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I ask the director if the doctor (Areal although i don't give his name) can watch the show from behind stage. I try to convince him if he doesn't agree immediately. Diplomacy 3d6+12
I also ask how big the stage is... like how long and how deep.
** spoiler omitted **
(What are Areal's domains again?)
I tell Areal:Level 0:
Guidance
Resistance
Stabilize
VirtueLevel 1:
Bless
Bless
BlessLevel 2 (if Areal can see the whole stage):
I see if Areal mines using shield other. Diplomacy 3d6+12
If that is ok.
Shield Other
Shield OtherIf any of that goes a wry i will reconsider.
Robhal doesn't mind "The doctor" hanging in the wings, but he's not to interfere with the performance. The main stage area is about 50' by 25' give or take. he reminds you to take care not to cause any collateral damage out in the audience. Areal will perform the shield other since you are putting yourselves in danger. Who do you want shielded? His domains are good and war.
What is the mayors evilness factor by action / reputation?
Knowledge Local: 3d6 + 12 ⇒ (2, 5, 1) + 12 = 20
Is the mayor who really runs things in town?
Knowledge Local: 3d6 + 12 ⇒ (4, 2, 2) + 12 = 20
Is there anyone who is known to be the meanest / evilest SoB around?
Knowledge Local: 3d6 + 12 ⇒ (3, 2, 6) + 12 = 23
Does the mayor have any close to him who is known to be evil?
Knowledge Local: 3d6 + 12 ⇒ (2, 2, 5) + 12 = 21
If evil isn't the right word how about bad to have around if what you desire is the every day citizens best interest.
Any idea why the mayor was put here?
Knowledge Local: 3d6 + 12 ⇒ (5, 6, 3) + 12 = 26
Where was he before?
Knowledge Local: 3d6 + 12 ⇒ (1, 4, 1) + 12 = 18
I would like to gather information from Arael and his contacts about the floor plan of the mayor's mansion (or castle whatever).
Knowledge Local/Gather Information: 3d6 + 12 ⇒ (5, 1, 3) + 12 = 21
I would also like to gather information from Dakaar's contacts with Dakaar if this is acceptable...
Knowledge Local/Gather Information: 3d6 + 12 ⇒ (3, 4, 6) + 12 = 25
I will also look into my own network...
Knowledge Local/Gather Information: 3d6 + 12 ⇒ (1, 5, 6) + 12 = 24
I also ask Kadin if she may be able to find out anything for me...
Diplomacy 3d6 + 12 ⇒ (1, 1, 5) + 12 = 19
I will grease some wheels if needed. (I assume in game we were trying to press forward with things and that some of this can take place after/before rehearsals... Alcibades would have had more time to think then John ... also John wasn't trying to think to much so the game could proceed without annoying the other players to much.)
I forgot the ladies name from the pathfinder association ... did she have an idea of how we should get into the extra dimensional room? Is it guarded? Does the mayor have the key? Does anyone else have a key? Anything else she may like to add/suggest.
What you find out about the mayor:
Any idea why the mayor was put here?
Knowledge Local: 3d6 + 12Where was he before?
Knowledge Local: 3d6 + 12I would like to gather information from Arael and his contacts about the floor plan of the mayor's mansion (or castle whatever).
Knowledge Local/Gather Information: 3d6 + 12I would also like to gather information from Dakaar's contacts with Dakaar if this is acceptable...
Knowledge Local/Gather Information: 3d6 + 12I will also look into my own network...
Knowledge Local/Gather Information: 3d6 + 12I also ask Kadin if she may be able to find out anything for me...
Diplomacy 3d6 + 12I will grease some wheels if needed. (I assume in game we were trying to press forward with things and that some of this can take place after/before rehearsals... Alcibades would have had more time to think then John ... also John wasn't trying to think to much so the game could proceed without annoying the other players to much.)
I forgot the ladies name from the pathfinder association ... did she have an idea of how we should get into the extra dimensional room? Is it guarded? Does the mayor have the key? Does anyone else have a key? Anything else she may like to add/suggest.
