Marduzi Lovarya |
My turn for some blatant self promotion ;-)
Finalists for Valhalla Calling are up and you might recognize one of the names. Hint, he has the same initials as Marduzi :)
Will Cooper RPG Superstar 2012 Top 16 |
@Iralynash: all of those items are available in Sandpoint
@Kelistria: either perform (oratory) or (sing) would work. Base DC is 10 to come up with something you're not ashamed of, then it gets better from there. If you roll well enough I might come up with some lyrics for you :)
Am I up to date with questions? Does anyone else have queries about shopping or travel preparations?
Will Cooper RPG Superstar 2012 Top 16 |
Kelistra Drav |
Gratz, ML. And a Joyous New Year to all.
Regarding the loot split: If I'm not off on my calculations Kelistra taking the shortsword reduces the pot by 1155 gold or 128 gold each. Also Kelistra owes the party 846 from future loot.
Looks like Keli didn't get much from that performance.
I may have mentioned this in passing, but I'm leaving for Disney World tomorrow and won't be home until January 12. I should have net access, but don't know how much time I'll have for posting. Will, feel free to NPC Kelistra if I don't respond quickly enough.
Will Cooper RPG Superstar 2012 Top 16 |
Brief expectation setting on a couple of issues, to hopefully mitigate possible frustration.
Posting schedule
I'm on vacation in Australia from 8 Jan to 18 Jan, and I expect to have very limited access to the forums - ipads and surfing just don't mix! So my posting will be more sporadic than normal over this time period. Let's use it to finalize everything in Sandpoint and get underway with the caravan. Before I leave on Tuesday I'll make sure you have all the information you need to get ready.
NPC relationships
The rules around relationship scores and romance etc with the key NPCs are designed to take place over a good chunk of the whole AP. We are currently about half way through book 1. The relationship rules reward long term sustained engagement with an NPC. I'm very happy to support and reward those, but you should have the expectation that significant relationships will take until at least book 3 to develop fully.
Ruhk "The Dandy" |
According to the players guide, the gm will inform you of one insult or gift category relevant to the NPC whom you have a campaign trait with, so I'd like to know one gift category for Shalelu please.
Malcolm Cavendish |
Thanks GM Will. I expected as much, but I wanted to set the precedent of my dogged, but respectful, continued pursuit of Ameiko throughout.
What are the properties of the reforged Bastard Sword? Or, would you rather have me seek that out in game?
Dax Thura |
According to the players guide, the gm will inform you of one insult or gift category relevant to the NPC whom you have a campaign trait with, so I'd like to know one gift category for Shalelu please.
I'm hoping that Koya will like the map on the fan. It's not much, but she follows Desna (I think) and she might be appreciative of such things. That's why I want it.
Will Cooper RPG Superstar 2012 Top 16 |
@Ruhk: you feel that Shalelu would particularly appreciate gifts of survival equipment - a new hunting knife, fine wire for snares, tindersticks, camping gear. Her gear is serviceable but she might like something new.
@Malcolm: I'll cover it in character
@Dax: the glassmakers are happy with a copy of the map, so the fan should be available
Will Cooper RPG Superstar 2012 Top 16 |
Right - Tomorrow will be full of packing, and then I fly early to spend time snorkelling and generally being a beach bum. So, here's your homework for the next few days until I can pick things up again.
1 - complete personal purchases in Sandpoint and update character sheets accordingly.
2 - design the caravan, buy appropriate wagons, and agree jobs for the road in accordance with the player's guide rules.
3 - each of you send me a private message with a wish list of up to three magic items that your character would like. Each item should cost no more than 5000 gp. Note - I'm not going to give you these items, but I want some inspiration when I start placing loot in the next section of the adventure, and I want to make sure items are useful rather than heading straight for resale.
After my holiday we'll set off for Brinewall, uncover more of the legacy of the Kaijatsu family, and face the wrath of a dark hearted tengu demon!
Ruhk "The Dandy" |
Dark hearted Tengu demon? Aw, how cute, I'm sure he is just misunderstood.
As for Caravan feat, I would vote for either efficient consumption or Scavenger.
Ruhk would serve well as a scout I think, so that shouldn't be a problem.
As for the caravan, how about buying a horse span for it to increase travel, and a fortune teller wagon for Koya?
