Jorvik: A Land of Snow & Ice

Game Master DSXMachina

A dark mystery in the ancient city of York.


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Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Personally, I was sort of thinking Kenneth would suggest...

(a) Calling Laura to tip off the authorities that there's a plot against the PM and Cabinet now that they're moving northward

(b) Using the address to track the DraggyEmperor's lackey back to their home

Since they both seem to be rather useful leads --- ad easy enough to run down with out current skillsets. (One of the reasons Kenneth was pushing for the liquid version -- in case we get too close to the hireling and stumble across his boss).

Really, I don't think any of us want to get *close* to an atomic or dirty bomb. That sounds like a stressful situation, and I'd really hate for us to Hex it the wrong way.

However, I'm totally fine with an NPC pushing a better path. :)


hehe, yeh, I tend to forget about how well mages and electrical items mix! ;P

I think those are both excellent. And barring a fabulously better idea from the phone call, I vote we do both! :)

And if the phone call lead pans out too, maybe all three! :)


Male Efreeti, advanced manthing 45HD

wow; just spent Fri-Sun doing my 30th High School anniversery; havent been to one and it was an amazing and great time.


It's not necessarily a better path. just an third option to do after a) & b)!

Hope everyone had a great labour day weekend & Valegrim glad to hear you had a fabulous time.


Cool Vale!
I went to my 10th HS reunion, it was fun. Haven't been to any others.

BTW all, I'm heading to New Orleans for the weekend, gonna attend Mechacon and play some games! :)

Unfortunately this means I will not have internet access till Sunday at the earliest. And I'll probably be too tired to even think about catching up till Monday. :)

Have a nice Weekend! :D


Male Efreeti, advanced manthing 45HD

sound like a great time if the weather doesnt do you


Aye, hope you are having a fabulous time.


Actually, I did. Thanks! :)

Got to play in every session of my Star Wars Meta-Scenario, (RPG & Minis intertwined. Much fun.) As well as catch a little anime, and play a few other games. Brought home a couple of games for the family.

My highlight was walking around dressed as Dr Who (Tom baker, 4th Dr, with the scarf) and having people take pictures. (I was the exception, everyone else was dressed as either 10 or 11.) I even ran into a Dalek! (And A River Song. SHE was gorgeous!) ;)

Sigh. If only I could be famous for something that I actually did! :)


Male Efreeti, advanced manthing 45HD

very cool


Sorry about the suggestion to split up. But I thought that that might be the best solution to the disparate ideas.

Now, I was wondering what you guys thought to getting another player? Jericho seems to have gone walkabout, I know he had health issues and I will welome him back.

Are we happy with 3?


I hope he gets better soon! :)

I'm ok with adding another if you wish. More the merrier, most of the time! ;)


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Don't apologize -- it's all good -- as Kenneth said, he'd suggested it himself.

That's too bad about Jericho -- I hope he returns and is feeling well.

In terms of players, I'm good with more people to bounce ideas off of -- I wouldn't want to add 4 new faces or anything, but I'd certainly be be fine with one or two more [replacing Jack, Trip, Grill, all of whom fell off the planet in May and June, it seems] -- especially if they're easily integrated to what's going on at the moment (though I suppose they could easily enough meet up with Axe as he tries to find the bomb).

Ultimately, more players is less work for us and more work for you, DSX. :)


And I'm ALL about less work for me!
:)

,... The other is an unfortunate side effect that I'M personally willing to suffer through,... ;P

I agree with Tilnar, A whole new crew might be a bit much, but 1 or 2 more would be most welcome I think. And would take some of the pressure off of your NPC's I would think? :)


And here's Sal, our new PC. Trip has arranged to meet her in half-hour.

*dances*


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Excellent. Welcome to the party!


More the merrier! :)


Thanks for the kind welcome. I'm really glad to be here!

I'm a FATE n00b, so bear with me as I learn the system. :D


Heheh, welcome to our world! :)


Wow, you have some terrible luck with rolls Kenneth.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

I know. But on the plus side, I at least heard that more tea was needed, if not when. Trust me, I thought about how I could save the link with a Fate point -- but, sadly, Kenneth's more a man of action than quiet thaumaturgy.

Wait.

I could tag the wire with "THE SUM OF ITS PARTS" (or similar) and then tap that to maintain the link, no?


Oh good, I thought that was just me! ;P

Seriously, for a couple of months I had a series of poor rolls. I couldn't seem to hit ANYthing! ;)


Tilnar, yes that should do it. If you want to apply the Aspect for a +2 feel free.

"The wire is more than a sum of it's parts. And magic that holds it together more than physical. Although the boss separates it's physical link, it still holds upon the mystical level."


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Apologies for being absent this weekend and also today -- Canadian Thanksgiving.


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

Also -- Trying to give advanced warning -- I'll be out of town and away from internet access starting Saturday the 13th, and ending Tuesday the 23rd.

Feel free to background/NPC me during that time to not hold anything up.

Hopefully Kenneth can lead the baddies away on a wild goose chase (or some ouch-inflicting time) so you'll be able to have Danny swapping the tea while I'm gone.


Thanks very much for the notice. Have fun and hope you are having an enjoyable Thanksgiving.

Ragadolf hope the play is going alright too.


Aximeus, you're up in the Londoners group. A defence roll, the cowled figure is backing off... So you can break into the flat (once you pass through the shadow) or wait the men out... or whatever.


Thanks DSXM.
Actually, it wasn't a bad Tech rehearsal.
Or as I like to call them,... 'Stumble-throughs'
:)

One day down, 6 more to go,...;P


Male Efreeti, advanced manthing 45HD

Woot; clutch roll when needed; computer dice are hot today.


