Jade Regent - The Minkai Trail

Game Master Googleshng

Caravan Stats/Loot Tracking


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Here is the great big link to the caravan tracking sheet.

Ask any question that comes to mind, talk out of character, etc. etc.

The Exchange

Male Human Bard (Dawnflower Dervish) 1 (HP 7/10)| AC:17 T:14 F:13 | Init:+4 | F:+2 R:+6 W:+0 | BAB:+0 M:+1 R:+4 CMB: +3| Perc:+2 |
Abilities:
Performance 3/5

Dotting. Thanks for picking me.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Oh, that's right, the Caravan has its special abilities. Here and ready to protect our cargo at all costs.


Female Samsaran Crunch Oracle Of Lore 1 HP: 9/9 AC:16 FF:13 Touch:13 Init:-2 Fort:0 Ref:+3 Will:+4 Perception:+3 Spells: 2/4 Focused Trance: 3/3 Spell Like Abilities: 1/1

Glad to be here. I got a question or two. How old can samsarans get? Is it at the age of 60 years when they reach adulthood?

The Exchange

Male Human Bard (Dawnflower Dervish) 1 (HP 7/10)| AC:17 T:14 F:13 | Init:+4 | F:+2 R:+6 W:+0 | BAB:+0 M:+1 R:+4 CMB: +3| Perc:+2 |
Abilities:
Performance 3/5

At work right now but will post when I get home this evening.

@GM: Have you considered my request about staving off declaring my bonus feat until level 2 to get dervish dance?


Male Kitsune Sorcerer 2

Off of work now, glad I made the cut. Hope we have a grand adventure. :)


Kairi wrote:
Glad to be here. I got a question or two. How old can samsarans get? Is it at the age of 60 years when they reach adulthood?

According to the big ol' chart, 60 is adulthood, and they live anywhere from 250-850 years. So, they would seem to age at 1/4 human speed yes, which is rather odd, but I'm pretty sure that's largely on track with your backstory.

... and it gets even weirder when you factor in how they can start off anywhere between newborn and an adolescent on reincarnating, although that does give you some leeway with childhood connections. Doesn't matter too much if you age slower than your adopted brothers and sisters who were born around the same time as you popped into being if you have enough of a head start on growing up.

Saif al-Fajr wrote:

At work right now but will post when I get home this evening.

@GM: Have you considered my request about staving off declaring my bonus feat until level 2 to get dervish dance?

While I'm generally against saving feat slots for later, you're already kinda shooting yourself in the foot with a dex-focused paladin and denying yourself that feat at level 1, so yeah, I'm fine with it in this case.

Anyway, as soon as everyone's up for it, feel free to jump straight into the gameplay thread and introduce yourselves. For what it's worth, I believe everyone has spent enough time in Sandpoint that if you aren't already acquainted, you've at least all seen each other here and there around town. Aleon might be the one exception to that if he just recently tagged along with Shalelu I suppose.

The Exchange

Male Human Bard (Dawnflower Dervish) 1 (HP 7/10)| AC:17 T:14 F:13 | Init:+4 | F:+2 R:+6 W:+0 | BAB:+0 M:+1 R:+4 CMB: +3| Perc:+2 |
Abilities:
Performance 3/5

I've ben mulling it over and I think I'll just take the first level in Dawnflower Dervish, then continue with the build as planned. I'm usually not a fan of too much multi-classing (and I'm already planning on doing a fair bit) but considering my party role I think this is the best course of action.


So we have a paladin starting out with a level of bard, and a bard starting out with a level of oracle, huh? Gives everyone a nice selection of first level spells to play around with I guess!

Anyway, one more thing I should get out of the way up front-

Those Wacky JR Relationship Rules

The odd little relationship tracking system used by this AP is actually pretty nice in practice, but the player's guide is slightly misleading on some of the details. So, for clarification...

Everyone has a baseline relationship score with everyone equal to their charisma modifier. A bunch of different things can bump that up. Already, for instance, everyone gets +4 to their relationship with one NPC from their campaign trait. There's also a fair number of points along the AP where everyone gets free bonuses with someone just from the group as a whole generally hanging out with them and impressing them in various ways.

Past that, every time you level up, you get one free point to add to a given relationship, no questions asked.

