Janasen's Gentlemanly game of Wrath of the Righteous

Game Master Mythrillynx

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Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

"He is a tiefling, and he used his darkness ability. We should only need to wait a few minutes."


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

"Did you see where he went in the room?" Roderic asked, sword still raised in defense and anticipating attack.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe shakes her head, "Unfortunately, no I did not catch much more than a glimpse of him."


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

Eve waits outside with the others for the dark to dissipate.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

I think we waiting with readied actions at this point


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

gm:
stealth: 1d20 + 26 ⇒ (9) + 26 = 35

A few moments go by 2 rounds and the door opens the room is no longer dark.

from within the room you hear a woman's voice "well you might as well come in, instead of standing outside like idiots. Or would you rather me come out there?"


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

"What are you?" Roderic asked the darkness. "And what is your purpose in this place?" Roderic said, sword guarding him. Total Defense: New AC 14. "If we may speak and not have to harm you, the better."
Perception: Looking for the Voice's owner: 1d20 + 1 ⇒ (12) + 1 = 13


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

The darkness abruptly ends. [B] "well if you want to talk clear the doorway."[b]

-Posted with Wayfinder


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe's voice is more firm than she intended, "Have your ally reveal himself first. We know he is in there."


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

"of course he is he would be a very bad bodyguard if he wasn't. Back away from the door and we will both come out." She responds in an annoyed tone.

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

Arc growls as she marches into the once-dark room, "I will NOT negotiate with demonic scum. Fight or prove your innocence!"

can't touch the map; move me to wherever the fight actually restarts (regardless of fight source.)


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Did you march in or not?

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

Barring any notable resistance, yeah.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Gm:
attack: 1d20 + 7 ⇒ (8) + 7 = 151d10 + 2 ⇒ (7) + 2 = 91d20 + 5 ⇒ (20) + 5 = 251d6 + 1 ⇒ (1) + 1 = 21d6 ⇒ 61d20 + 5 ⇒ (2) + 5 = 71d6 + 1 ⇒ (5) + 1 = 61d6 ⇒ 4attack: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 2 ⇒ (6) + 2 = 81d20 + 5 ⇒ (15) + 5 = 201d6 + 1 ⇒ (4) + 1 = 51d6 ⇒ 21d20 + 5 ⇒ (1) + 5 = 61d6 + 1 ⇒ (4) + 1 = 51d6 ⇒ 1

As Arc rushes through the doorway she is met with flashes of steel from either side of the door. those outside can make out a broad headed blade coming from the left side and a longsword on the right. The barrage is almost too much for Arc to handle. ==15 damage==


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

"Come now, let us not be so bull headed. Let her speak." Rema says, almost looking ashamed at Arc's youthful arrogance.

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

"Waste of time." She swings at the more Demon-y tiefling, though misses quite well.

Shield Bash (PA): 1d20 + 5 ⇒ (1) + 5 = 61d4 + 9 ⇒ (2) + 9 = 11


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe's eyes flare up seeing them strike Arc, "You show your true colors, you choose fighting." She steps up with her hands glowing a calm blue color and heals most of Arcs wounds.

Cure Light Hex: 1d8 + 2 ⇒ (8) + 2 = 10

I would suggest stepping into the room so you dont get flanked and Roderic can enter (will move once I have permission)

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

Original plan was to get my Shield Slam off, follow with the last of my movement, and knock the guy prone after hitting the wall. Unfortunately, that requires actually connecting with an attack, do ho ho.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Well I think you would still be able to move, right? Also you healed 10. If not, cant Roderic use you as cover to step in behind you


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Round will end at midnight tonight


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

Holding until I can get into melee or next to someone who needs healed.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Before the end of today Arc has an action, then NPCs


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Gm:
attack: 1d20 + 10 ⇒ (3) + 10 = 131d10 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (20) + 5 = 251d6 + 1 ⇒ (6) + 1 = 71d6 ⇒ 1

"We were not the ones that reignited hostilities little girl, but feel free to come in and help your foolish friend." Hosilla Responds to Ashe's accusation as steel cuts at arc's Defenses.
==8 damage==


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

"You are acting like foolish children. For the sake of our fellow companion stop your aggressions" Rema calmly says to the group as he puts all his weapons on the ground.

as long as nobody interferes

"I am coming in to see to check on our foolish friend, I am unarmed" Rema walks into the room and checks on the fallen Arc.

Heal Check: 1d20 + 4 ⇒ (12) + 4 = 16

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

Header was actually out of date. Went over my data plan this month a little even without hooking up my computer internet. Just wait until next round for a singular hit, do ho ho. HP math: 21 - 15 + 10 - 8 = 8

Arc ignores their silly words and swings at whomever hit her harder. Shield (PA), Shield Slam: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 9 ⇒ (3) + 9 = 121d20 + 7 ⇒ (8) + 7 = 15 Roll all the 1s!


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

alright pcs are up and once again there is nothing barring anyone from entering the room via the spot past Arc. There are enough spots for everyone but the npcs to enter the room.

the next round will start tomorrow at 11 pm.

-Posted with Wayfinder


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

Well, according to Brad I can move between both of these enemies and not provoke. If this is untrue please move me back out.

Eve moves into the room and strikes at the enemy to the right.
Attack 1d20 + 4 ⇒ (20) + 4 = 24
Damage 1d8 + 3 ⇒ (2) + 3 = 5

Confirm Attack 1d20 + 4 ⇒ (11) + 4 = 15
Confirm Damage 1d8 + 3 ⇒ (8) + 3 = 11


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

Seeing Arc injured, Roderic hesitates for a moment before asking Iomedae to heal her. Lay on Hands: 1d6 ⇒ 1 After all, she had just voided his offer of parlay. He then moved into the room, preventing the enemy from attacking her on both sides.
"Please everyone, stop this now and we may yet have peace between us!" he pleaded to the group. Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe irritably responds in a point of fact manner, "My friend gave you an option. You chose to attack. And she responded in kind. Don't act surprised."

