JZ's Carrion Crown - COMPLETE! (Inactive)

Game Master JamZilla

Map


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Once a small village protecting the graves of its inhabitants’ respected ancestors, the town of Witherleaf is now little more than crumbling stone foundations and the occasional brick chimney still standing amid the burial mounds. The barrows once held the bodies of heroes from a war forgotten even before the Whispering Tyrant’s rise, but when the blight of Tar-Baphon corrupted those buried within, the villagers dug up the barrows to destroy their fell inhabitants.

Since then, no plants or crops have grown here, giving the village its name, and the skeletal arch of a witchgate stands like a grim monument to the fallen princes once buried here.

The broken and burnt bodies of a dozen or more people lie scattered among the ruins. You can read in the landscape the chaos of a desperate battle between the humans and a massive skeletal creature which left strange scorch marks tinged with the residue of negative energy.

The fortune teller dashes down among the ruined caravans and destroyed bodies and falls to her knees. Her wails ring out long and loud among the destruction.


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Entering the small village the stench of burnt flesh and burning wood lingers in the air using his long sleeve from his robe he covered his nose and mouth to help elimate the smell. As the women wails out, Davos does his best to ignore her and scan around incase the dragon is lurking nearby or it hears her screams to come back and finish what's left, he wanders over and looks over the witchgate

Protection from evil

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Magic Missile - 1
Shield - 2
Mage Armor -
Protection from evil - 1
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray -
Mirror Image -
Invisibility - 1
Glitterdust - 1
Rope Trick - 1

3rd Level (6+1 Evocation spell per day)
Fireball - 1
Haste -
Fly - 2
Dispel Magic - 1
Chain of Perdition - 1
Heroism -

4th Level (5+1 Evocation spell per day)
Empower Scorching ray -
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (4+1 Evocation spell per day)
Teleport - 2
Lighting Arc -
Empowered Fireball -
Icy Prison -

6th Level (3+1 Evocation spell per day)
Sirocco - 1
Forceful hand - 1
Freezing Sphere -

7th Level (2+1 Evocation spell per day) +2 dc evoc
Prismatic Spray - 1
Empowered lighting arc -
Reverse gravity - 1

Versatile Evocation 10rnds/1
Elemental manipulation 13rnds/
Intense spells +6

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
scroll of teleport
scroll of control water


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

"It's a damned disgrace..." - Morbar grumbles at the dismaying sight, moving closer to Markus to offer his protection while he looks for tracks.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Caradwen tries to keep her lips tight as the woman breaks down sobbing, and moves close to offer her some sort of support - "I..." - she stammers - "Do not despair. We will look for them, there is still hope" - she nods, then moves to aid the search - "You'll see"

Perception Aid Markus: 1d20 + 14 ⇒ (1) + 14 = 15
Survival Aid Markus: 1d20 + 3 ⇒ (9) + 3 = 12


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Did I pick anything up?

"Stay close to her." He says above her cries, moving closer to the woman. "Your tears will do nothing for them now. Now you have to be brave, live for them we will face the thing that killed them soon."


You picked up the bodies of the fallen and the destroyed caravan. The place is utterly desolate now.

A thin mist rolls into the miserable barrows, accompanied by a persistent drizzle that soaks you to the skin.

A curse on you! the old fortune teller spits at Sir Gravis, and then at all of you. They'd be alive if it weren't for you and your meddling. You don't understand, you don't know ANYTHING! I took the demon for protection, it was a bargain struck that had nothing to do with any of you!

A curse on you. she says again. And all you f+!$ing do-gooders.

She kneels in the mud, cradling the broken body of a woman, her tears lost in the rain and the cold and filth making her seem all the more miserable.

Sir Gravis and his knights look defiant in the face of her lamentations, but equally, they say nothing.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Markus - I don't think you can initiate a conversation with me. I have to make the link with you. At least that's how I think it works.
J - can I assume I have cast all my spells before we moved down here?


Sure


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

"Bah! So that is what we get fer tryin' ta help?!" - Morbar roars at the woman - "We get it! Ye accepted the bargain with tha demon ta protect the caravan, even though I still don't get what the HECK would they be doing out HERE in tha first place!" - he stomps toward her - "And after that?! What then?! Tha demon would still go on possessin' ya, and do whatever it wanted - did ye remember ta make it swear it would not make YOU hurt anyone else while it was in control? Did ye?! Includin your caravan friends?!" - he seems about to snap her in two - "Ye didn't, did ye?! Then you were just protectin' yer friends, to deliver them to an even worse fate- as a demon's playthings for how long he wanted. Ye get that, right you FOOL!? So just stop with the accusations, and think about what ye are saying for a moment!"


