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| 951 to 1,000 of 1,566 |
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| GM JaceDK |
| Storyteller extraordinaire |
|
More splashing from the pool. No enemies emerge.
The rest of the group is up - still holding your readied actions?
| Taecuss dyn Bru |
| Elven Bard 8 HPs 59/59 AC 21 FF 18 T 13 CMD 19 Fort +6 Ref +10 Will +7 Init +3 Per +12 |
|
Yes, holding.
Taecuss peers into the mist, his face grim as he continues his disconcordant melody, hoping to frustrate the nixie's power. Bow in hand and arrow nocked, he waits for anything he can do to help bring this to an end.
| GM JaceDK |
| Storyteller extraordinaire |
|
Dead Mans Drop - round 10
Action:
Everyone on the shore peer intensely into the mist, weapons ready. Goodluck is still the only one able to see what transpires in the pool.
Meycho and Falling Star are up.
Initiative:
Nixie: 11-1 (acted)
Meycho/Falling Star: 11-2
Water elementals: 11-3
Goodluck: 11-5
Jervaise: readied action
Caelin/Aumgwe: readied action
Taecuss: readied action
Vision:
Thick mist: Obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
| Meycho |
| Male Halfling Inquisitor 8 |
|
Meycho keeps staring into the mists, whispering, We seem to have come to a stand still. Is there anyway, we can draw it forth or disperse the mists?
Meycho tries to remember anything about the fey or water elementals that might be useful.
Knowledge (Nature): 1d20 + 6 ⇒ (14) + 6 = 20
Knowledge (Planes): 1d20 + 6 ⇒ (9) + 6 = 15
| Taecuss dyn Bru |
| Elven Bard 8 HPs 59/59 AC 21 FF 18 T 13 CMD 19 Fort +6 Ref +10 Will +7 Init +3 Per +12 |
|
He maintains his bardic performance to distract. 1d20 + 13 ⇒ (15) + 13 = 28
He will hold his bow at the ready (but not a ready action).
He will call out to the nixie again I implore you! Please call off your mighty minions and surrender to us so we can end this stalemate! Casts Suggestion, DC 16 will save.
Status: Hit points 30 of 52. 12 of 25 rounds of performance remaining. 0 1st, 1 2nd and 1 3rd spell slots remain.
| GM JaceDK |
| Storyteller extraordinaire |
|
The rest of the group may want to communicate with Goodluck before they act, since he can actually see what is going on in the pool - just a suggestion.
Both the nixie and the elementals have damage reduction, and the nixie's DR can be overcome with cold iron. The nixie also has spell resistance.
| Caelin Nyndel |
| hp 33/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator |
|
In response to Goodluck's report, Caelin smiled. "Now I'm even more frustrated that I can't see through this mist!
Looking over to the others, he asked. "Do we have any other magic that might be useful? Flight? Invisibility?" As he asked, his eyes dropped a bit, embarrassed he wasn't able to offer any solutions himself.
| GM JaceDK |
| Storyteller extraordinaire |
|
Dead Mans Drop - round 11
Action:
Gradually, the mist reseeds enough for you all to see most of the pool again.
The elementals, both in whirlpool form, come into view, as does the nixie, who is perched at the bottom of the pool, seemingly in the process of recovering her bow when the confusion overcame her.
Everyone, please resolve your readied attacks at targets of your choice. See the map below. The blue circle around the nixie signifies that she is submerged. For the sake of simplicity, I've reordered initiative to reflect all of you resolving readied actions.
Initiative:
Meycho/Falling Star: 1
Goodluck: 1
Jervaise: 1
Caelin/Aumgwe: 1
Taecuss: 1
Nixie: 2
Water elementals: 2
Vision:
Fellnight mist: Normal vision out to 20 feet. Creatures from 20 to 40 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
| Taecuss dyn Bru |
| Elven Bard 8 HPs 59/59 AC 21 FF 18 T 13 CMD 19 Fort +6 Ref +10 Will +7 Init +3 Per +12 |
|
Uncertain if he can even harm it, Tae fires a single arrow at one of the elementals. Even though it is starting to strain him, he maintains his disconcordant song to help his allies ward off the nixie's power should be use it.
