Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Recruitment   Play-by-Post   Play-by-Post Discussion  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

On the "4th Edition sucks, don't be like them!" argument., by Ndar

What counts as 'ambient natural light'?, by DM_Blake

PF PrCs, by blackbloodtroll

Pathfinder Society - horseshoes of Speed, by tcharleschapman

Have you read the Core Rulebook?, by Lurk3r

OK I know I'm being stupid but... Some slang I don't understand, by Jacob Saltband

Gorillas have 15 Strength, by RJGrady

Globe of Invulnerability Questions, by Skylancer4

Looking for Hell Knight NPCs, by NOG the Demoralizer

Fighters, Rogues and Monks - Finding the Problem, by Kazumetsa

Xbox one is coming, by Andrew Turner

Byrd's Homebrew Bible, by Byrdology

Is throwing ever worth a +1 bonus?, by NOG the Demoralizer

Pat Robertson Confirms D&D destroys lives, by Calex

Riding a climbing eidolon, by Sior

Online Campaigns

Ith's PFS pbp Discussion, by Nevynxxx

Ith's PFS pbp, by Fog Darksmiter

Wrath's Runelords OOC, by Rynjin

Devil-spawn and Demon-taint: Ship-shape and Bristol Fashion, by MIDN. Cedrick Dragonne

The Past Returns Discussion, by Krojun-Speaks-With-Thunder

DM Papa.DRB - Moru Country Discussion, by Borris Livestrom

DM Zyren's Heart of Light, by Johenric

The Shadows Turn - Chavamana's CoT, by Azhar Mithra Amin

To Wear the Carrion Crown (Group 3 - Trial of the Beast), by Bjorn Stonehand

Aubrey's 4e Dark Sun discussion, by Nevynxxx

DM Jelani's Carrion Crown, by B'yelka Morfaine

Serving the Master (Gameplay thread), by Lillianna Fairbrook

Briars and Thorns, by Rethe Carron

We Be Pirates, You Be Booty! ICThread., by DM Amazing Red

DM CH-P's CoT: The Bastards of Erebus, by Maddok

Paizo / Messageboards / Online Campaigns
RSS RSS Facebook Twitter Email


Jaye's Carrion Crown
Game Master Jason Sonia

The Carrion Crown Adventure Path... with a twist.



Search Thread
Search this Thread:
1,201 to 1,250 of 3,222 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Cheliax

Ooh! Loot! :P

Vaghn whistles softly to himself, confident that finding the copper in the road signifies a change in his luck. His eyes widen when he takes in the statue's new decoration.

"That graffiti... was not there two hours ago."

He casts a spell and studies the letter...

Spellcraft DC 15:
detect magic


Male Human Inquisitor 2

Heh, that sounds about right.

Rendel remains ever vigilant fearing that Tharnik's curse wis not an isolated incident.

1d20 + 7 ⇒ (19) + 7 = 26Perception
1d20 + 8 ⇒ (5) + 8 = 13 Sense Motive


Madeline takes note of Smith's comment, but since it was only himself which heard the baleful tune of nature she keeps such information to herself at this time. At Vaghn's comment of 'Graffiti', she too pauses and looks at what the local vandal's have perpetrated.

Perception:1d20 + 6 ⇒ (3) + 6 = 9

Smith

Perception:1d20 + 12 ⇒ (5) + 12 = 17

Cheliax

Madeline Peshtussle wrote:

Madeline takes note of Smith's comment, but since it was only himself which heard the baleful tune of nature she keeps such information to herself at this time. At Vaghn's comment of 'Graffiti', she too pauses and looks at what the local vandal's have perpetrated.

Perception:1d20+6

Smith

Perception:1d20+12

I already rolled your Perception for the statue. You easily see what Vaghn points out.

Cheliax

Rendel Bladetwist wrote:

Heh, that sounds about right.

Rendel remains ever vigilant fearing that Tharnik's curse wis not an isolated incident.

1d20+7Perception
1d20+8 Sense Motive

Sense motive? Why?

Cheliax

AsmodeusUltima wrote:

Ooh! Loot! :P

Vaghn whistles softly to himself, confident that finding the copper in the road signifies a change in his luck. His eyes widen when he takes in the statue's new decoration.

"That graffiti... was not there two hours ago."

He casts a spell and studies the letter...

** spoiler omitted **

You do not detect magic in the area.