Areal and the other "rebels" are on recon, they'll have the full report for you when the play is over. it should give you enough time before the feast to get ready.
Ailyn Ghontasavos is the pathfinder contact. She does not think it is guarded directly, though she is certain there will be obstacles inside. She is not certain that there is a key, but the door is likely magically warded. You will need to find some way to circumvent that. There may be some information in the mayor's house somewhere that will help you get in.
Ok SO MANY THINGS. I will use spoilers to tag buy subject. Please use spoilers to tag your reply posts.
Dinner party pre-second course
*************^stairs up***********************[pool of honey]
[courtyard]=[entrance Hall]=[Inside Garden]=[Banquest Hall]||{impressive door}
****************************************** [The jungle of nector]
You also know there are privies and a gallery from viewing the feast areas upstairs.
Desmin: I see if Desmin is interested in being a lieutenant and trainer of the bases guard (My private guard.). In the invitation i invite him to take up residence in one of the side houses. I explain to him a little about the hideout and say we are trying to improve the city and make it safer. Diplomacy 3d6 + 14 ⇒ (3, 4, 1) + 14 = 22. He will of course be paid.
The others: Are all of the other interested in being trained? Is anyone more so the others? If they are interested i would like to do some basic skill testing trying to ascertain dex (archery and maybe sleight of hand could be used), strength (lifting some heavy objects), int (i will come up with some basic knowledge questions), wis (aya and dakaar can come up with some common sense questions), and charisma (just through conversation and ask some interviewish typ questions). (I will diplomacy everyone as i talk to to them. I also see if they are interested in learning anything specific.
Suggestions:
Amaya - Tian women, quite but pretty. A skilled glassblower... Maybe keep working as glass blower try to help her business grow... where does she run her business out of? Also, maybe consider basic archery and light armor training... Depending on test results. Diplomacy 3d6 + 14 ⇒ (3, 6, 2) + 14 = 25
Ermolos - Chelish male. Muscled, blacksmith, wants to travel across the sea. Where is he running his shop out of? Anything to pick up his bussiness? Why does he want to travel across the sea. I think we can get Desmin if agress to train this guy if they seem to like each other. Melee type. Diplomacy 3d6 + 14 ⇒ (2, 5, 4) + 14 = 25
Fiosa - Female halfling - House servant - Worshoper of Iomedea, tries to free slaves - What house is she a house servant for? If she does well on a test and the house isn't interesting i may offer to hire her for full time work with the resistance. I am thinkinng dakaar can train as rogue scout...Diplomacy 3d6 + 14 ⇒ (3, 3, 2) + 14 = 22
Gorvio - Chelish male - Slightly odd looking. Has amber eyes. Works for his uncle who runs some stables. I will see what testing gets. Who is his uncle? Anyone important? Diplomacy 3d6 + 14 ⇒ (5, 4, 5) + 14 = 28
Larko - Garundi Male - Dockworker, strong silent type. Melee type i guess...Desmin to train.Diplomacy 3d6 + 14 ⇒ (2, 5, 5) + 14 = 26
Mathalen - Chelish female - Quite, unemployed, spends much time meditating... If she has some wisdom maybe she can be trained by Aya if aya can bring her into the fold. We can get her to start working on one of the parts of the base as a temple/clinic. Diplomacy 3d6 + 14 ⇒ (4, 2, 2) + 14 = 22
Rizzardo - Varisian male - Arrived as a stowaway, works odd jobs, has a bad temper. Keeps close to Janiven and Ermolos. See his interest / test results... see if he is interested in anything and will open up... Diplomacy 3d6 + 14 ⇒ (2, 1, 2) + 14 = 19
Sclavo - Garundi male - Quiet, devout worshiper of Iomedae. Longs to see Westcrown reformed. Former court scribe... Any chance of being trained by Arael to become a cleric or paladin? If not i will keep thinking ...Diplomacy 3d6 + 14 ⇒ (2, 6, 3) + 14 = 25
Tarvi - Chelish Female - Pretty and charming, somewhat aristocratic, but not in a condesending way. Her parents are goldsmiths and she is trained in the trade. She has a passionate interest in magic. Maybe we could get a shop going for her ... but maybe she has what it takes to be a sorc ... David may want to work with her.... If not does she has what it takes to be a wizard ... i may try to get her some basic knowledge of how things are done ... knowledge arcana... and find somewhere she can apprentice ... Diplomacy 3d6 + 14 ⇒ (2, 3, 4) + 14 = 23
Vitti - Chelish male - Eccentiric. Dyes his hair green, makes wood carving. Only eats food he has cooked. we will see .... Diplomacy 3d6 + 14 ⇒ (2, 4, 4) + 14 = 24
Yakopulio - Gnome female - Boisterous and irreverent. Tends bar and moonlights as a pimp. No one knows why Areal and Janiven insist an keeping her around... see if she has any interests...Diplomacy 3d6 + 14 ⇒ (6, 3, 5) + 14 = 28
Well depending on the results of the above post we will see who wants to come to the sewers with us and who it would be a good idea to bring.