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

"She is stricken with grief, and it seems no matter the price she will delude herself." He places a hand on Morbar shoulder. "Leave her to it, we must seek out the vile thing that did this."

Can I make anything out of where it could have gone? Any lair type caves around


You can't make out any direction it might have gone Markus, it's likely to have flown away

Markus perception: 1d20 + 29 ⇒ (15) + 29 = 44

Markus begins to notice that as the rain begins to fall more heavily, and the wind picks up, small flecks of green light can be seen in the mist. They start to become more prominent and intensify as Morbar and the old woman argue and soon Markus can make out ghostly faces in the rain that morph and twist in expressions of agony.

Round 1 - Heroes


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Hearing Markus yell out at the sight of the ghostly faces, quickly casing fly on himself and flying straight up and scans the floor

Preception: 1d20 + 3 ⇒ (3) + 3 = 6


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Religion: 1d20 + 27 ⇒ (19) + 27 = 46

"We have incoming! a bunch of ghostly faces."

I'll finish my post when I know what these are


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

"Ghostly what now?" - Morbar grunts at Markus words.

He will swing at anything that comes close, so let me know if I should roll Jam :D


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Caradwen looks around in alarm, trying to find the ghostly entities.

Perception: 1d20 + 14 ⇒ (6) + 14 = 20

Then summons a protective spell.

Casting Mirror image for: 1d4 + 3 ⇒ (3) + 3 = 6 images.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Jon stays silent as the woman rebukes them for intervening she was grieving and angry but what she did was wrong. Calling upon the demon for help was a mistake, and a costly one at that.
As Markus cries out his warning Jon glances up and sees the strange ghostly faces and he moves to his tercept them, his blade charged with energy hisses an vibrates as it crackles with power.
Drawing near to the apparitions he sweeps his blade through the undead thing.

sword, charging: 1d20 + 17 ⇒ (15) + 17 = 32
damage: 1d8 + 17 ⇒ (5) + 17 = 22

charging the closest one if I can j, disrupting weapon so I believe the dc is 18. Will save or be destroyed if hit dice are less than my caster level


Its not an enemy Jon, it is a supernatural hazard


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

ahh ok, does Markus know what it is? Unless he warns me I'm going to attack it and I guess bad things will happen


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

I'm waiting for my knowledge check


Sorry I did post this but I obviously lost it.

Severe winds accompany these howling storms of eerily glowing, sickly green vapors that coalesce into images of ghostly, leering faces. Those exposed to these wailing phantasms must make a Will save or become panicked for 2d4 minutes. In addition, a living creature takes 3d6 points of negative energy damage every 10 minutes it is caught in the storm, supernaturally aged by exposure to the swirling spectres. A poltergeist storm can last up to an hour


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

"It's a Poltergeist Storm. There's not a lot we can do about it but run, it very bad for the living we don't want to get stuck in it." Markus moves to grab the woman. "Help me with her."


Two of the knights move to grab the woman. She struggles against them but they get her to her feet nonetheless.

Round 1 - Enemy

The storm becomes more intense by the moment. The rain is driving now and the wind whips at your clothing but worse still are the leering ghostly faces that swoop in and among you, striking fear into your hearts.

Markus will: 1d20 + 18 ⇒ (9) + 18 = 27
Jon will: 1d20 + 12 ⇒ (11) + 12 = 23
Davos will: 1d20 + 13 ⇒ (5) + 13 = 18
Erek will: 1d20 + 18 ⇒ (19) + 18 = 37
Morbar will: 1d20 + 14 ⇒ (12) + 14 = 26
Cara will: 1d20 + 11 ⇒ (19) + 11 = 30

But this group has seen horrors that most have never dreamed of, and stand resolutely in the face of the poltergeist storm.

Then, two shadowy figures streak from the ruins some 50 feet away. They are dark patches of gloom with a vaguely human form, green fire runs along their bodies and they raise their hands to blast out eldritch flame toward the heroes.