Malcolm Cavendish |
After reading the rules, I believe that a Fortune Teleer Wagon is actually part of the initial Caravan.
I also vote for efficient consumption as the feat.
Malcolm would sewrve as a Hero/Guard.
I would also be agreeable to the Horse Span as an additional purchase.
Ruhk "The Dandy" |
Hmmm, I missed that bit about what wagons we already had, that's good.
In that case I'd say to get either a second supply wagon or covered wagon instead and use the remaining money to buy supplies.
If we go with the horse span we have enough space for all travelers so an additional supply wagon might be best.
Of course, adding one more wagon will require an additional driver, can anyone in the group take that role or should we hire someone else to do it?
As for the three points, I think for now offense is the least interesting of the four, so I'd spend one point on each of the other three.
Marduzi Lovarya |
I'll vote Efficient Consumption or Lucky Caravan too.
Marduzi is most likely a Scout. He could be a Driver, but it would be a little off taking the cavalier off his mount. Guard would work too. I can add a rank to Knowledge (Geography) later if Rommin doesn't take the Guide role.
I'll get the current gold up tomorrow.
Rommin Hawkridge |
Sell:
Longbow, 38.5 gp
Buy:
MW Darkwood Longbow, 405 gp
Silver Arrows (10), 1.5 gp
Cold Iron Arrows (10), 1 gp
Mundane Arrows (60) 3 gp
Blunt Arrows (20), 2 gp
Flight Arrows (10), 1 gp
Backpack, 2 gp
Cold Weather Clothing, 8 gp
Compass, 10 gp
Flint and Steel, 1 gp
Rations (5), 2.5 gp
Total 398.5 gp spent out of loot total.
Rommin Hawkridge |
Here is a start to the Caravan Tracking Sheet. Needless to say, it is not complete and nothing is set in stone yet.
Everyone, please take a look, make comments, corrections, make preferences known, etc. I just wanted to put this up to keep the caravan discussion moving.
Caravan Name:
Caravan Level: 2
Max # of Wagons: 5
Offense: 1
Defense: 2
Mobility: 2
Morale: 2
Hit Points: 110
Speed: 32 miles per day.
Unrest: 0
Consumption: 21 (18 travelers + 8 wagons – 2 feat -3 scouts). Assuming all scouts try for provisions, consumption is 15).
Attack: 1d20+1 (Offense +1,
AC: 10 (Base 10, Defense +2)
Security: 1d20+ (Mobility +2,
Resolve: 1d20+1 (Morale +2,
Feats:
1st level: Efficient Consumption (reduce total consumption by 2)
2nd level: Lucky Caravan (once per week, roll twice for Security, Resolve or Attack)
Wagons:
Fortune Teller’s Wagon (30 hp, 2 travelers, 4 cargo, 1 consumption)
Supply Wagon (20 hp, 2 travelers, 10 cargo, 1 consumption)
Covered Wagon (20 hp, 6 travelers, 4 cargo, 2 consumption)
Covered Wagon (20 hp, 6 travelers, 4 cargo, 2 consumption)
Covered Wagon (20 hp, 6 travelers, 4 cargo, 2 consumption)
Cargo:
Stores, 20.
Repair Materials, 3.
Trade Goods, 3.
Travelers:
Total Travelers: 18 Total Wages: 40 gp
Traveler job monthly wage other
Marduzi / Scout / 0 gp / +2 provisions or Security +1
Smoke / Guard / 0 gp / Offense +1 (Sec +1 vs. surprise)
Ruhk / Spellcaster / 0 gp / Security +1
Malcolm / Guard / 0 gp / Offense +1 (Sec +1 vs. surprise)
Azmythe /Spellcaster / 0 gp /
Iralynash / Scout / 0 gp / +2 provisions or Security +1
Kelistra / Spellcaster / 0 gp / Resolve +1
Halvor / Spellcaster / 0 gp /
Jordan / Spellcaster / 0 gp /
Rommin / Guide / 0 gp / Security +1
Sandru / Driver / 0 gp
Koya / Fortune Teller / 0 gp / 1 reroll per week.
Ameiko / Spellcaster / 0 gp / Resolve +1
Shalelu / Scout / 0 gp / +2 provisions or Security +1
Bevelek / Driver / 10 gp
Vankor / Driver / 10 gp
New Driver / Driver / 10 gp
New Driver / Driver / 10 gp
PCs as Heroes, +4 morale to Attack, Security and Resolve.
