JZ's Carrion Crown - (Wake of the Watcher) (Inactive)

Game Master JamZilla

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Inactive

"Sorry to hear," Hazel sighs, shooting her companion a sympathetic look as she busies herself trying to prepare a quick camp breakfast. "Seems like our lot these days, don't it?"


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed, always the early riser, hands Constantin a cup of hot tea. "The sunrise is pale here."


INACTIVE - GAME DIED

"Thank you, Zed," says Constantin as he accepts the tea. He takes a sip, winces slightly at the heat, and waits a bit for it to cool. He swallows hard, his throat sore from a night of poor sleep.

"Zed... since I presume you've given it thought... you have a plan for how to end me if my psychic abilities grow out of control and I become a monstrous threat to the people around me, yes?" he says idly as he turns the tea cup in his hands to warm his cold fingers.


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Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Constantin Ionescu wrote:
"Zed... since I presume you've given it thought... you have a plan for how to end me if my psychic abilities grow out of control and I become a monstrous threat to the people around me, yes?" he says idly as he turns the tea cup in his hands to warm his cold fingers.

Nondetection and invisibility to get the drop on you, open with a swing from my tetsubo and then go into grappling. Drain your blood from there. You know I have vampiric blood but don't know I actually have usable fangs. You have unusual psychic abilities but share similar vulnerabilities with mages, and my mind is not easily overcome. Zed offers Constantin a lemon wedge for his tea. "I've given it some thought, yes."


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kazamir looks worse for wear as well in the morning, taking longer than usual to reach his usual fastidiousness.

It is the Age of Lost Omens...Whispers in the night are NOT prophecy. Whispers of another Way...

He shakes his head in disgust, re-tying his neck-cloth for the third time, finally getting it right after his obvious distraction.


INACTIVE - GAME DIED

"Good, thank you. I trust you with that responsibility," says Constantin as he accepts the wedge of lemon and applies it to his hot tea. "Incidentally, wherever did you manage to find fresh lemon?"

As Kaz arrives, Constantin says, "Kaz, you look like I feel. You should have some tea. Bad night?"


retired

Vala remains quiet and withdrawn as the others chat over the simple breakfast and tea. In the thin light of the bitter morning, she looks shockingly gaunt and haggard, especially in how sunken her cheeks appear.

She answers Constantin's question for Kaz absently, though her gaze is fixed on the contents of her cup and her voice is soft and hollow. "Can anyone even remember the last time any of us had a good one?"

Status:

HP: 57/57
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 16
F/R/W: +7/+4/+13 (+2 vs death effects, energy drain, negative energy, & necromancy)
Monstrous Insight used: 0/7
Healing Hex targets:
Bone Ward targets:
Current Wandering Spirit: Bones

Prepared spells
Orisons (4) | DC 15: dancing lights, disrupt undead, identify, read magic
Level 1 spells (4+2+1*) | DC 17: inflict light wounds [ ], know the enemy* [ ], magic missile [ ] [ ] [ ] [ ], produce flame (CL7) [ ]
Level 2 spells (4+1+1*) | DC 18: false life* [ ], magic missile (toppling) [ ], spiritual weapon [ ] [ ] [ ]
Level 3 spells (3+1+1*) | DC 19: bull's strength (extended) [ ], lightning bolt [ ] [ ], locate object* [ ], spiritual weapon (toppling) [ ]
Level 4 spells (2+1+1*) | DC 20: ball lightning [ ], fear* [ ], greater magic weapon [X], spiritual ally [ ]
Level 5 spells (1+1+1*) | DC 21: dispel evil [ ], lightning arc [ ], slay living* [ ]

Ongoing Effects
Greater Magic Weapon (Vermundr)


Just to manage expectations, Vala's not rolling into Feldgrau with either of her usual Spirit selections. So no Heaven's Leap or Channel Energy (I do still have the healing hex for a bit of healing for each of us). Looots of lightning spells though! =P

Vermundr, which weapon do you want me to cast greater magic weapon on?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr abstains from the morning chatter. Instead, he silently sharpens his blade while lost in private thought.

The bastard sword would be great.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed nods. "Fresh is a strong word, but citrus fruit keeps very long if you don't slice it and keep it stowed away. It's good for digestion." He takes a sip. "And I like the taste."


