Stray Hal |
When Hal sees the reactions of the others who looked inside the room he decides to forgo the experience himself. "If it is not a way out then let's keep going" he says quietly.
Mentally he attempts to take stock of his new companions and what each one of them can. If the Hellknights had not showed up this could have been quite a fun party.
The Black Devil |
Brandon is nowhere near curious enough. He has a quick glance at the two downed goblins for anything of value but only as he hurries after BD and Hal.
I think I can speak for us all when I say Brandon is very curious, indeed. :)
Devil ranges ahead. Until the next notable alteration in the sewer's structure or contents, he tries to stay ahead of the party's light and noise. If he's accompanied by a less-sighted person, he still ranges ahead of them, but is sure to silently point out any hazards.
Stealth+7 1d20 + 7 ⇒ (13) + 7 = 20
Perception+5 1d20 + 5 ⇒ (15) + 5 = 20
Brandon Harcroft |
BTW...Brandon earns a Hero Point/Power Point for his absolute obliteration of the poor, helpless, defenseless, innocent Goblin.
AND, if you don't read the discussion forum on a regular basis, please check it at least once/weekday. I post annoucements there from time to time, and I don't want anyone to miss out.
Quick question JC, are you granting me both a HP and a PP or my choice of either? Thanks very much.
Brandon Harcroft |
I think I can speak for us all when I say Brandon is very curious, indeed. :)
Just wait till you meet Edmond!I've decided he B doesn't change physically until he prestiges into master chymust at lvl9. E will just be a change in the way he acts and carries himself so he would appear broader and taller etc but his personality will be very different.
GM-JCServant |
You get both, Brandon. Tessai, based on your earlier post, I would say you got a good enough whiff of the nasty stuff to have to roll a saving throw yourself per my earliest post.
I have updated everyone character's sheet today with the potions and change in hero points/PP's for Brandon. Power points are tracked in the gear section of your sheets.
The Black Devil |
curious small <what> in the corner?
Assuming no threat there, can BD's vision be expected to find the sword marks? If yes, find it, and wait for the group to catch up. When BD's less-sighted (and therefore, lit) backup arrives, silently point out the curious small <what>, and the sword mark, and proceed into the next segment of solitary darkness, while the party proper presumably ponders impertinent petit improbabilities, posthaste.
...and I'll say all that, if you like. Or not, if you prefer to double-blind and turn up the paranoia. :)
Kyle Gray |
There is an inordinate amount of debris, feces and decayed carrion piled up in the room. The heaps are large enough to make it impossible to tell what's underneth through natural means without actually digging through it. I don't believe we should take the time with the hellknights behind us. Kyle explains.
Corellon Aelasar |
"Whatever is hidden in there, if anything, let it remain buried deep. If curiosity compels us we can always come back here, but for now haste should be our charge, lets be off.
Corellon dismisses the room and tucks his face into the folds of hos hood as he passes.
GM-JCServant |
The party moves past the foul room and begins to approach Black Devil's location. Everything is still pretty dark outside of the party's illumination. The sounds on Janiven drawing away the forces is now too distant to be heard, or has been silenced. The boy moves with the group, occasionally making the statement, "I hope she's OK."
The Black Devil |
Devil lingers at the start of the next tunnel on their path, until the party's approaching light reveals him. He points to a lone rock in the room, rather incongruously left against the wall, and shrugs, a look of question on his hard-to-read face. Then he stalks on ahead.
Stealth +7 1d20 + 7 ⇒ (16) + 7 = 23
Perception +5 1d20 + 5 ⇒ (15) + 5 = 20
Kyle Gray |
Kyle points to the rock. Could someone have tampered with this thing? I'd hate for it to have moved and point in the wrong direction.
He scrutinizes the rock and looks to see if it had moved from its original location.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Kyle maintains guidance on the members close to him and light on his holy symbol.
The Black Devil |
Closer still. Is it candle-yellow? Magic-white? Fire-beetle-red?
But closer. The party won't be long with the question of the rock. BD feels the scouting to be a deliverable coming due.
(One of us maybe should point out to them it's not the arrow's stone that is oddly-placed)
Kyle Gray |
Kyle wonders why someone who was creating signs to show the way would put one in a different place and on an odd stone that could be easily manipulated. He looks to see if he can find other signs in the room. He also uses detect magic and looks behind the stone (first trying to do it without touching).
Perception: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Kyle Gray |
I hate to see BD advance too ahead of the group. Although Kyle is interested in the odd stone, he would not spend too much time on it and would avoid making a loud noise that could be caused by moving it. He is curious about its purpose and what it might be hiding behind it. Is their a knowledge check he could make? If nothing can be determined within three rounds he would follow after the direction BD took.
Brandon Harcroft |
Brandon will continue to move up with Beppo and Hal. He wouldn't say he is now used to the stench but it certainly doesn't have the stomach churning effect it did when he first entered the sewers.
Is the corridor still 10' wide?
The Black Devil |
I hate to see BD advance too ahead of the group. Although Kyle is interested in the odd stone, he would not spend too much time on it and would avoid making a loud noise that could be caused by moving it. He is curious about its purpose and what it might be hiding behind it. Is their a knowledge check he could make? If nothing can be determined within three rounds he would follow after the direction BD took.
I still don't know what he's advanced TO, so I feel I have space to say that BD won't go too far, but will try to make his scouting of value. If we all knew each other a bit better, we might have a better plan, but for now, he's the submarine screen ahead of your carrier group.
GM-JCServant |
1d20 ⇒ 13
1d20 ⇒ 14
1d20 ⇒ 4
1d20 ⇒ 5
Kyle, you hear a rattling behind the rock. You detect magic from behind the stone.
After a few moments of waiting, you notice that Black Devil has not returned. You do know what direction he went if you wish to pursue.
Kyle Gray |
Kyle studies the magic to determine what kind and studies the noise to determine if he recognizes it.
Is there a spellcraft or knowledge check I need to make?
There is something rattling behind this stone that emits magic. Kyle blurts out. I'm trying to figure out what kind of magic.
Beppo van Drotske |
Well, let's figure it out quick-like. I don't like that our scout hasn't returned.
Beppo steps toward the stone and raises a boot.
No traps, right?
There's still a chance to stop him before he kicks over the rock to see what's on the other side.
Perc (if appropriate): 1d20 + 5 ⇒ (8) + 5 = 13
Brandon Harcroft |
"I told Devil not to get separated!" Brandon hisses as he prods his right forefinger against his temple over and again, quite forcefully, as if driving home a piece of information he is desperately trying to remember.
"Tessai, can you see him ahead?" he asks, the tick subsiding.
Tessai |
Forgetting completely about the stone, Tessai moves ahead and close to Brandon - What do you mean? Devil is gone? - She takes a few steps further down the tunnel ahead to move from the ruckus of the group and watches, also listening intently for any signs of Devil.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22