Jelani's Colonization:Aspis Rising (Inactive)

Game Master Brian Minhinnick


1,251 to 1,300 of 1,565 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

Will for insanity: 1d20 + 7 ⇒ (6) + 7 = 13 INSANITY 4 - 12 WISDOM

Oooh, I had assumed I hand't recovered my spell slots! That's good, I feel much better about my chances of doing something in this last stand, I still have two 2nd level slots left (more so if we actually leveled up).

I see going back to Fire Mountain as really our only logical option. I apologize for lack of postage, I was on a short weekend vacation in the mountains and there's no signal there whatsoever.

Telemakos’s skin is badly burned and scarred by the acid, his hair and clothes has been eaten through, his eyes are as wide as an owl’s, clearly in shock for the sudden deaths of Corridan and Shinjuko: the fear managed to scare the words and complaints our of him.
His last chances of survival are now a laconic and unreadable outsider, a beast of an orc who “died” surprisingly often and an Asmodean. Oh Gods… Nethys… he didn’t even have prayers left. His heart wasn’t in it anyway.

Only one request is still clear in his mind, that one sentence that ruled his own life. “I wish…” he sighs “You know, I really do wish Arasmes was here. Let's... let's go there. We can hide. I can call Arasmes. I...” falling down the lizard more than dismounting, barely making a few steps into the cave, he drops to his knees and starts chanting a plea to the Outer Gods to open up a portal and send his aide to his side.

Eidolon-summoning ritual lasts for 1-minute. If you guys need me for anything else… most likely Telemakos won’t reply. Let’s hope we have at least 1 minute.


-poke-

So I've got Telemakos summoning Arasmes just inside the cave..the rest of you?


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Completely missed your last paragraph of your previous post, especially after the page break.

"Looks like we'll have to make our last stand here." Iliante says to the group looking at the cave. He leads the two lizards into the cave. He removes the bodies of his companions and reverently places them on the cavern floor. In case the lizards bolt, he wants to die with his sensei. The undine looks through their stuff for anything useful, specifically he's looking for a vial of the magic oil that they found. "Anybody got some of that oil of magicness that we found? I'll need for my gun. Maybe they have something useful. Telemakos, do you still have that rifle?"


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Devram pulls out his vial of the magical goo. "Here, Illante. Having it on that gun might be better than on my sword. I have a feeling we're going to need all the help we can get against this thing." The Aldori draws his sword and prepares for battle.

Ready an action for Dazzling Display if it comes within 30 feet.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

"I've got some too," Penance grunts. "And... Abadar can make my sword magical. So here, use it on yours, Coates."

He takes up a spot in the mouth of the cave, staring out in the darkness for the sight or sound of their pursuit. He gets out little vials from the pack-- the magic weapon oil gets handed off to whoever needs it, and Penance keeps an oil of bless weapon near at hand.

Penance licks his lips, the skin on the back of his neck prickling. Telemakos's calling his servant is the only noise he can hear right now.

At the first sound of their pursuit becoming audible (or visible, I suppose) again, Penance would use divine bond to make his greatsword magical, six minute duration. After that, he'll use an oil of bless weapon on his greatsword, if that has any in-game effect what with alignment house rules (i.e., it might still make crits auto-confirm even if 'good' and 'evil' don't apply).

"Look. If we don't come out of this," he says gruffly to the others, "you guys have been alright. If any of you live and I don't, I've got a letter in my pack that I'd like to go back to Katapesh, it's, uh... for my mother," Penance says with a throat-clearing. "Anyway I'm glad I've got to crack skulls with each of you, and I say we make this dragon's 'children' choke on our blood if they're determined to drink it. So let's break some bones and fight behind the corpses, yeah?"


Anyone actually applying the oil of magic weapon? The minute of the eidolon summoning goes by without incident, besides the periodic roars getting closer and closer. In fact it takes them exactly a minute and one round to get to you. Any other prep?


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

To honor his sensei, Iliante shoulders Shinjuko's azure silk haori with Yamakawa mon on left beast (cloak of resistance +1). He stuffs one of Corridan's potions of healing (CLW) into a pocket and hands the other to Devram returning his oil of magicness. With time to spare, Iliante lubes up his revolver with Penance's oil of magicness and gets ready to Never Stop Shooting.


