JD's Giantslayer AP!

Game Master Jack Daniels

Initiative:
Enemies: [dice]1d20[/dice]
Barundar: [dice]1d20+2[/dice]
Cabe: [dice]1d20+4[/dice]
Elisen: [dice]1d20+9[/dice]
Falric: [dice]1d20+5[/dice]
Morti: [dice]1d20+4[/dice]


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Welcome to those selected! Let's have fun and enjoy the PbP experience. Please finish your characters and feel free to ask any questions.


Hey JD, thanks for selection bro! I have to fix Falrick, as I realized he was built only on a 20-pt buy instead of 25. I might change some skill points too to fit in with group. Hope to have fun gaming with all of you!


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Thanks for the selection, DM. I'll be scarce tomorrow as I've got to travel for work, but I'll be here ready on Saturday morning!

Very excited to give this a go!!


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Checking in, and thanks for the selection!

I'll finish picking spells and gear; was there anything in my background you saw as needing work?


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Falrick is all fixed. Low Fort save but he has Adaptable Luck to help him with that. I could not pass up on the 20 Dex score! Morti, I think you did not spend full 25 points on attributes (only spent 22 points I think). I made same mistake. :)


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Morti's melee to hit numbers look off to me as well. I think he's +3 to hit with dagger and axe unless I'm missing something.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Thanks for the catch -- some stat second-guessing that I didn't finish mathing before submittal.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Thanks very much for the selection! Lookin' forward to gaming with all of you!


Just waiting for our cleric to make an appearance. In the meantime, please formalize your applications as Morti and Falric have, with the basic stats and AC and saves and initiative and perception available at first glance, as that is a time saver for me.

Also, do you want to know each other before the game starts? You don't have to be best friends; just might have seen each other passing by in town. The two dwarves have the giantslayer scion trait, so you might be cousins or related somehow, if you wish. Elisen and Falric hail from Varisia, so you two might know each other. Up to you guys.

How long have you been in Trunau? Do you live there? If so, with whom? Alone? Think about these questions and post answers. I will be reviewing your profiles to make sure they conform with point buy, etc.


Barundar, the dwarven chain flail is 2-handed...wondering what the 2-weapon fighting feat is for?


Morti, what was your favored class bonus?


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1
Jack Daniels wrote:
Barundar, the dwarven chain flail is 2-handed...wondering what the 2-weapon fighting feat is for?

Actually, I'm glad you caught that...I had initially picked TWF because it's a required feat for Dorn Dergar Master, a feat which I no longer intend to pursue, and I assumed it was required for Darting Viper, which it is not.

That's going to give me a couple of changes to the build...namely, drop the Dex to 14 and get rid of that negative Cha modifier, then exchange TWF for Power Attack.

Everything else should be good to go.


Barundar, what was your FC bonus on, assuming Fighter is your FC?


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

FC bonus for this level was +1 skill point. A rank each in Intimidate, Know (Dungeoneering, Engineering, History), and Survival.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

FC bonus to the dwarf-specific option, "Add +½ to the inquisitor’s level for the purpose of determining the effects of one type of judgment." (Justice judgment.) Now recorded under Class features on my sheet.

Looks like Barundar and Morti are both from Janderhoff, so some connection for sure, and we'd at least recognize each others' faces -- our great-grandparents stood together to turn back the giants at the Battle of Bloodspire Pass (or some such).

Morti's been in Trunau about 3 months now, sleeping on a pallet at the Sanctuary and paying his keep with maintenance and odd jobs.


Male Human Cleric 3 Hp: 27 AC: 17 (FF17 T10) Fort: +6, Ref: +3, Will: +8 Perception +4 Init +4

Hello all, sorry for the late appearance. I am excited to get to play with all of you.

Will try to get Cabe in order tonight. He has lived in Trunau, either alone or more likely lodging with some of the other apprentices of the smithy, since he came there as a thirteen-year old orphan looking for a spot as an apprentice.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1
Morti Hearthstone wrote:

FC bonus to the dwarf-specific option, "Add +½ to the inquisitor’s level for the purpose of determining the effects of one type of judgment." (Justice judgment.) Now recorded under Class features on my sheet.

Looks like Barundar and Morti are both from Janderhoff, so some connection for sure, and we'd at least recognize each others' faces -- our great-grandparents stood together to turn back the giants at the Battle of Bloodspire Pass (or some such).

