|
|||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||
| 1,201 to 1,250 of 3,222 |
|
AsmodeusUltima
|
|
|
Ooh! Loot! :P
Vaghn whistles softly to himself, confident that finding the copper in the road signifies a change in his luck. His eyes widen when he takes in the statue's new decoration.
"That graffiti... was not there two hours ago."
He casts a spell and studies the letter...
| Madeline Peshtussle |
|
|
Madeline takes note of Smith's comment, but since it was only himself which heard the baleful tune of nature she keeps such information to herself at this time. At Vaghn's comment of 'Graffiti', she too pauses and looks at what the local vandal's have perpetrated.
Perception:1d20 + 6 ⇒ (3) + 6 = 9
Smith
Perception:1d20 + 12 ⇒ (5) + 12 = 17
TheReplacementGM
|
|
|
Madeline takes note of Smith's comment, but since it was only himself which heard the baleful tune of nature she keeps such information to herself at this time. At Vaghn's comment of 'Graffiti', she too pauses and looks at what the local vandal's have perpetrated.
Perception:1d20+6
Smith
Perception:1d20+12
I already rolled your Perception for the statue. You easily see what Vaghn points out.
TheReplacementGM
|
|
|
Ooh! Loot! :P
Vaghn whistles softly to himself, confident that finding the copper in the road signifies a change in his luck. His eyes widen when he takes in the statue's new decoration.
"That graffiti... was not there two hours ago."
He casts a spell and studies the letter...
** spoiler omitted **
You do not detect magic in the area.
| Rendel Bladetwist |
| Male Human Inquisitor 2 |
|
Rendel Bladetwist wrote:Sense motive? Why?Heh, that sounds about right.
Rendel remains ever vigilant fearing that Tharnik's curse wis not an isolated incident.
1d20+7Perception
1d20+8 Sense Motive
Passerby's, people we see, the night also may contain malicious intent.
| Madeline Peshtussle |
|
|
I already rolled your Perception for the statue. You easily see what Vaghn points out.
*Bows* Indeed, but which letter of the Alphabet, perchance, could it be? (^_~)
Smith, kneels and leans closer, studying the statue intently
Perception:1d20 + 12 ⇒ (3) + 12 = 15
The letter? It has been carved? Painted? Daubed in grease/oil/mud/ink?
| _Dortlin_ |
|
|
Dortlin crouched down, first squinting at the letter, then at the ground. "Best mind how much you stomp about," he said, pointing at around the base of the statue. "This grass was trampled recently, might be able to figure what direction they came from, or went, if we look around a bit."
Reaching out, he lightly touched the tip of his finger to the wet paint then raised the digit close to his face and sniffed at the substance.
Might there be any obvious (or not) significance to the letter relative to the statue?
Knowledge(Local): 1d20 + 6 ⇒ (9) + 6 = 15.
TheReplacementGM
|
|
|
The letter, written in common, is "V." It's written in an oily, red substance. It smells slightly of copper coins.
You don't know enough about this town to know if "V" has any significance here.
| Vaghn der Grafft |
| Male Varisian (Ustalavic) Archivist 3cd; hp 21/21; AC 15; TAC 12; FF 13; F +2; R +5; W +2; Perc +4; Init +2 |
|
"The statue itself depicts Warden Hawkran, the last warden of Harrowstone. The twenty five names carved into the base there are guards who died in the fire and attempted prison break along with him, as well as the warden's wife Vesorianna, who was also at the prison that night and died with them. Hmm..."
Vaghn casts a quick spell which causes his glove to begin glowing with a soft white light, which he uses to more clearly scrutinize the statue. He stares at the inscriptions for a bit, then dips the tip of his finger to a drop of the 'paint' used to write the scarlet letter and tastes it.
TheReplacementGM
|
|
|
Only two of the names begin with V - Vincent and Vesorianna.
Your group sees Vaghn dip his fingers into the painted letter V, bring it to his lips, and immediately spit the paint back out, a foul look on his face.
In the distance, a wolf howls.
| Vaghn der Grafft |
| Male Varisian (Ustalavic) Archivist 3cd; hp 21/21; AC 15; TAC 12; FF 13; F +2; R +5; W +2; Perc +4; Init +2 |
|
"Definitely blood. And only two names on this monument start with a V... maybe one of them has lingered on as a spirit? Or someone is trying to contact them? I just can't think it a coincidence that the memorial linked to Harrowstone is defaced like this." [i]He pales.[/] "Or maybe... whatever it is has nothing to do with the names listed here, but rather some spirit that noted my presence here earlier today is trying to contact me from beyond the grave! V, after all, could stand for Vaghn!"
| Rendel Bladetwist |
| Male Human Inquisitor 2 |
|
"It could stand for "Vendetta" for all you know professor." Rendel says casually as he bends down beside him and inspects the tracks around the statue. "Besides, ghosts don't leave footprints."
1d20 + 7 ⇒ (8) + 7 = 15 Survival to identify who or how many were trampling around here.
| Creel |
|
stats: Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6 |
|
Dear replacement. No joy on the detect?
"No, this looks more like high spirits than spirits from on high. Could this be a prank for our benefit?"
TheReplacementGM
|
|
|
| Madeline Peshtussle |
|
|
At Smith's whispered conversation with his Mistress, she stiffens.