Ranged touch, Erek: 1d20 + 13 ⇒ (20) + 13 = 33 Hit
Confirm: 1d20 + 13 ⇒ (4) + 13 = 17 Hit
Fire Damage: 16d6 ⇒ (4, 6, 3, 6, 1, 1, 5, 2, 1, 4, 1, 2, 2, 3, 5, 3) = 49

Ranged touch, Jon: 1d20 + 13 ⇒ (13) + 13 = 26 Hit
Fire damage: 8d6 ⇒ (3, 6, 6, 3, 6, 2, 4, 1) = 31

Erek will: 1d20 + 15 ⇒ (12) + 15 = 27 Success
Jon will: 1d20 + 11 ⇒ (8) + 11 = 19 Fail

Jon you have become vulnerable to fire for 10 minutes

Then another figure, this time more real and that of a large, crooked-backed female appears a short distance away and mutters a series of horrible chants.

Casting Waves of Exhaustion. Everyone can be caught in this massive cone so the entire group is now Exhausted

The two shadows are 50 feet away and 20 feet up in the air. The hag is 30 feet away but behind the cover of a broken wall which means she can't be charged.

Map update later

Round 2 - Heroes


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

J i'm currently 20 feet in the air as per my first turn

Seeing the the storm rage below him Davos moves higher again 30 feet total and opposite direction from the shadows. Feeling drained from the exhasted and weakened from the spell he casts shield on himself to bolster his defense

AC 20 mage armour, -3 dex + 4 shield + 2 from prot evil
Fly, prot from evil, shield

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Magic Missile - 1
Shield - 1
Mage Armor -
Protection from evil - 1
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray -
Mirror Image -
Invisibility - 1
Glitterdust - 1
Rope Trick - 1

3rd Level (6+1 Evocation spell per day)
Fireball - 1
Haste -
Fly - 2
Dispel Magic - 1
Chain of Perdition - 1
Heroism -

4th Level (5+1 Evocation spell per day)
Empower Scorching ray -
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (4+1 Evocation spell per day)
Teleport - 2
Lighting Arc -
Empowered Fireball -
Icy Prison -

6th Level (3+1 Evocation spell per day)
Sirocco - 1
Forceful hand - 1
Freezing Sphere -

7th Level (2+1 Evocation spell per day) +2 dc evoc
Prismatic Spray - 1
Empowered lighting arc -
Reverse gravity - 1

Versatile Evocation 10rnds/1
Elemental manipulation 13rnds/
Intense spells +6

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
scroll of teleport
scroll of control water


Sorry guys I haven't had a chance to get a map done, will try to do so tonight. In the meantime if you need any more info on which to base your next move please just let me know


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Jon stands resolute in the darkness as the storm rages all around him.
As the shadows unleash their fiery attacks he grins savagely as his own power absorbs theirs.
He cannot however absorb the hideous sapping waves of energy that slam into him as the crone unleashes her damned spell and he gasps as the sudden crippling weakness spreads through him.

bastards! he snarls and raising his hand he unleashes a bolt of pure light that streaks through the darkness toward the shadow.
As his power slams into the shadow he flares his wings and launches himself into the air.

searing light: 1d20 + 8 ⇒ (18) + 8 = 26

dam: 10d6 ⇒ (5, 2, 4, 1, 5, 4, 5, 1, 4, 1) = 32
dam: 10d8 ⇒ (1, 8, 5, 7, 4, 2, 1, 1, 4, 1) = 34

not sure how much damage searing light does to these things.

Flying 45 feet straight up j


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

spells:

Lvl 1:
divine favour
ear piercing scream
hex ward
Hide from undead
Interrogation
Protection from evil
lvl 2:
Abeyance
Consecrate
lesser restoration
Righteous blood
see invisibility
Silence
lvl3:
Aura of inviolate ownership
Cast out
Searing light x2
Zone of truth
lvl4:
divine power
Holy smite x2 (used)
judgement light
Stoneskin (used)
Lvl5:
Righteous might (used)

Erek casts a spell on himselfhex ward


Jon blasts one of the shadowy creatures and though it shrieks in terrible pain, it still looms large over the group.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Sorry the map doesnt work at the top, I just want to check how far away these creatures are as I might try to channel to get them


Annoying. I don't know why the link is broken, I will need to update it at home. The two shadows are 50 feet away and 20 feet up in the air. The hag is 30 feet away but behind the cover of a broken wall which means she can't be charged.

