Jammin's Takeover Way of the Wicked

Game Master YanJieming

Map of Talingard
Party Gold / Items


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Dotting.


In the kingdom of Talingarde, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. Each of you received the same greeting when you arrived. You were held down by rough hands and branded upon the arm with a runic F. The mark signifies ‘forsaken’ and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals.

Condemned, you face at best a life of shackles and servitude in the nearby salt mines. Others might await the “gentle” ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you have come to Branderscar to face the final judgment. In three days, the executioner arrives and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.

You have all been chained together in the same communal cell dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. No special treatment has been given any prisoner – male or female, commoner or noble – all of the forsaken are bound and imprisoned together. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall above by manacles. A guard is posted right outside the cell day and night. Little thought is given to long term accommodations. At Branderscar, justice comes swift and sure.

Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and fly out of this prison, where would you go? Who from your former life would want anything to do with the forsaken? Despised, alone and shackled – all that you can do now is await your doom.

For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly meted. And who can blame fair Talingarde after what each of you has done?

feel free to RP a bit to get a feel for each others character.


HP 10/10 | AC 11 | T 11 | FF 10 | CMD 13 | Fort +3 | Ref +1 | Will +4 | +1 vs. divine spells | Init +1 | Perc +2
Argan Midnight wrote:

A tall man tries to walk around the place, but the chains are just too tight. There are some other people beside him, chained together. Carefully, he takes a look aroun, but can't really see any of the guards from down there. He gives a little pull at the chains keeping him prisoner, they creak a bit but do not break nor bend.

Then he inspects the chain lock, checking if he could use something to open it, but there are only rocks around the place. Maybe he could instigate one of the others...

He analyzes them openly, but don't see much, aside from some muscle and some without even that. His voice is sweet as eloquent, but not thin, although it doesn't match his big body anyway.
"The first one to produces a bright idea to get us out of here will be greatly rewarded."

The hunched figure lifts his head slightly from where it rested buried in his crossed arms. Something about this figure looks off. His skin is grey and pulls over muscles which are not quite shaped right and which shift oddly when he moves.

A dry heaving sound comes from the shape which is eventually identified as laughter. A voice emerges, deep but raspy as if not often used, "What... What reward can one such as you offer. You may not wear as many chains as I, yet chained you are still"


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

A man smiles at the tall one's words. He experimentally pulls at the chains, but doesn't expect much. If the chains here would break easily then this wouldn't be a very good prison after all, but it was worth trying.

Should have known better than to try and actually sell the things I catch. Well, it had to go down someway, and I enjoyed the ride here. Maybe if I send one of the guards ahead of me then Asmodeous won't be so mad?


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Hunched in the dark corner is Eryan, one of the drow, rarely seen in the lands of Talinguarde. He does not slouch or look defeated, a hint of regret shows in his eyes. He clearly didnt plan to die so soon, who would?

"You have a plan to escape?"


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

A pale figure sits in the corner, mumbling to himself about revenge from time to time.. He has yet to say anything when suddenly the talk of getting out makes him perk up.. As he talks you all notice a set of fangs in his mouth.. "How about we break the chains, slaughter the guards, drink there blood and ride out? That sounds like a good time to me.." He laughs out loud at his statement.. "That might be easier said than done.. Even if we figure out how to get out of these chains we need a serious plan if we're to escape here.. Names Vladamir by the way.. You are all?"


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Thanks for quoting it.

The man raises a eyebrow and stretches his head forward, trying to see the one lying in the dark. In a sarcastic tone he adds:
"Oh yeah, absolutely I have a plan! I was just asking for bright ideas to check if you want to cook something other than chicken for supper..." He waits for some seconds, scanning the drow, but suddenly he starts again, a bit louder at the beggining. "Of course I don't have a plan, were you asleep?!?" He shakes his head and looks the gray-skinned man. "You're a weird one, aren't you? I would bet you are not human but no one would take it, so it's pointless... The reward you will get is what you want most at this moment of your life, more than a woman or some food. So let's focus on the task. Any ideas?"

