Jelani's Unchained Test (Inactive)

Game Master Brian Minhinnick

Roll20


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As his three companions bring down the whirlwind, XiaoLong steps under the wind walker, and drinks his potion, becoming large.

The wind walker shifts over the group, and compresses the air again.

Attack on B,K,V,X,R: 1d20 + 10 ⇒ (10) + 10 = 201d20 + 10 ⇒ (7) + 10 = 171d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (13) + 10 = 231d20 + 10 ⇒ (16) + 10 = 26 Miss, Miss, Hit, Hit, hit
Damage to Variziel: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Damage to XiaoLong: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Damage to Râzvrâtitor: 2d6 + 6 ⇒ (3, 1) + 6 = 10

Round 4

We are up! It's still out of reach from the ground.


The giant monk goes crazy on the whirling air-being with his three sectioned staff.

Ki point again.
Attacks: 1d20 + 12 ⇒ (2) + 12 = 141d20 + 12 ⇒ (3) + 12 = 151d20 + 12 ⇒ (4) + 12 = 161d20 + 7 ⇒ (17) + 7 = 24 Miss, Miss, Miss, Hit
Damage: 2d8 + 18 ⇒ (5, 8) + 18 = 31


What happened to the eidolon on the map? Link me the image again please?


Male Drow Rogue (Shadow Walker, Unchained) 3/Paladin (Dusk Knight, Tempered Champion) 3 | HP

Here's the image again, although I can still see him on the map when I log in. Maybe he just disappeared under the wind walker?

Variziel grunts again as the wind buffets him, but his invisibility remains, allowing him to continue casting spells without trouble. (And I believe that he doesn't have to make a Concentration check since the actual casting only takes the full-round action, but the effect doesn't happen until now.) He then ejects his second wand (swift action) and taps it against Râzvrâtitor's side, healing the creature.
Lesser Rejuvenate Eidolon: 1d10 + 1 ⇒ (7) + 1 = 8
He then steps back, hoping to avoid letting the creature know where he is.

Râzvrâtitor, for its part, rolls to the side to make room for the others, now that it has grown to greater size.
Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4 Dang.
+5 BAB, +8 Str, +1 enhancement, -1 size
Attack: 1d20 + 13 ⇒ (6) + 13 = 19
+12 Str, +6 Power Attack, +1 enhancement
Damage: 4d6 + 19 ⇒ (5, 4, 5, 6) + 19 = 39
+5 BAB, +8 Str, +4 grab, +1 enhancement, +1 size
Grab: 1d20 + 19 ⇒ (20) + 19 = 39


HP 105/105; DR 5/-; AC 24* / T16* / F20*; Fort +12*, Ref +8*, Will +5*; Perc +13 Human Unchained Barbarian (Invulnerable Rager) 10

Kodlak sees the creature out of reach, runs back a few paces, then takes a running jump at the creature, swinging his magical blade through the air!

AC now 23, +12 temp HP, Weapon is +1 in case that matters for enemy DR

atk: 1d20 + 14 ⇒ (15) + 14 = 29
dmg: 2d6 + 18 ⇒ (1, 4) + 18 = 23

acrobatics avoid AoO: 1d20 + 16 ⇒ (4) + 16 = 20 vs opponent CMD
acrobatics high jump: 1d20 + 11 ⇒ (12) + 11 = 23 vs DC 20

DC 20 jump will get me close enough to melee the creature. He can move 10ft back, run 10ft, jump 5ft, fall 5ft, and that is his 30ft movement for the round.


You can't divide movement like that without spring attack. Also you can't roll acrobatics to avoid AOOs in medium or heavier armor. :/

Can't you just jump up from where you're standing?


HP 105/105; DR 5/-; AC 24* / T16* / F20*; Fort +12*, Ref +8*, Will +5*; Perc +13 Human Unchained Barbarian (Invulnerable Rager) 10
DM Jelani wrote:

You can't divide movement like that without spring attack. Also you can't roll acrobatics to avoid AOOs in medium or heavier armor. :/

Can't you just jump up from where you're standing?

ok, so i suppose your first point is valid, i didnt think of it as "dividing movement" since i am not in full control of the fall. I was referencing a rule from 3.5 (not sure if it made the cut into PF or was an assumed thing) where you can only fall so much in a turn according to your max speed, so i was treating the fall as just "something that realistically happens" as opposed to "technically being a spring attack". As such, his movement would technically end with his feet 5ft off the ground.

given your second point, and looking it up, wow. never noticed that, at all. had i known, i would have built this character way differently. I didnt even imagine that rule could exist, as it makes no sense. Armor already has ACP, so why go the extra mile to say a character who is really good at acrobatics simply cannot in any way adjust (by taking the ACP) enough to do a simple maneuver?

i COULD jump a high jump from standing, but the DC would be 40 to get 5ft off the ground. So no i cannot, until my modifier becomes +20.


Yeah, recently found out that tumble rule on my high level pfs character. I have ranks of skills which are basically useless now. So I know the feeling. I didn't realize it's DC 40 to jump 5 feet up....that's dumb. Will research more when I'm at my PC.