As Iliante rubs the oil on his weapon, the shells start to writhe and wiggle in their slots inside the revolver. Peering in, he can see that they now resemble little wigggling worms with radial maws like lampreys, full or rotating little metal teeth.

The oil functions as normal, just a fluff effect.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Iliante fiercely grins and hopes it will help with what's approaching.


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

Oh Great, another round!

Master, did you guys move without me? This isn’t where...
’Ras, please… shut up.” Telemakos stops the genie. “Don’t make me regret this. ‘Ras, I… I never say it, but I do appreciate your help. You are a buffoon, yes, but you are an invaluable ally. Thank you for your services.
The genie looks puzzled “Master, what has happened? Are you hurt? Where are the ghostwoman with the funny accent and the elegant man?
Many things have changed, ‘Ras. Just pray we survive. And I am hurt, yes. Make it so that it doesn’t get any worse.
I… I will, master. I will make you proud!

Ready to hide in the back of the cave, Telemakos murmurs an enhancing spell.

To Penance’s speech he bows lightly “Master, Penance, thank you for the kind words. You are indeed a brave companion, as are all of you. I… I hope you can deliver the letter yourself. I… I wish I had more comforting words, but alas, I am not one to face danger with a grin.
I am, Master!
Yes, but you are as big as a bear, functionally immortal and too dumb to recognize peril. You hardly count.
But you said...
Yes, yes, sorry 'Ras. Old habbits, I guess.

____________

1 minute to summon Arasmes, in the last round I’ll Enlarge either Arasmes or Penance. Penance, if you want to be Enlarged, say so and you’ll be the one I target. Otherwise Arasmes. Keep in mind that I will probably enlarge the other one after one or two rounds of combat (if you don't want, Penance, say so).

Oh, and if in that minute someone wants to magic weapon my rifle, thank you. If we have to rely on my weapon damage for the fight, we're screwed, but still, better than nothing.

Telemakos stats:
32/44 hp
4 unused 1st level spell slots
2 unused 2nd lvl slots


Giving you a map, and probably about 36 hours to declare positions and whether or not the rest of you are using the round to buff up before the bad guys arrive.

Map


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Sure, I'll take the enlarge, Telemakos. Seeing as my AC never stops my going down anyway, I'll just as soon have the better damage. :P

Penance gives the gnome a crooked, toothy grin. "Yeah, well, I'm hoping I deliver it myself too, but I've died twice now I think and you can only get lucky so many times."

He blinks as Telemakos's magic makes him grow in size, staring down at the ground from higher up. "Damn! Well, I feel about ready to wrestle a dragon, anyway..."

He glares out into the darkness and roars a wordless answer to what's coming for them.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Iliante readies in G15

"You may have to," Iliante replies to Penance and spins his revolver's cylinder.


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

I'll also move back a few steps into the cave, let's say F21.


Initiative:
Devram: 1d20 + 7 ⇒ (3) + 7 = 10
Iliante: 1d20 + 4 ⇒ (17) + 4 = 21
Penance: 1d20 + 1 ⇒ (8) + 1 = 9
Telemakos: 1d20 + 2 ⇒ (3) + 2 = 5
Monster: 1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (1) + 5 = 6

Party 11.25
Half-dragon Tentamorts 6.3

Begin Round 1

Several seconds after Telemakos finishes summoning Arasmes three more horrible half-dragon creatures come flapping through the canopy, following the fleeing group's trail. They spot the cave and fly right at it, giving the Agents time to react first.

You're up! Knowledge (Arcana) for half dragon traits, Knowledge (Dungeoneering) for the rest.

Map


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Three?! you must love us. Also, I'm assuming I'm enlarged now, hopefully that is a correct assumption.

Penance swears dully as he sees one, two, three of the things winging out of the canopy. "F@*& a duck," he growls.

Is this jungle bit difficult terrain? I can only reach them on a charge. Don't want to leave our defensive line, really, but I also don't want to stand there and just let them splurt acid on us if they're at all like their friend. Life choices! Will decide my actions once I know if I can legally charge or not.


