a lurid sensuality to her struggles, as she tears the leatherwear off her including the collar. Flashes burst around as the fey-paparazzi create rainbow explosions of colour.

She leans over the table, naked, as her form changes quickly. One moment a beautiful lady, the next a golden canine that's looking around ready to run. Bunny Taps her Divine Inspiration to change.

Whilst Andrew reels from the attack, he uses the momentum to swing a fist at the ghoul - not a boxers blow, being unused to combat in this form, but still a hard blow and unhinges the creatures jaw.

Andrew Attack: 4d3 - 8 + 4 ⇒ (3, 1, 1, 3) - 8 + 4 = 4
Ghoul Dodge: 4d3 - 8 + 4 - 2 ⇒ (2, 1, 2, 3) - 8 + 4 - 2 = 2

So that's 4-2+4, which is 6 damage. Medium Consequence (Broken Jaw)

All the ghouls are Blinded, which you can tag one per creature. Also their actions this round have been reduced.

Henri Millier, the shell-shocked 'thrall', is taken by the pale woman and they walk past the bloody-shot ghoul - that despite being blinded recoils from her very presence. As she walks past, the woman flicks a charm from her bracelet and exits.
[spoiler=Alertness/Investigation DC/TN3]It's a small bone watch, with a rhythmically tapping mechanism[/dice]

From this position ectoplasm starts to slowly cling to the walls blocking everyone inside.

The vampires still tussle on the floor, the sounds of blows heavy and there's the ripple of magic as they enhance their power considerably. Pulsing the magic begins to intensify, it's uncertain whom has the greater power Lawrence & his Lieutenant or the diseased head of the Poppy Court.

Initiative Order
Ghouls (Shot, Punched, Swinging)
Cloaked figure
Others (Bunny used Tap)

Changling Spellsinger Physical: [] [] [] Mental: [X] [] [] [] Social: [] [] [] [] FP:10

Alertness(Perception) (like Danny has a chance) ;P

4d3 - 8 + 1 ⇒ (3, 2, 3, 1) - 8 + 1 = 2

Danny notices that the pale lady does,... something,... as she escorts 'Mrs Millier' past the ghoul in the doorway. Maybe dusting some imaginary slime from her sleeve in distaste? But he fails to see the charm that lands on the floor near the ghouls feet.

Evil GM

Shot ghoul, blood blossoming from his wound, bnarely able to stand on his feet blocks the doorway. Whilst the sorcerous pair retreat.
Block: 4d3 - 8 + 4 ⇒ (2, 2, 2, 1) - 8 + 4 = 3 To get past[

Clacking his broken jaw menacingly, the second ghoul tries to hit Andrew again.
Attack: 4d3 - 8 + 4 ⇒ (3, 2, 2, 3) - 8 + 4 = 6
Dodge (Andrew): 4d3 - 8 + 3 ⇒ (1, 1, 1, 3) - 8 + 3 = 1 Using the divine Inspiration and a Tap against the wound he caused Andrew just fails to dodge, the powerful blow takes him off his feet and slams back into the table hard.
Medium consequence & 1 stress (6-1-2-2+4(weapon) = 5)

Whilst the final ghoul tries to attack Kenneth, he dues low and flings a clawed hand at the herald.
Attack: 4d3 - 8 + 4 ⇒ (3, 2, 2, 1) - 8 + 4 = 4

Initiative Order
Ghouls (Shot, Punched, Swinging)
Cloaked figure

Others (Bunny used Tap)

P: ◘ ◘ ◘ ◘ S: ◘ ◘ M: X ◘ FP: ◘ ◘ ◘ ◘ ◘ ; Minor mental (?)

Inside the vent:

To notice the white lady's action, not including any penalties from being behind a vent grate. Not sure what the outcome is.
Alertness: 4d3 - 8 + 4 ⇒ (3, 2, 1, 2) - 8 + 4 = 4

The growing ectoplasm alarms Sal, but she can't let Andrew's attacker continue to pummel the... man. Or whatever.

1d4d3 - 8 + 5 + 2 ⇒ (3, 2, 2) - 8 + 5 + 2 = 6 at the ghoul attacking Andrew. Plus one for blinded?

Male Warrior-Bard of Old; Herald of Brigid Stress: P: XOOO M:XOOO S:OOO; Fate Points: 2

Investigation: 2 + 4d3 - 8 ⇒ 2 + (2, 1, 3, 1) - 8 = 1

Seeing the ghoul approaching, Kenneth raises his blade to counter the attack, taking advantage of the ghoul's blindness to get his weapon in place. That was wee mite closer than I'd prefer... He looks over his shoulder at his sister one last time then sighs, I dinnae think I have a choice.., and pulls on the Fire of the Forge, whispering, "Mailleach", and covering himself with flaming mail.

Weapons (Claighbeag): 3 + 4d3 - 8 ⇒ 3 + (2, 3, 2, 1) - 8 = 3 +2 from the tag -- should be a successful counterattack w/ a weapon 3

P: ◘ ◘ ◘ ◘ S: ◘ ◘ M: X ◘ FP: ◘ ◘ ◘ ◘ ◘ ; Minor mental (?)
Adriana 'Sal' Salazar wrote:
** spoiler omitted **

The Missing d3: woops: 1d3 ⇒ 2

Evil GM

The fire flickers over Kenneth covering him in a surcoat of flames, Mollys lips part in a 'O' of shock. Despite her befuddled state there's a small glimmer of understanding in the back of her eyes.

