JLeeBly and PbP Gameday IV Present: Serpents Rise (#6-98) (Inactive)

Game Master JLeeBly

A PbP Gameday IV offering of Serpents Rise.
Current scenario: Serpents Rise
Aspis Pregens
Current Combat Map: Selmius Foster Library (Round 7)


301 to 316 of 316 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

(Joliryn) Female Halfling Magus/7 [HP:20/59] [AC:20/T:15/FF:16] [Perc.:+1] [F:+10/R:+9/W:+7] [CMB:+4/CMD:18]

Will Save: 1d20 + 7 ⇒ (18) + 7 = 25
Whew!


Door hinges.


Shohiraj, Female Human Aspis Professional 7 | HP 45/45 | F+3, R+10, W+6 | AC 19, T 15 FF 14, CMD 21 | Init +5, Perc +12 | Trapspotting | Low-light vision

Will: 1d20 + 6 ⇒ (5) + 6 = 11 Unhinged

Dark Archive

1 person marked this as a favorite.
Elf Oracle 7 | HP 24/59 | AC: 18 (T 12 FF 16) | Perc. +2 | F: +6 R: +7 W: +10 | CMB +7 | CMD 19 | Speed 30 | Init. +2
Active Spells/Effects:
C. of Darkness 2hr/7, Spec.Hand 7 min, G. of Madness 3/7, 1st: 2/7, 2nd: 1/7, 3rd: 2/5

The Experiment briefly considers helping one of the others before reconsidering. She draws out a scroll and reads it, determined to end this.

Level check vs. DC10 to read Slay Living scroll: 1d20 + 7 ⇒ (15) + 7 = 22
Melee touch via spectral hand: 1d20 + 9 ⇒ (6) + 9 = 15
damage with save: 3d6 + 9 ⇒ (6, 6, 4) + 9 = 25
damage if save fails: 10d6 + 9 ⇒ (2, 2, 4, 2, 3, 3, 4, 1, 6, 6) + 9 = 42
Fort DC17 for the scroll


Male Human Cleric of Sarenrae

Round 7 (Continued)

Rataji is.

Gazwyr Time Shudder: 1d100 ⇒ 80
Gazwyr, seemingly unaffected by the distortion occurring in the room, chases down the assailant...
Gazwyr Bite: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 221d8 + 4 ⇒ (3) + 4 = 7
...though only scratching the surface.

Joliryn moves in, only faintly seeing the glittery assailant in the smoke cloud...
Partial Cover: 1d100 ⇒ 91
...though strikes true...
Empowered Force Punch, x1.5: 7d4 ⇒ (2, 3, 2, 2, 4, 3, 3) = 19 times 1.5 = 29 damage.
Empower doesn't tack on extra dice, just the actual damage. In this case, it was to your benefit.
Assailant Fort: 1d20 + 9 ⇒ (8) + 9 = 17
...barely avoiding being sent hurtling toward the entrance.

Shohiraj's smokestick dissipates, revealing the form of Sheila Heidmarch slumped on the ground unconscious.

End of Round 7

Current turn order is: 322 (35 Damage, Hasted x2), Aram Zey ("73" + 70 damage), Rataji (Hasted x1, Feebleminded), Gazwyr (52 damage, Hasted x1), Joliryn (39 Damage), Shohiraj (19 Damage, Sleeping x10), and Marnarius (39 Damage, Sleeping x9)


1 person marked this as a favorite.
Male Human Cleric of Sarenrae

Round 8

322 concentrates on her scroll, forcing herself to understand its complexities before her life is endangered anymore than it already is, and unleashes its fury on the assailant...
Assailant Fort: 1d20 + 9 ⇒ (1) + 9 = 10 Holy sh...
...

With a gasp, the assailant falls unceremoniously to the ground.

Combat Over


Male Human Cleric of Sarenrae

The assailant comes into full-view, revealing a roughed-up Aram Zey, still breathing but only barely.

Would someone like to do the honors?


1 person marked this as a favorite.
(Joliryn) Female Halfling Magus/7 [HP:20/59] [AC:20/T:15/FF:16] [Perc.:+1] [F:+10/R:+9/W:+7] [CMB:+4/CMD:18]

Joliryn channels another spell into her kukri as she smiles wickedly before laying the mage low. "Next time, leave magic to the professionals, old man."
Attack: 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33
Melee Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Frigid Touch: 4d6 ⇒ (4, 4, 1, 3) = 12
And the kick is good! Aspis wins!


