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JZ's Carrion Crown - (Broken Moon)

Game Master JamZilla

Map

Ascanor Locations:

D1. Gatehouse
D2. Porter’s Cottage
D3. Ruessa’s Cottage
D4. Stables
D5. Maintenance Shed
D6. Watchtower
D7. Huntmaster’s Cottage
D8. Beast Pens
D9. Cobbled Path
D10. Back Deck
D11. Courtyard Fountain
D12. Hedge Maze
D13. Main Entrance
D14. Grand Hall
D15. North Stairwell
D16. South Stairwell
D17. Kitchen and Prep rooms
D18. Dining Room
D19. Music Room
D20. Conference Room
D21. Washrooms
D22. Trophy Room
D23. Sitting Room
D24. Grand Ballroom
D25. Front Deck
D26. Guest Bedrooms
D26a. Corvin’s Room
D26b. Empty Room
D26c. Duristan’s Room
D26d. Graydon’s Room
D26e. Empty Room
D26f. The Markiza’s Room
D26g. Ostovach’s Room
D27. Cross Passage
D28. Estovion’s Quarters
D29. Reading Library
D30. Reference Library
D31. South Tower

LOOT


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Guys I have a huge piece of work I need to do tonight, will update this tomorrow. Apologies for the delay


HP: 59/59 l AC: 21, T 12, FF 19 l CMD 19 l F +8, R +3, W +7 l Blessings (6/6), Fervor (5/5), L1: 5/5, L2: 4/4, L3: 1/1 l Init +3 l Senses: Perception +6
Skills:
Diplomacy +10; +11 vs. friendly/helpful creatures, Intimidate +6, Kn. Engineering +10, Kn. Religion +9, Perform: Dance +8, Sense Motive +8, Spellcraft +4, Survival +6
Female Human Warpriest 7 l Active Conditions:

No worries GM, today's been busy here anyway so that works for me :)


HP: 59/59 l AC: 21, T 12, FF 19 l CMD 19 l F +8, R +3, W +7 l Blessings (6/6), Fervor (5/5), L1: 5/5, L2: 4/4, L3: 1/1 l Init +3 l Senses: Perception +6
Skills:
Diplomacy +10; +11 vs. friendly/helpful creatures, Intimidate +6, Kn. Engineering +10, Kn. Religion +9, Perform: Dance +8, Sense Motive +8, Spellcraft +4, Survival +6
Female Human Warpriest 7 l Active Conditions:

Checking in; working tomorrow but I'll try and figure out what Hazel wants to do the next morning and either get a post up after work or Monday since I'll have the day off and more time :)


Male Ulfen Bloodrager 7 | 69/75 HP | AC 18 T 11 FF 18 | Fort +9 Ref +3 Will +5 | Initiative +0 | Perception +13, Sense Motive +0
Resources:
Rage 19/19 | Spells: 1st 2/2, 2nd 1/1
Zelda | 37/37 HP (0 nonlethal) | AC: 21

Sandbox scenarios are always rough in PBP.

Are there any obvious threads the party should be pursuing to start with?


I am happy to prompt if youd prefer

But the two major events are the disruption with the wolves and the possibility of the WW coming through here or not

Shall I give you a full rundown of lodge locations and guests?


NG Male Human Investigator (Psychic Detective)7 lvl 1 spells 3/5 lvl2 4/4 lvl3 2/2 Insp: 10/day (9/10) HP 28/38 Init +0, Per +14 AC 16/11/16 Frt2,Rfx5,Wll7

My apologies, folks, I'm running a little behind. I'm currently reading back through stuff since chasing Vrood out of the Schloss, so I should be ready to sandbox in a day or so. IF something comes up, please don't let me hold things up - bot as needed.


Base stats:
Max HP: 45 | AC 14 (10 T / 14 FF) | Fort +6 / Ref +3 / Will +11 (+2 vs death, energy drain, neg. energy, & necromancy) | Ini +2 | Know (history) +16, Know (nat, planes, rel), S Craft +15, Diplo +14, Perc +11, Fly +9
Supernatural Action Grandma (Lvl 7) Inventory Log

Hey, Folks, just a head's up that Wednesday's the last day I'll be online for nearly a week. I've got my annual CabinCon trip this weekend and will be up in a mountain cabin with no cell service and no access to this great mystery we call 'the internet' for the duration.

Heading up Thursday morning and will be back on Tuesday the 30th. =)


HP: 59/59 l AC: 21, T 12, FF 19 l CMD 19 l F +8, R +3, W +7 l Blessings (6/6), Fervor (5/5), L1: 5/5, L2: 4/4, L3: 1/1 l Init +3 l Senses: Perception +6
Skills:
Diplomacy +10; +11 vs. friendly/helpful creatures, Intimidate +6, Kn. Engineering +10, Kn. Religion +9, Perform: Dance +8, Sense Motive +8, Spellcraft +4, Survival +6
Female Human Warpriest 7 l Active Conditions:

Have a good time! :)


Enjoy dude! If you hear any howls in the woods, don't go investigating...


Base stats:
Max HP: 45 | AC 14 (10 T / 14 FF) | Fort +6 / Ref +3 / Will +11 (+2 vs death, energy drain, neg. energy, & necromancy) | Ini +2 | Know (history) +16, Know (nat, planes, rel), S Craft +15, Diplo +14, Perc +11, Fly +9
Supernatural Action Grandma (Lvl 7) Inventory Log

Good thought. We'll try to not wake any Old Gods either. =P

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