Laverna, the sidhe noble, not one to be out-done (or perhaps offering Kenneth an easy explanation) .... crystals start forming on her skin, soon there's a glowing sheen of hoary frost and ice over her. The ice thickens but seems almost part of her very essence.

She leans on the desk and the ice expands from her fingertips coating it in a couple of inch disc. Molly and Andrew jump back from it, to avoid contact with the unnatural ice.

Dodge: 4d3 - 8 + 4 ⇒ (2, 3, 2, 1) - 8 + 4 = 4 You tag the blinded condition to add a +2 to your attack for a +10 total

Picking her shot so to easily avoid the half naked Andrew, Sal waits just a second as he rolls from the icy table to the floor. Then with unerring accuracy the ghouls head explodes.

As Andrew rolls to the floor from the table, the ghoul attacking ghouls head literally explodes into a red mist of viscera.

Kenneth slams his own claymore into the side of the ghoul attacking him.

Whilst unsteadily the ghoul in the doorway tries to block it as a bony ectoplasm creeps higher to seal everyone in.

Changling Spellsinger Physical: [] [] [] Mental: [X] [] [] [] Social: [] [] [] [] FP:10

Danny turns to Laverna, sketches a brief bow, and calmly says,

"Begging you pardon My Lady, but I do believe that the negotiations have hit a slight snag. As entertaining as the 'discussion' might be,..." He casts a eye on the struggling Vampire Lords on the floor.

"...,Might I suggest stepping out for a breath of fresh air whilst the penitents work out the fine print?" He gestures towards the doorway.

"THIS WAY MY LADY" Danny mouths, smiling at Laverna. Yet his voice comes not from his lips, but from across the table, quite loudly, to the side of the blinded ghoul standing in the doorway.

Performance (Ventriloquism, to distract Ghoul in Doorway): 4d3 - 8 + 5 ⇒ (2, 1, 1, 2) - 8 + 5 = 3

Tagging Door Ghouls BLINDED for a +2, total of +5. IF this works, I'm tagging the ghoul as DISTRACTED. (Which, If I'm not mistaken, means that someone who hasn't tagged That particular Ghoul yet could possibly tag his, Blinded, Wounded and Distracted all together, yes?) :)

Still smiling at Laverna, Danny waggles his eyebrows.

Evil GM

Laverna chuckles a throaty chuckle that sends chills down the spine of anyone with a pulse & causes Andrew to groan as he rubs his jaw. She pushes down on the sheet of ice shattering it and causing Molly to step backwards and virtually cower near a wall.

The Sidhe lady then moves past Danny and past the ghoul, even stepping through the ectoplasmic barrier like it wasn't there.
Athletics (past ghoul): 4d3 - 8 + 5 + 2 ⇒ (2, 2, 1, 1) - 8 + 5 + 2 = 5
Conviction (past Ectoplasm Barrier): 4d3 - 8 + 4 ⇒ (1, 1, 2, 2) - 8 + 4 = 2

The Vampires are still struggling upon the floor with speed and fury that leaves just a blur of shapes and red, around them there's a distinct iron smell and that of meat past it's sell-by-date. Suddenly Mr Aggoggo gets thrown against a wall, where it dents even against the solid heavy duty blockwork. He slumps to the floor still.

The ghoul in the door despite being distracted and blind is attempting to defend it - infuriated by the indistinct shape of Laverna slipping past so easily, it gets ready to defend the place at all costs as it starts a death-chant.

The second ghoul echoes this and with it's bruised jaw from the pommel of Kenneth's sword retaliates at him.

Attack (Kenneth): 4d3 - 8 + 4 ⇒ (1, 1, 1, 2) - 8 + 4 = 1

Evil GM

The ghoul slips on some of the shards of ice from the exploding table.

Kenneth: If you get a 4 to defend have a +2, a 5 gives a +3, a 6 gives a +4..... to your next attack. Since that was pretty rubbish.

Male Warrior-Bard of Old; Herald of Brigid Stress: P: XOOO M:XOOO S:OOO; Fate Points: 2

Kenneth sighs as he sees the ghoul rubbing his jaw, Aye, well, basket hilts are fine for punching, but 'tisnae the best use ay a magic sword. He says, "Thanks for the mail, but mayhap a touch ay help with chopping up this beastie would help me save the lot ay ye, ye ken?.", then whispers, "Losgadh", causing the blade to be WREATHED IN RIGHTEOUS FLAME.

"Aye, now, that'll dae handsomely," he says approvingly.

I dinnae ken if Molly'll buy it, but mayhap she will. After all, I'm just a wee useless runt tae her...

He easily parries the ghoul's attack, this time using the blade's edge to turn away the attack, having the sword bite into the ghoulish flesh.

Counterattack/Defense: 3 + 4d3 - 8 ⇒ 3 + (2, 3, 2, 1) - 8 = 3 I win the counterattack by 2, I'll tag the blade's flame to make it 4 to take advantage of the bonus -- so that's +4 with a weapon 3 on him.

He then presses his attack, lunging forward with the holy blade.

Weapon: 3 + 4d3 - 8 + 2 ⇒ 3 + (3, 2, 3, 3) - 8 + 2 = 8 Well, that's encouraging, given the whole Weapon 3, plus 2 shifts from fire and bypassing the catch..

Originally, I was thinking I'd keep slowly wearing him down with counterattacks and trying to use magic to help out -- but I rather feel the urge to press the advantage... and possibly get us out of here before here blows up.

4,351 to 4,388 of 4,388 << first < prev | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Jorvik: A Land of Snow & Ice - DSXs' Dresden File All Messageboards

Want to post a reply? Sign in.

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.