Jaye's Carrion Crown (Inactive)

Game Master Jason Sonia

The Carrion Crown Adventure Path... with a twist.


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Dark Archive

Creel wrote:
I like Vaghn and Gumz. Frankly I am a tad worried how Creel/Rendel the unnamed/Kendra/angry mob will react to a goblin walking into town and asking the way to professor lorrimer's house.

I LOVE the idea. I'd definitely have the two arrive as companions from the University! Especially with the way I think Vaghn is going to play his character! I think the dynamic between those two would really work well. I could be wrong, but it just strikes me as awesome.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
TheReplacementGM wrote:

No, I will not be using the Grit Feats out of the Ultimate Combat Playtest. You are, however, more than welcome to use all of the regular combat Feats with your gun.

I recall seeing the Gunsmithing Feat somewhere before, but my copy of the playtest either doesn't have it or I'm just plain blind (cause' I'm not seeing it). Again, guns aren't going to be common, but we can work together if you'd like to craft your own ammo.

*Nods* No, not the 'Grit' feats. But the "Gun-Smith" feat is on page 7 of the latest Ultimate Combat Play-test: Round 2: Gunslinger. A free PDF down load detailing just the new Gunslinger.

*Bows* I hope that helps.

Dark Archive

Madeline Peshtussle wrote:

*Nods* No, not the 'Grit' feats. But the "Gun-Smith" feat is on page 7 of the latest Ultimate Combat Play-test: Round 2: Gunslinger. A free PDF down load detailing just the new Gunslinger.

*Bows* I hope that helps.

Okay, got it. Yes, you can take that Feat.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

*Bows* Thank you.

Looking through the guns as presented in the Rhune game.

I was thinking the character would be happy with a four (4) shot revolver.

Damage: 1D6

Range Increment: 40'

Total Gun Cost*: 1000 Gp

Replacement Cylinder Cost: 150 Gp

With the "Rapid Reload" feat being covered by the character swapping out the cylinders. Much like Mr Eastwood does in 'Pale Rider'.

I shall then eventually factor in the 'savings' the character will accrue in regards to Shot and Powder based upon the Rhune information.

*Note: The gun, because of it's mechanical/clockwork nature is of master work parts. But this in itself confers no special bonus to actually hit with said weapon.

I hope Madeline's creation is acceptable to yourself.

Much cheers to every one.

Dark Archive

Madeline, let's chat...:

First, you need to fix Mr. Smith. You have him wearing armor. He cannot. From the APG

"Armor Bonus: The number noted here is the eidolon’s
base total armor bonus. This bonus may be split between an
armor bonus and a natural armor bonus, as decided by the
summoner. This number is modified by the eidolon’s base
form and some options available through its evolution pool.
An eidolon cannot wear armor of any kind, as the armor
interferes with the summoner’s connection to the eidolon.
"

So, you need to reduce his AC accordingly. By my accounts, it should be:

AC 15, FF 14, Touch 11

Additionally, both you and Mr. Smith have these inconvenient 'glowing runes' on both your foreheads that -unlesss you're wearing a hat everywhere - are a dead giveaway that Mr. Smith isn't real.

You wrote:
"Even as she loosens the braid of her hair, it does not fall fast enough to hide the extended, delicate curves of her ears. Though her man-servant, whom people may remember being addressed as simply' Smith' looks human."

Again, from the APG:

The eidolon’s physical appearance is up to the summoner,
but it always appears as some sort of fantastical creature.
This control is not fine enough to make the eidolon
appear like a specific creature. The eidolon also bears a
glowing rune that is identical to a rune that appears on the
summoner’s forehead as long as the eidolon is summoned.

Secondly, while the Dwarven Stinger is a four shot gun, it doesn't have a "cylinder." It has four barrels. Please look at the artwork again. The gun is opened at the breach and reloaded manually. So, there's not changing cylinders with the Rapid Reload Feat.

Also, the gun is made from "normal parts" and costs 320 GP. If you want to upgrade it to Masterwork later, you'll have to pay the appropriate cost (I presume using the Gun-Smithing Feat).


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TheReplacementGM wrote:
Creel wrote:
I like Vaghn and Gumz. Frankly I am a tad worried how Creel/Rendel the unnamed/Kendra/angry mob will react to a goblin walking into town and asking the way to professor lorrimer's house.
I LOVE the idea. I'd definitely have the two arrive as companions from the University! Especially with the way I think Vaghn is going to play his character! I think the dynamic between those two would really work well. I could be wrong, but it just strikes me as awesome.

