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Jaye's Carrion Crown

Game Master Jason Sonia

The Carrion Crown Adventure Path... with a twist.


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Cheliax

I'm off to work, but I'm checking in periodically.

So, it looks like Rendel, Creel, Madeline, and der Grafft are headed off to town (and very much my regular posters). Plot adjusted accordingly. I'll post the next scene when I get home today (early AM your time in the States). That gives the stragglers a little more time to post, just in case they decide to become a little more active...


Male Orc Expert 5
TheReplacementGM wrote:
Plot adjusted accordingly.

Uh oh. I think we ran the monorail off into the trees again.


Male Orc Expert 5
Poor Wandering One wrote:
TarkXT wrote:

Here.

Also UM has come out adn I have yet to get my copy. Will probably get the PDF soonish. Really excited about the inquisitor stuff I've been hearing.

Any Paladin love?

Feats are the only thing up on the srd site right now so.

Interesting feat though I dont particularly like it. Use lay on hands on yourself and et a small sacred bonus to attack rolls, bleh.

Fearles aura is pretty awesome. MAkes your aura of courage bigger and grants immunity rather than a save bonus.

Antagonize looks interesting. Basically a 4th edition "marking" effect.

Radiant Charge looks nasty. Blow all your lay on hands adn turn each use into pure d6's of holy damage. I'm wondering if it can be increased on a crit. If so you could theorhetically one shot some rather large things with a smiting charge.

As for bardic stuff.

http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathf inder-rpg-line/ultimate-magic/chapter-1-spellcasters/bard-options

I'm holding my breath for the inquisitor inquisition(domain) stuff.
Greater mercy sounds handy for a more healing oriented paladin. If you cant heal a condition with mercy you heal more damage.

The inquisitor based feats focus alot on extending, empowering, or granting the bonuses to other players.


Male Human Inquisitor 2

oooo the inquisitor options are up on the srd now.

Could have really used the conversion inquisition real bad a while ago. Oh well.

Good stuff but nothign so appealing as to fit the character or want to bother the GM about a slight retraniing.

MOST disappointed in exorcist. I was expecting an Undead murdering type archetype. I did not get that.

Cheliax

Hey all!

1) No, you're not off the monorail because there really isn't one. This is part mystery, part sand-box, so your exploration of the area will determine much.

2) I"m starting to think we've lost Torthen and Giles. I think you guys should just move on ahead. Let me know on the IC thread where in town you want to head (town inn, town center, ect) and we'll start another scene.

3) I'll be running my regular tabletop today, so expect posts from me tomorrow OR much later this evening (Stateside time).

Cheers,
Jaye

Cheliax

Hmm... If we did lose Torthen and Giles then I had better start putting ranks in Stealth and Disable Device, and learning Cure spells...

Cheliax

If we did, Tharnik can remain on, as well, but I'd prefer he didn't. I'd like to work him out of the game so I can focus on running it! I may invite one of my tabletop players to come in, too.

What does the rest of the group think? How long do we wait before we write off Giles and Torthen? I know people are busy and I don't want to kick people at random, but I'm not going to wait while people abandon the game, either. Any ideas?


Male Orc Expert 5

I think it;s safe to write them off. It's been a while since both of their last posts and neither to my knowledge gave any prior warning of absnce.

Cheliax

I checked through both of their lists of aliases (Torthen has a ton!) and neither has posted anything in over two weeks (April 28th for Giles, 29th for Torthen in a different PBP). That being said, since we have moved the scenes on without them, I see no pressure to make an immediate decision. If, by the time we are ready to move on, they still have not returned, then we can safely assume they have dropped the game. If they come back before then telling us that finals, a family emergency, ninja attack, or some such thing kept them too busy to post for a while, we can simply say that Torthen was helping Tharnik guard and Giles found a bottle of good liquor down in the basement and spent the day passed out in the corner.