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

I suggest you guys delay until I haste you all. Will do so in 6 hours, give or take.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

"What is it?" asks Iliante standing on the inside of the cave without line of sight.

"Remember. Fight them inside the cave where I can cover you." The undine adds for Penance who looks like he wants to charge outside.

Iliante's lethal range is 20 ft


Sorry, I forgot to mention that for the moment, they are flying about 30' off the ground.

The squares with the tree looking things are difficult terrain. The ones that are just leaf debris are not.


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

Knowledge Arcana: 1d20 + 8 ⇒ (4) + 8 = 12

Master, here they come!
Telemakos breathes deeply “Well then, it is time! Let us fight bravely, my friends, and may Luck shine upon our effo… Oh Gods everywhere they are even worse looking than their horrible friend before!” screams the gnome, almost angered by this “One would very well think that a Dragon, of all beings, would be more careful in choosing its mates! Ras’, please kill them quickly, I dislike looking at them!” Telemakos releases his quickening spell, now well-rehearsed after many battles.

Rah! Come at me, you monsters! Nobody hurts my Master!” screams the genie, tilting forward his powerful horns, flexing his muscles and raising his sword.

________________________

I really think we should draw them in, these things can fly and that’s bad for Devram, Penance and even Iliante if they’re too far up. We can’t be sitting ducks for their acid breath (we can assume they have one if they’re cousins of that other jerk), so it’s hard, I know…

Telemakos: haste covering everyone, then running to F14.
Arasmes: will delay until after Penance to act in tandem.


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

"Good god..." Devram mutters as he sees the creature fly toward them. "Three of them." He pulls a potion vial off his belt and drinks it before shifting back behind the cave wall.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"Let's pray they are not as smart as a dragon. Otherwise this may not end well for us."

Draw and drink potion. 5 foot step to G-22. I like the idea of drawing them in, but their breath doesn't need line of sight. We'll see if they're smart enough to know that.

AC 23 with Haste, but AOE was always Devram's weak point.


Round 1

Several seconds after Telemakos finishes summoning Arasmes three more horrible half-dragon creatures come flapping through the canopy, following the fleeing group's trail. They spot the cave and fly right at it, giving the Agents time to react first.

Penance swears dully as he sees one, two, three of the things winging out of the canopy. "F~@% a duck," he growls.

"What is it?" asks Iliante standing on the inside of the cave without line of sight.

"Remember. Fight them inside the cave where I can cover you." The undine adds for Penance who looks like he wants to charge outside.

“Master, here they come!” Telemakos breathes deeply “Well then, it is time! Let us fight bravely, my friends, and may Luck shine upon our effo… Oh Gods everywhere they are even worse looking than their horrible friend before!” screams the gnome, almost angered by this “One would very well think that a Dragon, of all beings, would be more careful in choosing its mates! Ras’, please kill them quickly, I dislike looking at them!” Telemakos releases his quickening spell, now well-rehearsed after many battles.

“Rah! Come at me, you monsters! Nobody hurts my Master!” screams the genie, tilting forward his powerful horns, flexing his muscles and raising his sword. He steps back a bit further into the cave and readies to attack.

"Good god..." Devram mutters as he sees the creature fly toward them. "Three of them." He pulls a potion vial off his belt and drinks it before shifting back behind the cave wall. "Let's pray they are not as smart as a dragon. Otherwise this may not end well for us."

Penance nods and steps back with his companions, readying himself to attack as well.

The three monsters fly into the cave, roaring in hunger. Up close they are even uglier. Iliante fires off a round at the first one to come into sight (yellow). The enchanted round blasts into the half-dragon burrowing into its flesh and causing the thing to scream in pain. Then they retaliate with a treble blast of acidic gas at the agents.

End of Round 1
================================
Begin Round 2

__________________________________________

Yes Telemakos, Loremtantibus is a dirty, dirty pervert who will breed with anything. And I mean anything.

Cave roof is only 10' up, meaning once they come in you'll be able to reach them. I drew a jagged red line indicating where it begins.