Readying an Evil Eye Hex on the bodyguard should he be hostile again. Description as follows:
Evil Eye Hex DC 15. Attack rolls -2 (For 7 Rounds, Will save reduces it to 1 round)

Her stare meets the bodyguard by the door.
The man's weapon feels slippery in his hand, his vision a little foggy. It is difficult to focus on his foes.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Ignoring Ashe, Hossila tells her bodyguard to stand down with a quick shake of her head.

"you greatly outnumber us, if you can keep your friend there civil we can talk peacefully at the table outside. "

-Posted with Wayfinder


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

Sense Motive: 1d20 + 6 ⇒ (18) + 6 = 24

Olivier squints as he listens to her words, trying to listen for a hint of danger.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe is torn by this turn of events, she attempts to overcome the rage building up, "I don't think we should give up our advantage here for nothing. If you drop your weapons, I think we can come to that agreement."

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

Do they have any obvious Demon iconography? If so, ready thyself for Lyndis Diplomacy and "negotiating with Demonic scum" comments (and probably more 1s). If not, she'll stand down.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Arc other than than Tiefling's face they have no obvious symbols of demon worship.

"Only if all of your group agrees." Hosilla is mostly looking at Arc when she says this.

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

"As long as you're not demon-worsipping scum, I hold no qualms."

SM: 1d20 + 1 ⇒ (7) + 1 = 8 Should they successfully convince the easily-convinced Chelish woman, she'll retreat.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

hosilla throws her glaive onto the bed next to her but out of easy reach. The tiefling throws his sword onto the desk just outside of easy to reach distance.

They wait to be lead out of the room.

-Posted with Wayfinder


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

"I have no issue with reasonable discussion," Olivier replied cautiously.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

After arranging ourselves in the room, Ashe finally speaks, "Well...I would like you both to be redeemed in Saranrae's light. The fact that you are willing to seek a non violent solution speaks that you are not as gone as your ally Wendaug. Please return with us to the village, and atone by facing those whom you have done wrong."


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

"Unfortunately with the incursion raging above, and an open way before us, I don't think that returning for a trial is what we should do right now." Roderic as he sheaths his sword. Knowing that the captives would most likely be killed by the villagers weighed heavily on his mind.

"I too hope that you seek atonement for your deeds, although I am not sure that the villagers would see this in you. They will see the acts of your past alone. Come with us to the surface and either go your own way, or help us in driving off the invasion."

He addressed the two, "We will bring your weapons with us and return them to you at the surface. You may collect any personal belongings you wish to take with you from here. You will be discharged under the following conditions: You are not to harm us. You are not to return to this place. You are not to return to the village, and are not to harm or harass their people. These being complied with you will be left to your own devices, be they on your own or for the betterment of the land above. Are these agreeable?"


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe takes a moment to consider another possible delay.'No, we can't wait to tell others about Kenabres.' Ashe speaks up, "That is true, I think that is probably the best course of action."

Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Hosilla looks surprised at this turn of events. "You have my word we will not return to this place, the village, nor harm those therein, or harm any of you." Is her response.

after a moment she reaches in a bag at her side and pulls out a potion. if she sees a negative reaction she adds "It is just a potion of healing for my bodyguard."

sense motive DC 15:
She is pretty happy with this and is not likely to break this deal.


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10
"Very well, go ahead. I'm going to collect your weapons." He said as he moved into the room, slowly picking the two up, while keeping his attention on the two.

Assuming no objections

He waited for them to heal themselves, and collect their few personal belongings. "Do you know of any more who inhabit this place? If so, will they leave if you leave?" Roderic asked hoping to be done with the den for good, so that he could leave for the surface with a clear conscience.


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

Eve stands and watches the exchange quietly after having envisioned a different end to the encounter.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe agrees with Roderic, hoping to be able to feel the sunlight on her skin once more.

Do they respond to his question?


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

"You don't need to worry about anyone staying behind to cause trouble. " Hosilla responds with a smile.

sense motive DC 10:
your pretty sure the rest of the traitors met the same end as the ones by the door.

With that said Hosilla grabs a lock box from under the desk and heads for the door, unless someone stops her.

-Posted with Wayfinder


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe looks slightly uncomfortable for a moment, but shrugs it off. She follows the group through the place, as they make their way to the surface.

Next scene?


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

Rema watches with unconcerned eyes.
Sense Motive: 1d20 + 9 ⇒ (10) + 9 = 19


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

Sense Motive: 1d20 + 6 ⇒ (7) + 6 = 13

Olivier narrows his eyes "What's that box for?"

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

"Storing money'd be my guess."

sm: 1d20 + 1 ⇒ (3) + 1 = 4


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

The lock box is long and made of Iron.
"personal things." is Hosilla's only response. If there are no objections she leads you up and out through the hole where you entered, through the bed chamber, and through the door in the north wall.

The worked stone walls of this large room hold a number of shelves, each of which display the preserved bodies of dire rats, bats, rock vipers, caves lizards, and other creatures that pose in eerie stillness.

Hosilla gestures to a small tunnel to the north that ends with a ladder leading up into another room. The air is most foul in that direction.

climbing the ladder leads to a room with three dead sewer rats. going through you pass a guard post similar to the one at the front entrance to the lair but the guards are already dead. There is a door on the east side wall which leads you to a large chamber. "Just past this maze and we will reach the surface."

need a marching order from the entrance of the maze. The person in the back should be the one at the entrance.

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