JCServant's Council of Thieves (Inactive)

Game Master JCServant


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Male Human Sorcerer (Celestial) 6

Strong illusion lol

Will to Disbelieve: 1d20 + 6 ⇒ (1) + 6 = 7


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Would Aemon know it radiates strong illusion magic? i was waiting for someone to tell him

Aemon continues to walk around the platform, then looks back. "What is it, is it safe? does anyone know?"


retired

Same here - waiting for someone to react to their detect magic informations

Killian fidgets as he regards the courtyard, curiosity compelling him forward. Ah, ah. Patience. Let their magics do their work.


Male Human Sorcerer (Celestial) 6

"There's some sort of illusion going on, but I can't figure it out."


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"Umm."

Aemon notches an arrow and fires it stage.

Will Save: 1d20 + 6 ⇒ (9) + 6 = 15 If that's calls for one.

Grand Lodge

Nothing happens.

The place is quiet as a gentle breeze blows through the dark area. Do you move forward? Or head back?


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I think we should check out these weapon racks. Anything we find here could be useful going forward. Come on.

Brandon approaches the illusory platform and tries to determine it's purpose or origin.

Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I'm assuming I failed that l.

Brandon examines anything left on the racks.

Grand Lodge

As the party moves forward, and comes relatively closer to the platform, they see the grass moving as if something invisible headed their way!

Reflex Save Throws!


Male Human Sorcerer (Celestial) 6

Reflex: 1d20 + 3 ⇒ (16) + 3 = 19


retired

Reflex Save: 1d20 + 5 ⇒ (6) + 5 = 11


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Crap...

Reflex: 1d20 + 9 ⇒ (9) + 9 = 18


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

-Posted with Wayfinder


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

sorry about the miss post, little to early for me Markus is me


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

What-

reflex: 1d20 + 5 ⇒ (7) + 5 = 12

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9

"By Shelyn's grace."

Grand Lodge

Round 1
Suddenly horrific looking dolls appear over some of you, stabbing and attacking with terrible effect.

Two dolls jump on Killian, stabbing him with deep, bleeding wounds.

1d6 ⇒ 61d6 ⇒ 2
He takes 8 points of damage, and 6 points of bleed.

Two jump on Beppo. While one distracts him below, another jumps on at his face and rakes his eyes, causing him to yell and grab his face. Beppo seems blinded and takes 9 pts of damage.
1d6 ⇒ 61d6 ⇒ 3

Finally, a doll suddenly appears out of no where and stabs Kyle in the leg, causing him to buckle and fall to the ground. Kyle seems crippled, and can only move half speed and takes 1 point of damage.
1d6 ⇒ 1

The dolls are surrounding the party. Pic in drop box.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

"Wait.. What!?"

Brandon stands dumb struck for a moment as the creepy dolls rush in. But he gathers his resolve and swings his Morningstar at the one that attacked Kyle.

"Get away you little bastards!"

Morningstar, pa: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 10 ⇒ (6) + 10 = 16

-Posted with Wayfinder


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"What are they."

Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 8 ⇒ (5) + 8 = 13


retired

Should I take the bleed damage at the start of my turn each round or does it trigger on the dolls' turn?

"The devil- augh!" Killian slashes at the dolls as they leap up and stab him brutally, but the sudden savageness of their attack surprises him and spoils his strike.

+1 mithral longsword (arcane strike: 1d20 + 6 ⇒ (4) + 6 = 10for: 1d8 + 5 ⇒ (5) + 5 = 10

I'm guessing 10 minutes since last fight? Asking as I'm tracking the heroism spells on Beppo and Brandon

Status:

HP: 24/32 -6 more if bleed triggers on my turn and not dolls'
AC: 20 (12 T / 18 FF)
CMD: 16
F/R/W: +2/+5/+4
Bardic Performance rounds used: 3/24

Spell Slots:
Level 1 (4+1) - [X], [ ], [ ], [ ], [ ]
Level 2 (2+1) - [X], [X], [X]
Arcane Bond - [ ]

Ongoing Effects
heroism: Beppo (0/10 rounds, 5+10?/50 minutes)
heroism: Brandon (0/10 rounds, 5+10?/50 minutes)
bleed: 6/rd

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle tries to identify them.