If they have indeed left then, as I joked about in my last post, there is a slight concern for "party balance". At that point, assuming Tharnik does not stick around, and I understand your reasons for not wanting him to, we will have three characters with access to healing spells, but none of them really any good at it, and I will have to focus my skills in a direction other than what I had intended to make up for the lack of rogue. Thankfully, the archetype I chose gains the ability to detect magic traps like a rogue, so I would not have to multi-class for that, and it should not be terribly difficult to make myself a sneaky character in addition to a know-it-all.

My two coppers, hope they help.


HP: 28 / 28, Init:+3, Perc:+6,AC:16,Fort:+3,Ref:+4,Will:+3

Would it be possible to 'leave' the two characters some where? As defenders of the house, perhaps?

I understand the emotions in regards to people who 'drop out' but some times Real Life can throw nasty curve balls at people.

Also the fact that joining a PbP here is a tad...difficult. I am always of the opinion of giving people the benefit of the doubt.

Though, should we ask others to join and the two current M.I.A. return, what then?

Just some thoughts.

Cheliax

Madeline Peshtussle wrote:

Would it be possible to 'leave' the two characters some where? As defenders of the house, perhaps?

I understand the emotions in regards to people who 'drop out' but some times Real Life can throw nasty curve balls at people.

Also the fact that joining a PbP here is a tad...difficult. I am always of the opinion of giving people the benefit of the doubt.

Though, should we ask others to join and the two current M.I.A. return, what then?

Just some thoughts.

I agree with the above whole heartedly, which is why I'm leaving it up to the other players. Torthen hasn't posted in a while, and up until his disappearance, he barely managed to post (even for combat). I don't have high hopes. Additionally, having dozens of aliases is like having dozens of jobs on a resume. Not a good sign. Of course, it's really up to you guys.

I had high hopes for Giles, especially considering his write-up. He hasn't really been here long enough to say whether he'll work out or not, but he definitely won't if he doesn't start posting!

I'm all for leaving the two characters at the house for now, but if they haven't posted by June 1st, I'm going to consider them full drops, regardless. Unless you guys just want to keep them around for decorations. Or fodder. Or other, less than noble tasks...


Male Orc Expert 5
TheReplacementGM wrote:


Or other, less than noble tasks...

You sacrifice one guy, ONE guy to the dark gods and now that's like all you do ever. I swear.

Cheliax

For the record, I prefer them enslaved to my will rather than sacrificed to me. Let them do some evil in the world; they'll eventually die on their own. ;)

Cheliax

Kindred spirits. :)


Male Orc Expert 5

You know it's kind of fun going through the characters and comparing things like height and weight.

One starts to realize that Rendel is like a freakish giant in the group.

Cheliax

6'6"? Rendel is a freakish giant in most groups. :P


Male Human Inquisitor 2
AsmodeusUltima wrote:
6'6"? Rendel is a freakish giant in most groups. :P

Well when you come from a long line of dudes who sat on top of horses and mashed heads for a living you tend to breed a certain kind of broad shouldered giant of a man.

I'm coming to realize how much his father was like Captain Carrot...

Cheliax

Rendel Bladetwist wrote:
I'm coming to realize how much his father was like Captain Carrot...

Ironfoundersen? Didn't take you for a dwarf... ;)

@RGM: By the by, what time of year is it in game? What month? Just curious.

Cheliax

AsmodeusUltima wrote:
@RGM: By the by, what time of year is it in game? What month? Just curious.

Tis' be spring lad! The month of Gozran! On the 15th day, if you were looking to avoid the Ustalavian Tax collectors....


TarkXT. Looks like the Saviors game finally died. I had to goad the GM into posting a death notice. I really don't think the DM was very involved. Pity.


Male Orc Expert 5

rather unsuprising. Called it the second I saw the cthulu statue.


TarkXT wrote:
rather unsuprising. Called it the second I saw the cthulu statue.

Pity though it could have worked and the enchantress seemed involved.

Cheliax

Well, the good news is I'm a tenacious b@st@rd and this game, unless all of you just up and quit, shall continue!


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TheReplacementGM wrote:
Well, the good news is I'm a tenacious b@st@rd and this game, unless all of you just up and quit, shall continue!

And we love you for it, pointy ears and all!

I for one will not be quitting. If nothing else i want to see Rendal's face when I start sheding holy light in a few levels.

