Old tapestries depicting a seaside castle hang askew on the walls of this circular room and a thick layer of dust cakes the floor. The air is musty and weirdly cold. Two doors hang askew on hinges in a passageway to the south, while to the north, a third door lies in fragments on the floor, opening onto a flight of stairs leading down into darkness. A second staircase leads upward against the north wall.
The room seems eerily quite, but the presence that was so palpable moments ago is notably absent.
I'll send him a PM to let him know that we're back on.
The way down is pitch black - I'll assume that Raziel is casting Light.
The stone stairway spirals downward, deep into the cold rock upon which the castle rests. After several minutes, a floor levels out before you, and you find yourself in a tight hallway. You do not go far before you come to an iron portcullis planted firmly in your path. The gate is in remarkably good condition relative to the rest of the castle; its thick bars extend into the floor and up through the ceiling.
Perception DC 15:
You can see into the chamber beyond, and just at the edge of your light are two immense stone doors, which hang open. The rooms beyond are shrouded in darkness.
Perception DC 20:
There are two five-inch circular depressions in the wall beside the portcullis - one on either side. The one on the left is inscribed with an image of the sun. The one on the right instead depicts the moon.
Setomi tells the others what she has seen (see spoilers above).
"Do we have anything in our possession that resembles these depressions? If not I guess we are going back up to see if we can find them as I see no lock which I could pick. It must be magic that seals this gate."
I couldn't get the room numbers to transfer over, so it's hard to make quick references to the rooms, but that is the map from the AP. The room with the stairs (that you just descended) is the northernmost point.
Climbing back up to the ground floor, you continue up the stairway on the other side of the room, and shortly find yourself in a similar chamber a story above. This room is picked clean of furniture and decoration. In various places on the walls, there are deep cuts in the stone, but the room is otherwise unremarkable.
There appear to be two single doors off of a short hallway to the south, and a large pair of double doors as well.
Sorry, my page usually lets me know when there are new posts - it did not this time.
The room has the same strange, serene feeling as the one below it, though no strange whispers come to your ears. As you open the first of the smaller doors, mist spills out and surrounds your feet, but it dissipates nearly instantly. This smaller chamber is entirely bare.
The other door opens with the same effect - mist briefly carpets the cold, stone floor before vanishing. This room too, is bare, though there is another door at the far wall.
The door is not locked, and it doesn't seem to be trapped. I assume you open it?
The tired hinges protest as you open the door. You discover a tight hallway, which veers immediately to the right. On the opposite walls is a thin opening that looks as if it once housed a small door. You note that the hallway comes quickly to a set of stairs, which leads down.