Iliante's Readied Action: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 Hit
Damage: 1d8 + 12 ⇒ (7) + 12 = 19

Yellow acid damage: 6d6 ⇒ (5, 4, 3, 1, 6, 6) = 25 @Tele, Iliante
Pink acid damage: 6d6 ⇒ (3, 1, 3, 6, 1, 2) = 16 @Penance, Devram, Ras
Purple acid damage: 6d6 ⇒ (3, 4, 3, 5, 6, 2) = 23 @Penance, Devram, Ras

Yellow reflex saves (tele, iliante): 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Telemakos takes 12, Iliante takes 25
Pink reflex saves (Penance, Devram, Ras): 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 101d20 + 9 + 1 ⇒ (11) + 9 + 1 = 211d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Penance takes 16 acid damage, Devram takes 8, Ras takes nothing.
Purple reflex saves (Penance, Devram, Ras): 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 251d20 + 9 + 1 ⇒ (7) + 9 + 1 = 171d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Penance takes 11, Devram takes 23, Ras takes nothing.

You guys are up.

Map


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Sorry about that, Telemakos, you were waiting on me for Ras and I was slow so I made you lose your action with him. :(

"Owwrrr!" Penance roars, feeling the acid sear away the top layer of his skin again. Hurts like hell, and Coates looks near dead from the attack but Penance knows if he spares the time to help the other man, they may all die.

Wordlessly, he simply swings with his greatsword, burning gaze focused on the creature before him.

Declaring Smite on the dark purple dragosquidthing. Penance is currently enlarged, so reach shouldn't be an issue.

Power Attack 1, Furious Focus, Haste, Magic Weapon, Smite: 1d20 + 12 + 1 + 1 + 3 ⇒ (12) + 12 + 1 + 1 + 3 = 29
Power Attack 2, Haste, Magic Weapon, Smite: 1d20 + 5 + 1 + 1 + 3 ⇒ (4) + 5 + 1 + 1 + 3 = 14
Hasted attack, PA, Haste, Magic Weapon, Smite: 1d20 + 10 + 1 + 1 + 3 ⇒ (16) + 10 + 1 + 1 + 3 = 31

Damage, Attack #1: 3d6 + 14 + 7 ⇒ (3, 1, 4) + 14 + 7 = 29
Damage, Attack #3: 3d6 + 14 + 7 ⇒ (6, 4, 2) + 14 + 7 = 33

Damage stuff:
If Penance gets his paladin extra-smite-vs-dragons damage, then that's another 7 points of damage on the first attack. Also, if, just iffff, he drops Dark Purple with the first attack *unlikely, but I might get lucky!* then he'd direct the second attack towards yellow, with an appropriate 5-foot step. There'd be no smite active on yellow, so subtract 7 damage if that in fact happens.

Penance's eyes burn yellow and his blade sing a song of slaughter in the name of the Master of the First Vault.


My bad on forgetting to enlarge you. When I get home I will double check that your readied attack from round 1 wouldn’t have triggered.

Also, yes, you get the extra damage versus dragons.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Eh, I didn't really have a readied action. I was debating charging, then realized it was pointless because they were 30 feet up, and then I never actually said what I was going to do cuz I suck. ;)

For clarity due to all the conditionals and stuff, Penance's AC in parantheses represents value vs smite-d target, just so you know. But woo, dragon damage!


I DMPCed you to ready an attack since it made the most sense.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

No argument from me on that front!


Readied attack on Purple: 1d20 + 12 + 1 + 1 + 3 ⇒ (15) + 12 + 1 + 1 + 3 = 32
Damage: 3d6 + 14 + 7 + 7 ⇒ (5, 2, 5) + 14 + 7 + 7 = 40

Purple is down, and yellow has 8 HP. Updated map.


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

As the acid breath invests him and Iliante, Telemakos screams in panic “Aaaah! AAAH! Aaaahh! OhGodsohGodsI’mgoingtodieohGods” the gnome dives behind his gunslinger companion, who already took most of the damage “Oh Gods Master Iliante please protect me please!” screams incoherently Telemakos at the undine.

