|Professor Walden T. Ettinmoor|
Walden is now a gnome, and focused on Illusion magic which he used to make his history lessons more interseting. He'll also be picking up the Academician racial trait if that sort of thing is alright.
He had a more in depth background, but Paizo ate it. Thats what I get for typing into a browser and not Word. Will be updated again when I get the chance.
I've posted the current applicants for this AP on my profile page. Please take a look at it and see if I've missed anyone. If so, let me know so I can add it.
I double-checked the things you lose with both Battle Scout and Falconer, and there was a conflict with the Hunter's Bond ability, so I dropped Battle Scout. Que's just a Ranger (Falconer).
GM Wulfson, I realized that I had only written Terran Khaine's meeting with Koya in my head and that is probably the least useful place to have that. So at the bottom of his profile the is a campaign specific bit of short prose "Meeting Koya" that hopefully gives you a bit of a better idea who Terran is and introduces him to his NPC.
Thanks for your consideration.
Here is Drań's character concept, backstory, etc. I can change things around if needed. :)
Slung over his shoulder, he carries a large sword most men can barely lift. He keeps his posessions to a minimum and is always intrigued by someone that he can learn something from, whether a new fighting stance or a rare spell.
He is the product of a secret affair between their mother and one of her adventuring companions, the warrior Suuri. As a half-breed, Drań never truly felt at home with his mother's people. While Shalelu excelled at atheletics and archery, he became a quick learner of the Elves' natural affinity for magic. However, as the younger sibling, he soon took up the sword as well trying to show that he was twice the warrior/protector that his sister was. This double lifestyle would cause the rift that separated the two for many years. Training in both sword and sorcery day and night, he collapsed of exhaustion one summer night during his guard duty. This slip allowed a small tribe of Girillon into the encampment, which cost the lives of many elves; including that of their mother. Shalelu never forgave him for their mother's death, seeing his pursuits as selfish.
They parted ways late that night, both with angry words on their lips and frustration in their hearts. He has since traveled the world as a sellsword, learnging as much as he could from as many people that were able to teach him. He has even ventured into the Darklands on a could of occasions.This could make for interesting character rivalry. Where the normally reserved Shalelu shows emotion: anger, sadness, or even a chance to mend their anomosity. He doesn't speak of his travels to the Darklands, but I envision that's where he first learned what will eventually become his Hexcrafter powers. His known languages also reflect this, as he specifically learned Undercommon and then Aklo to better explore his destination.
Male Half-Elf Hexcrafter Magus 1
TN Medium Humanoid (half-elf)
Init +1; Senses Perception +3, Low-light vision
AC 15, touch 11, flat-footed 14 (+4 Chainshirt, +1 Dex)
HP 14 (1d8+2 con mod, +3 toughness feat, +1 favored class)
Fort +4, Ref +2, Will +2
Spd 30 ft.
Melee Bastard Sword +3 one-handed(1d10 +3/18-20/x2),
Bastard Sword +3 two-handed(1d10 +4/18-20/x2),
Dagger +3 (1d4 +3/19-20/x2)
Ranged Longbow +1 (1d8/20/x3),
Dagger +1 (1d4/19-20/x2)
Str 16, Dex 12, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +3; CMD +14
Traits: Magical Heritage (Shocking Grasp), Younger Sibling (Shalelu) +1 Reflex Saves
Skills: Climb +7, Knowledge (Dungeoneering) +7, Perception +3 (Keen senses racial trait), Spellcraft +7, Use Magic Device +3
Languages: Common, Elven, Draconic, Undercommon, Aklo
Combat Gear Bastard Sword, Arrows (20), Longbow, Chainshirt, Dagger, Weapon Cord (Bastard Sword);
Other Gear Bedroll, Blanket, Trail Rations x5, Wineskin, Arrows (20), Hemp Rope, Whetstone.
Arrows, Wooden - 0/20
Rations, trail (per day) - 0/5
Arcane Pool (Su) : At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells. At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute.