1 person marked this as a favorite.
Male Human Cleric of Sarenrae

As Joliryn's kukri punches into the back of Aram Zey's neck, his soul visibly tears from his body, spiraling toward the lantern in 322's possession.

Though the Sky Key continues to fluctuate, its energies will not impede your travel.

As the original five members of the team collect themselves, Gazwyr helps himself to some books on the shelves, loading up a bag with a seemingly endless capacity.

"Research."

As you attempt your escape, a second team of Aspis agents approaches you. The lead operative flashes a silver Aspis badge. "Nicely done. I figured we’d be late to the party, but its still five fingers till Oathday." Leaving the Sky Key with a set of fresh operatives, slipping out of the Grand Lodge using the chaos outside as cover is considerably easier.

As you escape the Grand Lodge, wyvarans, yetis, extraplanar humans, and more rush about the walled campus attacking their Pathfinder oppressors, releasing more of the caged menagerie, and setting fire to structures. Only a short while later, the northwest tower of Skyreach tears free from the castle and begins gently floating and orbiting the campus. Over the course of several hours, the Pathfinder Society gradually subdues most of their assailants, restores some semblance of order, and even recovers the Sky Key. These are nevertheless hollow victories, for the Society’s access to the Hao Jin Tapestry demiplane is crippled, the Master of Spells is forever dead, and the Grand Lodge that was once the pristine home for Pathfinders worldwide is scarred and scorched.

In spite of some of the shortcomings of the mission (none related to your performance), the Aspis Consortium celebrates your success. Each of you receive a missive from your respective contact, congratulating you on a job well done. The Aspis operatives have played a key role in ending an era of Pathfinder Society aggression and heralding a new age of Aspis Consortium dominance. You each receive compensation as promised, and in the coming months,
the Aspis will certainly have more work for you.


1 person marked this as a favorite.
Male Human Cleric of Sarenrae

Debriefing
Primary Success Condition: The PCs succeed at their primary mission if they both open the gateway to the Hao Jin Tapestry demiplane and deliver the Sky Key to the second team of Aspis operatives (Success).

[u]Secondary Success Conditions[/u]

Joliryn:
:This PC must acquire the intelligence from Arminaldi Charthagnion at the Wall of Names (Success). The player must also identify at least one of the secondary success conditions of each of her teammates, announcing them to the GM at the conclusion of the adventure. (Pending)

322:
This PC must successfully install the cosmic conduit device on a large statue (such as the statue of Durvin Gest) without anyone seeing her do so (Success). She must also successfully trap the soul of Aram Zey (Success).

Gazwyr (previously Zurnzal):
The young dragon is a special case. The player must have succeeded at any secondary success conditions for her previous PC (the one the dragon replaced) prior to Gazwyr joining the group. In this case, this PC must abduct a well-known NPC, disguise himself (or convince another PC to disguise herself) as that NPC, and fool all of the Pathfinders in at least one encounter in Part 2 with the disguise (Partial success). Any conditions contingent on actions taken after Gazwyr joins the group are treated as successes.

Marnarius:
This PC must successfully unlock at least three menagerie cages so that the animals within can escape later, or convince another PC to perform the same sabotage (Success). He must also recover the special weapon in area B2 (Success).

Rataji:
This PC must provide the mission briefing at the beginning of the adventure (Success), ensure the tapestry demiplane invasion force in area C cooperates in its assault on the Grand Lodge (Success), and fulfill the primary success conditions (Success).

Shohiraj:
This PC must successfully steal the key from Janira Gavix at the statue of Durvin Gest (Success). She must also assist her team in avoiding notice. She counts as succeeding at this second condition if she achieves at least 5 of the following 8 goals (Success).
• Avoid combat with Pathfinder agents in Part 1 (Success).
• Prevent Pathfinder agents from noticing a PC planting 322’s device (even if she does not accompany 322, this goal counts as a success as long as no PC is caught) (Success).
• Prevent Pathfinder agents from noticing Marnarius or any other PC sabotaging menagerie cages (even if she does not accompany Marnarius, this goal counts as a success as long as no PC is caught) (Success).
• Avoid combat with all of the Pathfinder patrols in area A (Success).
• Avoid entering more than one combat with the Pathfinder patrols in area A (Success).
• Disable the trap in area B1 (Failure).
• Disable any of the traps in area D (Failure/Incomplete).
• Take special precautions to hide the PCs’ involvement in Skyreach, such as using dust of tracelessness to cover tracks, eliminating all foes within the first round of combat, or similar tactics (Incomplete).