’Ras! ‘Ras! You useless lump of muscles! Why didn’t you kill them? Go, take example from Master Penance!” Telemakos points his finger towards Arasmes, ho slowly starts to increase in size.

Arasmes is invested by the acid breath, but manages to avoid any damage “Hah! It tickles!” when he hears Telemakos screaming, his fury mounts again “Oh you… you don’t hurt my MASTER!” he steps towards the monster and unleashes a flurry of attacks, punctuating with his declaration of loyalty “YOU! DON’T! HURT! MY! MAAASTER!
__________________________

Telemakos is at 20/44 hp and shaken, due to his drawback. 5 foot step in G13, full-round action Enlarge Arasmes.

Arasmes is fine and dandy. 5 foot step in H18, then full attack on yellow.

greatsword attack, PA -1/+3, hasted: 1d20 + 12 - 1 + 1 ⇒ (3) + 12 - 1 + 1 = 152d6 + 10 ⇒ (5, 4) + 10 = 19
iterative greatsword attack, PA -1/+3, hasted: 1d20 + 7 - 1 + 1 ⇒ (2) + 7 - 1 + 1 = 92d6 + 10 ⇒ (6, 6) + 10 = 22
hasted greatsword attack, PA -1/+3, hasted: 1d20 + 12 - 1 + 1 ⇒ (9) + 12 - 1 + 1 = 212d6 + 10 ⇒ (4, 5) + 10 = 19
gore attack, PA -1/+2, hasted: 1d20 + 6 - 1 + 1 ⇒ (8) + 6 - 1 + 1 = 141d6 + 7 ⇒ (3) + 7 = 10

Well that was close to an epic fail... 19 dmg on yellow.


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Using a Hero Point to add +4 to that save, bringing to a 21. I think that is enough for Devram to take half damage. So 8, then 11 for 19.

Devram cries out, his lungs and skin burning and blistering. He flees the acid and rushes over to one of the fallen creatures and in a blaze of speed, he cuts the head off the already dead creature.

Intimidate check: 1d20 + 10 ⇒ (3) + 10 = 13

Move to H-17 and cut the head off yellow for a demoralize move. Not too much else I can do without being able to get to 10 feet. *sigh* Such is the life of a magic-less martial.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Round 1

Iliante howls in pain as he is showered in acid. Muscle memory takes over as he slides his left hand back and over the hammer to recock it as he furiously shoots at the monster in his lethal range. A wiggly, hungry bullet strikes the horror closest to him and drops. He barely stops his hail of bullets at one.

He steps forward to better cover Penance.

Ranged touch PBS, Rapid, Deadly (1st) masterwork revolver vs. yellow: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d8 + 11 + 1 ⇒ (3) + 11 + 1 = 15
5-ft step to G16
this post asked to start Iiante in G15


Devram Coates wrote:

Using a Hero Point to add +4 to that save, bringing to a 21. I think that is enough for Devram to take half damage. So 8, then 11 for 19.

Devram cries out, his lungs and skin burning and blistering. He flees the acid and rushes over to one of the fallen creatures and in a blaze of speed, he cuts the head off the already dead creature.

[dice=Intimidate check]1d20+10

Move to H-17 and cut the head off yellow for a demoralize move. Not too much else I can do without being able to get to 10 feet. *sigh* Such is the life of a magic-less martial.

You can reach them from the ground. The ceiling is ten feet high, meaning there are two 5' squares between it and the floor. You're standing in one, they are right above you guys in the others.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Crap. Just realized yellow was at 8 HP BEFORE Ras attacked

Round 1 redo

Iliante howls in pain as he is showered in acid. He stumbles toward the cave wall. Muscle memory takes over as he slides his left hand back and over the hammer to recock it as he furiously shoots at the monster in his lethal range. A wiggly, hungry bullet strikes the horror closest to him and drops. He barely stops his hail of bullets at one.

move to H16

Ranged touch PBS, Rapid, Deadly (1st) masterwork revolver vs. purple 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d8 + 11 + 1 ⇒ (3) + 11 + 1 = 15


Round 2

"Owwrrr!" Penance roars, feeling the acid sear away the top layer of his skin again. Hurts like hell, and Coates looks near dead from the attack but Penance knows if he spares the time to help the other man, they may all die. Wordlessly, he simply swings with his greatsword, burning gaze focused on the creature before him. Penance's eyes burn yellow and his blade sing a song of slaughter in the name of the Master of the First Vault. He cuts down one of the beasts, and then steps and deals another mighty blow to the first beast which entered the cave.