Morti's been in Trunau about 3 months now, sleeping on a pallet at the Sanctuary and paying his keep with maintenance and odd jobs.

Sounds like a good plan to me! I'm all for having a connection there. It'd be fun to have two dwarves whose ancestors fought against giants in one setting getting together to crack their skulls now.


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Falric has been in town for about 3 months and if allowed, he lives with his auntie, Cham, at the Ramblehouse. He is fine with knowing Elisen; perhaps they met on a caravan headed to Trunau and she was struck by how charming the halfling was! ;)


Ok, thank you for your answers. Living with Cham is fine, Falric, as is the Sanctuary, Morti.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I'm going to say that Barundar is a more recent arrival than Morti.

Matter of fact, I have a proposal for Morti: Would you be ok with Morti and Barundar being at least acquaintances with each other? My thought is that Morti, having been in Trunau for a little while, knows about Barundar's growing frustration with the what he perceives as a lack of real interest in Dwarven history, and as a resident of Trunau, would probably know that their resident wizard is related to Barundar and gave him the tip that he might find the answers that he is looking for in Agrit.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Good by me.

GM, should we plan to work out details in in-character gameplay, or do you have other plans for jumping off? I'm completely unfamiliar with how this AP opens.


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Elisen is fine with knowing Falric. Cham tried to set her up on at least one miserable date, and the two of them struck up a friendship. I'd imagine Falric and Elisen rode into town together and they've gotten to know each other through meetings at the inn.


Still missing traits and equipment from Cabe and spells memorized for the day, if different from those in profile. Everyone else seems pretty much done.

Morti, the AP opens out at a Hopeknife ceremony in the center of town. You can start by knowing Barundar, who has just arrived in Trunau 2 days ago and is staying at the Ramblehouse. He has yet to schedule a meeting with Agrit.

Falric and Elisen have been away for a week on an expedition to visit a possible site of magical activity in the nearby mountains. Unfortunately, Elisen detected no magic or presence of artifacts and you both return to Trunau just in time to arrive for the Hopeknife ceremony, a momentous occasion for the town.

Cabe, you just want to be at the ceremony because you know Sara will be in attendance.


Male Human Cleric 3 Hp: 27 AC: 17 (FF17 T10) Fort: +6, Ref: +3, Will: +8 Perception +4 Init +4

Cabe is done. Had put traits in the wrong place. Equipment s done now too. Spells prepared are the ones in profile.


The Gameplay thread is up! Link


Bear with me: the first part of the AP is a bit railroadish with the party participating in the contest and the subsequent investigation. I will try to make it flow as natural as possible.


Barundar and Cabe, please try to stick to the once a day minimum post (at least on the weekdays). Otherwise game slows down. Thanks.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Prob won't manage any real post today, sorry; crazy workday, big event.


Thx for update.


Cabe and Barundar, please amend your profiles to reflect your combat stats, initiative, saves, Perception, etc. as the other 3 players have done. Thank you. It makes my job much easier.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Done! Sorry. Thought I'd already done it.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

@GM -- I'm realizing my domain ability will probably be annoying to administer, because you won't want to pause before rolling initiative to ask me about it.

Domain (Tactics): Seize the Initiative -- Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Do you want to just assume I apply this to Barundar whenever you roll for init? (presumably less than 6 times a day!) Or should I pick a different Domain ability?


Hmmm...it is difficult to administer it. You can change it if you want it. I could roll a d4 to see to whom it applies or you can pick one character, like Barundar. I am open if you want to keep it or change it.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

If it's all right, I'd like to switch to the Tactics Inquisition -- somewhat similar ally-booster 1st level ability, but administered per-round, as my turn, rather than during initiative:

Inquisitor’s Direction (Su): At the start of your turn, you can choose to enter a tranquil, reflective state and forgo all actions (standard, move, swift, immediate, and free actions, including attacks of opportunity) for that round; one ally of your choice within 30 feet gains the benefit of haste for 1 round. You can use this ability a number of times per day equal to your 3 + Wisdom bonus (minimum 1).

(If so, I'd make the change after this current combat, so as not to introduce things halfway through.)


I like it; that works!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Just to make sure the record is straight, Barundar isn't using an axe; he is using a dorn dergar, which is the dwarven equivalent of a ball and chain.