On top of THAT, for each NPC, you have a number of chances equal to your level to score extra points with them, depending on the nature of your relationship. If you're just open and honest and friendly, you can find something to give them as a gift (making a diplomacy check, with a bonus based on how thoughtful/well roleplayed it is. If you've kinda got a friendly rivalry going on, instead you can insult them with a nice witty zinger (and an intimidate check, again, with bonuses for good roleplaying/sick burns). Yes, that does mean it's cheaper to be a bit of a jerk, but the ultimate rewards for building up the relationships do vary based on which flavor you go with.

What needs clearing up there is: It's once per character per level (insulting Shalelu does not prevent you from also giving Ameiko a nice present), and you are totally free to save those opportunities up (which is nice if you should happen to gain a lot of experience all at once without getting a chance to sneak in a dig at Koya between level ups). So again, if you are currently level 5, you can through 5 gifts/insults each at Ameiko, Shalelu, Sandru, and Koya, minus however many times you've done so... well, really, you can throw a ton more than that, but the extras won't count mechanically.

What do you get out of all of this?

Well, first there's some incentive to just kinda get to know the NPC tagalongs who will be with you more often than not.

Also, there's XP to be had from it. Each one of you gains 50 XP every time any of you gets a relationship up to 6 points, 150 at 12 points, and 400 at 31 points. These double the first time anyone hits one of these milestones. For example, just through raw charisma, everyone except Aleon actually has at least 6 points with whoever their trait bonus applies to. Double that first 50 point milestone for each person and tada, that's 300 XP in everyone's pocket before we even start.

Why is that split party-wide instead of on an individual basis? Well, partially because it's a massive pain to have everyone leveling out of sync, but mostly because it'd be just plain rude to hand free mountains of XP to anyone who happens to play a spontaneous caster.

Additionally, once you hit a 12 with someone, the power of love and friendship gives you a permanent +1 morale bonus to charisma based skills for the rest of the AP. That's always nice.

Finally, there is a pair of secret unique bonuses, more or less free feats, for each major NPC if you hit 31 points in either friendly or rivalry mode.

Oh, and if you're into that sort of thing, somewhere past the 31 point ceiling, there exists a different value for each character at which you can, if so inclined, take your relationship in a romantic direction (truly in keeping with the Bioware games that clearly inspired this). This works if you're very good friends OR if you're bitter rivals, for what it's worth, and, it must be noted, has no mechanical benefit of any sort, just pure sappiness.

At some point, I do need to verify whether each of you is going friend/rival with everyone else, but it'd be just plain silly to do that before everyone's personality has really been properly established, and honestly we can really let it slide until you actually start throwing gifts/insults at them.

Incidentally, as everyone has a trait relevant to someone, so have some less than obvious insight!

Aleon:
Shalelu is into stuff based in nature's splendor, and hates the whole stereotype of prudish elves.

Kairi:
Koya is into gaudy colorful clothes and takes Desna worship real seriously.

Niveon:
Ameiko digs art and gets riled up by racist/misogynist comments.

Saif:
Sandru's big on rare food and drink, and gets riled up by badmouthing Ameiko.

Incidentally, if you're thorough, you can reasonably expect to pick up something along the lines of 10 freebie relationship points with everyone over the course of the AP, so without even trying, even with low charisma and no effort put in, you should naturally hit the Fellowship/Rivalry mark with all 4, or close to it, and if you really work at it, you can max everyone out.

There's a few other NPCs who you may pick up along the way to be added to the system, and even for minor ones like the random caravan crew you'll end up hiring at various points I'll keep track of for the heck of it, but only the ones I'm making bold on the caravan sheet really count, mechanically.


Male Kitsune Sorcerer 2

I just realized something I did not address about Niveus. Only Ameiko knows about his true form among the townspeople outside his family. Or rather she is the only one he has told so I leave anyone else knowing up to the DM. His sorcerous power he has hidden from all even Ameiko sense he is still shaky about his control over it and does not want to come off as dangerous or unstable.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Sounds confusing, but I think I can learn it.


There's a fair deal to be said for staying in human form as a kitsune yes. Depending where you are, there's always the chance of someone jumping to the conclusion of lycanthrope when they see the whole human/animal/hybrid form thing going on.

Incidentally, if anyone at any point wants me to pick up the pace or throw on the breaks so there's more time to hang out in town, just say so. I'm flexible like that.