Knowledge: 1d20 + 8 ⇒ (20) + 8 = 28

Tries to figure out how to heal himself.

Heal: 1d20 + 10 ⇒ (17) + 10 = 27

If he can't heal himself this round he sends a lightening arc at the doll that attacked him.

Touch Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Electric Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Forgot my +2 heroism bonus to the reflex save, but a 14 probably still fails.

Beppo screams AAAAAGhIIAIIEEEAAA!!! as the doll rakes his face. He swings in the general direction of the abominations.

attack: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14
miss (low is bad): 1d100 ⇒ 31


Male Human Sorcerer (Celestial) 6

Man, I am just simply not used to not having a summoning spell on hand. Oh well, TIME TO BUFF!

Taryin is relieved none of the monstrous dolls went after him. He turns and decides to enlarge Beppo this time.

Grand Lodge

You beat off one or two of the dolls, and the rest quickly disengage and run back to the platform, giggling as they suddenly disappear.


Male Human Sorcerer (Celestial) 6

Oh, in that case I won't use the spell.

Heart still thumping, Taryin turns to the others. "Everybody ok? Those things were creepy."

Aaaahh! I post as the wrong alias one time and it haunts me forever! This must be like the 20th time I posted with the wrong alias.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Fine for now but those buggers might be back.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"I didn't get hit.. but what was that?!" Aemon stares at the platform and radies an action to fire if the dolls come back.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20

Grand Lodge

Kyle:
Soulbound dolls are sentient constructs imbued with a fragment from a living, or recently living, creature's soul upon their creation. These dolls posses none of the memories of the creature from which their soul fragment is drawn, but do retain and exhibit a limited measure of that creature's personality. They are magically created and can have any number of abilities based on what magic is used to create them.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Brandon continues to edge closer to the platform and the weapon racks, holding his weapon readied.

Come on, come on....

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"Those were Soulbound dolls. Sentient constructs imbued with a fragment from a living, or recently living, creature's soul upon their creation. They posses none of the memories of the creature from which their soul fragment is drawn, but do retain and exhibit a limited measure of their personality. They are magically created and can have any number of abilities based on what magic is used to create them." Kyle explains.

Are any of the injuries treatable with a heal check?

Heal Killian: 1d20 + 10 ⇒ (15) + 10 = 25
Heal Beppo: 1d20 + 10 ⇒ (5) + 10 = 15
Heal Self: 1d20 + 10 ⇒ (2) + 10 = 12


retired

"How very... nngh... interesting, Kyle. Can't say I'd like to bump into these little dolls again though, regardless of how they're made." Covering the freely bleeding wound with one hand, Killian draws forth a wand and uses it on himself.

Cure Light Wounds: 1d10 + 1 ⇒ (4) + 1 = 5

"Ah, that's a good deal better. So, do we press on and risk those nasty dolls again or shall we turn around?"

HP: 29/32
wand: 49/50 charges remaining

Grand Lodge

Kyle:
You figure that one channel should cure everyone of their wounds and ailments, as they dolls did not strike very deep
.

Brandon stands near the platform waiting for something...anything to happen. Yet, it does not.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo frowns. Press on. If they come again, we will knock them away again. No sense in leaving this place partly unexplored, unless there is something we can't handle in here...which I seriously doubt. Now will someone help me not to bump into things?

Grand Lodge

Beppo bumps into Brandon as we walks around with arms outstretched.


retired

"Beppo? Why are you stumbling about like that? Did those dolls do something to you?" Killian strides over to the burly man, offering a hand to help guide him along. "Beppo, your eyes are entirely white!"


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Brandon's ears prick up at Killian's comment.

They wha--?

He moves toward the big fighter.