To hit 1d20 + 8 ⇒ (13) + 8 = 21
Damage 1d8 ⇒ 2
Performance 1d20 + 13 ⇒ (13) + 13 = 26
Status: Hit points 30 of 52. 11 of 25 rounds of performance remaining. 0 1st, 1 2nd and 1 3rd spell slots remain.
| Jervaise Toppington |
| Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1 |
|
Jervaise 5' steps, and swings at the closest elemental...
MW Cold Iron Lucerne Hammer: 1d20 + 13 ⇒ (19) + 13 = 32, for 1d12 + 15 ⇒ (8) + 15 = 23 Cold Iron B/P damage.
MW Cold Iron Lucerne Hammer: 1d20 + 6 ⇒ (10) + 6 = 16, for 1d12 + 15 ⇒ (6) + 15 = 21 Cold Iron B/P damage.
| GM JaceDK |
| Storyteller extraordinaire |
|
E1:
Slam 1 1d20 + 12 ⇒ (15) + 12 = 27 vs Meycho
Dmg 1d8 + 5 ⇒ (5) + 5 = 10 applies
Slam 2 1d20 + 12 ⇒ (4) + 12 = 16 vs Meycho
Dmg 1d8 + 5 ⇒ (4) + 5 = 9 miss
E2:
Slam 1 1d20 + 12 ⇒ (8) + 12 = 20 vs Caelin
Dmg 1d8 + 5 ⇒ (7) + 5 = 12 applies
Slam 2 1d20 + 12 ⇒ (14) + 12 = 26 vs Caelin
Dmg 1d8 + 5 ⇒ (6) + 5 = 11 applies
The confused nixie seems to have forgotten all about reclaiming her dropped bow, and instead swims upwards and jabs her blade into the closest of her elemental allies. The large mass of water doesn't even seem to notice her slight blade.
As one, both water elementals rear up out of the water in response to the attacks from the shore.
The one closes to the southern edge of the pool pointedly ignores Taecuss, and instead focuses all it's attention on Meycho, who's arrow hurt it far more. One massive fist sails past the short inquisitor, but another slams into his midsection. 10 dmg to Meycho.
The other, caught in the effects of Taecuss' confusing magic, focuses all it's attention on the last person to attack it. Both limbs swing as one, catching Caelin between them. the elven ranger feels ribs bend and shatter as the forceful blows crush him between them. 23 dmg total to Caelin.
That wraps up round 11 - fresh round coming up.
| GM JaceDK |
| Storyteller extraordinaire |
|
Dead Mans Drop - round 12
Initiative:
Meycho/Falling Star: 1
Goodluck: 1
Jervaise: 1
Caelin/Aumgwe: 1
Taecuss: 1
Nixie: 2
Water elementals: 2
Vision:
Fellnight mist: Normal vision out to 20 feet. Creatures from 20 to 40 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
| Jervaise Toppington |
| Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1 |
|
Jervaise continues to take powerful swings at the elemental in front of him...
MW Cold Iron Lucerne Hammer: 1d20 + 13 ⇒ (16) + 13 = 29, for 1d12 + 15 ⇒ (11) + 15 = 26 Cold Iron B/P damage.
MW Cold Iron Lucerne Hammer: 1d20 + 6 ⇒ (9) + 6 = 15, for 1d12 + 15 ⇒ (1) + 15 = 16 Cold Iron B/P damage.
| Taecuss dyn Bru |
| Elven Bard 8 HPs 59/59 AC 21 FF 18 T 13 CMD 19 Fort +6 Ref +10 Will +7 Init +3 Per +12 |
|
Impressed by the prowess his allies are demonstrating, Taecuss just focuses on not becoming a casuality of the conflict and keeping his allies from falling under the nixie's spell.
Total defense and maintain the performance.