Male Kitsune Sorcerer 2

I would like to get to the goblin bashing but I need some back up sense I am a weak little fox man. xP


Female Samsaran Crunch Oracle Of Lore 1 HP: 9/9 AC:16 FF:13 Touch:13 Init:-2 Fort:0 Ref:+3 Will:+4 Perception:+3 Spells: 2/4 Focused Trance: 3/3 Spell Like Abilities: 1/1

I like a bit of character development myself. But, I think I have a decent solution to make us get to the goblin fighting faster. Do you guys mind if Kairi is good friends with Niveus and Aleon. Maybe we hanged out before or something. Saif is like the new guy in the pack, so we still have a pc character that does not know the other pc characters really well. It would be fun to do a little improv. The only rule is that you go with: "Yes, and we did blah blah blah." "Of course, when that happened you should have seen the look on your face when I pulled that prank." "That was a downer man." You don't reject what the person is saying backstory wise. Instead, you add on to it.

If we do this, we will get to the goblin hunting pretty quickly. I have already figured out what Kairi could do to get us going on this quest.


That does indeed tend to be a good way to get things rolling. Either way, I'm waiting for at least something out of Saif before moving things along.

The Exchange

Male Human Bard (Dawnflower Dervish) 1 (HP 7/10)| AC:17 T:14 F:13 | Init:+4 | F:+2 R:+6 W:+0 | BAB:+0 M:+1 R:+4 CMB: +3| Perc:+2 |
Abilities:
Performance 3/5

I'm ok with being a new guy. Saif hasn't been around for more than a year and even then, has spent quite some time on the road with Sandru, so he wouldn't have gotten to know people all that well. I'll go along with any plan the party has to get us to goblins quicker.

Also, to talk a bit about party comp, who's going to melee with Saif? I usually play spellcasters so this is a bit exciting to me, also scary because I'm going to have to learn to take a hit without fearing for my character's life. Tee-hee.


Female Samsaran Crunch Oracle Of Lore 1 HP: 9/9 AC:16 FF:13 Touch:13 Init:-2 Fort:0 Ref:+3 Will:+4 Perception:+3 Spells: 2/4 Focused Trance: 3/3 Spell Like Abilities: 1/1

I guess Kairi could at this point. But later down the road, she is more of the skill monkey, utility, perhaps party face, and support character. Aleon could be up close with his ranged weapon later on if he took certain feats. But, it takes quite a few feats to get there and that is way down the road.

I could put more work into figuring out a different more cross classing progression that could work. I am not a huge fan of alot of cross classing though.


I wouldn't worry too much on that front. One of the weirder quirks of this AP is that once things are in full swing, there's a whole pile of friendly NPCs in easy reach with a decent smattering of class levels. I'd never go full-on GMPC with them, or anything, but if you're ever feeling particularly vulnerable, it's easy enough to call one or two of them away from whatever convenient excuse is keeping them out of combat. Grab Ameiko or Sandru for a flanking buddy, have Koya patch you up after a fight, etc.


Male Kitsune Sorcerer 2

Niveus is a pure sorcerer so he is all about his spells and social skills. The price of being focused but he is good at what he does. ;)


Female Samsaran Crunch Oracle Of Lore 1 HP: 9/9 AC:16 FF:13 Touch:13 Init:-2 Fort:0 Ref:+3 Will:+4 Perception:+3 Spells: 2/4 Focused Trance: 3/3 Spell Like Abilities: 1/1

Kairi grew up in Sandpoint and is a super social character. She definitely knows Shandru, Shalelu, and Ameiko. However, she has only a close relationship with Koya given her backstory.


Female Samsaran Crunch Oracle Of Lore 1 HP: 9/9 AC:16 FF:13 Touch:13 Init:-2 Fort:0 Ref:+3 Will:+4 Perception:+3 Spells: 2/4 Focused Trance: 3/3 Spell Like Abilities: 1/1

How far away is the creature? If it is beyond thirty feet, then Kairi cannot see the creature. Thats why I am a bit hesitant at the moment of making her turn.


That's actually one of the reasons I made a quick hasty map.

Even if you're starting off behind everyone else, it's at most 30' away.