Male Varisian (Ustalavic) Archivist 3cd; hp 21/21; AC 15; TAC 12; FF 13; F +2; R +5; W +2; Perc +4; Init +2

Alright, no magic. What is the letter? Is it in an alphabet I recognize?


Male Human Inquisitor 2
TheReplacementGM wrote:
Rendel Bladetwist wrote:

Heh, that sounds about right.

Rendel remains ever vigilant fearing that Tharnik's curse wis not an isolated incident.

1d20+7Perception
1d20+8 Sense Motive

Sense motive? Why?

Passerby's, people we see, the night also may contain malicious intent.


TheReplacementGM wrote:
I already rolled your Perception for the statue. You easily see what Vaghn points out.

*Bows* Indeed, but which letter of the Alphabet, perchance, could it be? (^_~)

Smith, kneels and leans closer, studying the statue intently

Perception:1d20 + 12 ⇒ (3) + 12 = 15

The letter? It has been carved? Painted? Daubed in grease/oil/mud/ink?


Dortlin crouched down, first squinting at the letter, then at the ground. "Best mind how much you stomp about," he said, pointing at around the base of the statue. "This grass was trampled recently, might be able to figure what direction they came from, or went, if we look around a bit."

Reaching out, he lightly touched the tip of his finger to the wet paint then raised the digit close to his face and sniffed at the substance.

Might there be any obvious (or not) significance to the letter relative to the statue?

Knowledge(Local): 1d20 + 6 ⇒ (9) + 6 = 15.

Cheliax

The letter, written in common, is "V." It's written in an oily, red substance. It smells slightly of copper coins.

Rendel:
You don't see anyone around. The night sky, however, intends to do you harm! Prepare for battle! ;p

Dortlin:
The grass around the statue has, indeed, be stomped down - although you're not sure if it's from your group or someone from before. I need a Survival roll.

You don't know enough about this town to know if "V" has any significance here.


Male Human Inquisitor 2

[ooc[I attack the darkness![/ooc]


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

"I know that smell...."

Detect evil, making sure the statue and the new letter are in the arc.


Dortlin's good eye roved around the area surrounding the statue, keeping a particularly keen outlook for any errant drops of red paint that might trailed in the grass after the vandals.

Whoops, I forgot to take survival, it would have made sense for Dortlin to have it.

Survival: 1d20 ⇒ 3.


Male Human Inquisitor 2

"Whom is this supposed to be?" Rendel says of the statue.

Cheliax

Whom indeed?


Male Varisian (Ustalavic) Archivist 3cd; hp 21/21; AC 15; TAC 12; FF 13; F +2; R +5; W +2; Perc +4; Init +2

"The statue itself depicts Warden Hawkran, the last warden of Harrowstone. The twenty five names carved into the base there are guards who died in the fire and attempted prison break along with him, as well as the warden's wife Vesorianna, who was also at the prison that night and died with them. Hmm..."

Vaghn casts a quick spell which causes his glove to begin glowing with a soft white light, which he uses to more clearly scrutinize the statue. He stares at the inscriptions for a bit, then dips the tip of his finger to a drop of the 'paint' used to write the scarlet letter and tastes it.

Spellcraft DC 15:
light

RGM:
How many of the names on the inscription begin with a V? And does the substance taste of blood? Or maybe it's poison. Hurray for low-wisdom characters. :P

Cheliax

Vaghn:
As you pluck your finger into the paint and bring it to your lips, you know the taste of blood immediately...

Only two of the names begin with V - Vincent and Vesorianna.

Your group sees Vaghn dip his fingers into the painted letter V, bring it to his lips, and immediately spit the paint back out, a foul look on his face.

In the distance, a wolf howls.


At the sound of the wolf, Madeline straightens, Smith looks off/out into the night.

Perception:1d20 + 12 ⇒ (5) + 12 = 17 (DM' exposition for Smith to follow (^_~) )

"Well...?" Madeline asks quietly even as her hand comes to rest upon the pommel of her sword.[/ooc]


Male Varisian (Ustalavic) Archivist 3cd; hp 21/21; AC 15; TAC 12; FF 13; F +2; R +5; W +2; Perc +4; Init +2

"Definitely blood. And only two names on this monument start with a V... maybe one of them has lingered on as a spirit? Or someone is trying to contact them? I just can't think it a coincidence that the memorial linked to Harrowstone is defaced like this." [i]He pales.[/] "Or maybe... whatever it is has nothing to do with the names listed here, but rather some spirit that noted my presence here earlier today is trying to contact me from beyond the grave! V, after all, could stand for Vaghn!"