So are we pausing at breakfast until the new folks catch up?

Just wondering.
~will

Dark Archive

Creel wrote:

So are we pausing at breakfast until the new folks catch up?

Just wondering.
~will

No, you guys can carry on until Miss Lorrimor and Tharnik return. I suspect there's going to be some interesting discussion between the four of you....

As for the two new people, I'll introduce them in the next scene. If you guys keep moving along, in the scene after that. I suspect it won't take too long.

;)


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

TheReplacementGM's Chat:
First, you need to fix Mr. Smith. You have him wearing armor. He cannot. From the APG **Lots of stuff**

So, you need to reduce his AC accordingly. By my accounts, it should be:

AC 15, FF 14, Touch 11

Dang and bugger! I missed that......though it is kind of weird that the Eidolon gets even more screwed than a Wizard/Spell caster when it comes to wearing armor. Not even leather, huh? *Nods*

Additionally, both you and Mr. Smith have these inconvenient 'glowing runes' on both your foreheads that -unlesss you're wearing a hat everywhere - are a dead giveaway that Mr. Smith isn't real.

Well, when they did initially turn up they were both wearing hats. =)

*Nods* So find a way for Smith to not take off his hat in public and for Madeline to wear a polite scarf to keep he hair under control. Gotcha. =)

More DM stuff:Again, from the APG...The eidolon’s physical appearance is up to the summoner,
but it always appears as some sort of fantastical creature.
This control is not fine enough to make the eidolon
appear like a specific creature.

And I did honestly go on to point out how Smith's dimensions 'differed' from Human, plus illustration to show the 'gangly-ness' of his limbs etc. *Bows* Plus, the arms and upper chest made of seeming metal and brass..........;)

Illustration Link

Secondly, while the Dwarven Stinger is a four shot gun, it doesn't have a "cylinder." It has four barrels. Please look at the artwork again. The gun is opened at the breach and reloaded manually. So, there's not changing cylinders with the Rapid Reload Feat.

Um, I never said anything about using any of those weapons......ever. I did look at the 'Stinger' and a nice rendition of a pepper-box I have yet to see. I was looking mainly at the Dwarven Great Pistol, which does indeed look to be a six chambered, cylinder revolver. ;)

I was suggesting something that fits within the many, varied statistics given. Hence being within the parameters of all weapons on display and yet is something unique to the character, that is also relatively less powerful than anything on offer.

*Bows*

Also, the gun is made from "normal parts" and costs 320 GP. If you want to upgrade it to Master-work later, you'll have to pay the appropriate cost (I presume using the Gun-Smithing Feat).

Yes, the whole creation of Madeline's gun will be done with the Gun-Smithing feat, since that does seem to be what it's for. Again, as a rather 'unique' weapon I thought having the character pay for said uniqueness would be acceptable. Also, the price for the Dwarven Revolver (Dwarven Great Pistol: 750 Gp) is close to 1000 any way.

I am really happy to be chatting and discussing things with you. Thank you for pointing out where I've flubbed things up in my hasty creation of the character and her freind, I am grateful. *Bows*


Male Orc Expert 5

Well I'm just glad you didnt suddenly like the clerics background. It's fine and all if it wasn't a word for word duplicate of Rendel's. -_-

Intentional or not I think the group has enough holy men with daddy issues.

I need to read the two in questions stuff before I can say my piece. I'm more wary about a goblien than I am even a tiefling. Tieflings can at least pass for human.

EDIT: So having read them both I do rather enjoy them. Kind of wish the goblin wasn't a ranged rogue though. They're so hard to cater to and we need a 4th for our upcoming blender of woe.

Dark Archive

Before I jump into anything:

Rendel regains 1 hit point and 1 point of Con

The Goblin presents some pretty interesting challenges, but I still like him. Especially with the write-up. If he and Vaghn der Grafft can write up an interesting connection, I'll give them some room to work. Of course, they will affect the group's Trust score and I've since read the module, so I'm a little more sinister in my appreciation of having one of Golarion's little bastards walk into town...

Dark Archive

For Madeline:

First, I'm going to jump back again into the gun issue. PLEASE read my posts. Yesterday, when I agreed to let you use a gun and posted the link to the Character Guide, I said,

"If we are going to use guns, we're going to stick with the normal AC mechanic. I'm not going with the touch AC. As for choosing your gun, you may start with either a Blacksteel Holdout Pistol or a Dwarven Stinger. Where are these, you ask?