Picture


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Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Potion of cure light wounds (x4) - each should get one except Cabe
Antitoxin (x4) - each should get one except one of the dwarves (they have natural resistance)
Smokestick (x4) - everyone gets one except Falric
Leather armor (x4) = 20 gp
Light crossbow (x4) = 70 gp
Thieves' tools (x4) - Falric will take one set, will be multi-classing next level = 45 gp
Beryl gem worth 54 gp (x4) = 216 gp
70.2 gp each


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

From the assassin's story, it sounds like they were recruited in Freedom Town just this afternoon, after we were attacked by the wolves.

Previously it was noted that Freedom Town is ~150 miles away -- GM, is this a significant discrepancy, or am I thinking too hard about it?


Morti, it is good deductive thinking on your part. :)


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Heck, I went ahead and leveled right now. Arcanist 2 is pretty much a dead level.

HP 4 + 2 Con + 1 FC = 7, unless you want us to roll.
+1 BAB
+1 Will
2 new spells: Magic missile and enlarge person
1 add'l 1st level casting per day
1 add'l cantrip memorized per day (Read Magic)
6 skills: K. Arc., K. Planes, K. Religion, Spellcraft, Appriase, UMD


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

I have leveled as well, multi-classing into Alchemist (Vivisectionist and Beastmorph), as I am going for the roguish feel (Disable Device and Sneak attack) and it makes sense with story line as we track an alchemist. Hopefully, Elly can hook me up with some mage armor as that will help with AC. Otherwise will invest in potions once we have more gold.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

ding! - 2nd level inquisitor. Sorry, been a crazy day.

Note Wis-to-Initiative means +4 init.

Also +1 BAB, Fort/Will up.

New spells 0 - Daze, 1 - Exp Retreat.

At will detect good / evil / chaos / law (as standard action)

Also made change to domain/inquisition discussed above.


Male Human Cleric 3 Hp: 27 AC: 17 (FF17 T10) Fort: +6, Ref: +3, Will: +8 Perception +4 Init +4

Cabe is done.

+1 BAB, +1 Fort/Will

New spells: 0: Mending 1: Obscuring Mist

Favored class bonus to hp so +8 hp.

Added ranks to Knowledge (religion), Sense Motive, Craft (blacksmithing) and Knowledge (engineering)


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Sorry here as well!

Level: Fighter 2

HP: +9

FC Bonus: +1 HP

Skills: +1 Intimidate, +1 Survival, +1 Know(Engineering, History)

Class Ability: Bonus Feat (Weapon Focus)


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Question for you, DM: In future level-ups, would you allow me to put ranks into Lore (Trolls) as a background skill and sub that for Know(Nature) in checks dealing specifically with trolls? I know that Know(Nature) normally handles that, but that also handles all kinds of nature-related facts and I can't see Barundar studying weather cycles, etc. just to learn more about trolls in particular.


Knowledge (specific type of giant) may be more useful in this campaign, B. But if you're set on it, troll is fine.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Gaah, giants is actually what I was thinking of when I made that post. But that'd be ok with you? To do Lore (Stone Giants) or something like that and let that sub for a Knowledge check of that particular kind of giant?

Also, geez you guys are night owls! Hah. The last two or three days I've went to bed at 10:00 for work and then I get up in the morning to find ten or twelve new gameplay posts.


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Treasure to date:
Gem-studded coffer (worth ?)
Rodrik's hopeknife
An oil radiates magic
Potion of shield of faith +2
Scroll of Knock(x2)
Scroll of Summon Swarm
2 vials of holy water
Potion of Darkvision
Scroll of Ghostbane Dirge
Scroll of Barkskin (+2)
MW hand crossbow
10 bolts
10 silver bolts
10 cold iron bolts
Ornate hopeknife (worth 100 gp)
Heart-shaped gold locket (worth 45 gp)
63 sp

For now, Falric would like the vials of holy water since he has a high dexterity and he gets additional +1 to attack with them. Cabe or Elly should take the potion of DV and Barundar should take the shield of faith potion since Morti can already cast the spell. Morti is the only one proficient with the hand crossbow so that is there for him if he wishes. Elly gets all the scrolls.


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Let Cabe have the Darkvision potion. I've written down all the scrolls on my sheet. If someone wants one, let me know and I'll mark it off.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

I've got long days on the road for work the rest of this week. Hopefully will have changes to post, but don't wait around for me; GM, post as needed to keep things moving.

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