Markus, you can move 20 feet and catch both shadows


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Ok that's really the best I can do right now, spells are getting low

Markus rushes forward his holy symbol hold high in defiance. "Desna casts you back!"

CPE: 7d8 ⇒ (5, 1, 1, 7, 1, 8, 5) = 28 dc 23 for half

Letting out a wave of holy energy holding to destroy the shadowy creatures.


Will: 1d20 + 10 ⇒ (16) + 10 = 26 Success
Will: 1d20 + 10 ⇒ (7) + 10 = 17 Fail


Link should work now.

Map

Morbar and Cara to act.


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

Jam, what is that group to the left? Are those the 'hauntngs'? The supernatural hazard?

Morbar shrugs - "Everyone flies... Geeeez... - then moves to stand in front of Morbar - "If they wanna get to ya, they need ta get by me"

Moving to L:18, readying an attack if any foe comes close.


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Caradwen whirls around and unleashes an arrow on the closest opponent - "You know the drill boys. Give them hell!"

Starting Inspire Courage. I think closest opponent is northern shadow.

Longbow: 1d20 + 20 ⇒ (2) + 20 = 22
Damage if it hits: 1d8 + 18 ⇒ (1) + 18 = 19

Really...?


Two of the knights stay with the old fortune teller while the other two close in on the hag.

Round 2 - Enemy

Witchfire 1, Markus: 1d20 + 13 ⇒ (20) + 13 = 33 Hit
Witchfire 1, Markus, confirm: 1d20 + 13 ⇒ (15) + 13 = 28 Confirmed
Fire damage: 16d6 ⇒ (5, 1, 3, 2, 5, 6, 3, 5, 5, 6, 3, 5, 5, 1, 2, 2) = 59
Markus will: 1d20 + 18 ⇒ (9) + 18 = 27 Success

Witchfire 1, Cara: 1d20 + 13 ⇒ (16) + 13 = 29 Hit
Fire damage: 8d6 ⇒ (1, 2, 4, 1, 6, 1, 3, 3) = 21
Cara will: 1d20 + 11 ⇒ (1) + 11 = 12 Fail

Cara, you are now sickened and vulnerable to fire for 10 minutes

The two Witchfires writhe in pain as they are blasted by holy energy by both Jon and Markus. One retaliates, it's eldritch fire almost all-consuming to the priest but the other, knowing it cannot damage Jon, switches attention to the bow-woman on the ground.

The hag meanwhile, defends itself against the onrushing paladins, stepping back and casting a spell.

Paladin will save: 1d20 + 8 ⇒ (10) + 8 = 18 Fail

Miras, no! one of the knights cries as his friend and colleague is suddenly transmogrified, transformed by the hag's evil magic into a slithering lizard!

Spellcraft DC 21:

Baleful Polymorph

Round 3 - Heroes

Map


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Jon hangs in the air, his rage building as the witch fires continue their attack
someone take care of that b%$*+! I'll deal with these bastards he says gestureing toward the hag, even as he unleashes another bean of hissing light that streaks toward the shadow he attacked previously

Searing light: 1d20 + 8 + 3 ⇒ (8) + 8 + 3 = 19
dam: 10d8 + 3 ⇒ (2, 1, 7, 5, 1, 4, 1, 8, 1, 4) + 3 = 37
dam: 10d6 + 3 ⇒ (3, 3, 1, 6, 1, 4, 1, 3, 6, 1) + 3 = 32


That's a miss, Jon


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

damn :(


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Markus cries out in pain as the fire finally disappears around him. Burn and frayed he see the others around his get badly hurt. He rushes over to Morbar casting a spell on him, granting the warrior the gift to fly. "Fly Morbar, just will yourself forward and smash those witches!"

hp-21/80 Casting overland flight on morbar


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Using his arcane bond, Davos summons his power and casts lighting arc between the two witchfires

Damage: 13d6 + 6 ⇒ (4, 6, 6, 5, 4, 3, 2, 3, 2, 4, 6, 5, 4) + 6 = 60
Reflex dc 24

AC 20 mage armour, -3 dex + 4 shield + 2 from prot evil
Fly 20ft high, prot from evil, shield

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Magic Missile - 1
Shield - 1
Mage Armor -
Protection from evil - 1
Liberating command - 1

2nd Level (6+1 evocation spell per day)
Scorching Ray -
Mirror Image -
Invisibility - 1
Glitterdust - 1
Rope Trick - 1