I don't know what happened to the two players but if nothing else you had many good apps in the requitment thread. Like I said to another GM the other day players are a renewable resource.


Male Orc Expert 5
Creel wrote:
TheReplacementGM wrote:
Well, the good news is I'm a tenacious b@st@rd and this game, unless all of you just up and quit, shall continue!

And we love you for it, pointy ears and all!

I for one will not be quitting. If nothing else i want to see Rendal's face when I start sheding holy light in a few levels.

I don't know what happened to the two players but if nothing else you had many good apps in the requitment thread. Like I said to another GM the other day players are a renewable resource.

If nothing else this is a game not a novel and Torthen adn giles didnt have that much of an impact. In fact none of us have. So jsut cut them out grab two in and we'll have more late comers and stragglers or heck pull from one of our backstories to get more players in there's certainly a very persuasive woman with knives back in Lastwall who will probably want to have a few words with her son that she'll bully others into finding if possible.

Cheliax

I know, I know. Sigh. Torthen has been pretty much a non-event, so no big loss. But damn... I actually liked Gile's write up! I wanted to see where a drunken, failed writer and rogue went in a group like this... I guess I should have went with the goblin. Heh. I'm going to invite two friends from another PbP game that isn't really picking up and see how they feel about coming over....


HP: 28 / 28, Init:+3, Perc:+6,AC:16,Fort:+3,Ref:+4,Will:+3

*Waves* Still here! Looking and adding when and where I can!

*Crosses fingers* Home computer might by back after the week end and lots of bug scrubbing. :P

Much cheers to every one. =)


Male Orc Expert 5

I'm impressed by madelines speed adn tracking skills. Ran from one side of the town to the other rather fast to chase down creel.

Cheliax

TarkXT wrote:


If nothing else this is a game not a novel and Torthen adn giles didnt have that much of an impact. In fact none of us have.

Speak for yourself! :P Personally I plan to keep playing even if everyone else drops and RGM ends up running a solo campaign! This is currently my only RP outlet after all. I am saddened by the supposed loss of Torthen and Giles, as they both seemed like good concepts, but we must do what we must do. Just in case I still advise waiting until the end of the month to officially excise them. In the meantime, I think our current group, while maybe not entirely balanced rules-wise, is a great one RP-wise, and I can't wait to see what trouble we get ourselves into!

Happy gaming all!


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
AsmodeusUltima wrote:
TarkXT wrote:


If nothing else this is a game not a novel and Torthen adn giles didnt have that much of an impact. In fact none of us have.

Speak for yourself! :P Personally I plan to keep playing even if everyone else drops and RGM ends up running a solo campaign! This is currently my only RP outlet after all. I am saddened by the supposed loss of Torthen and Giles, as they both seemed like good concepts, but we must do what we must do. Just in case I still advise waiting until the end of the month to officially excise them. In the meantime, I think our current group, while maybe not entirely balanced rules-wise, is a great one RP-wise, and I can't wait to see what trouble we get ourselves into!

Happy gaming all!

Well said AU.

I think we will be fine. Madeline/Smith will grow into a buffing/killing machine. Rendal and I will be able to pump out some serious party buffs and healing while you will grow into an arcane power to be feared.

We could stand to add the odd player or two but we can manage.


HP: 28 / 28, Init:+3, Perc:+6,AC:16,Fort:+3,Ref:+4,Will:+3

*Blush* Sorry!

I'd forgotten whom I was with.

Cheliax

TarkXT wrote:
I'm impressed by madelines speed adn tracking skills. Ran from one side of the town to the other rather fast to chase down creel.

I just assumed he mentioned something to her and she left afterward to catch up.


Male Orc Expert 5
Creel wrote:


I think we will be fine. Madeline/Smith will grow into a buffing/killing machine. Rendal and I will be able to pump out some serious party buffs and healing while you will grow into an arcane power to be feared.

We could stand to add the odd player or two but we can manage.

That being said. I for one wouldn't mind a full caster either a wizard or something along those lines. We've got a enough melee that if we actually ganged up on things with teamwork feats (not that I get those as a bonus or anything) they'd last maybe one round.