"Gentlemen? We may have a...problem." She turns and begins to walk towards the sound of the heard wolf calls. "My servant informs me that the calls of the wild come from the direction of the inn. Now, not wanting to cause alarm, but I believe it imperative we investigate in case there is a developing...Tharnik...problem." She finishes cautiously, though she tries to hide it well, her voice betrays some mixed emotions over the fate of their companion.
So, yes...come! The game is afoot! I believe we head to said inn?
TheReplacementGM
|
|
|
Your group sets off in the direction of the inn. It takes you roughly 10 minutes to traverse the river and head into town. On the way, you hear several more calls, all much more clear now, coming from the northern end of town.
Once you arrive at the inn, however, things grow quiet. The lights in the inn are dim and once was the gentle murmur of the staff cleaning up is now only silence.
| Madeline Peshtussle |
|
|
Madeline adjusts her great coat and clears her sword hilt in preparation, but does not yet draw her blade. Smith stands resolutely beside her, though his gloved hands clench into fists, the leather creaking softly under the strain.
Perception Madeline:1d20 + 6 ⇒ (3) + 6 = 9
Perception Smith:1d20 + 12 ⇒ (20) + 12 = 32
| _Dortlin_ |
|
|
What time at night is it, based on having stayed there my first night in town and general common sense would it be normal for the inn to be so quiet and the lights so dimmed at this hour?
Instinctively Dortlin drew back into the shadows, from out of the dimness he squinted at the inn and around at the surrounding area trying to make out anything unusual.
Stealth: 1d20 + 8 ⇒ (2) + 8 = 10.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12.
TheReplacementGM
|
|
|
The hour is late and Dortlin figures it to be a few hours after the witching hour, when the night is at its coldest.
As your group looks around, Dortlin steps back into the shadow of a building. You can still make out the whites of his eyes and the scar that runs across the right side of his face.
| Creel |
|
stats: Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6 |
|
No best to stay together. Safer that way. Creel glances to where Dortlin faded into shadow. His eyes flick from the hidden figure to the edge of the inn building.
Not whispering Come on, I expect the good folk are all asleep. Not everyone has your taste for moonlight.
Creel strides towards the main door his eyes, ears and other senses striving to pierce the darkness.
Detect evil as I approach the door. Any joy?
TheReplacementGM
|
|
|
You hear another howl, this one from deeper in the wood, as something retreats into the shadows...
| Rendel Bladetwist |
| Male Human Inquisitor 2 |
|
Rendel keeps his eyes wary and his hand on his sword. "We need to rethink ourselves here. How does it look for four armed men to walk into a closed tavern that may or may not be filled with bodies. Aside from that it's dark and our enemy is not bothered by it...fighting out here is suicide."
Rendel is visibly nervous.
| Madeline Peshtussle |
|
|
Madeline but raises an eyebrow at some aspect of Rendel's words,
"Whatever it is, it seems to be moving away. Surely coming at the premisses from the rear, but all of us, would be the better course of action? Hence we get to peruse more of the building from the outside?"
She suggests in a moderated tone, even indicating which side of the building they should begin to maneuver around.
Preferably the side with the most open ground.
| Rendel Bladetwist |
| Male Human Inquisitor 2 |
|
"I like that idea even less." Rendel says as he draws his blade and lights it with a blessing. "Sneaking through the rear is what robbers and murderers do. If we survive this we most definitely need to make use of that boxes contents." Rendel waves his sword in the egneral direction that Dortlin disappeared to.
| Creel |
|
stats: Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6 |
|
"This place seems clean. There was something nearby but it has moved into the forest. I don't think chasing it in the dark would be wise."
Creel Steps up and tries the door. Opening it wide if it is unlatched.
TheReplacementGM
|
|
|
As your group checks the door, you discover it is locked and secure. Taking the time to examine the outside of the building, all of the other doors and windows all appear locked and unmarked. After searching the local grounds, you feel secure that nothing has entered the tavern. The evil you sensed before has long left.
TheReplacementGM
|
|
|
Tired and worn out, your group returns to the Lorrimor Estate to find everything lit and quiet. Kendra, obviously exhausted from the day's excitement, lies quietly on the couch in front of her fire, a cup of tea still half-full on the end table next to her. She snores gently.
Down in the basement, you can hear the sounds of futile struggle and labored, angry breathing. You don't hear Tharnik call out, but as you approach the stairs, he does quiet some. You get the distinct impression he's listening to you while you listen to him. The silence is almost eerie.
Worried, you set watches, both on the basement and on the house's perimeter. Your effort is in vain, however, as the remainder of the night is quiet. Thankfully, Tharnik makes no attempt to escape and no one assaults the estate.
The tolling of the town bell awakens each of you to another grey, Ravengro morning. As each of you stir, the smell of coffee and fresh baked muffins fills the house. You can hear movement from the kitchen.
Kendra seems to be speaking with someone in hushed, excited tones.
| Rendel Bladetwist |
| Male Human Inquisitor 2 |
|
As Rendel begins to emerge from the living room he stops jsut short of being in sight and tries to listen in and determine the nature and subject of the hushed conversation and Lorrimor's guest.
Will try to use Detect Alignment on the pair from behind the corner, starting with Evil, then Good, then Lawful, then Chaotic.
1d20 + 7 ⇒ (1) + 7 = 8 Perception
1d20 + 8 ⇒ (11) + 8 = 19 Sensemotive
TheReplacementGM
|
|
|
| 1,201 to 1,250 of 3,222 |
|
| Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Jörmungandr's Carrion Crown | All Messageboards |
|
Want to post a reply? Sign in. |
|
|