David, Dakaar, and Alc were definitely planning i try to get Aya to come and i invite Arron (but don't pressure).
To my understanding we are
1. Training
2. Looking for Rot Grubs
3. Looking for alchemical ingredients
4. Previously, Aarel talked about mapping the sewers between his base and ours. Has any progress been made? We will work on helping with that if it is on going. Either way we will work on clearing out that path.
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Desmin seems interested, but he makes it clear he won't be up for any "field work" for awhile. he is still a little gun shy from last time. Please note that Desmin is only about as skilled as you guys were when this whole thing started.
From the interviewing and what not the group is able to determine what each character is ideally suited for in game terms.
Amaya - Works out of a larger shop owned by someone else. Potential (Bard)
Ermalos - He has a shop in an artisan district of the city. He wants to search for his father who vanished while adventuring. Potential : Fighter
Fiosa - She works in a merchants home. She like the position though because it allows her the chance to interact with her enslaved kinsmen. She wouldn't mind some stealth training, but it seems like she'd make a better cleric from your interviews.
Gorvio - His uncle is just some horse trader who runs a stable. He may have some kind of magical bloodline, but he isn't sure. Potential Sorcerer.
Larko - Will be clearly good in a fight. He might make a better ranger though.
Mathalen - She would probably make a good medic. Her spiritual nature and focus on inner peace would probably give her a good bedside manner. Potential Monk.
Rizzardo - Cranky and brash he's good in a fight strong, somewhat nimble as many Varisians are. Potential Barbarian.
Sclavo - He wants a more active hand, but he does listen to Areals teaching quite attentively. Potential Paladin.
Tarvi - She is quite content to work he families shop for now and has in fact been looking into some texts she acquired as a gift from a suitor. She appreciates you insight and seems to grasp what you talk with her about very quickly. With proper resources she may surpass your knowledge in this area quickly. Potential Wizard.
Vitti Is more at home with trees and animals then people - Potential Druid
Yakopulio - Interests, making money. Getting ride of the hellknights would be nice. She wonders how they can fight and ride so hard with a 10' adamantine pole up their ass. She lets you know if you ever want some... companionship she knows a few nice girls. Potential Rogue
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I understand what you are saying about Desmir. I figure he is still good at training warrior types when we aren't around.
I will work on filling out said forms.
I ask all the PCs if they are interested in training someone? (Specifically Aaron because he seems least likely to me)
I ask Aya if she knows any bards at the temple who might be willing to give some pointers to Amaya
Before we can acquire a bard tutor Amaya can get skill training from dakaar/spell training from David/ perform training from Aya...
Amaya
Desmir can train (with help of Aaron if he is interested) I will also see if Janiven will stop by and help with training (Diplomacy Janiven: 3d6 + 14 ⇒ (4, 2, 5) + 14 = 25:
Ermalos - Fighter
Larko - ranger (could go fighter maybe) suggest promoting archery.