Cheliax

Well, I have three people in mind. I may invite two of them. One of them almost always plays casters. So, you've that in your favor.


TheReplacementGM wrote:
Well, I have three people in mind. I may invite two of them. One of them almost always plays casters. So, you've that in your favor.

Tell them we could use a Witch, a Necromancer or an Undead/Infernal/Aberrant bloodline sorcerer.

:7)


Male Human Inquisitor 2
Poor Wandering One wrote:
TheReplacementGM wrote:
Well, I have three people in mind. I may invite two of them. One of them almost always plays casters. So, you've that in your favor.

Tell them we could use a Witch, a Necromancer or an Undead/Infernal/Aberrant bloodline sorcerer.

:7)

*starts frothing at the mouth*

Qadira

Owner of Storm Bunny Studios, LLC
Poor Wandering One wrote:
Tell them we could use a Witch, a Necromancer or an Undead/Infernal/Aberrant bloodline sorcerer.

LMFAO. Oh, that would be sooooo f'n funny....


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

Since we are about to head in to the Outward and and inn is an excellent place to induct new players shall we pause a moment while we find a new body or two?

Cheliax

I'm cool with that. I'm going to email my "other" players tomorrow. So,I suppose we can take a 1-2 day break (although the four of you are more than welcome to compare notes in the inn, continue dialogue, ect).


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TheReplacementGM wrote:
I'm cool with that. I'm going to email my "other" players tomorrow. So,I suppose we can take a 1-2 day break (although the four of you are more than welcome to compare notes in the inn, continue dialogue, ect).

Cool. Just toss us a description of the Inn side of the Outside and we can banter for a day or two.

Cheliax

Sounds good to me. Hey RGM, a couple questions, if you will indulge me:

1) I was curious, since it seems you want a 6 character party, as to how you are handling encounters, treasure, and XP. Are you planning to increase all of the above to compensate for the extra characters, or are we running the straight adventure with more hands but slower wealth and level gain? If you have not yet decided, I would like to cast my vote for the former; I know it is more work for you, but I have tried both methods and find that the former works much more smoothly.

2) I recently was able to look over my friend's copy of the Inner Sea World Guide, and noticed that the various human ethnicities receive their ethnic language in addition to Common as a free starting language (and about time I say; I always thought humans got screwed in the language department, especially compared to the Int 8 Half-Orc who was raised by humans, has never even met an orc, but is automatically bilingual! But I digress...). Here then, is the question: Are you using/would like to implement that rule? If so, that would make Varisian a free language for me, and I would get to add one more. I don't know if this will even likely be an issue, as we will probably have access to Comprehend Languages and even Tongues without too much effort, but, as a scholar, it is part of my concept, so I am curious. A tangent question is whether or not I can take ancient "dead" languages, such as Ancient Osiriani, Azlanti, or Thassalonian?

Thanks for the input!

Cheliax

AsmodeusUltima wrote:

Sounds good to me. Hey RGM, a couple questions, if you will indulge me:

1) I was curious, since it seems you want a 6 character party, as to how you are handling encounters, treasure, and XP. Are you planning to increase all of the above to compensate for the extra characters, or are we running the straight adventure with more hands but slower wealth and level gain? If you have not yet decided, I would like to cast my vote for the former; I know it is more work for you, but I have tried both methods and find that the former works much more smoothly.

2) I recently was able to look over my friend's copy of the Inner Sea World Guide, and noticed that the various human ethnicities receive their ethnic language in addition to Common as a free starting language (and about time I say; I always thought humans got screwed in the language department, especially compared to the Int 8 Half-Orc who was raised by humans, has never even met an orc, but is automatically bilingual! But I digress...). Here then, is the question: Are you using/would like to implement that rule? If so, that would make Varisian a free language for me, and I would get to add one more. I don't know if this will even likely be an issue, as we will probably have access to Comprehend Languages and even Tongues without too much effort, but, as a scholar, it is part of my concept, so I am curious. A tangent question is whether or not I can take ancient "dead" languages, such as Ancient Osiriani, Azlanti, or Thassalonian?