So, no, you won't be starting with a Dwarven Great Pistol. Again, please read my posts. I'm not perfect and I certainly want you to have fun, but I have to ensure game balance so everyone has fun.

Mr Smith - Yeah, the armor thing could be missed. I'm sure others have made mistakes and as the game goes on, we'll collectively correct them. I wouldn't worry about it.

As for the glowing runes, you did state you were wearing hats in the weather and then made a point to take off your great coat in the house. While you never stated specifically you were taking off your hat, you made mention of letting your hair down. It would appear awkward, to say the least, if you did so without removing your hat, and moreover if you never took it off the whole time you and Mr. Smith were indoors.

I don't expect players to state every particular about a scene (we all overlook things, which is what I believe happened here), but I will apply logic where I see fit.

And yes, you stated Mr. Smith looked a little weird. I missed the part where you specifically said he had metal parts.

You wrote:
"Even as she loosens the braid of her hair, it does not fall fast enough to hide the extended, delicate curves of her ears. Though her man-servant, whom people may remember being addressed as simply' Smith' looks human.

Perception DC 12::
Though upon a closer inspection Smith's dimensions are possibly slightly more exaggerated than a man's should be. With limbs looking thinner than a persons might be, or his torso a slightly different 'shape' to that of a normal man. Illustration Link again."

Again, nothing about metal limbs or a metal torso. If you intended him to have metal built in, you should have stated that.

In closing, I'm going to be honest with you. I'm already regretting agreeing to let you use guns. Please help me feel good about this decision, okay? As for Mr.Smith, I think you want to keep him as human as possible so the reveal has more impact - and I'm ALL for that - but take great pains to ensure that happens with your descriptions. I can promise you, if I'm picking up on these things, so are the other players.

Have a great day!!


TarkXT wrote:

Well I'm just glad you didnt suddenly like the clerics background. It's fine and all if it wasn't a word for word duplicate of Rendel's. -_-

Intentional or not I think the group has enough holy men with daddy issues.

I need to read the two in questions stuff before I can say my piece. I'm more wary about a goblien than I am even a tiefling. Tieflings can at least pass for human.

EDIT: So having read them both I do rather enjoy them. Kind of wish the goblin wasn't a ranged rogue though. They're so hard to cater to and we need a 4th for our upcoming blender of woe.

Well even sniping he should still be within the 30' event horizion for the holy light so that might help.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TheReplacementGM wrote:

Before I jump into anything:

Rendel regains 1 hit point and 1 point of Con

The Goblin presents some pretty interesting challenges, but I still like him. Especially with the write-up. If he and Vaghn der Grafft can write up an interesting connection, I'll give them some room to work. Of course, they will affect the group's Trust score and I've since read the module, so I'm a little more sinister in my appreciation of having one of Golarion's little bastards walk into town...

I fondly remember the warm and open greeting we got from the locals. I would hate to do anything to endanger the deep and abiding trust we have built up in the community.

~Creel

Speaking of trust issues. I seem to remember a bit of a dust up over the trust rules in this AP? I do not have a clear memory but I think there was at least some posts-as-errata by the designer. I applied for the AP at about that point so I have been actively avoiding spoilers since then. I expect you are aware of this but wanted to make sure. As I remember the issue was that several ways to earn more trust were cut for space or something.
~will


Male Orc Expert 5

So after sleeping on it a bit I still like the goblin but just barely. The Trust mechanic does kind of put a damper on the whole "reformed monster" concept. Tharnik was at least a relatively common kind of monster.

And the archivist...well let me put it to you this way. Before we had three out of five characters who based all their stuff off of charisma, now we'll still have three.:P If the GM wants to work around this rather than watch as creel, madeline, and the archivist fight over charisma items then its okay.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

TheReplacementGM:
First, I'm going to jump back again into the gun issue. PLEASE read my posts. Yesterday, when I agreed to let you use a gun and posted the link to the Character Guide, I said,

"If we are going to use guns, we're going to stick with the normal AC mechanic.(1) I'm not going with the touch AC. (2)As for choosing your gun, you may start with either a Blacksteel Holdout Pistol or a Dwarven Stinger. (3)Where are these, you ask?