Hey,
I survived Peter Pan! (Yay!)

Still busy,... (Boo!)

Should be able to catch up by Tues or Wed. (I hope!)

:)


Cool and well done. Better than Captain Hook at least (surviving Peter Pan).

Thanks - I'll update the York boys (well, Men - rawr) then ;p


Male Efreeti, advanced manthing 45HD

i feel like a Lost Boy hehe


P: ◘ ◘ ◘ ◘ ◘ ◘ S: ◘ ◘ M: ◘ ◘ FP: ◘ ◘ Berries: ◘ ◘ ◘ ◘ ◘ ◘

I've no clue what skill to use for demolitions/defusing....


Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

From what I read of the ambush rules, if you have the time to prepare you can create aspects to tag (which is why walking into an ambush is a bad, bad, thing, potentially). Of course, it's all subject to the GM approval and the time you have to do that set-up.

Oh, and I'm back.

Also -- as Danny said in the game, good work Sal and Axe.


Thanks! :D

I just hope we can defuse this thing. I have a couple of fate points left and this seems to be a good time to create aspects to use them, if 90 seconds is enough time.

And your ambush took out those guys very nicely!


Adriana 'Sal' Salazar wrote:
I've no clue what skill to use for demolitions/defusing....

I've been doing some digging and found a Mortal Stunt called 'Demolitions' under the Craftsmanship skill. I meant to build Sal to disarm explosives but couldn't find it in time, so I ended up building her wrong. I put in Burglary because I thought lockpicking might be useful for this, but it looks like I should have done Craftsmanship and included a stunt for demolitions.

Do you mind if I change out Burglary to Craftsmanship to true up the skills, and add a stunt for demolitions at the cost of a fate point? This doesn't seem like something I could use a temporary aspect for, so really need to make the skills honest.

Sorry, DSX - it was ignorance.


Yes, you can change it & I should have checked/wpotted it Mea Culpa. Of course when you get skills/experience you can re-jig them anyway!

SO if you want to swap them back then feel free then.


Male Efreeti, advanced manthing 45HD

what is skills and exps and how does that work?


Well firstly....

Everyone Refresh their Fate Points to Full!

(page 88 of Your Story)

Alright the Milestones are:

Minor

  • Switch 2 skills
  • Change a stunt
  • Buy a stunt
    Significant
  • One extra Skill point (must still be a pyramid/tower of skills)
  • Spellcasters can reconfigure their focus.
    Major
  • 1 Point of Refresh
  • Can buy new stunts/powers

    Now you are near to a milestone! Not saying which!


  • That's ok, I like those kinds of surprises! :)


    Male Efreeti, advanced manthing 45HD

    •One extra Skill point (must still be a pyramid/tower of skills)
    could you explain this one with an example. I would like to raise Alertness


    Heheh, nice song on the radio! :)

    Vale, when we reach a 'Significant' milestone (which we haven't, yet.) then we get one extra skill point to spend on a skill.
    We can either use it to boost a skill we already have, (for example, from a 1 point 'weapons' skill to a 2 point 'weapons' skill) OR buy a new skill (for example, a 1-point 'Resources' skill)
    BUT, we must observe the pyramid rule when we do.

    The pyramid rule is that there must be more skills of a lower value than the skills of a higher value.

    So you can have 5 X 1 point skills, 4 X 2 point skills, 3 X 3 point skills, 2 X 4 point skills, and 1 X 5 point skill. (If you had that many skill points to spend. The example above would be 35 points of skills!)

    DSXM, please confirm, I might be mistaken. You may only need the same, or more, skills of the lower value to add a higher value skill.
    (Instead of 2 X 4's and 1 X 5, you could have 2 X 4's and 2 X 5's?)


    You are correct, it is the SAME or LOWER.

    So for Aximeus to have
    Alertness:2

    You have 4 level 2 skills & 4 level 1 skills (Alertness being 1). However if you increased it to a 2, then you would have 3 level:1 & 5 level:2 - which is illegal!

    Luckily for you I was planning on [REDACTED]*

    *If you really want to know:
    I was planning on allowing you 2 skill increases once this arc is over.
    Thus in Aximeus cases, he could increse both Alertness to 2 and a level:2 to 3 and be legal!


    Oh goody,
    It's nice to know that I'm right every once in a while!

    :)


    Male Efreeti, advanced manthing 45HD

    hehe Rag


    Male Greek/Roman Demigod

    I am very open to suggestions on what I should update or get to improve my character; any suggestions?


    Pipes!

    Aximeus: I don't know enough about this system to be helpful, sorry.


    Danny the good news is that you get all this info before you have to make a Discipline defence. However that target of 7 is HUGE!

    Suggestions guys? This could easily KO Danny. I suppose you can try and then voluntarilly be 'taken out' - maybe to the infirmary?


    Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

    It's important information. I'd probably roll and see what it looks like after the resistance, and then look at a mental consequence to reduce the severity. Though, I would also say that Danny's fae nature would probably give him some measure of resistance to a lust-filled gathering, if he were looking for an aspect to tap and throw a fate point at.


    Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060

    I do have a question, though -- since Danny waved Kenneth over before he went all self-inflicted-sight-wounded, how much (if anything) would he have shared before the staggering vision? I'm just wondering if Kenneth should be trying to come up with a plan to hex the camera system or not.


    As much as you want of the conversations. With that roll Kenneth has heard a lot too. I'll try and give you a few more snippets, as well.

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