@GM
1 - Do the guards use helmets?
2 - Are there locks at the manacles that maybe I could reach if I had a tool?


@Argan
1 - No Helmets
2 - The locks have a mechanism on them that can be picked yes, it's just a matter of finding a tool to pick them with. The your hands are currently you would take a -2 to the check. Since your wrists are locked in place.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Eryan laughs darkly.

"Pitty. I was going to enjoy watching the guards gut you as you tried to escape."

Fool. Trying to escape with him would be the equivalent of tying my hands behind my back to escape...

Still, anything was slightly more promising than dying before his time. Perhaps the guards might slip up.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Looking at the dark figure.. "You might be surprised at my abilites chiding one.." Vladamir grits his teeth and turns to his unholy strength to try and break the chains.. Zura give me Strength!

Str Check: 1d20 + 5 ⇒ (18) + 5 = 23


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

The wild looking man looks up at the others.

"These are good chains. Would take quite a bit of strength from one of us to break them. Can any of you pick locks?"

While saying this the man listens for any guards, and when he thinks they aren't nearby he tries to pull at the chains.

St check: 1d20 + 4 ⇒ (15) + 4 = 19

The man then looks at Valdamir.

"Name's Kharn. I'd say nice meeting you, but this is a pretty bad place to meet anybody."


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

"Mine's Argan. You see, I forgot to bring my tools to the party, otherwise I could open this easily. I wish I had some claws right now..."

"So, how good are those manacles?" - he says looking at the ones trying to break them.


Vladamir:

You feel the manacles bend to your strength, but to no avail. They still stand clasping your hands to the wall.

Kharn:

Your might is focused upon the metal around your wrists. With all your strength you try to free your self with brute strength, but to no avail.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

He looks up after straining.. "Stout ones.. That was close to my best pull an nothing.. Felt em bend though.. Surely they feed us right? Perhaps we can trip a guard and get our hands on a key.."



While a few in the group are testing their bonds, a group of six guards, heavily armed and ready for trouble, come into the cell led by a fat well-dressed sergeant of the watch. Each one of you recognize this man as Sergeant Tomas Blackerly. This was the man who held the brand that marked each of them. He laughed as your skin burned. Right now, though the sergeant seems a little dazed.

DC 25 Sense Motive:

It seems as though the sergeant is under the effect of some enchantment.

He points at Argan Midnight and says gruffly:

“You there! That’s the scum! Get ‘em unshackled. If any of you makes trouble, they’ll earn a thrashing! Today’s your lucky day, scum. You’ve got a visitor. How you ever warranted such a fine lady is beyond me. Seems she wants to say good-bye. Now step lively. We wouldn’t want to keep her waiting.”


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20
"I've never cause you any trouble, why would I now? I'm happy keeping my head for a few more days. Specially in her company."
Bluff: 1d20 + 7 ⇒ (18) + 7 = 25

Argan will get the opportunity if he sees it (stealing a weapon might be a good start). Just to make sure, there are 6 guards, which make for a terrible idea to start a reaction unprotected, right?


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Sense Motive: 1d20 + 5 ⇒ (8) + 5 = 13

Hope Blackerly chokes on his dinner. Would be poetic justice.


The guards unshackling Argan look at eachother briefly, then smirk. "I wouln't want my head to be off with, let me tell ya. It's jus' the fact that your predicament cannot be helped...Good sire. But you're right ya know, I wouldn't want to be killed any sooner than the next man with a beheadin' in his near future." They continue to bind Argan in a manner appropriate of a criminal.


Argan is escorted roughly to a meeting room down the hall and shoved into a chair. There waiting for him is a hauntingly beautiful woman in an elegant black dress and soft silken veil. She looks as if she is headed to a funeral. Her hair is so platinum as to almost be white and her eyes are a vibrant almost unearthly green. She clearly has been weeping.

Argan, DC 20 Perception:

terrible things have happened in this room – telltale bloodstains in the corners and the faint odor of burning flesh.