*Smiles* There does seem to be a line crossed in our wires somewhere, doesn't there? =)

(1)I accept and am quite happy to use your method of shooting/to Hit/striking with guns. This is a non issue, really. Honest. =)

(2) Madeline does not need such 'charity' as a gift from the DM of a starting gun. =) I can put the feats in and spend the money as Madeline levels up and develop my own gun. Hence Madeline needing to run away from Alkenstar. Her parents committed the crime of inventing something new and outside the 'parameters' set by the guild. So at second level Madeline can spend her time 'going up a level' completing her training as a Gun-smith and building her own gun. To which I again hope the information/statistics I supplied are acceptable. *Bows*

(3)Mr Creel pointed me in the right direction for where the guns were detailed in your Rhune work, as did you also. *Bows* Again, thank you.

So, no, you won't be starting with a Dwarven Great Pistol. Again, please read my posts. I'm not perfect and I certainly want you to have fun, but I have to ensure game balance so everyone has fun.

I am still quite happy for Madeline to be not starting with any gun at all and relying upon her inherited Aldaris(sp?) duelling blade at first level. *Bows*

Mr Smith - Yeah, the armor thing could be missed. I'm sure others have made mistakes and as the game goes on, we'll collectively correct them. I wouldn't worry about it.

*Nods* When I have more free time I shall rework Mr Smith's character info. Though I shall keep the chain-mail in the character's trunk for possible later character use. *Bows*

As for the glowing runes, you did state you were wearing hats in the weather and then made a point to take off your great coat in the house. While you never stated specifically you were taking off your hat, you made mention of letting your hair down. It would appear awkward, to say the least, if you did so without removing your hat, and moreover if you never took it off the whole time you and Mr. Smith were indoors.

*Nods* I do admit to completely forgetting/mis-reading about the glowing runes. At this low level each of them wearing a scarf over their 'hair' and hence runes should suffice. As well as still being able to fit under a hat. It will also give Madeline and Mr Smith a some what dashing pirate look. Quite a touch of fashion. =) I shall endeavour to add such descriptive flourishes to my posts. *Bows*

Later, of course, simple illusion/disguise magic will hide the rather "Shoot me! I'm the Wizard!" type runes. So nicely placed as a bulls-eye over their heads. =0)

I don't expect players to state every particular about a scene (we all overlook things, which is what I believe happened here), but I will apply logic where I see fit.

Indeed, as is your prerogative as the DM, who is investing such time in us all, to do so. *Bows*

And yes, you stated Mr. Smith looked a little weird. I missed the part where you specifically said he had metal parts.

You wrote:
"Even as she loosens the braid of her hair, it does not fall fast enough to hide the extended, delicate curves of her ears. Though her man-servant, whom people may remember being addressed as simply' Smith' looks human.

Perception DC 12::
Though upon a closer inspection Smith's dimensions are possibly slightly more exaggerated than a man's should be. With limbs looking thinner than a persons might be, or his torso a slightly different 'shape' to that of a normal man. Illustration Link again."

Again, nothing about metal limbs or a metal torso. If you intended him to have metal built in, you should have stated that.

Um, that is because currently Mr Smith is not naked. Also, the style of the clothing in Ustalav would seem to be quite 'concealing'. Other wise every overly developed were creature and every Vampire that came to town at dusk would stand out a mile! Mr Smith has been fully, if not over dressed from the beginning. First in his wet weather gear and later still wearing a jacket and shirt indoors. I shall endeavour to add the 'strangeness' of Mr Smith's actual face as we progress. Perhaps, as the weather warms and Mr Smith 'dresses down' into just shirts, I shall mention the some-times strange motions under his sleeves?*Bows*

In closing, I'm going to be honest with you. I'm already regretting agreeing to let you use guns. Please help me feel good about this decision, okay? As for Mr.Smith, I think you want to keep him as human as possible so the reveal has more impact - and I'm ALL for that - but take great pains to ensure that happens with your descriptions. I can promise you, if I'm picking up on these things, so are the other players.

Indeed and I thank yourself and Jörmungandr for letting me do so, but again, Madeline is not starting with a gun. It is something that she will pay for and work up to with feats and adventure earned moneys. Just as the other characters will invest in themselves as they go up levels. As for the 'other worldly' development that is Mr Smith? What else would one expect in Ustalav? ;)

Have a great day!!

And indeed to your kind self Sir/Madam. =) *curtsies*

Dark Archive

For Madeline:

Gotcha! We're almost on the same page with Mr. Smith. From the APG:

"The eidolon also bears a glowing rune that is identical to a rune that appears on the
summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes
appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).