Cantrips : A magus can prepare a number of cantrips, or 0-level spells, each day, as noted in the table above under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.
Spell Combat (Ex) : At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Spell DC: 14
*Color Spray - Illusion: Mind Affecting
*Shocking Grasp - Evocation (Electricity)
*Grease - Conjuration (creation)
*True Strike - Divination
*Shield - Abjuration (Force)
*Vanish - Illusion
Spells Per Day
0th | 1st
3 | 1+1 bonus
|TerraNova RPG Superstar 2009 Top 32|
|DeathQuaker RPG Superstar 2015 Top 32|
It always amazes me how many people jump on these recruitment threads. So many I pass up applying to just because there's so many rapid responses I figure it isn't worth it. This one I actually managed to reply to--and the GM gave ample time to think about it.
I've thought of running a PBP... would probably be a Pathfinder version of Goodman Games Legends are Made, Not Born. I need to make sure I can commit to it first, though. Committing as a player and committing as a GM are two different things!
Please do, especially if it's Jade Regent. I'm willing to GM too, but I've only ever done it face to face. I feel as if I need pbp game time under my belt before I can justify trying to run a game.
There's so many people clamouring for a place that I'd run one too, except that I've only ever GM'd face to face, and have only ever done one pbp where the GM fizzled out quite quickly.
I was hoping to gain some pbp experience before embarking as a GM for one, but maybe I could wing it....
|TerraNova RPG Superstar 2009 Top 32|
The commitment is why I am still in the "considering" stage. I've ran 2 successful PbP games in the past, with success defined as "finishing a story". My second attempt (Curse of the Crimson throne) died about 30% into book two.
PbP games IMHO need to overstock on players initially so the invariable dropoff does not push the game over the edge. I started out with 8 players, with 5 sticking it out.
I'm still in a rough patch of my life, with family obligations taking much of my free time. If I decide I can shoulder it, I will put up a recruitment thread in much the same format as our (potential) GM did.
With the maps aspect. Does anyone know the legalities of using the paizo maps from the pdfs of the APs and posting them online. Say, using googledocs or some other such thing?
I hear of a lot of people creating their own maps. Is that simply because copywrite laws prohibit reposting of paizo owned content? I would understand if its accessible by the public at large that would be the case, but privately is it legit?
Throwing in my hat for this one as well.
Felaelrel, Elven ranger (then magus, and arcane archer)
Born and raised in the Mierani forest felaelrel would be a tad odd if he wasn’t a elf, however even then is not the norm. Since he could walk hes been one to disappear for hours at a time. As he got older and older he ranged farther and farther. As he neared adolescence this parents took Felaelrel on a trip, saying they were meeting friends in Magnimar. The trip was long and dangerous ultimately ended his innocence. For as the path of their journey left the edge of the fogscar mountains they were attacked. A scouting party of goblins came across them. His mother, a sorceress, and his father, an archer of skill, defended themselves well, but once the scouting party died or ran off they started moving again. Only as they ran they came across what looked like the whole tribe on the move. His mother and father had killed mor than half before they were in range and he watched his father wield a curveblade to great effect but the numbers were against them. His mother fell first as she was overwhelmed. Then his father fell as the goblins, almost enraged beyond sense piled onto him. Felaelrel was surrounded but held daggers ready to fight as arrows started to fell goblins. On the edge of the clearing Shalelu was fireing arrow after arrow into the goblins. Once most had been felled their cowardly natures emerged and they fled. She checked fel’s parents and quickely grabbed him. They would get more numbers and regroup. Fel left his parents there and fled. Shalelu and others came back, but they found tore up earth and blood, all the bodies were gone. For many years Felaelrel was Shalelu’s younger brother. They traveled far and wide he learned archery and many survival tricks. A few years ago an elven traveler met the pair in sandpoint and learned who Fel was. Turns out his parents had arranged some training for him back in Mierani forest and he was asked to go back. Fel went and received arcane training as a magus, tho he had the skill it had not blossomed yet. They gave him his spellbooks and sent him back to Shalelu until his arcane ability manifested. He has just returned in sandpoint.