Initial Spending:
First month’s wages: 40 gp
Second covered wagon: 500 gp
Third covered wagon: 500 gp
Repair Materials, 3 : 75 gp
Stores, 20: 100 gp
Trade Goods, 3: 30 gp
Rommin Hawkridge |
Ruhk does not yet know he is a spellcaster, he would really prefer the role of scout assuming Marduzi or Iralynash are willing to let him have it since there is no need for more than three.
After a few more people have time to give input, I'll post the caravan sheet again with updates, including this. I agree that scout would be good for Ruhk, especially given his, shall we say, relationship goals? :)
And at first I was thinking we wouldn't need a healer assigned unless we actually had sick or injured folks, but then I thought there are probably consequences to not having a healer full time, so I'll be glad to make that update as well.
Anyone have any thoughts for a name for the caravan?
Malcolm Cavendish |
If any of you are interested in an Evil PbP at Level 4, please check out Blood Knives and jump in the Discussion Thread. We recently lost some players and are looking to move forwarded with a very interesting game thus far.
Rommin Hawkridge |
Thanks everyone for the input.
A couple of notes:
If our scouts bonus goes towards offsetting consumption, we start with enough food to go 13 days. We do have 755 gp left in the budget, but we don’t have room to carry more. We need to make sure we address that if potential supply points are going to apart by two weeks or more.
When any of us hit third level, our caravan becomes third level and gets another feat. I’m thinking we may want to consider additional wagons. It will cost us more for an additional driver, but we can carry more provisions (giving us a longer range) and more trade goods to help take in more funds.
Of course, this is my first pass at the caravan rules, so if I missed anything I’m sure it will become apparent before too long… :)
Caravan Name: Destiny’s Song
Caravan Level: 2
Max # of Wagons: 5
Offense: 4 (Base 1, Travelers +3)
Defense: 2 (Base 2)
Mobility: 2 (Base 2)
Morale: 2 (Base 2)
Hit Points: 110
Speed: 32 miles per day.
Unrest: 0
Consumption: 21 (18 travelers + 8 wagons – 2 feat -3 scouts). Assuming all scouts try for provisions, consumption is 15).
Attack: 1d20+8 (Offense +4, Hero +4, Travelers +0)
AC: 12 (Base 10, Defense +2)
Security: 1d20+9 (Mobility +2, Hero +4, Travelers +3). Note: Due to guards, an extra +3 vs. surprise.
Resolve: 1d20+8 (Morale +2, Hero +4, Travelers +2)
Feats:
1st level: Efficient Consumption (reduce total consumption by 2)
2nd level: Lucky Caravan (once per week, roll twice for Security, Resolve or Attack)
Wagons:
Fortune Teller’s Wagon (30 hp, 2 travelers, 4 cargo, 1 consumption)
Supply Wagon (20 hp, 2 travelers, 10 cargo, 1 consumption)
Covered Wagon (20 hp, 6 travelers, 4 cargo, 2 consumption)
Covered Wagon (20 hp, 6 travelers, 4 cargo, 2 consumption)
Covered Wagon (20 hp, 6 travelers, 4 cargo, 2 consumption)
Cargo:
Stores, 20.
Repair Materials, 3.
Trade Goods, 3.
Travelers:
Total Travelers: 18 Total Wages: 40 gp
Traveler job monthly wage other
Marduzi / Scout / 0 gp / +2 provisions or Security +1
Smoke / Guard / 0 gp / Offense +1 (Sec +1 vs. surprise)
Ruhk / Scout / 0 gp / +2 provisions or Security +1
Malcolm / Guard / 0 gp / Offense +1 (Sec +1 vs. surprise)
Azmythe /Spellcaster (Guide) / 0 gp / Security +1
Iralynash / Guard / 0 gp / Offense +1 (Sec +1 vs. surprise)
Kelistra / Spellcaster (Entertainer)/ 0 gp / Resolve +1
Halvor / Spellcaster (Healer)/ 0 gp / Special.
Jordan / Spellcaster (Guide) / 0 gp / Security +1
Rommin / Guide / 0 gp / Security +1
Sandru / Driver / 0 gp / required role.