As the acid breath invests him and Iliante, Telemakos screams in panic “Aaaah! AAAH! Aaaahh! OhGodsohGodsI’mgoingtodieohGods” the gnome dives behind his gunslinger companion, who already took most of the damage “Oh Gods Master Iliante please protect me please!” screams incoherently Telemakos at the undine.

“’Ras! ‘Ras! You useless lump of muscles! Why didn’t you kill them? Go, take example from Master Penance!” Telemakos points his finger towards Arasmes, ho slowly starts to increase in size.

Arasmes is invested by the acid breath, but manages to avoid any damage “Hah! It tickles!” when he hears Telemakos screaming, his fury mounts again “Oh you… you don’t hurt my MASTER!” he steps towards the monster and unleashes a flurry of attacks, punctuating with his declaration of loyalty “YOU! DON’T! HURT! MY! MAAASTER!” Only one of his slashes connects, but it is enough to drop the already wounded dragon.

Devram cries out, his lungs and skin burning and blistering. He flees the acid and rushes over to one of the fallen creatures and in a blaze of speed, he cuts the head off the already dead creature. The remaining dragon laughs at him. "That the bessst you got, b+*~$?" it hisses in an evil voice.

Iliante howls in pain as he is showered in acid. Muscle memory takes over as he slides his left hand back and over the hammer to recock it as he furiously shoots at the monster in his lethal range. A wiggly, hungry bullet strikes the horror closest to him and drops. He barely stops his hail of bullets at one.

The remaining dragon beast flaps five feet further into the cave to come into reach of Arasmes. It reaches out with the scaly limb, trying to grab the genie. Arasmes easily dodges its tentacle swipe.

End of Round 2
================================
Begin Round 3

______________________________________

Tentacle on Ras: 1d20 + 6 ⇒ (8) + 6 = 14

Map

You guys are up.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Round 3

Iliante opens up on the last monster with a hail of gunfire this time. Nothing goes through his mind except the imagination of a piece of fruit with which he used to practice and explode.

Ranged touch PBS, Rapid, Deadly (1st) masterwork revolver vs. yellow: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Ranged touch PBS, Rapid, Deadly (1st) masterwork revolver vs. yellow: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Ranged touch PBS, Hasted, Deadly (1st) masterwork revolver vs. yellow: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 1d8 + 11 + 1 ⇒ (6) + 11 + 1 = 18


That'll do pig...that'll do.

Players wrote:
Three!? Oh ye gods! DOOOM! DOOOOOOMED! Woe is us!

Duration of combat:2.x rounds.

# of deaths/unconscious:0

:P

Iliante's hail of bullets slays the horror instantly. It thuds to the sandy floor of the cave, and suddenly the jungle is quiet except for the sounds of birds, insects and the Agents' own heavy breathing.

End combat. Everyone get 10,000 XP


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Hey now, we just watched one horrible dragon monster pulp two of our comrades. ;)

Penance stands there wheezing, staring around him having trouble believing it's over that quickly.

"Anyone down?" he barks, and snaps his head left to right to realize... no, they're not. Phew. Penance lowers his sword slowly.

"Damn. Nice work, everybody." Even if the withering blast of acid had nearly skinned him alive. He closes his eyes a moment.

"Abadar... uh.. thanks for getting us through that one. Just... keep us together til we get out of here, that's all I'm asking," he mutters.

LOH 4 and 5 become a channel for the PCs.

Golden heal bath: 3d6 ⇒ (4, 3, 3) = 10

Warm light pours from the key around Penance's neck and over everyone, healing some of what the acid had done. Penance still hurts in a lot of places, but he knows Abadar's grace is not infinite. He has no more invoking of Abadar against specific foes, for instance, and precious little faith left to heal by.