Thanks for the input!

1) I'll be adjusting/increasing accordingly. I always modify for encounters and the like. In fact, I've already began to do so, in small ways, whether or not you realize.

2) I'm perfectly fine with that. In fact, I think everyone should make note of that and add another racial language (if they're human) to match their ethnicity. Also, I'm okay with a scholar knowing a dead language or two.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TheReplacementGM wrote:


2) I'm perfectly fine with that. In fact, I think everyone should make note of that and add another racial language (if they're human) to match their ethnicity. Also, I'm okay with a scholar knowing a dead language or two.

So what is the local non-common language. The players guide lacked this info or else I spaced it?


Male Orc Expert 5
Creel wrote:
TheReplacementGM wrote:


2) I'm perfectly fine with that. In fact, I think everyone should make note of that and add another racial language (if they're human) to match their ethnicity. Also, I'm okay with a scholar knowing a dead language or two.

So what is the local non-common language. The players guide lacked this info or else I spaced it?

Ustalavian last I checked. Rendel isn't local so he speaks Varisian.


TarkXT wrote:
Creel wrote:
TheReplacementGM wrote:


2) I'm perfectly fine with that. In fact, I think everyone should make note of that and add another racial language (if they're human) to match their ethnicity. Also, I'm okay with a scholar knowing a dead language or two.

So what is the local non-common language. The players guide lacked this info or else I spaced it?
Ustalavian last I checked. Rendel isn't local so he speaks Varisian.

Thank you. Consider language added.

Cheliax

Actually, there is no Ustalavian language. The local non-common language is Varisian, since Ustalav was founded by Varisians. Next most common human language is Skald, but it is considered very low class.

@RGM thanks for the answers!

@The party: Okay, since I am extremely Lawful in RL, I just wanted to do a quick rundown/recap here to make sure I have everything straight (and hey, it may be useful to new players coming in!).

Story: We all received letters requesting we attend the Professor's funeral. You guys did so, talked a mob out of attacking because they thought the Professor had been a necromancer, and that night fought off a couple of stirges that broke into the Lorrimor household (though no one identified them as such). Next the will was read asking the party to remain in town for a month to help Kendra, and to take some dangerous books to Lepidstadt University.

The following morning the town was attacked by many wolves which the party helped fight off. Some of the wolves were skinned and buried, but they were not identified as anything other than normal wolves acting strangely. I entered the game here, and we all went downstairs to look at the books. There were four of them: an unholy book of Urgathoa, and unholy book of Zon Kuthon, a book about space aliens, and the Professor's journal which bore the device of what I recognized as the Order of the Palatinate Eye. Smith also located two potions which I later identified.

Lots of dialogue, during which we encountered more clues from the Professor's journal: Harrowstone and the Whispering Way, not to mention knowledge of the Pharasman cache hidden in the graveyard.

We split up a bit and looked for clues. Rendel's help with the wounded villagers earned us some trust and with his help we managed to convince Father Grimburrow to allow us to examine church records in the morning. Meanwhile Creel spoke with one of the town councilmen, telling him of the suspected danger, and securing a promise that he would bring it up to the rest of the council.

Now we are at the inn getting ready to have some dinner and discuss!

Treasure: Books that must be delivered to the University in a month's time, potion of Cure Light Wounds, Potion of Cure Moderate Wounds. The two potions were found in Kendra's basement and technically belong to her, so someone should probably ask her permission if we want to take those. I don't know who currently has them either.

Clues/Things we need to find out about: Did we ever find out how the Professor died exactly? It sounds like he was killed by either undead or the Whispering Way while investigating Harrowstone, but I have not heard any details. The cache we learned about technically belongs to the Church of Pharasma; should we ask them about it? We need to find out what we can about Harrowstone, the Order of the Palatinate Eye, and about The Whispering Way (as to the latter I already rolled a 26 on a Know (religion) check but RGM was on vacation at the time so I just winged it; how about it, oh esteemed leader, do I know anything more about them with that check?). Also, the attacks: are stirges native to the area? Are they a common pest? And was that big wolf just an alpha, or was it something more than a natural animal? Questions questions...