Male Kitsune Sorcerer 2

Sense both the people before me critted I am going to wait on the DM to tell us it's over. Good RP post afterwards form me I promise. ;)


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

It is probably dead, but I'll admit, what we did was very risky, given we were told to not get close to the thing. Some APs are meant to try to throw everything at you to kill off your character, I'm not sure if Jade is one of them or not though. However, Aleon is meant to get in close, he has a Greataxe and a close range shotgun.

I forgot to add in my bless for round 2, +1 attack and damage, but it probably won't make a difference.

The Exchange

Male Human Bard (Dawnflower Dervish) 1 (HP 7/10)| AC:17 T:14 F:13 | Init:+4 | F:+2 R:+6 W:+0 | BAB:+0 M:+1 R:+4 CMB: +3| Perc:+2 |
Abilities:
Performance 3/5

It was the very first encounter and there were two of us. I'll be more careful next time. Though I'm wondering if we can move to something a bit more interactive for a map.

Also, for future reference, bless only gives +1 to attack. Not damage.


Jade Regent, I believe, has something of a reputation for deadliness for a certain stretch later on, where nasty fort save effects start to show up with impressive frequency, but I wouldn't worry too much about anything like that until you have a few more levels under your belts.

And sure, if a really tactically involving fight crops up, I wouldn't be opposed to busting out maptool or something to avoid spending several days asking questions about whether monster X is still within Y feet.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

I'm not saying you have to be careful, roleplay how you want to roleplay, but Aleon is going to be up front most of the time, or at least 15 feet within a monster, he is meant to be a monster magnet to keep the monsters off of the rest of the party. If you want to be up front with me, I have no problem with that.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

that was a good few blows from saif, not to mention, non-lethal damage becomes lethal if the damage exceeds the creatures current HP, so you probably did a little lethal damage as well.


That's if it exceeds max HP rather. Exceeding current HP is the KO point. That particular happened to start off the fight with 18/37 HP though, so if he bothered with the second crit after handily knocking it out, yes, that would spill over.

And wow, you guys are really feast or famine with this attack rolls so far.


I'll get an update up sometime in the next 12 hours, I had a rather nasty surprise to deal with all day yesterday.


Female Samsaran Crunch Oracle Of Lore 1 HP: 9/9 AC:16 FF:13 Touch:13 Init:-2 Fort:0 Ref:+3 Will:+4 Perception:+3 Spells: 2/4 Focused Trance: 3/3 Spell Like Abilities: 1/1

It's all good. No worries.


Female Samsaran Crunch Oracle Of Lore 1 HP: 9/9 AC:16 FF:13 Touch:13 Init:-2 Fort:0 Ref:+3 Will:+4 Perception:+3 Spells: 2/4 Focused Trance: 3/3 Spell Like Abilities: 1/1

I am going to be busy for today. Celebrating Mother's Day. Moms are awesome!


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

I forgot to ask, what did we do with the shifter that was unconcious?
And do the important NPCs travel with us on the wagon, or are they in town?


You looted the armor off that faceless stalker and, I believe, just kinda tossed it out into the swamp, still alive but thrashed severely enough that it's really not inclined to try and mess with anyone around here again anytime soon.

Meanwhile, the caravan stuff we haven't really gotten into yet (all the major NPCs are hanging around town partying while you deal with these goblins), but once the AP really gets rolling, you have a wagon train you take all over the place, so those four are pretty consistently around. General rule of thumb, 2-4 of them are probably going to be busy dealing with something else when there's proper Adventuring to be done, but if things seem dangerous enough that you feel you need the extra help, you're always free to drag any of them along.

Meanwhile, at this particular moment, since Warden Walthus there lead you over here, he's totally in a position to lend a hand if the goblins prove to be more than you can handle, but otherwise, he's probably just going to hang back by the palisade.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

I was just wondering when we would get a chance to communicate and talk to the NPCs? using them to help us in battle is the least of my concerns.


In the short term, as soon as you finish dealing with things out in the marsh and head back to town. In the long term, they're all easy enough to flag down and talk to pretty much at any given point you might want to.