He dresses in greens and brown, emulates Shal a lot.
In combat he prefers longbow, closest/fastest down/large range threat.
he has no real motivations, he would be interested in his parents bodies and their gear. Most of his meditations focus on his younger years.
Male elf Ranger 1
CG Medium humanoid 6' 124lb
<<Init >> +4 ;
<<Senses>> Perception +6, Low-light Vision, Keen Senses (+2 sight-based, +2 sound-based)
<<AC>> 16, touch 12, flat-footed 14 (+4 armor, +2 dex)
<<hp>> 10 (1d10)
<<Fort>> +2, <<Ref>> +4, <<Will>> +0
<<Defensive Abilities>> Elven Immunities
<<Spd>> 30 ft/x4
Curve Blade, Elven +3 1d10+3 18-20/x2
Dagger, Melee +3 1d4+2 19-20/x2
Longbow +3 1d8 20/x3
<<Str>> 14, <<Dex>> 15, <<Con>> 10, <<Int>> 17, <<Wis>> 11, <<Cha>> 12
<<Base Atk>> +1, <<Cmb>> +3<<Cmd>> +15
POINT-BLANK SHOT: You get a +1 bonus on attack and damage rolls with ranged
weapons at ranges
of up to 30 ft. (PFCR 131)
Craft (bows) +7
Handle Animal +5
Knowledge (Nature) +7
Perception +6 (+2 sight/sound)
Sense Motive +0
<<Languages>> Common, Goblin, Elven, Orc, Sylvan
<<SQ>> Elven Magic, Favored Enemy, Ranger Wild Empathy
<<Combat Gear>> Longbow, Curve Blade, Elven, Chain Shirt
<<Other Gear>>2 Daggers, backpack, Explorers outfit (one worn, one in backpack),
2 Waterskin (one water, one empty), 50' Silk Rope, 3 belt pouch
(one worn with coins, other 2 empty in backpack), 2 quivers of 20 arrows
• FAVORED ENEMY: You have bonuses to Bluff, Perception, Sense Motive, and Survival checks
as well as weapon attack and damage rolls used against the following
creature types: Undead (+2). (PFCR 64).
• RANGER WEAPONS AND ARMOR: All simple and martial weapons, light armor, medium armor and
shields (but not tower shields). (PFCR 64).
• RANGER WILD EMPATHY: Change animal attitudes in a way similar to Diplomacy. Check bonus equals 2. Animal must be within 30 ft. (PFCR 65).
• TRACK: Add +1 to Survival checks made to follow tracks. (PFAPG 40).
• DESPERATE FOCUS (Magic): You've often found yourself in situations where a lack of focus can lead to worse than a lost spell. You gain a +2 trait bonus on concentration checks. (PFCo: CEoD 19)
• Student Survivalist: Years with Shalelu have trained you well, +2 survival, class skill, +1 attack agains opponets threatening her.
Magus Next level, MYRMIDARCH archtype
Just a heads up,
I had forgotten that tonight is my daughter's schools Funfair fundraising event and I will be there most of the evening. So in light of that event I'm going to keep the recruitment open until 8:00 pm CST.
I'll post those selected here either later tonight or early tomorrow morning. Sorry for the delay.
|TerraNova RPG Superstar 2009 Top 32|
Thank you all for your interest in my Jade Regent campaign. I appreciate the time and effort that went into your submissions but unfortunately I cannot take all of you. So that being said i have chosen the following Players/Characters to join me on an epic journey over the top of the world.
In no particular order.
Death Quaker-Ceru Cloakchaser
The OoC discusion thread can be found: Here
To all of you who took the time to submit a character, fear not. If/when there is a vacancy I will be going to the list of submissions and I will send you a PM to find out if you're still interested in joining.
Thank you all,