Madeline reaches out and offers a comforting touch upon Vaughn's arm. She looks to Dortlin where he is searching the grass.

"Are there any traces of where this malcontent who would deface memorials might have gone?" She asks.


Male Human Inquisitor 2

"It could stand for "Vendetta" for all you know professor." Rendel says casually as he bends down beside him and inspects the tracks around the statue. "Besides, ghosts don't leave footprints."

1d20 + 7 ⇒ (8) + 7 = 15 Survival to identify who or how many were trampling around here.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

Dear replacement. No joy on the detect?

"No, this looks more like high spirits than spirits from on high. Could this be a prank for our benefit?"

Cheliax

I'll update later today.

Cheliax

Creel:
No, detect did not register anything - at least nothing present. There is a lingering scent, but it is very faint.

Rendel:
You easily determine that a single, medium-sized, bipedal creature was here, but it's tracks disappear a few feet south of the statue.

Smith & Madeline:
The sound of the wolf came from somewhere north of the town, not far from where you'd place the inn.


At Smith's whispered conversation with his Mistress, she stiffens.

"Gentlemen? We may have a...problem." She turns and begins to walk towards the sound of the heard wolf calls. "My servant informs me that the calls of the wild come from the direction of the inn. Now, not wanting to cause alarm, but I believe it imperative we investigate in case there is a developing...Tharnik...problem." She finishes cautiously, though she tries to hide it well, her voice betrays some mixed emotions over the fate of their companion.

So, yes...come! The game is afoot! I believe we head to said inn?


Male Human Inquisitor 2

"One person made these. Likely our painter." Rendel says just before Madeline's warning and then curses. "Damn! We're not prepared for this. I knew we should have warned the priests!"


"Ah, hells...."

Dortlin shouldered his longspear and set off in the direction of the inn at a goodly pace.

Cheliax

Your group sets off in the direction of the inn. It takes you roughly 10 minutes to traverse the river and head into town. On the way, you hear several more calls, all much more clear now, coming from the northern end of town.

Once you arrive at the inn, however, things grow quiet. The lights in the inn are dim and once was the gentle murmur of the staff cleaning up is now only silence.


Madeline adjusts her great coat and clears her sword hilt in preparation, but does not yet draw her blade. Smith stands resolutely beside her, though his gloved hands clench into fists, the leather creaking softly under the strain.

Perception Madeline:1d20 + 6 ⇒ (3) + 6 = 9

Perception Smith:1d20 + 12 ⇒ (20) + 12 = 32


What time at night is it, based on having stayed there my first night in town and general common sense would it be normal for the inn to be so quiet and the lights so dimmed at this hour?

Instinctively Dortlin drew back into the shadows, from out of the dimness he squinted at the inn and around at the surrounding area trying to make out anything unusual.

Stealth: 1d20 + 8 ⇒ (2) + 8 = 10.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12.

Cheliax

The hour is late and Dortlin figures it to be a few hours after the witching hour, when the night is at its coldest.

As your group looks around, Dortlin steps back into the shadow of a building. You can still make out the whites of his eyes and the scar that runs across the right side of his face.

Madeline:
Smith seems keenly aware of something in the forest beyond the inn, quietly calling out "Mistress" and looking toward the tree line. Try as you might, however, you cannot see or hear whatever he perceives...


Madeline indicates, to better help her companions try and discern what Smith has seen, even as Smith leans closer and whispers in her ear.

Madeline looks to the others.

"Should we circle the premiss?" She whispers.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

No best to stay together. Safer that way. Creel glances to where Dortlin faded into shadow. His eyes flick from the hidden figure to the edge of the inn building.

Not whispering Come on, I expect the good folk are all asleep. Not everyone has your taste for moonlight.

Creel strides towards the main door his eyes, ears and other senses striving to pierce the darkness.

Detect evil as I approach the door. Any joy?

Cheliax

Creel:
As you approach the door, you catch a faint smell of evil, but coming from the forest, not the inn. As you turn to face it, you find yourself looking into the dark, dark tree line. A few steps forward and the smell quickly fades, retreating deeper into the woods...

You hear another howl, this one from deeper in the wood, as something retreats into the shadows...


Male Human Inquisitor 2

Rendel keeps his eyes wary and his hand on his sword. "We need to rethink ourselves here. How does it look for four armed men to walk into a closed tavern that may or may not be filled with bodies. Aside from that it's dark and our enemy is not bothered by it...fighting out here is suicide."