Male Halfling Fighter 1

“Oh, dearest,” proclaims the unfamiliar woman. “I’m so relieved you’re alive!”

She quickly turns to Tomas.

“Could we please have a moment alone, good sir? For pity’s sake?”


Tomas goes blank for a bit and then quickly agrees.

“Of course, my lady. For you,’ tis no problem.”

Argan, DC 15 Sense Motive:

You sense that this woman has some sort of power over the guard. Interesting.


Male Halfling Fighter 1

As soon as the guards leave, Tiadora’s demeanor immediately changes. She drops all pretense of grief or concern. She is immediately all business.

“Have you forgotten me, dearest?” the unexpected visitor says with a smirk, dropping her pretense of grief. “Call me Triadora. We possess a mutual friend who would like to meet you and your fellow cell-mates. Unfortunately, our friend is unwilling to visit you in your present rather shabby accommodations so it seems you must escape. Don’t be so dour. Just because it’s never been done before is no reason you can’t be the first."

“If you manage that, cross the moors on the outskirts of town. On the old Moor Road you’ll see a manor house with a single lantern burning in the second story. There our mutual friend waits. That is all I know. He did want me to give you this.”

She takes off her silken veil and wipes away a few fake tears with it.

“Something to remember me by, dearest.”


@Argan
At the time being yes since they are pretty much all on edge with their sergeant in the room.


you're welcome to talk amongst each other while the one is separated.


Back in the Cellblock:

You head a rustling in the cell beside you. Looking over you see a reinforced stone cell holds the only other prisoner in the cell block at Branderscar prison besides yourselves. A Ogre. Not a really common sight in Ialingard.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

With the guards gone Vlad nods to Kharn.. "Indeed this is not the best place to meet fellows.. Suppose we've all been bad boys to make our way in here.."


HP 10/10 | AC 11 | T 11 | FF 10 | CMD 13 | Fort +3 | Ref +1 | Will +4 | +1 vs. divine spells | Init +1 | Perc +2

"I'm... Father called me Zephys. I haven't met many people before. Seems odd that the first people I've spoken to other than my father in weeks would be the people I'm going to die with. They want to burn me. I'm not... particularly fond of the idea." He stands and watches as the lady leads Argan out. "That seems odd. We can have women here?"

He turns to note the large figure in the nearby cell. "An ogre? There's an oddity. I haven't learned to speak Giant yet. I wonder if he understands us."


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Kharn smiles at the other three in the cell with him.
"'Very' bad boys in some cases Vladamir, and I don't think anybody would be fond of the idea of being burned Zephys. If it's any consolation they plan on beheading me."

Kharn actually strains to look at the ogre in the stone cell.

"Hey can you understand common, and can you speak it?"


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Perception: 1d20 - 1 ⇒ (6) - 1 = 5
Sense Motive: 1d20 + 3 ⇒ (8) + 3 = 11

Triadora's meeting:
Argan takes the silken veil, taken a good look at it, but careful not to drop the tears if they had not been absorbed by the fabric.
"I'll always remember you, my lady Triadora, whether I have a memory of you or not, but your gift makes me wonder what's more important, if it's the silk or the tears, although I would bet on the latter."

"Anyway, no place is inescapable if you have some tools to help you, but escaping alone would be much easier. Do I have to bring the others with me?"


In the cellblock:

The ogre looks up.

"Grumblejack was not careful enought when Grumblejack was being a Highway-Ogre. They keep me locked up and Grumblejack feels weak all the time, stupid magics. Grumblejack has been here for three weeks now. No good stupid little 'uns. Grumblejack keeps happy thinking about the two little 'un guards Grumblejack killed. Makes Grumblejack all warm inside."

Grumblejack looks over at Zephys and Eryan.

"You twos don't look like the other little 'uns. One like dirt and the other an old campfire pit."


Male Halfling Fighter 1

To Argan:

Triadora looks sharply at Argan.

"Oh dearest, you forget that this prison has never been broken out of, and our mutual friend insists on the group of you as a whole. You can look as it as a 'bundle' deal. Trust me, your head isn't something to take a chance on is it?" she said as she drags her finder across Argan's neck.