But yeah, I'm cool with the scarf thing. Handle hiding the rune as you see fit!

Concerning guns: Okay, we're on the same page. I thought you were rebuilding Madeline to gain these feats and start play with the gun. Just to be clear, I wasn't going to give you the gun. That's why I listed the price. I was saying, "hey, these are your choices for guns if you're buying one now." Since you're not, it's a moot point.

And with that, back to the game!

Dark Archive

Concerning Goblins - As each of you know, Dr. Lorrimor kept some strange friends in his day. His clearly open-minded approach to social situations and racial relations frequently allowed him to make friends with people from the oddest circles, to include people normally considered "strange" by the locals (Tharnik and Madeline being examples). So, it should surprise you that he "may" have had a Goblin as a companion for a time, either.

Earning Trust - As noted, the AP does *clearly* lack mechanics to earn Trust on a day to day basis. A few opportunities exist, but not enough to give most of you a fair opportunity. In that light, I've implemented (very much in the background) my own mechanics to allow you to do so. Considering the group is CHA strong, you shouldn't have too much trouble doing so. If, of course, you go on a completely wild murdering spree, you'll probably fail. But barring that, you should be okay. Don't worry about it [i]too much[/].

CHA ain't my dump stat... - This isn't a bad thing. I'll let you in on a little secret. This GM (*ahem*) has played a lot of clerics and bards, so Diplomacy is a favored tactic in my book. Sure, you can pull swords when needed, but I'm a big fan of being smart and charming. So, if you feel you're already heavily CHA orientated, don't sweat it. Instead, make it work in your favor.

As for CHA "items," again, don't sweat it.

Now, on with the game!! Woot!!


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TheReplacementGM wrote:

....

I agree with everthing the blue guy said.

~creel, Not just another pretty face.


Male Orc Expert 5
Creel wrote:
TheReplacementGM wrote:

....

I agree with everthing the blue guy said.

~creel, Not just another pretty face.

Rendel: "I'm a paranoid holy man with obviously unhealthy interest in necromancers. Possibly to apply my sword to them."

Creel: "Necromancer! Boy I have a tale to weave about this necormancer i met once and dun nothing about! Did that necromancy all over me!"

Rendel: *monocle shatter!* *tea spit!*

Creel earns that low wisdom score.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TarkXT wrote:
Creel wrote:
TheReplacementGM wrote:

....

I agree with everthing the blue guy said.

~creel, Not just another pretty face.

Rendel: "I'm a paranoid holy man with obviously unhealthy interest in necromancers. Possibly to apply my sword to them."

Creel: "Necromancer! Boy I have a tale to weave about this necormancer i met once and dun nothing about! Did that necromancy all over me!"

Rendel: *monocle shatter!* *tea spit!*

Creel earns that low wisdom score.

Trusting to a fault and as open as a triple bypass. That's our lad.

You are not actually annoyed right. Cause I could reel Creel in. Make him a tad less Dudley Doright.

Mind you I am having a blast making Rendal's hair turn white...er. whiter.
~will


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

"Well,..."

And there we have the clear distinction between a palladin and an inquisitor."

2 to 1 that Rendel draws on Creel before we are second level.
Takers?

Dark Archive

I, for one, am loving this. Let's recap:

1) We have an evil half-orc off walking the town with the late doctor's daughter.
2) We have a Paladin that once stood by while a Necromancer raised 3 dead children to destroy their foul, undead parents ...and he's telling the Inquistor all about it...
3) We have an Inquistor that thinks everyone in this damned country is probably mad, evil, undead, or all three and doesn't trust anyone...
4) We have a quiet dwarf, made of stone, that seems to be watching...
5) AND... we have a Summoner with a man servant that might just be a wicked little spirit itself...

So, in walks this Goblin and Indiana Jones...

LMFAO...


Male Orc Expert 5

Personally I'm amazed you made it out of the room.

Now if it was his mother, you'd have been nailed to a wall and interrogated for days until you gave up the location of that woman where upon shed drag you in by your scrotum to be tried for heresy and then excommunicated then shed go to this woman and politely asks that she stops doing what's shes doing as the goddess of crusading paladins fronwd on that...with fire.

Rendel's mother was kind of crazy.

Dark Archive

Please, o' please, someone take a level in Witch.....