Rizzardo - Barbarian - I would like to see if i think Rizzardo could cut it as a Dragonfire Adept as i would like to train someone. If i think it is possible Alcibades will spend sometime on this.
Sclavo - Paladin (for fighting skills he can be with this group...otherwise i assume he will go to Arael for the spiritual nature)
Aya (if she is interested in being a cleric of Aya's guide...maybe Aya can use diplomacy on her)
Fiosa - Cleric
David can train
Gorvio - Sorcerer.
Dakaar (if interested)(the dark hand)
Mathalen - Monk
Yakopulio - Potential Rogue
David and I will try to give her a head start. I will see if I can get some recommended training material for her from a wizard shop keeper or if he has any ideas. Diplom/Gather Info 3d6 + 14 ⇒ (1, 5, 5) + 14 = 25
Tarvi - Wizard
I am not sure how to help Vitti. I see if Aaron is interested able to provide any help -Vitti Druid (if we can't help her in that way i see if we could go for a cleric of a nature deity or with nature as the cause and Aya could provide guidance and we can acquire some texts.
Ok ... i need to understand something... if we bring fighter types to the sewer i assume that will help them get a grasp ... do caster types need to be at a certain point before this sort of experience helps?
Any character included in any operation will gain some benefit from being involved.
Ermolos - Being a blacksmith, we could use him to provide weapons to the resistance as our numbers (hopefully) continue to grow.
Gorvio - I'm fine with training him. I'll be his Yoda (I'm already the right height ;-) )and teach him to use the Force, so to speak. Also since Gorvio is a stable hand, he probably has Handle Animal. So I'll suggest he help to look after/train Yoshi with me. If he does well, we may also want him to help in training the guard dogs we've wanted to get for the hideout.
Tarvi - I'm not sure if a Sorcerer can teach a Wizard anything, but I'll give Tarvi whatever guidance I can.
Yakopulio - (Ha! A gnomish pimp. That's funny.) I had no idea there was another gnome in the resistance. I feel obligated to introduce myself to her and get to know her. Do any of her girls service the nobles/town guard/anyone important politically? This might be a good way to get some eyes and ears in places that we can't easily get to.
Perception Check: 3d6 + 10 ⇒ (6, 5, 5) + 10 = 26
Perform: 3d6 + 11 ⇒ (1, 2, 5) + 11 = 19
After the performance, she chats up anyone who looks friendly, admiring the surroundings and gathering information:
Diplomacy: 3d6 + 10 ⇒ (1, 5, 2) + 10 = 18
Diplomacy: 3d6 + 10 ⇒ (2, 3, 2) + 10 = 17
Diplomacy:3d6 + 10 ⇒ (1, 6, 4) + 10 = 21
Sewer Stuff: Aya is in.
If they are up for the work (Dakaar wont go into specifics yet, just recon/'special work'), he will begin trying to teach the newcomers stealth and ambush tactics.
Specifically how to set up a 'job', observing targets (sometimes for days,weeks,etc), picking the opportune time, alchemical use, and marksmanship/accurate fighting.
Dakaar will sit down by the General and nod at the fellow warrior, seeing if the man strikes up any conversation.
Dakaar turns to the trainees, "Reconnaissance is dangerous, don't let your impatience be the death of you. Take your time, and use the terrain and distance to your advantage. Either find or create an opening before you engage."
We will be looking for (insert alchemical knowledge that dakaar might have but I do not regarding sewer ingredients :P) as well as a cache of rot-grubs that we will put to great effect in our later training.
"If the opportunity arises, you will be trying your hands at trapmaking. You need to keep your wits about you and expand your arsenal beyond what you traditionally use to brain someone with. A shovel, some wire, and pointy sticks can go very far when taking out a superior force."
Diplomacy 3d6 + 4 ⇒ (2, 6, 4) + 4 = 16
Sewers: If asked to run through the sewers Aaron replies with, "I already have plans and obligations until the mayors party, possibly next time." It's hard to tell if he's looking forward to his plans or wishing he could avoid them, possibly both.