I have one LOH and one CLW left. Is anyone still severely jacked up and should be healed before we do anything else?

Penance kicks at one of the dragon-squid-thing bodies to get out the rest of his still-racing adrenaline, then breathes out. "Okay. We gonna keep pounding the trail back to Fire Mountain? I don't hear anything on our tail right now."


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

Telemakos is at 30/44 hp, I think I can do without further healing since I'm usually away from the front lines.

Telemakos pops his head out of what little cover he managed to find, only to see Iliante put many, many holes in the body of the last half-dragon horror. Breathing some relief, he swaps out the dirt from his clothes, now in an unfortunate state of disarray after several days on the road.
Oh… well, good-good job everyone…” murmurs the gnome, still shaking “I’m… I didn’t doubt our… Oh Gods, my skin is all cracked, I feel… as the wave of positive energy from Penance heals some of his blisters and chemical burns, a bit of his usual pump comes back too.
Well thank you master Penance! That was very kind and well executed… please be careful with your head, I think ‘Ras already hit his on the ceiling of this cave”.

The genie is in fact frustrated by the continuous scraping of his horns against the rock above.

What a doof. In any case, I believe a bit of rest is warranted. I am dead tire… ehm, I mean, we are really in poor condition to face the jungle’s horrors. I think we can hide here for the night!” he turns to the genie “‘Ras!

My vote is to rest here, but if the majority wants to keep going, I’m fine with that. I have no idea what time it is: the decapus woke us up around dawn, but then we fled for "what looked like an eternity".
If we end up resting here, ‘Ras will take 20 on Survival (for a total of 34, or 36 if someone Aids him) to cover up everyone’s tracks for a few dozen feet around the cave and, if possible, even masquerade scents.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

When the creatures stop moving, Iliante is overwhelmed with pain from the acid bringing him to his news and watering his eyes. He focuses on reloading his revolver with shaking hands before holstering it.

After Penance heals them, the undine says, "thanks for the healing Penance. Does anyone feel like trying to make more miles toward Fire Mountain? This cave is as nice for spending the night. On the other hand, something might be looking and finding these monsters, so some distance might be good." He rambles as he wavers on the cliffs of insanity.


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

Huh, also, Jelani: I have no idea how long will you keep this going, but I got a familiar for 7th level. I am considered a 5th level character for such purpose, so my familiar has Int 8 and gets to speak with me.

I'm looking through the list of available animals, and I'm looking for a tropical jungle one. I'm basing my choice more on what animal is funny rather than an optimized bonus. I like monkey, toucan or parrot. Should we bother play the "aquisition" or is it pointless?


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Tainted Spirit: 1d20 + 4 ⇒ (3) + 4 = 7

Devram sees Illante shoot the creature out of the sky and he slumps down in exhaustion. The swordsman coughs up blood as the acid burns bleed. He draws a ragged breath and says, "I could use a rest."

-Posted with Wayfinder


It's around 10 AM.

Up to you Tele. We will be ending this game shortly after you guys return to Fire Mountain.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Looking over Coates and Telemakos, Penance grunts. "We can try and hole up here, but it'll be a full day before I can send fresh prayers up to the big golden jer.... to, uh, to the Master of the First Vault. Leaves a lot of time for something ugly to come sniffing for us."

(The original attack came in the last watch before morning, so, roughly 5-am-ish? Meaning we've been awake about 5 hours. We can stop and rest, but the casters among us won't get get spells back until a 24 hour period elapses, so we'd be committing to trying to stay in the cave for the next 19-20 hours, laying low until the next dawn and then hitting the trail again. I am okay with that, but it means we are sitting ducks for a long time if we're not able to hide out trail... leaving aside the possibility of being magically traced, etc. I guess it's kind of our best bet all the same-- the cave's defensible, so if we get chased down here, at least we have a place to hold and not be in open jungle getting beset from all sides. Any other thoughts? Penance can try some heal checks if we are chilling for a 19-hour period, to try and coax back a little more HP.)


OOCly, I'll let you guys rest before throwing something else at you. Just for plot's convenience sake. I mean the "heroes" have to get lucky some time right?