Constantin Ionescu wrote:

"Good, thank you. I trust you with that responsibility," says Constantin as he accepts the wedge of lemon and applies it to his hot tea. "Incidentally, wherever did you manage to find fresh lemon?"

As Kaz arrives, Constantin says, "Kaz, you look like I feel. You should have some tea. Bad night?"

Waiting to see if Kaz wants to reply to this


Inactive

Hazel gawps for a moment at the incredibly morbid turn of conversation between Zed and Constantin but resists the urge to say something. What would it really matter, anyway? Besides, she shouldn't be surprised.

You already knew Constantin worried about his powers getting out of hand and *of course* Zed's thought up ways to put each and every one of us down ten times over if it comes down to it.


3 people marked this as a favorite.
Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement
Hazel Stokes wrote:
You already knew Constantin worried about his powers getting out of hand and *of course* Zed's thought up ways to put each and every one of us down ten times over if it comes down to it.

Heh


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kazamir nearly nods, half listening, and accepts a cup, almost perfectly concealing his surprise and disappointment that it contains tea.

"After opening my mind to the pain and loss and blackness of the place by the tree, I'm not surprised that my dreams were a little grim."


INACTIVE - GAME DIED

"Bad dreams? Me too. Whispering Way," says Constantin sympathetically.


If you want to discuss this further please go ahead, if you want to keep it to yourselves that's fine too. I will move on tonight either way, we are very close to the end of this book now :)


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaz nods absently for a moment, then his eyes narrow, and he turns toward Constantin. A look of comprehension plays over his face for a moment, then a grim smile.

"The Way were perhaps a little too clever. One man hears whispers in the night - its a bad dream. Common as grass in Ustalav. Two men have the same dream?

I almost didn't speak of it - just a bad dream, right? Thank you, Constantin. You remind me of who we are up against, and their capabilities."

He addresses the group at large.

"Sorry, friends. We should all be in the habit by now of sharing the unusual, even if it just dreams or stray thoughts. I draw hope from the act that our foes are concerned enough to try to sway us from our path."


retired

Vala sighs at the detectives' conversation, her gaze bouncing from Kazamir to Constantin and back again before she disengages and forces her eyes down to the cup in her hands. She shoots Pyth a look, as her bitterness brings a sharp and scathing remark to her tongue, but she swallows it along with the last of her tea. They spoke of one shared bad dream, but what could any of them understand of her ongoing nightmare? Kendra and Petros were waiting every time she fell asleep, always screaming at her for help and yet perpetually out of reach and made of vapor. Jonathan appeared regularly before her waking eyes, silently accusing her with his ceaseless, hollow stare. She sees him even now, looming just above and behind Vermundr's broad shoulder, a spectre of judgment and failure.

Pyth, sensing her distress, flits down from his perch atop one of the simple tents and lands on Vala's shoulder to nuzzle her with the crown of his head. She absently scratches his neck as she looks up to Hazel, "Thank you for the breakfast, dear."


After a melancholy breakfast, the party sets off once more, following the tracks across the plains of Ardeal for mile after mile though the mist makes this a frustrating and difficult task.

Between the mist and the mud and the lack of discernable landmarks, the journey takes near double the time it should have but eventually, toward dusk, you close in on the area marked as Feldgrau on Vermundr's map.

Knowledge history DC 15:

Toward the end of Bastoi's forced occupation of Ardeal almost 2 decades ago, Count Aericnein Neska's troops spent a night in the small town of Fledgrau. when they pulled out the next morning, they repaid the town for it's hospitality by butchering it's citizens and putting Feldgrau to the torch.

On the outskirts of the town stand the ruins of a small farmhouse and two outbuildings, their roofs long collapsed, exposing splintered frames of grey timber. Beyond, a sodden unsown field stretches to the shattered town of Feldgrau.

The barren earth is scattered with muddy trenches and covered with a perpetual wash of low, swirling fog. Dead trees, like pale and wiry skeletons, grasp at the grey skies, casting their long, ghostly shadows over the crumbling ruins.


Inactive

Breakfast

"You're welcome Vala," Hazel replies in nearly as absent a tone as the old woman's.