HP 105/105; DR 5/-; AC 24* / T16* / F20*; Fort +12*, Ref +8*, Will +5*; Perc +13 Human Unchained Barbarian (Invulnerable Rager) 10

if it helps, my barbarian speed bonus counteracts the -10ft speed from armor encumbrance. but i think they are requiring something like the dwarven ability to ignore the encumbrance, or having mithril armor.

and yeah, 40 is ridiculous. The human record for high jump is 74.8in. Just the other day in the gym I did a standing jump of 42in, and I am not a world-class athlete by any means. That said, under acrobatics i see a medium character has a vertical reach of 8ft, so potentially I only need to high jump 2 or 3 feet to attack a thing 10ft up, if you want to interpret the rules that way. That is still a 16 or 24 acrobatics, respectively.

If I can't reach the enemy, then i just do nothing for the rest of the combat.


Both of us need to remember a ranged weapon or potion of fly before the next fight!


In this particular instance, since we are testing rules and this combat is unlikely to last more than another round, I'm going to stick with RAW for jumping, Kodlak. If it were an ongoing home game I would rule otherwise.

R missed. Just need Baerwynd and I can update.


HP 105/105; DR 5/-; AC 24* / T16* / F20*; Fort +12*, Ref +8*, Will +5*; Perc +13 Human Unchained Barbarian (Invulnerable Rager) 10

understandable. in that event, I will ready the above attack every round until it approaches within melee range of me


Sorry for the delay, busy few days.

The monk hits the elemental, while the others struggle to reach it. Baerwynd moves away from it.

The elemental compresses the air around the group once again.

Attacks (X,K,R,V): 1d20 + 10 ⇒ (7) + 10 = 171d20 + 10 ⇒ (4) + 10 = 141d20 + 10 ⇒ (14) + 10 = 241d20 + 10 ⇒ (14) + 10 = 24
Damage to Râzvrâtitor: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Damage to Variziel: 2d6 + 6 ⇒ (5, 2) + 6 = 13


XiaoLong continues to strike at the elemental with his staff.

To hit: 1d20 + 12 ⇒ (13) + 12 = 251d20 + 12 ⇒ (17) + 12 = 291d20 + 12 ⇒ (19) + 12 = 311d20 + 7 ⇒ (3) + 7 = 10 hit, hit, hit
Damage: 2d6 + 18 ⇒ (6, 6) + 18 = 302d6 + 18 ⇒ (2, 5) + 18 = 252d6 + 18 ⇒ (1, 5) + 18 = 24

Three rapid strikes destroy the elemental.

End Combat


The gladiators are assaulted by noise as the dome of force disappears. The crowd is going absolutely insane cheering for them. They are left to enjoy the adulation, and the pain of their wounds, for a few seconds. Then they are teleported back to the ready room, to rest and heal before their final match.

Is Baerwynd still with us? If not, do we want to continue? If so, everyone needs to level up to 10


I'm here. Sorry. Wasn't getting any updates, so I thought I'd check in today. The forums seem to randomly "forget" to show updates on some of my campaigns lately.


Male Drow Rogue (Shadow Walker, Unchained) 3/Paladin (Dusk Knight, Tempered Champion) 3 | HP

Level 10? And here I somehow got it in my head we were going to be level 8 for the last match. Even more fun tricks then!


HP 105/105; DR 5/-; AC 24* / T16* / F20*; Fort +12*, Ref +8*, Will +5*; Perc +13 Human Unchained Barbarian (Invulnerable Rager) 10

alrighty, I will level up over this long weekend.


Don't forget to up your wealth as well. We get 46,000 gp to play with over what we had at 6th :)


6 days later...status?


HP 105/105; DR 5/-; AC 24* / T16* / F20*; Fort +12*, Ref +8*, Will +5*; Perc +13 Human Unchained Barbarian (Invulnerable Rager) 10

sorry, i have been wrapped up as a witness in a work-related legal battle. I am slowly updating with what little remains of my free time.


I'll be ready to go shortly. Busy week at work.


HP 105/105; DR 5/-; AC 24* / T16* / F20*; Fort +12*, Ref +8*, Will +5*; Perc +13 Human Unchained Barbarian (Invulnerable Rager) 10

got some unexpected free time today. working on it now.


Variziel?


HP 105/105; DR 5/-; AC 24* / T16* / F20*; Fort +12*, Ref +8*, Will +5*; Perc +13 Human Unchained Barbarian (Invulnerable Rager) 10

updated.


Not having heard from Variziel, what do you want to do? I'm considering ending this early. I think the first two rounds gave us decent snapshots of the classes. I have other stuff I'd like to DM and don't really feel like waiting around...thoughts?


HP 105/105; DR 5/-; AC 24* / T16* / F20*; Fort +12*, Ref +8*, Will +5*; Perc +13 Human Unchained Barbarian (Invulnerable Rager) 10

Up to you, as it was your data being gathered primarily. Keep in mind with your data that this was the first PF barbarian I have played, haha.


Okay, I'm calling this. Thanks for participating guys, it was interesting. I hope to see you all around the boards again someday.

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