Killian, keep an eye out for a second will you? Errr... if you'll pardon the expression, sorry Bep. Let's take a look here...

Heal: 1d20 + 9 ⇒ (4) + 9 = 13

He places his hand on the side of Beppo's head and uses his Wayfinder to get a better look.

...hmmmm... well there's definitely some damage to the soft tissue... those little bastards raked you pretty well. The orbit itself looks intact. Kyle, your magic should heal this... shouldn't it?

I'm making a big assumption that Beppo isn't permanently blinded here.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Aemon looks back to the group as the commotion is around Beppo. "What's the matter Beppo?"


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo looks up in Aemon's general direction and grumbles, One of those hell-dolls scratched my eyes. I can't see right now.


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Here, Beppo try this.

Brandon uncorks a vial of blue green liquid and dowses a clean cloth with it. He uses the cloth to wipe away some of the blood in the warriors eyes and asks him to drink the rest of the bottle.

Clw extract: 1d10 + 5 ⇒ (10) + 5 = 15

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle channels to heal the party of wounds and ailments.

Channel: 3d8 ⇒ (1, 2, 7) = 10

"You should be able to see now Beppo." Kyle says as he stops limping.

Grand Lodge

Indeed, everyone feels healed and refreshed after the channeling. Yet, the open courtyard feels eerily quiet. Do you press forward, head downstairs, or retreat?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Thank the gods!

Beppo looks around at the quiet courtyard. Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Unless he sees something unusual or suspicious, he shrugs. Well, let's press on. Barring any objection, I say let's move on through the courtyard. We can come back to do the downstairs later - eh?


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I agree


retired

"Good! Let's not be discouraged by the presence of these, what did you call them, Kyle? Soulbound dolls? A passing nuisance. Now that Beppo's eyesight is restored, let us press onward through the courtyard, as our strong friend suggests. Perhaps the dolls will not accost us further." Killian's enthusiasm nearly radiates from his broad smile as he claps Beppo encouragingly on the back.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle moves through the courtyard on the lookout for more dolls. In order with the rest of the party.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

I agree too

"You're right Killian, we need to keep the pace up." As the party move over the courtyard Aemon keeps a sharp eye out for any movement.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

Grand Lodge

I had this whole thing written up and the boards crashed when I tried to post. Le sigh. I don't have enough time in a day to do these kinds of posts twice! LOL

Damaia looks at the door. She pulls out a few tools and plays with it for a minute. A trick liked in wait for he who open this door. But, no longer.

She opens up the door. As you step inside, you see a huge room.

No doubt decisions of great import were once made inside this splendid council chamber. A gigantic nightscape mural blankets the domed ceiling. The mural’s bands of stars stretch to form an outline of the Pathfinders’ famed Glyph of the Open Road, superimposing its image over the night sky. Wooden stairs lead up to a balcony which circles the upper level of this great chamber. In the chamber’s center, ten highbacked chairs ring a stone table that rests flush with the floor. A large decorative lantern rests on the table’s center, its flame still impossibly aglow.

As Beppo takes another step in, a sudden burst of light shoots at him!

1d20 ⇒ 152d8 ⇒ (4, 4) = 8 Electricity courses through his body! For a moment, you saw a faintly glowing ball of light in the air, the nebulous image of what might be a skull visible somewhere in its depths.

Status
PFL' Beppo (41/49 Heroism (25m)), Brandon (48/48 Heroism (25m), Shield), Killian (36/36 ),
5' Kyle (32/32 ), Aemon (44/44 ),
10' Taryin (27/27 ), Damaia (16/16 ),

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle tries to figure out what he is looking at.

Ball of Light Knowledge: 1d20 + 8 ⇒ (8) + 8 = 16

He hands Beppo a potion of cure light wounds.

Grand Lodge

Kyle:
You know enough to know that what you saw was no trap. It's an evil, invisible fey known as a Will o' Wisp. You know they are virtually immune to magic and feed off of fear and death.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"That was a Will o' Wisp! They're immune to magic and feed on fear and death."

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