Should've known I wasn't the only one with bad dreams.
____________

Now - Feldgrau

"Talk about a fixer-upper," Hazel mutters as they stand and gaze on what remains of the town of Feldgrau. "I wonder how long it's been abandoned?"


retired

Knowledge (history): 1d20 + 17 ⇒ (14) + 17 = 31

"Nearly twenty years. Count Neska's troops came through during Ardeal's occupation and razed the town on their way out. It's been naught but a graveyard and ruin since." Vala shakes her head, disquieted at the thought of what Vrood might be up to within.


Inactive

"Guess this makes the perfect place for skulduggery then," Hazel grimaces as she continues to look around. "We'd better be careful; if those wolves are anywhere close they'll pick up our scent pretty quick."


retired

"Let them." Vala's voice is dark and full of violent promise as she looks for any signs of movement within the ruins.

Perception: 1d20 + 13 ⇒ (12) + 13 = 25


The farm and outbuildings are practically destroyed, having been burnt out years ago.

The mist has deepened into a thick fog that obscures your vision beyond about forty feet bur Vala does spot many criss crossing tracks of hoof and paw and boot in the field between the farm and the town proper.

Most seem to be leading to a small building with a thick, stone chimney, most likely a blacksmiths forge.

It is impossible to see deeper into town through the fog though it all seems desperately quiet.


INACTIVE - GAME DIED

Constantin mentions to Kaz as the group travels, "I think... I think I have learned enough about the workings of the mind below the level of cognition to understand a bit about dreams and the ways that the mind twists and bends. I... might be able to shield against outside influence in dreams, if you think it's useful."

"But they might also play their hand in dreams. Maybe one of us should remain... accessible."


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"I don't understand Constantin. What do you mean by accessible?"

Vermundr pauses to study the assorted tracks and learn their story.

Survival: 10 + 12 = 22


INACTIVE - GAME DIED

"It sounds like Kaz and I both had disturbing dreams last night," Constantin explains. "Disturbingly similar dreams. Dreams about the Whispering Way."

"I think I can shield against that kind of mental intrusion... but if the Way is trying to contact us in dreams, maybe one of us should let them. In case they let something slip... accidentally tell us something useful about where they are and what they are doing."


retired

"A discussion best reserved for later, perhaps?" She shrugs, as if the answer doesn't matter. "We can worry about sleep and whatever wards we do or don't want when the work immediately before us is done. We are walking into a ruin filled with demon worshipping werewolves, Nethys knows what manner of undead monstrosities serving the Whispering Way, and Vrood himself. We all need to be sharp and focused or we might not see another bed to begin with."

She casts a brief spell over herself then, in anticipation of the violence to come.

False Life: 1d10 + 9 ⇒ (3) + 9 = 12

Status:

HP: 79/57
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 16
F/R/W: +7/+4/+13 (+2 vs death effects, energy drain, negative energy, & necromancy)
Monstrous Insight used: 0/7
Healing Hex targets:
Bone Ward targets:
Current Wandering Spirit: Bones
Prepared spells
Orisons (4) | DC 15: dancing lights, disrupt undead, identify, read magic
Level 1 spells (4+2+1*) | DC 17: inflict light wounds [ ], know the enemy* [ ], magic missile [ ] [ ] [ ] [ ], produce flame (CL7) [ ]
Level 2 spells (4+1+1*) | DC 18: false life* [X], magic missile (toppling) [ ], spiritual weapon [ ] [ ] [ ]
Level 3 spells (3+1+1*) | DC 19: bull's strength (extended) [ ], lightning bolt [ ] [ ], locate object* [ ], spiritual weapon (toppling) [ ]
Level 4 spells (2+1+1*) | DC 20: ball lightning [ ], fear* [ ], greater magic weapon [X], spiritual ally [ ]
Level 5 spells (1+1+1*) | DC 21: dispel evil [ ], lightning arc [ ], slay living* [ ]

Ongoing Effects
Greater Magic Weapon (Vermundr)
False Life (self): 9 hours

Sorry Constantin, we cross-posted so I edited mine to reflect your quicker response.


INACTIVE - GAME DIED

"We didn't discuss it at all until now because we didn't even know until comparing notes just now. We may have had similar dreams, but I didn't see Kaz in mine, so until the similarities became clear, we didn't even know. Which is why we are discussing it right now with everyone," says Constantin, exasperated.