Muhahahha....


@GM: I thought about it.

Yes, he's quiet. Yes, he's not very active. What part of PATIENT wasn't known here?

I see him keeping his sanity longer than everyone else, if not being more sociable in some manners.

I've also been ill lately, so it hurt my posting. Buuut... onwards towards greatness and interjection on this bout of Necromancy (Shh!).


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TheReplacementGM wrote:

Please, o' please, someone take a level in Witch.....

Muhahahha....

Gimie a minute, I'm only first level after all.

Dark Archive

At this point, I'm tossed up. I like the Goblin, but I also like Giles (a lot). The thief/failed writer angle would be a treat to play with, too. What do you guys think?

Class wise, we have;

1) A summoner (arcane)
2) A druid (divine)
3) An Inquisitor (divine/fighter)
4) A Paladin (fighter/divine)
5) A Tharnik - going away and probably not worth counting at this point.

Honestly, I don't think a group of 7 would work (as much as I'd like to grab ALL three of those guys), so I'm curious. Who would you take? Vote, vote!!


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

Well I am a fan of the Archivist. Giles or the Goblin ~~~~~ Toss a coin.

Or better yet a humilitating contest. Have the 3 read the IC thread and write a post detailing
1. Why they are coming to the funeral
2. How they know at least 1 other character or so far named NPC.
3. What they said at the funeral and what happened after.

But then I can be evil at times, so this may be an epic level bad idea.
~will


Male Orc Expert 5

Funny thing is Creel was about the only person Rendel thought he could maybe trust.

Now, he's gone even below the half orc who openly admitted to not being a very nice person. Funny how that works out. Rendel's youth and impulsiveness is showing again here since theres about a hundred counter arguments to creel's statement. Something along the lines of evil striking down evil is still evil and all that. I dunno one would have to see how Rendel views the undead to understand his hatred of necromancers.

As to the other two.

I still like the goblins story better. But, I do like the rogue. The nice thing about the rogue is that he doesn't wear his weirdness on his sleeve.

By the way. Mr. Wandering one if you are seriously a paladin of iomedae you should read up on her entry in gods and magic and her involvement in ustalav. This is practically a holy ground for the religion. :P

Essentially all active members of the church refer to themselves and others as knights regardless of actual class levels.


TarkXT wrote:

Funny thing is Creel was about the only person Rendel thought he could maybe trust.

Now, he's gone even below the half orc who openly admitted to not being a very nice person. Funny how that works out. Rendel's youth and impulsiveness is showing again here since theres about a hundred counter arguments to creel's statement. Something along the lines of evil striking down evil is still evil and all that. I dunno one would have to see how Rendel views the undead to understand his hatred of necromancers.

By the way. Mr. Wandering one if you are seriously a paladin of iomedae you should read up on her entry in gods and magic and her involvement in ustalav. This is practically a holy ground for the religion. :P

Essentially all active members of the church refer to themselves ad others as knights regardless of actual class levels.

Don't have access to Gods and Magic. Going by base book and Pathfinder Wiki. Care to play clue dispenser?

Actually if I had my wishes Creel would be a paladin of ideal rather than of any particular deity. Kind of chose Iomedae as the least bad choice. I figure he was chosen rather than chose himself. An oracle of paladins if you will. Maybe another deity who powers paladins would be better? Ideas?

UPDATE: Hey what do you know, paladins do not need a deity. So retcon ahead!

Re: Necromancer. Never said the nice lady was evil. I'm sure you caught that even if Rendal did not.

Sir Creel, check. Good to know. Thanks.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD

Beloved Leader! Due to a misunderstanding of the rules I assumed Creel needed a deity to worship to be a Paladin. This seems not to be the case. Can we Retcon Creel's statement that he is associated with Iomedae? If nothing else I will keep playing him as I have. He is a very poor worshiper but a rather good man.

~will


Male Orc Expert 5
Poor Wandering One wrote:


Re: Necromancer. Never said the nice lady was evil. I'm sure you caught that even if Rendal did not.

I did. But Rendel didn't and couldn't even if he wanted to. It's a long story. Let's just say he'd forgive a vampire its bloodthirst and a savage cannibal his crimes before he'd forgive a necromancer for violating the peace of the dead.

Now as to the church. Lemme see if i can dig up relevant information without having to type it all.

http://pathfinder.wikia.com/wiki/Iomedae

Oh yeah if Ustalav was anymore holy ground to Iomedae we'd be forced to build a temple every step we take.