1 person marked this as a favorite.
Male Human Cleric of Sarenrae

Boon Rolls!
The following rolls are for "convention boons" for this particular slot.

Boon Rolls:
GM: 1d20 ⇒ 9
Rataji: 1d20 ⇒ 9
Marnarius: 1d20 ⇒ 11
322: 1d20 ⇒ 3
Gazwyr: 1d20 ⇒ 2
Shohiraj: 1d20 ⇒ 6
Joliryn: 1d20 ⇒ 19
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

The dice do not love any of us tonight. I imagine the 1 Aram rolled on that Fort save was worth it, though.


(Joliryn) Female Halfling Magus/7 [HP:20/59] [AC:20/T:15/FF:16] [Perc.:+1] [F:+10/R:+9/W:+7] [CMB:+4/CMD:18]

GM JLeebly:
I failed in my secondary objective. I determined that 322 was after Aram Zey's soul and that Marnarius sought to free the woman (his sister?) from the tapestry. The rest eluded me.


Male Human Cleric of Sarenrae

Joliryn:
I'll give them to you. Rataji's job was to lead, and I believe you recognized him as the boss. Zurnzal's was not RP'ed, and I'm not going to hold that against you. Shohiraj was there to make everything go as smoothly as possible, and you witnessed her use the fruits of her labors at the statue when you entered the first locked room. Marnarius was responsible for the Menagerie and obtaining his weapon... the tapestry was incidental.


2 people marked this as a favorite.

After the defeat of the Master of Spells the task force escapes, dragging its feebleminded leader with them. At the end of the day it was a job well done, and while Rataji did earn a generous paycheck, most of it went to expenses. Expenses such as his friends buying the services of an Aspis cleric to heal Rataji's feebleminded state.

It is said that in the following years, no one dared to even mention the spell near the serious contractor. But much giggling was always had behind his back.

Even today, when Rataji is at his home alone, he occasionally stops by a door, looks at its hinges, and mutters incoherent words. "Dpyxswer-m."


Marnarius, Human Male Slayer 7 ¦ HP 19/67 ¦ AC 20 (TAC 12, FFAC 18) ¦ Fort 9, Ref 9, Will 7 ¦ Init 2 ¦ Perc 11 ¦ CMB 12, CMD 24 ¦ Speed 30'

For the mildly curious, Round 7's "theme" would've been "(They)...took the Midnight Train, Goin' anywhere...to pain" and Round 8's "theme" would have to be "Take the last train to Clarksville pain-filled". ;)

Good job to 322 and Joliryn on putting down the Zey. :)

Marnarius would've been a bit put out that he didn't get to personally witness the demise of Zey (because he was asleep at the time) but he'd have to settle for the fact that Zey was gone for good and that many Paaathfinders got injured or killed during the whole attack operation.

Dark Archive

1 person marked this as a favorite.
Elf Oracle 7 | HP 24/59 | AC: 18 (T 12 FF 16) | Perc. +2 | F: +6 R: +7 W: +10 | CMB +7 | CMD 19 | Speed 30 | Init. +2
Active Spells/Effects:
C. of Darkness 2hr/7, Spec.Hand 7 min, G. of Madness 3/7, 1st: 2/7, 2nd: 1/7, 3rd: 2/5

After the lantern does its work, 322 bends over Zey's body and reads the words of a scroll. Before everyone's eyes, the wizard's flesh melts away, leaving nothing but bones and a smear of blood on the ground.

Decompose Corpse

As is her custom, she says little of what is on her mind, but still the Experiment looks into the distance and reflects, His flesh is gone, and his soul trapped, leaving nothing but a mystery. Through this, I have proven my worth, haven't I Professor? I know now nothing I do will release me from the hooks you have in my life, but perhaps this will earn me a future with some small measure of autonomy.

301 to 316 of 316 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / JLeeBly and PbP Gameday IV Present: Serpents Rise (#6-98) All Messageboards

Want to post a reply? Sign in.