Inactive

"I guess maybe they might let something slip, but what if it's on purpose?" Hazel asks, looking skeptical. "Like to try and lure us into a trap or throw us off their scent?"


So you're at the 'gates' of Feldgrau, what do you do?


INACTIVE - GAME DIED

"Anyway... seems like everyone here is asleep," says Constantin. "Maybe we should head to that smithy? It seems to be at the crossroads."

Constantin adjusts the straps on his pack, then he stops. He thinks for a moment, then squints and slowly turns in a half-circle.

Manifesting detect undead and slowly sweeping the area.


Constantin, you immediately begin to detect undead at the very edge of your spell - 2 auras. You also feel a Strong lingering aura but it appears to be everywhere you sweep your attention

The Smithy is between you and the undead auras you detect so you could duck in there for cover if you wanted (assuming they haven't detected you!)


INACTIVE - GAME DIED

"Stop," hisses Constantin. "I sense the undead."

He looks at the burned-out buildings with a crawling sensation.

"If Vrood came through here... I think he may have turned this whole village into a trap for us."


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Hearing Constatin's warning, Vermundr brandishes his blade.

Can anyone scan for haunts?


Haunt rules are a little ambiguous in my experience. Haunts certainly get detected as an aura with Detect Magic but the ones Constantin sense are moving so are less likely to be haunts

I will get a map up soon. The Smithy is the only building you can see a the fog is so thick. Consequently, you cannot see what is being picked up by the spell


New Map

Linked at the top as usual as well


INACTIVE - GAME DIED

Eyes half-lidded, Constantin says, "I'm sensing a strong presence... pervasive... like either the town itself is undead, or some overwhelmingly powerful undead passed through here recently. Sensing... two... moving... in the mist, ahead, just a little too far to see. If they're incorporeal they might hide in the mist until we're right on top of them."


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Fully expecting trouble, Vermundr wards himself against danger before leading the way toward the smithy.

Shield.


Inactive

"Hold up a second," Hazel whispers. Before the group sets off through the mist towards the smithy, she calls on Desna's protection as she gently lays her hand on each person's shoulder.

"Okay. Now we can go."
____________

Hazel will hit everyone with Protection from Evil, Communal.


INACTIVE - GAME DIED

Constantin slowly moves into the fog after Vermundr, still concentrating.

"That way... a little to the right... it's still moving."


Are you going to head to confront the aura or into the smithy to get a lay of the land?


Inactive

"I think we need to try and get an idea of where things are before we go picking fights," Hazel whispers, almost as an afterthought. "Otherwise we're at a big disadvantage since whatever's lurking around knows the terrain - if it's got any sense, anyway."


Hazel leads the group as quietly as possible to the door of the forge.

As you move, you can sneak a glance in between broken windows and see a dark, non-descript room within that was probably a bedroom in this one story building.

You arrive at a front door that looks in complete disrepair. The auras are stronger now that Constantin has been able to concentrate for a few more moments, but appear to be slowly moving away from you. Whatever is out there in the mist, it doesn't seem to have spotted you. Yet.


Inactive

"Tch...this entire place looks sorry," Hazel grumbles as she takes in the sight of the ruined building. "We need to be careful if we go in, don't want to risk bringing what's left of it down on our heads," she adds as she tries to get an idea of how stable the building actually is.

Kn. Engineering: 1d20 + 12 ⇒ (4) + 12 = 16


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kazamir whispers "I don't know that its worth the risk at this point. Shall we slide to the south of this building, then head east into the 'town'?"


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed casts heroism on himself. "I can make somebody invisible to go scout if desired." He offers.


Inactive

"If someone that's got better eyesight and-" Hazel begins to reply but stops as Zed beats her to the punch. "Yeah, if Zed or someone else wants to go have a better look then that suits me just fine too."


Heading carefully south, the small building beside the forge offers no indication as to it's purpose from the outside.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed cloaks himself in invisibility and quietly enters.

Stealth: 1d20 + 15 + 20 - 4 ⇒ (1) + 15 + 20 - 4 = 32
Perception: 1d20 + 17 ⇒ (7) + 17 = 24

He will also use detect undead.


Inactive

While Zed moves off to scout, Hazel grips her starknife tightly and continues to keep watch...

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

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