Her message delivered, she rises and the guards return. Immediately, her demeanor once more changes and she is again a perfect picture of grief. “No, I can’t bear to leave you!” She gives the Argan a kiss on the cheek. The kiss is ice-cold and feels somehow alien and inhuman.

Tomas shakes his head. “I’m afraid it’s time, miss.”

She looks deep in Tomas’ eyes and says, “Thank you for letting me say good-bye. There’s no need to search my dearest. You are such a good friend for letting me see my dearest one more time.”

“Such a good friend,” Tomas repeats his voice almost mechanical. Then the watch sergeant seems to snap out of it and bows politely. “A pleasure, madam,”

She leaves unveiled. Her eyes meet Argan's one last time and she briefly gives him a wicked smile.


Everyone of the prisoners taken here today hears, the voice of a woman whisper telepathically in their head "Three days".


Returning to his cell, Argan is once again shackled. Once more he is secured in tightly locked bands around his ankles and his hands are shackled above his heads.

Lights are dimmed and the door to the block is locked once more. The guards leave though clearly two of them are stationed at the door. You are now alone in your cell possessing only the veil and certainty that time is running out.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

"I'll always love you, my lady!" - says the human already being carried away by the guards, the veil skilfully hidden in his hand.

Back at the cell, Argan finds the others talking with a... Orc... he waits a little for them to finish up the conversation.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Seeing the guards are now standing right at the door, he realizes the chat with the creature is going to die anyway. He waits a little to see if the guards will shift the spots.

They can see us, right?


Make a slight of hand check as well while your at it.


they can hear you yes. Can only see you when they peer through the grated window. The door is barred and locked.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Sleight of Hand: 1d20 + 7 ⇒ (6) + 7 = 13


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

"I am a Drow. I have never met an Ogre before. Pleasure to make your acquaintance. Eryan is the name."

When he hears the voice in his head he stops and looks up. The voice was different than the usual sound of the spirit inside him. He looked at the others.


@ Argan:

You deftly shove the veil into the palm of your hand unnoticed by the guards.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Watchin Argan return Vladamir snarls at the guards.. After they leave.. What was that all about?


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

He looks at the vampire and blinks one eye, but says nothing.

Argan starts a long term game against the guards, in order to wear them out. He first says "Oh my god! I'm in love!" loud enough for the guards to hear it. Whether they come to take a peek or not, after about five minutes he starts shaking his chains, making chain noises a attracting their attention once again. A couple minutes later he speaks to his fellows cellmates about the Orc, and several minutes later he talks with the orc himself. He will keep calling their attention until they get tired of it and do not come/look anymore, so maybe a noise coming from whatever the silk makes would not call their attention. After that, if nothing extraordinary happens and the guards had probably gotten tired, he will try to get a better look at the Silk.


HP 10/10 | AC 11 | T 11 | FF 10 | CMD 13 | Fort +3 | Ref +1 | Will +4 | +1 vs. divine spells | Init +1 | Perc +2

The strange figure smiles an ugly smile at the ogre, "Grumblejack, is it? What a fine name. I'm Zephys. I have some magic as well, but I'd prefer to use it to our benefit rather than to keep you weak."

Turning to Argan as he settles back in on the wall, "Where's your woman? Can we share her? I haven't had one since my last one broke."


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

During his deceiving action he uses the opportunity to speak with the rest of the group while pushing the guards even further.

"Broke? You mean you've broken her spirit and made her your sexual slave or something like that? Whoa, you're weird. But no, sorry, we cannot 'share' her. And just so you would have your mouth watering, I'll tell you, she is as fine a lady as one could have" - he makes a face full of pleasure, looking up a little - "such a nice body, oh the gods know, she is gifted! Her gifts can take a man elsewhere, making him drift wherever he wants to go, and no worries can reach him there, be it fire or steal... yes my friend, that and much more. I bet others would be able to enjoy it too, but I wouldn't let them, or would I? I don't know, I'm just selfish, and follow me, what would I benefit from sharing her? So the offer would have to be pretty good, and even in that way they would have to do as a say, or everything will be cut short, and I'll probably kill them myself!" Argan mutters some silent words in the air, and continues "But that's a hard choice. I guess when the moon is high in the sky everyone will be fascinated by it, so the drifting would be somehow more pleasure." He looks at Zephys with a smile, seeming proud.