The Exchange

Male Human Bard (Dawnflower Dervish) 1 (HP 7/10)| AC:17 T:14 F:13 | Init:+4 | F:+2 R:+6 W:+0 | BAB:+0 M:+1 R:+4 CMB: +3| Perc:+2 |
Abilities:
Performance 3/5

Aleon, I was wondering if you've read this helpful guide to Play-by-Post gaming because your IC style is a bit jarring. I think this might be beneficial to you, and anyone else for that matter. I refer back to it regularly.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Yes, I know, I forgot to write some stuff using OOC.
I have to remember OOC is 1st person while IC is 3rd person, so that it makes sense that Aleon really isn't me.

It is mostly though that I forget what exists in the game and what does not exist in the game.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

Scratching head. I'm downstairs and around the corner, but there is nothing there? How did they even target me with a bow around the corner? Unless they literally walked to the stairts and shot down? Or did they shoot me before I went downstairs?

To be clear, I wanted to go all the way to the bottom of the stairs and go foward until I reach that corner where I can go right and left.


Female Samsaran Crunch Oracle Of Lore 1 HP: 9/9 AC:16 FF:13 Touch:13 Init:-2 Fort:0 Ref:+3 Will:+4 Perception:+3 Spells: 2/4 Focused Trance: 3/3 Spell Like Abilities: 1/1

Kairi cannot see beyond 30 feet because of the clouded vision curse. Spoilers would be nice for what everyone else sees besides Kairi in future posts. So we don't get confused or forget or something else.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

I'm still waiting to see where the DM has me or tells me where I am before I post actions. Otherwise I will be attacking something that isn't there.


Aleon-
Whoops. Shame on me for not catching that sooner. That was Niveus taking a hit at the end of last round, trading shots with the goblins up north.

As it stands, yeah, hopping down the ladder right by where you were, you don't see any goblins beyond the ones marked here. You have enough movement left there to have gotten as far as the next ladder to the southeast if you'd like, or hop back to where you were.

I'm pretty much giving you the benefit of the doubt on where you're starting off this round. Anywhere wthin 20' of that ladder space basically. And as a reminder- you can hop up to any of these walkways with a DC10 Climb check, and just ad-hocing things, I'd say a DC10 Acrobatics or Escape Artist check would be enough to hop/squeeze between supports (treat the walkways like difficult terrain) if you want to just make your way to one of those other open sections.

Hopping up by the two northern goblins and getting both in one shot is another way to go, potentially.

Kairi wrote:

Kairi cannot see beyond 30 feet because of the clouded vision curse. Spoilers would be nice for what everyone else sees besides Kairi in future posts. So we don't get confused or forget or something else.

Can do. Smack me if I don't start sticking vision rings on maps there, too.


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

I did change my action, but that is because I was rethinking what I wanted to do. I was going to have Aleon investigate the other rooms, but I thought it would be better to kind of flank with Kairi.

Sorry about that, I was editing when you posted google, as I was rethinking my action for the round.


Fine by me. You typoed the second attack by the way (5-2-2 instead of 1d20+5-2), but the other one's definitely dropping this round anyway, so it doesn't really matter.


People still chatting and healing, or did we want to move along to this last hut full of goblins?


M Laborer Elf Android Technomancer 2: Spd:30, Init:0, KAC:13, EAC:12, SP:4/14, HP:14/14, RP:3/3, Fort:4, Ref:0, Will:2, Perc:0, Lowlight

I'm ready when everyone else is.


Male Kitsune Sorcerer 2

Niveus has not been healed. At last count he is at 1 hp. If he is not healed he is not going anywhere, his self preservation overriding any thoughts of gold, glory, adventure, and what not. ;P


Female Samsaran Crunch Oracle Of Lore 1 HP: 9/9 AC:16 FF:13 Touch:13 Init:-2 Fort:0 Ref:+3 Will:+4 Perception:+3 Spells: 2/4 Focused Trance: 3/3 Spell Like Abilities: 1/1

Is our initiative the same?


This fight is rather convenient, initiative wise. First, you all carefully prepared to head through a door at once, then here, we have everything in a room readying actions for when the door opened, so... all of you, all of the goblins, repeat. Init should only matter if two of you want to do something before the other.

The Exchange

Male Human Bard (Dawnflower Dervish) 1 (HP 7/10)| AC:17 T:14 F:13 | Init:+4 | F:+2 R:+6 W:+0 | BAB:+0 M:+1 R:+4 CMB: +3| Perc:+2 |
Abilities:
Performance 3/5

Waiting on the results of Niveus' colorspray before I post.

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