Alright I know the dinner party is the present but when is the training and the sewer exploration happening in the timeline? I'm assuming the Sewer is in the week before the mayor's party, is the training dicussions the same week?
Alright I know the dinner party is the present but when is the training and the sewer exploration happening in the timeline? I'm assuming the Sewer is in the week before the mayor's party, is the training dicussions the same week?
No That would have been ongoing since the bastards defeat. Since many of you were doing things during that time. I am assuming its like an hour or 2 here and there. you might have even been able to put in time after sundown during rehersal, depending where you were residing ect.
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Sewers: If asked to run through the sewers Aaron replies with, "I already have plans and obligations until the mayors party, possibly next time." It's hard to tell if he's looking forward to his plans or wishing he could avoid them, possibly both.
Alright I know the dinner party is the present but when is the training and the sewer exploration happening in the timeline? I'm assuming the Sewer is in the week before the mayor's party, is the training dicussions the same week?
After your conversation with Calseinica ends, you manage to find a seat near Sascar. "Your performance was quite...stimulating. It was quite a spectacle. I Especially enjoyed the 6th Act." She takes a deep sip of wine. "The mayor well I like him well enough, her certainly hasexcellent taste and his wine-cellar is exquisitely well stocked." She glances around then lowers her voice. "but I do feel sorry for the poor dear what with his son and all. Imagine how disappointed he must be to have fathered a cripple and deformed at that." She glances again and takes a drink. "As for Westcrown it's still a beautiful city, but Asmodeus knows it isn't what it used to be. Thought the changes have been good for commerce."
** spoiler omitted **
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Additional Diplomacy Roll to gather infos: 3d6 + 10 ⇒ (6, 2, 6) + 10 = 24
Dakaar can tell you if he is coming with everyone or not it doesn't matter to me.
Aya brings Fiosa cleric want to be
David brings Gorvio sorc want to be
Alcibades brings Rizarddo (I would like to make him a dragonfire adept)
Dakaar + 2 Mathalen - Monk Yakopulio - Potential Rogue???
We will set off to the sewers with the map that has been generated so far.
How drunk does everyone seem to be getting? I will make 3 checks during this course... If they are getting drank i try to guage how it effects them ... happy drunk? talkative? sleepy? Angry?
Dakaar will be training (naruto style ;p) the stealthy guys while we are in the main sewer expedition. Honestly I think the ranger might make the best dakaar-like of them all, if hes interested. Dakaar might go off and do some recon ahead of the main group and take the new recruits with him to show them how to do things.
Dakaar sips a bit of his own wine.
If nothing is forthcoming from the General, Dakaar will get up without a word and move on.
** spoiler omitted **
Dakaar can tell you if he is coming with everyone or not it doesn't matter to me.
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Dakaar can tell you if he is coming with everyone or not it doesn't matter to me.
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Sense Motive 3d6 + 7 ⇒ (5, 3, 2) + 7 = 17
Diplomacy 3d6 + 4 ⇒ (6, 5, 3) + 4 = 18
Diplomacy 3d6 + 4 ⇒ (4, 3, 4) + 4 = 15
Had you problems with employees and theft before? Seems unlikely in a heavily protected place like this.
DavidTheGnome wrote:** spoiler omitted **
Diplomacy: 3d6 + 3 ⇒ (3, 5, 4) + 3 = 15
Perception: 3d6 + 2 + 3 + 4 + 1 ⇒ (5, 4, 4) + 2 + 3 + 4 + 1 = 23
If I can 'take 18' above, I will do so instead of the roll
If nothing is found, and the chest is unlocked Dakaar will attempt to open it.
If the chest is locked, Dakaar will produce a set of slender tools and try to open the lock.
Disable Device:3d6 + 5 + 3 + 4 + 1 + 2 ⇒ (3, 1, 2) + 5 + 3 + 4 + 1 + 2 = 21
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