Performance 1d20 + 13 ⇒ (17) + 13 = 30
Status: Hit points 30 of 52. 10 of 25 rounds of performance remaining. 0 1st, 1 2nd and 1 3rd spell slots remain.
| GM JaceDK |
| Storyteller extraordinaire |
|
Easter break
Hi Guys, Easter is rapidly approaching, and since I will be spending most of it at a local con organizing Pathfinder Society, I feel the best thing to do is put the game on break until back, which should be on April 8th. As it is, a combination of work, prep for the con and family commitments have kept me from paying proper attention to the game for the past week. I hope you will hang in there, and I promise to pick up the pace again after the break. I'll send each of you a PM when I'm back.
| GM JaceDK |
| Storyteller extraordinaire |
|
All right. I'm back from the con. Great fun was had by all. Let's get this game back into gear.
Jervaise once again smashes a big hole in the elemental, and the confused creature splutters and fixates it attention on him.
Just as Meycho lets loose his arrow, the elemental in front of him lashes out. The halfling inquisitor misjudged the long reach of the water giant, and takes a staggering blow to the head. AoO from using a ranged weapon - 13 dmg.
His aim is true, however, despite both the blow and the cover provided by the elemental, and the cold iron arrow buries itself in the torso of the nixie, who cries out and glares at Meycho.
Caelin and Goodluck to act, then the bad guys. No changes to the MAP.
| Caelin Nyndel |
| hp 33/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator |
|
Caelin steps back and fires twice more with his bow, hoping to knick off a bit more of the water elemental being pummeled by Jervaise.
Attack 2: 1d20 + 7 ⇒ (5) + 7 = 12 with +1 arrow
Damage: 2d8 + 3 ⇒ (2, 1) + 3 = 6
| GM JaceDK |
| Storyteller extraordinaire |
|
E1 vs Meycho: 1d20 + 12 ⇒ (13) + 12 = 25, dmg 1d8 + 1 ⇒ (4) + 1 = 5
E1 vs Meycho: 1d20 + 12 ⇒ (7) + 12 = 19, dmg 1d8 + 1 ⇒ (3) + 1 = 4
E2 vs Caelin: 1d20 + 12 ⇒ (16) + 12 = 28, dmg 1d8 + 1 ⇒ (2) + 1 = 3
E2 vs Caelin: 1d20 + 12 ⇒ (18) + 12 = 30, dmg 1d8 + 1 ⇒ (6) + 1 = 7
Even with his masterful aim, Caelin's arrow seems unable to injure the water elemental. It is, however, enough to draw the attention of the confused brute, who slushes forward to pummel Caelin with both watery fists. 10 dmg to Caelin
Likewise, the nixie simplemindedly swims up to Meycho and jabs at him with her shortsword. The feeble blow does noe even come close to the nimble halfling.
The second water elemental has better luck. Recognizing the danger Meycho's arrows pose to it's mistress, it swings at him, connecting with one of it's slams. 5 dmg to Meycho
And that brings us to...
Dead Mans Drop - round 13
Initiative:
Meycho/Falling Star: 1
Goodluck: 1
Jervaise: 1
Caelin/Aumgwe: 1
Taecuss: 1
Nixie: 2
Water elementals: 2
Vision:
Fellnight mist: Normal vision out to 20 feet. Creatures from 20 to 40 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
| Taecuss dyn Bru |
| Elven Bard 8 HPs 59/59 AC 21 FF 18 T 13 CMD 19 Fort +6 Ref +10 Will +7 Init +3 Per +12 |
|
Tae steps back from the water's edge and casts one of his most powerful spells, hoping it will help his allies survive these elementals.
Step to G26 and cast Haste. Unless the altitude of the avian members of our team is too high, I should be able to include everyone.
He continues his performance to keep the nixie's most powerful ability at bay. Performance 1d20 + 13 ⇒ (15) + 13 = 28
Status: Hit points 30 of 52. 10 of 25 rounds of performance remaining. 0 1st, 1 2nd and 0 3rd spell slots remain.
| Caelin Nyndel |
| hp 33/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator |
|
Despite his wounds, Caelin smiled. The undulating elemental had finally moved within reach of the shore. The elf dropped his bow on the muddy bank and drew his greatsword with a shout, bloody saliva flecking out into the mist.