3rd Level (6+1 Evocation spell per day)
Fireball - 1
Haste -
Fly - 1
Dispel Magic - 1
Chain of Perdition - 1
Heroism -

4th Level (5+1 Evocation spell per day)
Empower Scorching ray -
black tentacles - 1
Greater Invisibility - 1
Wall of fire - 1
Emergency Force Sphere - 1

5th Level (4+1 Evocation spell per day)
Teleport - 2
Lighting Arc -
Empowered Fireball -
Icy Prison -

6th Level (3+1 Evocation spell per day)
Sirocco - 1
Forceful hand - 1
Freezing Sphere -

7th Level (2+1 Evocation spell per day) +2 dc evoc
Prismatic Spray - 1
Empowered lighting arc -
Reverse gravity - 1

Versatile Evocation 10rnds/1
Elemental manipulation 13rnds/
Intense spells +6

Items
Arcane bond 1/
Mist Projector 20/
Rod lesser extend 3/
Rod Ectoplasmic 3/
scroll of teleport
scroll of control water


One of the Witchfire's bursts in a sudden explosion of light and fire as the electricity rips through it. The other reels but remains in place, greats wisps of black streaming from it as it rapidly loses the ability to maintain it's form.

One witchfire down


M Tiefling | Inquisitor 15 | AC 27. T 19. Ff 23. | OHP 130 | Saves F18 R 16 W 19 | SR 14 vs evil | Spells 6x0, 6x1, 6x2, 5x3, 5x4 2x5 | Judgement 5/day | Bane 19 rnds | Resist fire, cold, electric 5 | skills: Prof 3. Dis dev, disguise, fly, sleight 4. bluff, kn nat 5. Acrobat 6. Diplomacy, heal, kn arcana, kn dungeon,kn plane, kn relig, ride, Spellcraft, , stealth, swim 9. Climb, intimidate 11. Survival 13. Percept 16. Sense mot 19.

Erek charges at the Hag and swings the Raven's Head in a deadly arc at her skull.

Pa charge 1d20 + 19 - 2 ⇒ (8) + 19 - 2 = 25

Dam 1d8 + 13 ⇒ (8) + 13 = 21

Bane 4d6 ⇒ (6, 6, 6, 3) = 21


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Sorry guys, I am a bit confused about the map... Would it be possible to know what is where? I think I am starting to mistake hauntings/hazards with witchfires and hags and...

By the way Jam, Caradwen had cast Mirror Image - does it help with witchfire?


The Hag is the figure to the south


The other figures are the paladins


Current Status:
Perception +11 || Init +2 || AC:32 || HP: 121/184 || Fort +15, Ref +9, Will +13 (+3 vs. fear); +3 morale bonus vs. charm and fear, +2 vs. poison, spells, and spell-like abilities

I don't really see a figure to the South, but:

"Finally ye listen lad!" - Morbar roars, flying like a veritable missile toward the hag at full speed - "There's no running away this time!"

Is it the one in N:10?

Charge: 1d20 + 28 ⇒ (5) + 28 = 33
Damage if it hits: 2d6 + 27 ⇒ (4, 5) + 27 = 36


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Caradwen whirls around, and unleashes also on the Hag - "You should have stayed in your hole!"

Keeping up Inspire.

Longbow 1: 1d20 + 18 ⇒ (15) + 18 = 33
Damage if it hits: 1d8 + 18 ⇒ (7) + 18 = 25

Longbow 2: 1d20 + 18 ⇒ (12) + 18 = 30
Damage if it hits: 1d8 + 18 ⇒ (4) + 18 = 22

Longbow 3: 1d20 + 13 ⇒ (1) + 13 = 14
Damage if it hits: 1d8 + 18 ⇒ (7) + 18 = 25


Ah I see, the figure is outside of the circle of your darkvision, that's why. Nevermind. I'll be better prepared for the next combat


Erek and Morbar rush the hag who revels in the misery she has just wrought on the paladins. Their hammer her with Dawnbreaker and the Raven's Head, smashing into her skull.

She shrieks in pain and fear but her cries are soon silenced as Cara's arrows pierce her chest and end her existence forever.


With two thirds of it's coven destroyed, the remaining witchfire withdraws at high speed, streaking through the ruins without impediment, shrieking in anguish all the way.

Combat Over

Within moments the supernatural storm dies away without the coven to sustain it.

Through it all, the old woman sat and wept her loss.

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