Alright, I think that is enough for now. RGM keeps track of the XP so no need to worry about that. We have a pretty solid base to work on I think; we just need to figure out where to go from here!


Male Orc Expert 5
AsmodeusUltima wrote:

Actually, there is no Ustalavian language. The local non-common language is Varisian, since Ustalav was founded by Varisians. Next most common human language is Skald, but it is considered very low class.

Could have sworn they have their own language.

Well, Vaughn needs ot stop calling me herr this and that since he's obviously not german. :P

I think the order of the palantine eye is a red herring.

The professor died of an accident. The anture of this accident is unknown and no ones got the cajones or the diplomacy score to ask Kendra. The stirges were probably just a conincidence. The wolves were natural up to a point it was obvious to Rendel they were controlled (information he shared with Torthen who is no longer with us). The professor implied in his journal that the pharasman's don't know about it. Nothing stops us from taking a look I think it unwise to talk to them about it until we know for sure what we're looking for.

Also one day Rendel is going to correct you bastards on how you spell/say his name.

Cheliax

TarkXT wrote:
Well, Vaughn needs ot stop calling me herr this and that since he's obviously not german. :P

Darn, you caught me. :P Just an amusing character choice. I figure if the local Varisian has spun out the name Lepidstadt it can handle a bit more German. Now (wait for the bad pun) stop splitting herrs. ;)

Speaking of language, as of the Inner Sea World Guide there is no Ustalavian language. It might have existed in an earlier book, which would explain you thinking they had it.

Hmm... well, whether they are significant clues or not, Vaghn will still try his best to follow up on them. And I agree, the Phrasmans probably don't know about the supplies (assuming the Professor didn't take everything), but they still probably would not appreciate us taking them nonetheless. We should either secure permission, or be very sneaky...

Which brings me to my last point. Personally I believe, should RGM's two friends come in to play, the party would be best served with a Rogue and a Cleric or Oracle. The former because we will need someone who is can sneak and disable traps and locks(I could fill that roll myself I suppose, but I would have to sacrifice skill points elsewhere...) and the latter so we can have a more powerful healer. I would personally vote for a cleric, just because channel energy is so darn nifty. Obviously they will play what they wish, but if they are not sure those are the ones I would suggest.


TarkXT wrote:


I think the order of the palantine eye is a red herring.

The professor died of an accident. The anture of this accident is unknown and no ones got the cajones or the diplomacy score to ask Kendra. The stirges were probably just a conincidence. The wolves were natural up to a point it was obvious to Rendel they were controlled (information he shared with Torthen who is no longer with us). The professor implied in his journal that the pharasman's don't know about it. Nothing stops us from taking a look I think it unwise to talk to them about it until we know for sure what we're looking for.

Also one day Rendel is going to correct you bastards on how you spell/say his name.

I must disagree as to the Eye's Herring status. I really don't think anything in that trunk smells of fish. I also think that book was lampshaded by being the only one with a lock. Definitely something to pursue further.

If you believe the professor's death was an accident I have this investment in a beach resort in the sodden lands you might want into.

The lead wolf was not entirely natural and it's body could be easily exhumed.

I think we should talk to the Priests and tell them everything we know. If they are honest they will help us if they are dirty they will attack/block us and reveal themselves. Besides if we are caught bending the rules we loose any credibility in the eyes of the town. I have a feeling we will need the good will of these folks before this is over.


Male Orc Expert 5
Poor Wandering One wrote:


If you believe the professor's death was an accident I have this investment in a beach resort in the sodden lands you might want into.

Never said I beleived it only that it was what we know.

As far as the books go I think they're irrelevant, at least at this juncture. We simply don't know enough about our enemy to make them a reliable reference and the professor never bothered to refer to them in anyway connecting the two. Anyway it doesn't make a huge difference since your all dirtying your souls by looking at them regardless. :P

Also I think the thign no one has considered yet (Rendel has but everytime he even implies an accusation someoen has a temper tantrum) is that the church, and perhaps the town, might have been compromised. Trust can be a double edged sword.

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