Greatsword PA: 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19
Damage if appl: 2d6 + 7 + 6 ⇒ (6, 6) + 7 + 6 = 25
Edit: Hmmm...don't know if that hits....
| Meycho |
| Male Halfling Inquisitor 8 |
|
Meycho steps away from the immediate threats H26, calls upon his training and fire two more cold iron arrows at the dangerous nixie.
Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 3d6 + 7 ⇒ (5, 5, 3) + 7 = 20
Attack: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 3d6 + 7 ⇒ (4, 1, 2) + 7 = 14
HP: 24/52, Bane: 4/7 per day
| Jervaise Toppington |
| Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1 |
|
Assuming Meycho does not take out the Nixie; if he does, Jervaise will 5' step away from the shore, and continue to attack the elemental he was targeting before.
Jervaise 5' steps, and starts swinging at the Nixie!
MW Cold Iron Lucerne Hammer: 1d20 + 13 ⇒ (11) + 13 = 24, for 1d12 + 15 ⇒ (5) + 15 = 20 Cold Iron damage.
MW Cold Iron Lucerne Hammer: 1d20 + 6 ⇒ (9) + 6 = 15, for 1d12 + 15 ⇒ (2) + 15 = 17 Cold Iron damage.
| GM JaceDK |
| Storyteller extraordinaire |
|
I'm resolving these in the order they were posted, to avoid confusion.
Finally able to engage the aquatic enemies at close range, the Champions of Bellis unleash all their pent-up frustration.
Caelin's greatsword proves far more effective than his arrows, slashing deep into the elemental.
Then Meycho sinks two augmented cold iron arrows into the chest of the nixie at point-blank range. The slender fey gives an anguished cry and slumps on the shore of pool.
Jevaise steps back as Caelin advances, swinging his hammer to pound at the elemental. Droplets of strangely gel-like water spray the group as the long-hafted hammer impacts on the elemental. The second blow does not hold the same energy, but thanks to Tae's haste spell, Jervaise is already whirling the weapon around for another strike.
Jervaise, you have another attack at full BAB, thanks to haste. Then it's Goodluck to end the round.
| Jervaise Toppington |
| Male Half-Elf Fighter 1 / Rogue (Scout/Thug) 4 / Steel Falcon 2 / Chevalier 1 |
|
I did not take the attack, as I thought the Haste spell came into effect after I acted...
MW Cold Iron Lucerne Hammer: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15, for 1d12 + 15 ⇒ (12) + 15 = 27 Cold Iron P/B damage.
...not that it matters :-/
| GM JaceDK |
| Storyteller extraordinaire |
|
Goodluck's sound burst is able to hit both elementals, so I'll assume he does that.
Another clap of thunder issues forth from Goodluck, the wave of sound striking both elementals. The one Caelin and Jervaise struck shivers for a moment, then bursts apart, it's watery body collapsing into the pool.
The second one also vibrates with impact, but remains standing. With both of it's allies defeated, it seems to recognize the disadvantage of engaging the party on dry land, and retreats back towards the second waterfall.
Just then, another puff of fog fills the area, obscuring the pool from sight.
Dead Mans Drop - round 14
The party is on the shore, the bleeding body of the nixie lying on the edge of the pool. No sight of the surviving water elemental.
Initiative:
Meycho/Falling Star: 1
Goodluck: 1
Jervaise: 1
Caelin/Aumgwe: 1
Taecuss: 1
Water elemental: 2
Vision:
Thick mist: Obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
| Caelin Nyndel |
| hp 33/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator |
|
Caelin saw Meycho save the nixie and heard his words.
What was it that Elyin told me? "Words of mercy are hard to speak when you are tasting your own blood." That halfling is a kinder soul than me.
But he shrugged in grudging respect and turned his attention back to the fight. Keeping one eye toward the mist-shrouded pond, he stepped back to gather his bow and stow it away, wincing at the pain in his shoulder.
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