Actually I misread about the knight thing. They don't call themselves knights but they conduct themselves as such. I guess given yours and rendels occupation it still makes sense. Inquisitors would be kind of dumb to go around calling themselves such.


Male Orc Expert 5
Creel wrote:

Beloved Leader! Due to a misunderstanding of the rules I assumed Creel needed a deity to worship to be a Paladin. This seems not to be the case. Can we Retcon Creel's statement that he is associated with Iomedae? If nothing else I will keep playing him as I have. He is a very poor worshiper but a rather good man.

~will

Nope, that's just Forgotten Realms. Golarion gods don't ask that you worship them or else. They ask that you dont attempt to murder them or a giant red mantis god and his horde of zealous mantis demons will come and devour you.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TarkXT wrote:
Creel wrote:

Beloved Leader! Due to a misunderstanding of the rules I assumed Creel needed a deity to worship to be a Paladin. This seems not to be the case. Can we Retcon Creel's statement that he is associated with Iomedae? If nothing else I will keep playing him as I have. He is a very poor worshiper but a rather good man.

~will

Nope, that's just Forgotten Realms. Golarion gods don't ask that you worship them or else. They ask that you don't attempt to murder them or a giant red mantis god and his horde of zealous mantis demons will come and devour you.

Ah... mental note if out killing gods start with the Mantis. Check.

Re: Creel and churches. I think I can square this. Creel was trained by the Iomedians but most of the actual religious teachings failed to stick. So Creel is a paladin of Iomedae simply because they haven't noticed him enough to remove that status. As soon as he comes to the attention of the hierarchy I expect them to kick his pretty behind out the door. Won't make a difference to his class status and I expect Old Deadeye would welcome him if he needed a spiritual home. Does that seem reasonable?

Dark Archive

I'm up waaaayyyy too late....

Lucky for you, I've been reading Faiths of Purity, which just dropped for me today;

Iomedae's Code:

The paladins of Iomedae are just and strong. Their
mission is to right wrongs and eliminate evil at its root.
They are crusaders and live for the joy of righteous battle.
They serve as examples to others, and their code demands
they protect the weak and innocent by eliminating sources
of oppression, rather than the symptoms. They may back
down or withdraw from a fight if they are overmatched,
but if their lives will buy time for others to escape, they
must give them. Their tenets include:
• I will learn the weight of my sword. Without my heart
to guide it, it is worthless—my strength is not in my
sword, but in my heart. If I lose my sword, I have lost a
tool. If I betray my heart, I have died.
• I will have faith in the Inheritor. I will channel her
strength through my body. I will shine in her legion,
and I will not tarnish her glory through base actions.
• I am the first into battle, and the last to leave it.
• I will not be taken prisoner by my free will. I will not
surrender those under my command.
• I will never abandon a companion, though I will honor
sacrifice freely given.
• I will guard the honor of my fellows, both in thought
and deed, and I will have faith in them.
• When in doubt, I may force my enemies to surrender,
but I am responsible for their lives.
• I will never refuse a challenge from an equal. I will give
honor to worthy enemies, and contempt to the rest.
• I will suffer death before dishonor.
• I will be temperate in my actions and moderate in my
behavior. I will strive to emulate Iomedae's perfection.

I don't know about you, but those are some rather big shoes to fill. Of course, I think they're pretty awesome and I'd love to see you play that out, especially as a younger Paladin testing his mettle in one of the worst places on Golarion.

If you really don't want to select a god, I'm perfectly fine with you recanting. However, I do think your history (and future) would be stronger if you worked within a religious framework, and the Church of Immodae would be a great place....


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TheReplacementGM wrote:

I'm up waaaayyyy too late....

Lucky for you, I've been reading Faiths of Purity, which just dropped for me today;

** spoiler omitted **

I don't know about you, but those are some rather big shoes to fill. Of course, I think they're pretty awesome and I'd love to see you play that out, especially as a younger Paladin testing his mettle in one of the worst places on Golarion.

If you really don't want to select a god,...

Well all but 2 of the precepts are good.

Creel will have issues with:
• I will not be taken prisoner by my free will. I will not
surrender those under my command.
• I will suffer death before dishonor.

This dreck gets people killed in hopeless last stands.
Oh well we'll burn that bridge when we come to it.