Rendel is visibly nervous.


Madeline but raises an eyebrow at some aspect of Rendel's words,

"Whatever it is, it seems to be moving away. Surely coming at the premisses from the rear, but all of us, would be the better course of action? Hence we get to peruse more of the building from the outside?"

She suggests in a moderated tone, even indicating which side of the building they should begin to maneuver around.

Preferably the side with the most open ground.


Male Human Inquisitor 2

"I like that idea even less." Rendel says as he draws his blade and lights it with a blessing. "Sneaking through the rear is what robbers and murderers do. If we survive this we most definitely need to make use of that boxes contents." Rendel waves his sword in the egneral direction that Dortlin disappeared to.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

"This place seems clean. There was something nearby but it has moved into the forest. I don't think chasing it in the dark would be wise."

Creel Steps up and tries the door. Opening it wide if it is unlatched.

Cheliax

As your group checks the door, you discover it is locked and secure. Taking the time to examine the outside of the building, all of the other doors and windows all appear locked and unmarked. After searching the local grounds, you feel secure that nothing has entered the tavern. The evil you sensed before has long left.


"Well...shall we go back and resume our investigation of the statue?" Madeline whispers.


Male Varisian (Ustalavic) Archivist 3cd; hp 21/21; AC 15; TAC 12; FF 13; F +2; R +5; W +2; Perc +4; Init +2

"I am not sure there is much else to be gleaned at the moment. Unless one of our companions believes they can follow the trail our vandal left in the grass?"


At Vaghn's words Madeline looks to her companions and spares a glance for he Manservant.

Smith's high perception isn't a 'Tracking' skill...but could it help?


"Let's get some sleep, we've a lot to do come daybreak. Just prayin' the Harrowstone's got some answers..."

Cheliax

Tired and worn out, your group returns to the Lorrimor Estate to find everything lit and quiet. Kendra, obviously exhausted from the day's excitement, lies quietly on the couch in front of her fire, a cup of tea still half-full on the end table next to her. She snores gently.

Down in the basement, you can hear the sounds of futile struggle and labored, angry breathing. You don't hear Tharnik call out, but as you approach the stairs, he does quiet some. You get the distinct impression he's listening to you while you listen to him. The silence is almost eerie.

Worried, you set watches, both on the basement and on the house's perimeter. Your effort is in vain, however, as the remainder of the night is quiet. Thankfully, Tharnik makes no attempt to escape and no one assaults the estate.

The tolling of the town bell awakens each of you to another grey, Ravengro morning. As each of you stir, the smell of coffee and fresh baked muffins fills the house. You can hear movement from the kitchen.

Kendra seems to be speaking with someone in hushed, excited tones.


Madeline would have had Smith and herself help Kendra to a proper bed, just so that Dm knows. Madeline, with Smith's 'support' would have gone down and at least visually checked upon poor Tharnik and his condition before retiring for the evening. *Bows*


Male Varisian (Ustalavic) Archivist 3cd; hp 21/21; AC 15; TAC 12; FF 13; F +2; R +5; W +2; Perc +4; Init +2

Vaghn walks bleary-eyed to the kitchen, his hair sticking out at odd angles. It is obvious that his body is on auto-pilot until he has some hot tea in his belly.

Cheliax

Madeline - noted. Speaking of, I just met a girl from Norway named Madeline tonight. I keep expecting her to ask Smith for something... LOL


Male Human Inquisitor 2

As Rendel begins to emerge from the living room he stops jsut short of being in sight and tries to listen in and determine the nature and subject of the hushed conversation and Lorrimor's guest.

Will try to use Detect Alignment on the pair from behind the corner, starting with Evil, then Good, then Lawful, then Chaotic.
1d20 + 7 ⇒ (1) + 7 = 8 Perception
1d20 + 8 ⇒ (11) + 8 = 19 Sensemotive

Cheliax

Rendel:
Rendel stands quietly around the corner, holding his holy symbol and concentrating. He doesn't detect evil coming from the kitchen, but rather an overwhelming aura of goodness and a clear lack of either chaos or law. Sadly, the bumbling, bleary-eyed Vaghn is making too much noise for Rendel to overhear what's actually being said.

1,201 to 1,250 of 3,222 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Jörmungandr's Carrion Crown All Messageboards

Want to post a reply? Sign in.



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.