Koya / Fortune Teller / 0 gp / 1 reroll per week.
Ameiko / Spellcaster (Entertainer) / 0 gp / Resolve +1
Shalelu / Scout / 0 gp / +2 provisions or Security +1
Bevelek / Driver / 10 gp / required role.
Vankor / Driver / 10 gp / required role.
New Driver / Driver / 10 gp / required role.
New Driver / Driver / 10 gp / required role.
PCs as Heroes, +4 morale to Attack, Security and Resolve.
Initial Spending:
First month’s wages: 40 gp
Second covered wagon: 500 gp
Third covered wagon: 500 gp
Repair Materials, 3 : 75 gp
Stores, 20: 100 gp
Trade Goods, 3: 30 gp
Total Spent: 1245 gp. Total Remaining:. 755 gp.
Kelistra Drav |
Since the caravan has a travel rate of 32 miles per day, we can cover 416 miles before we run out of food if we travel straight and level with no delays. We've been told the Brinewall is 500 miles away, so we wind up three days short of our goal if there isn't a settlement on the way. Of course I don't know much about Brinewall at this time, so who knows what we'll find there.
We have room for two more travelers, which we may want to use for hiring two cooks. That would reduce our consumption by two units per day to 19 (13 if all scouts are hunting.) That increases the caravan's range by two days at the cost of 20 gp per month. That calculation assumes that the cooks consume a unit each per day. They aren't called out as not using caravan stores like the scouts. If the intention is that the cooks reduce consumption by 2 units each without consuming a unit themselves, our consumption would fall by 4 per day to 15 (11) and the caravan's range would be 18 days.
Rommin Hawkridge |
Looking at the map of Varisia on the pathfinder wiki, it looks like there are at least four points of civilization between Sandpoint (in the lower left hand corner of the map) and Brinewall (in the upper left hand corner of the map). So we should be good with our current configuration, I think. It does seem like a pretty minimal bonus to have a cook in exchange for one provision less a day. Frankly I would have expected a morale or resolve bonus; traveling while eating prepared, seasoned food is much more enjoyable than rations.
And thanks for helping crunch the numbers on it. I look forward to having you check things again before we go over the Crown of the World; I'd hate to be responsible for getting us stuck at the top of the world with nothing to eat but our dying horses... :)
Iralynash |
Hey guys.
Unfortunatly due to unforseen circumstances I will have to drop out of this game. Wish you guys the best of luck and a great journey. I will keep lurking around to follow your adventures in Tian Xia.
Peace.
-Merc K
Will Cooper RPG Superstar 2012 Top 16 |
Jordan Andosano |
Hopefully no one minds if I now make some command decisions about our caravan.
Starting feat=lucky caravan (reroll)
Starting caravan has fortune teller, covered wagon, supply wagon
Our caravan can hold 10 people, so we buy two more covered wagon for 500gp.
Our cargo capacity is now 26. We can take 22 people total.
Sandru’s caravan starts with six travelers—Sandru,
Koya, Ameiko, Shalelu, and two Varisian brothers named
Bevelek and Vankor (additional drivers for the caravan,
with Sandru himself serving as the third driver).
We hire 5 traders at 10gp each
We hire 2 cooks at 10gp each
We hire 2 wainwrights at 10gp each
We buy a ballista for 500gp
10 trade goods for 100gp
4 repair kits for 100gp
6 sets of stores 30gp
Put one point in mobility, offense and defense each.
We have 180 gp left, enough to pay our workers twice if necessary.
Caravan roll 1d20 ⇒ 7
Dax Thura |
I don't mind, but you may want to take look at this prior post
Thanks everyone for the input.
A couple of notes:
If our scouts bonus goes towards offsetting consumption, we start with enough food to go 13 days. We do have 755 gp left in the budget, but we don’t have room to carry more. We need to make sure we address that if potential supply points are going to apart by two weeks or more.When any of us hit third level, our caravan becomes third level and gets another feat. I’m thinking we may want to consider additional wagons. It will cost us more for an additional driver, but we can carry more provisions (giving us a longer range) and more trade goods to help take in more funds.
Of course, this is my first pass at the caravan rules, so if I missed anything I’m sure it will become apparent before too long… :)
** spoiler omitted **...
Will Cooper RPG Superstar 2012 Top 16 |