Wait.... the first bit contradicts the edicts. Iomedae needs an editor.
"They may back down or withdraw from a fight if they are overmatched,
but if their lives will buy time for others to escape, they
must give them." Vs. The 2 edicts-with-issues.
Hmmmmm

Please ignore retcon request.
And go to bed.


Male Orc Expert 5

Well it is a church of Paladins. Intelligence scores tend to be on the low end.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3

Posting to show I am reading the OOC thread. =)

I am glad we have an accord, Master TheReplacementGM, *Bows*

Now, about the gun Madeline wants to build.....

XD

Great work there Mr Creel. A very...entertaining/interesting tale. How long said tale is? That is another matter. ;)

Much cheers to every one.


Male Orc Expert 5

Sooooo Rendel wasn't down to hear this but I did hear Kendra state that she was coming back shortly to do the very thign you guys are going to run out and do correct? O_o

Dark Archive

Madeline Peshtussle wrote:

Great work there Mr Creel. A very...entertaining/interesting tale. How long said tale is? That is another matter. ;)

Much cheers to every one.

Agreed.

Madeline:
What were the Will save and Diplomacy roll for?


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Madeline Peshtussle wrote:

Posting to show I am reading the OOC thread. =)

Great work there Mr Creel. A very...entertaining/interesting tale. How long said tale is? That is another matter. ;)

Much cheers to every one.

too long?

I'm still a bit new to this PbP thing.


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TarkXT wrote:
Sooooo Rendel wasn't down to hear this but I did hear Kendra state that she was coming back shortly to do the very thign you guys are going to run out and do correct? O_o

Yup. She has also been gone long enough for us to have finshed tea and necromancy. If we run into her we can carry her shopping.

Beloved leader Time is an odd thing in PbP. How long have the Lady and the Half-Orc been gone?


Male Orc Expert 5
Poor Wandering One wrote:


Yup. She has also been gone long enough for us to have finshed tea and necromancy. If we run into her we can carry her shopping.

This is a rather important question I have for the GM as it will determine whether Creel will live.

Do the characters actually know the circumstances behind the Professor's death or was it a generic "man is dead come carry his corpse" letter?


stats:
Hp 36/36 AC&ffac 15, +2 shield +2 cbt ex. Tou ac 10+2 cbt ex. 17cmd F+7 R+4 W+6
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
TarkXT wrote:
Poor Wandering One wrote:


Yup. She has also been gone long enough for us to have finshed tea and necromancy. If we run into her we can carry her shopping.

This is a rather important question I have for the GM as it will determine whether Creel will live.

Do the characters actually know the circumstances behind the Professor's death or was it a generic "man is dead come carry his corpse" letter?

Oh well been wanting to try out a Witch anyway. :7)

I love how rendel is inches from killing Creel and Creel thinks Rendel is a great new friend.

So far as Creel knows the professor died in an unexplained accident. Rendel is the source for that intel. Discounting that we just know the man died.

How he died is towards the top of list of things to find out but I did not want to ask Madame L about it until I have something to compare what she tells me to. Hence the desire to walk and talk.


Male Orc Expert 5
Creel wrote:


This is a rather important question I have for the GM as it will determine whether Creel will live.

And together they fight crime!

Dark Archive

Lol - well, it's another slow night at work due to weather...

Lucky for me, the WiFi is up and I brought my iPad in. No promises it'll last though.

To as swear your questions, only Rendel knows that the professor died from an accident. The letter only mentioned that the professor had passed and that you were requested to attend his funeral.


".....dark magics."

Right true neutral oracle of bones / undead blood line sorcerer on deck.

Dem bones, dem bones, dem dry bones...
http://www.youtube.com/watch?v=SN--atshVqs&feature=related

~will the short lived.


HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
TheReplacementGM wrote:
**spoiler omitted**

I thought the saves were a useful indication of how the character would be reacting. The first for how she emotionally meets the tale, the second one to see how well she shows such to the outside world. =)

And then there's Mr Smith.... :P

Dark Archive

Madeline Peshtussle wrote:

I thought the saves were a useful indication of how the character would be reacting. The first for how she emotionally meets the tale, the second one to see how well she shows such to the outside world. =)

And then there's Mr Smith.... :P

Ahhhh ... By all means then.


TheReplacementGM wrote:

Ahhhh ... By all means then.

Dear leader Time question up a few posts. May have been lost in the scrum.

"Beloved leader Time is an odd thing in PbP. How long have the Lady and the Half-Orc been gone?"

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