Everyone:
There are secret messages in the speech, but if you cannot identify them you may look some posts up at my conversation with Triadora


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Kharn looks at Zephys with a tilt to his head.

"Your last one broke?"


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

"Yes that does sound nice. I would especially love to drift away, and the moon sounds wonderful. I think everybody would be watching its beauty. My offer for her would be kinda low since we're currently in a cell, but I'm sure that I can pay with some good hard steel. I would be fine with listening to someone for a chance to get her gifts."


HP 10/10 | AC 11 | T 11 | FF 10 | CMD 13 | Fort +3 | Ref +1 | Will +4 | +1 vs. divine spells | Init +1 | Perc +2

Zephys shakes his head with a quizzical expression on his face, "I don't know about her spirit. I just mean she broke. She was working fine, just like we are now, until she wasn't anymore." He frowns at Argan, "If you're not going to share, could you not go on about her so much? I think that's rather rude."


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

The crazy one speaks in riddles, she gave him something, perhaps he means to escape. The voice in Eryans head spoke, coming to the same conclusion he already had. The man was acting out of the ordinary and he hoped the guards didnt think anything past a visit from a pretty lady had got his spirits up.


The guards at the doors are rambling on about something having to do about their pay, and or loosing money. They sound more annoyed than anything else. Hearing the commotion being caused in the cell block behind the door, they slam the door with their fists and bellow, "Oi! You bleedin' idiots, i'm trying to 'ave a conversation in 'ere. Keep it down and don't make us come in there. Act like ya dead already, and shut the 'ell up! Or i'll be in there wit me club!"

After that, the guards keep bantering to themselves. Continuing their time on post.

Everyone:
It's apparent that loud and/or unnatural noises will pique the guards attention and draw them to the cells. If something happens that would be considered a loud or unnatural sound make a stealth check.

____________

DC 10 Perception:

You notice Grumblejack shudder with the mention of magic.

Grumblejack looks up and grunts, "Grumblejack never have people to talk to, just Grumblejack and Grumblejack. Grumblejack dreams about killing the guards every night. Grumblejack dreams about killing alot. Grumblejack never dream about killing before Grumblejack was put into prison. Grumble jack appreciate if you keep the little 'uns magic to yourselves."

_____________

Anyone looking at the Veil:

This appears to be a fine silk veil of gossamer cloth. Only as it is held and closely inspected can you see small cloth patches of various shapes.

Zephys looking at the Veil:

You have read about this veil in some text that you had in your room. Known to some as the "Veil of Useful Items". What may look like a small gossamer cloth, is actually a transmuted item. The veil consists of an assortment of small patches that look like small items. In this case they are just smaller and in a different form. Ripping off one will form the aforementioned item in the hands of the person who removed it.

List of Items:


  • 2 daggers
  • Bullseye lantern (full, lit and shuttered)
  • Hempen rope (50-foot coil)
  • Sack full of needed spell components (worth less than a 1 gp) and common clothes in the PCs sizes
  • Thieves Tools, Masterwork
  • Window (2 ft. by 4 ft., up to 2 ft. deep)
  • Potion of cure light wounds
  • 100 gold pieces
  • Unholy Symbol of Asmodeus (silver)


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Kharn immediately picks up on Grumblejack's dislike of magic. He looks at the others in the room, and mouths the words 'He doesn't like magic. Don't mention if you can use magic to him'. Kharn then smiles, and reassuringly talks to Grumblejack.

"Don't worry we'll keep the magic 'uns to themselves."


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Perception: 1d20 ⇒ 1 bahaha.

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