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Does anyone have enough Heal for long term care? We could heal 14 hit points instead of 7 for rest.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

I'm at a +4, I think that's our best. And yeah, that is what I am planning to do, long-term care. No guarantee of success.

"Right," Penance says wearily. "Let's hole up here. We can try and obscure our tracks here..."

Will attempt to Aid Ras on the survival check.

Survival: 1d20 + 4 ⇒ (11) + 4 = 15


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

"I can help with the bodies and tracks, too."

aid to Survival: 1d20 + 5 ⇒ (10) + 5 = 15


Penance, Iliante and Arasmes get to work. The genie has them wallow in the mud of the jungle floor first, until they are thoroughly coated in muck. To mask their scents, he explained. Then the three of them get to work removing the corpses of the monsters. They end up dragging the heavy scaled beasts several hundred yards away before dumping them into a deep ravine. Then slowly and painstakingly making their way back to the cave, covering their tracks the whole way. Once back, they spend some time covering the low entrance with vines and ferns until it's nearly impossible to spot from the outside. Then they retreat into the furthest depths of the cave, and settle in for a long rest. Penance tends to each of the wounded as best he can over the next several hours.

Heal check: 1d20 + 4 ⇒ (18) + 4 = 22
Everyone recovers 14 HP over the next eight hours.

<< Nameless Cave, Iron Fist Territory | Afternoon-Afternoon | Hot 85-100° F | Lamashan 17th-18th 4713 AR >>

24 hours pass, nothing bad happens.

After resting, the Agents gather their gear and begin the trek back to Fire Mountain. The journey is even more miserable and subdued than it was on the way out. Most of the hope for colonizing a new land has been wrung out of the strangers in this strange land by the untimely deaths of their companions, and the nameless horrors spawned from the loins of their draconic foe. Several of them had a difficult time sleeping, memories of all the carnage and death they'd seen over the last days replaying over and over in their dreams. The faces of the dead and dying are burned vividly into their memories, and it suddenly becomes more clear why so many of the mercenaries and pirates are drunkards.

<< Walking, Iron Fist Territory | Afternoon-Night (8 hours) | Hot 85-100° F | Lamashan 18th 4713 AR >>

1d100 ⇒ 25

Blessedly, they make it most of the way back to the home of the hobgoblins without encountering anything more dangerous than swarms of hungry insects, and once an annoying monkey who followed them for at least an hour flinging fruit, nuts and poo at them from the canopy above. What they'd done to offend it so much remains unclear. Eventually, the Agents' leg muscles are burning with exhaustion - whether from gripping an exotic lizard saddle, or forcing their tired bodies up and down overgrown hills all day. As darkness falls, the Agents' bodies cry out for rest.

Updated Travel Map


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Penance is on edge through the long hours of trying to bind and treat wounds. The bodies of Shinjuko and Corridan sit on the floor of the cave like silent accusations of failure, and even though the cave is cooler than the humid jungle outside, it's still warm enough that natural decomp is happening. He wrinkles his nose as he tries to cover them with his cloak and some leaves to do something about the smell.

It's a long day, and a longer night. The watches seem to last forever, staring out into the jungle for any hint of a horrific draconic roar. Nerves fray, and every grunt from a sleeping comrade lost in the grip of nightmare makes Penance reach for his sword.

With the end of the next day's exhausting march, and darkness settling in again, Penance gazes around blearily.

"No sign of pursuit on us. That's good. Part of me wants to push on and get back to Fire Mountain tonight, but... trying to go in the dark's another good way to get us all killed," he grunts. After all, not everyone can see in the dark.

"I say we try and find some defensible place to hole up for the night, push on at the crack of dawn."

Survival to find a good place to make camp-- another cave is probably too much to hope for, but at least a feature to put our backs too, hopefully some cover from the air: 1d20 + 4 ⇒ (15) + 4 = 19


It's pretty hilly here, so a ravine is probably your best bet. There happens to be one nearby. Arasmes can easily build a little lean-to shelter by taking 10 on survival.

1,251 to 1,300 of 1,565 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Colonization: Aspis Rising All Messageboards

Want to post a reply? Sign in.