Personally, I was sort of thinking Kenneth would suggest...
(a) Calling Laura to tip off the authorities that there's a plot against the PM and Cabinet now that they're moving northward
(b) Using the address to track the DraggyEmperor's lackey back to their home
Since they both seem to be rather useful leads --- ad easy enough to run down with out current skillsets. (One of the reasons Kenneth was pushing for the liquid version -- in case we get too close to the hireling and stumble across his boss).
Really, I don't think any of us want to get *close* to an atomic or dirty bomb. That sounds like a stressful situation, and I'd really hate for us to Hex it the wrong way.
However, I'm totally fine with an NPC pushing a better path. :)
Got to play in every session of my Star Wars Meta-Scenario, (RPG & Minis intertwined. Much fun.) As well as catch a little anime, and play a few other games. Brought home a couple of games for the family.
My highlight was walking around dressed as Dr Who (Tom baker, 4th Dr, with the scarf) and having people take pictures. (I was the exception, everyone else was dressed as either 10 or 11.) I even ran into a Dalek! (And A River Song. SHE was gorgeous!) ;)
Sigh. If only I could be famous for something that I actually did! :)
Don't apologize -- it's all good -- as Kenneth said, he'd suggested it himself.
That's too bad about Jericho -- I hope he returns and is feeling well.
In terms of players, I'm good with more people to bounce ideas off of -- I wouldn't want to add 4 new faces or anything, but I'd certainly be be fine with one or two more [replacing Jack, Trip, Grill, all of whom fell off the planet in May and June, it seems] -- especially if they're easily integrated to what's going on at the moment (though I suppose they could easily enough meet up with Axe as he tries to find the bomb).
Ultimately, more players is less work for us and more work for you, DSX. :)
I know. But on the plus side, I at least heard that more tea was needed, if not when. Trust me, I thought about how I could save the link with a Fate point -- but, sadly, Kenneth's more a man of action than quiet thaumaturgy.
I could tag the wire with "THE SUM OF ITS PARTS" (or similar) and then tap that to maintain the link, no?
From what I read of the ambush rules, if you have the time to prepare you can create aspects to tag (which is why walking into an ambush is a bad, bad, thing, potentially). Of course, it's all subject to the GM approval and the time you have to do that set-up.
Oh, and I'm back.
Also -- as Danny said in the game, good work Sal and Axe.
Female Humanish Very little class but on the level
Adriana 'Sal' Salazar wrote:
I've no clue what skill to use for demolitions/defusing....
I've been doing some digging and found a Mortal Stunt called 'Demolitions' under the Craftsmanship skill. I meant to build Sal to disarm explosives but couldn't find it in time, so I ended up building her wrong. I put in Burglary because I thought lockpicking might be useful for this, but it looks like I should have done Craftsmanship and included a stunt for demolitions.
Do you mind if I change out Burglary to Craftsmanship to true up the skills, and add a stunt for demolitions at the cost of a fate point? This doesn't seem like something I could use a temporary aspect for, so really need to make the skills honest.
Vale, when we reach a 'Significant' milestone (which we haven't, yet.) then we get one extra skill point to spend on a skill.
We can either use it to boost a skill we already have, (for example, from a 1 point 'weapons' skill to a 2 point 'weapons' skill) OR buy a new skill (for example, a 1-point 'Resources' skill)
BUT, we must observe the pyramid rule when we do.
The pyramid rule is that there must be more skills of a lower value than the skills of a higher value.
So you can have 5 X 1 point skills, 4 X 2 point skills, 3 X 3 point skills, 2 X 4 point skills, and 1 X 5 point skill. (If you had that many skill points to spend. The example above would be 35 points of skills!)
DSXM, please confirm, I might be mistaken. You may only need the same, or more, skills of the lower value to add a higher value skill.
(Instead of 2 X 4's and 1 X 5, you could have 2 X 4's and 2 X 5's?)
It's important information. I'd probably roll and see what it looks like after the resistance, and then look at a mental consequence to reduce the severity. Though, I would also say that Danny's fae nature would probably give him some measure of resistance to a lust-filled gathering, if he were looking for an aspect to tap and throw a fate point at.
I do have a question, though -- since Danny waved Kenneth over before he went all self-inflicted-sight-wounded, how much (if anything) would he have shared before the staggering vision? I'm just wondering if Kenneth should be trying to come up with a plan to hex the camera system or not.