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JCServant's Council of Thieves (Inactive)

Game Master JCServant


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Grand Lodge

Alex, I saw you signed up and I sent you an invite to the folder.


Tiefling M Monk 3(Sohei/MoMS) Magus 1 (Spire Defender) AC 19 Tch 15 FF 14 HP 32 F/R/W:6/7/6 Darkvision +8 Init +5

You're all welcome to this, but mostly OOC, so it's spoilered.

Kyle, you should read it.

Black Devil's backstory:

Westcrown is a dark and dour place. Everything and everyone is what and who they should be, or they regret it. Sooner, or later.

Or that's what they tell you. It's what they told me. So I was good. Well, I was dutiful. I was also good, but that wasn't what they had meant.

Where was I? Oh yes, dutiful. I was dutiful.

I had dutifully stood and glowered, unreadable, unthreatening, but obviously armed, and ready, in the brothel where I lived. Where I was raised, perhaps born. You don't ask questions, when they aren't answered. You just do your job. Mine was to glower, to watch, and if there was trouble, to get there first. And I was good at it. Until I wasn't.

It was the dutiful thing, you see. When a helmeted Hellknight says you're to come answer questions, you go. Maybe not if you're expecting trouble, but the sun was still rising, there would be no business, let alone trouble, for hours. So I went, dutifully. And when the Hellknight found some other infraction on the way there, and sent me ahead to the garrison, I went. And when I got there, well, for Hellknights, you wait. Eventually, they get tired of scowling at you, and somebody asks. And you wait some more, until the Hellknight doesn't show, and they suggest you leave. Go home, they said.

So I went. Home, I guess. I guess it was home. No, it was. It was definitely home.

And now it's gone. They were all gone. Not missing, but dead. Fast. It was fast. Like they didn't...

It was fast.

And the dog was there, leashed still behind the desk out front, like nothing happened. Oh, he knows something happened, he knows we're not there anymore, I can tell he misses them...

So, anyway, Westcrown is a different kind of place, now. Not everyone is doing what they should be.

I don't know who they are. I don't know, if it's the helmeted Hellknight, or the Shelynite with his little carvings, or... I don't know.

But I will. And they'll regret it. Sooner, or later.


Male Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Not sure how much detail to share about character background so for now I will keep it physical and first impressions.

Brandon is an unassuming, average looking Varisian man. Born and raised in the small town of Sandpoint, he does not dress garishly, is slim, of middling height and sporting a somewhat scruffy beard. Passers-by generally pay him no mind and those who do find him polite enough but unwiling to enter into extended conversation.

First impressions he appears quiet and introspective, polite but constantly nervous.

He sometimes has a nervous tick where he taps his left index finger against his temple, sometimes quite violently when he is particularly flustered. Occasionally, he can be heard whispering or muttering to himself but when he notices attention on him he coughs or sneezes and remains tight lipped. He doesn't really enjoy personal confrontation, often deferring to the person with the 'biggest' personality. There are two exceptions to this. Firstly, when discussing science, magic or religion where he has particularly strong (and somewhat controversial views) and secondly in combat where he seems to throw himself in with uncharacteristic reckless abandon.


Male Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I really like the way your backstory is written by the way, BD


Tiefling M Monk 3(Sohei/MoMS) Magus 1 (Spire Defender) AC 19 Tch 15 FF 14 HP 32 F/R/W:6/7/6 Darkvision +8 Init +5

Thanks, Brandon. It really means a lot to have that said. (Say, have you staked out your Harrow avatar, yet?)

BD is similarly quiet, I don't imagine he has much to say, mostly just watchful, and ready. He'll be a bodyguard to the squishies (although he's not too sturdy, himself), and hopefully a resource to the SneakAttackers and AoO-takers as he levels and grows into the combos his ATs offer. He's not going to be deferential, as you say Brandon is, more like he's willing to have a bad plan, fast enough, with more people, than a perfect plan, too late, with too few. Since no plan survives contact, you wind up relying on specialists to be special, anyway.

That might be bit wise and meta for a young bouncer, but I think it works for a genius combatant oppressed minority demimondain.

Back to talking about his background, I'm hoping Kyle will agree his Shelynite made a pass through BD's house, either for house business or just to pass out carvings(and in either case, passed out some carvings). This would have been odd enough (the carvings) and close enough to the Hellknight summons that BD thinks it might be a lead. He's really just grasping at straws. (And I'm really just providing hooks.) The dog is similar, it's not really as effective I'd hoped in combat (I thought it would have Trip), but it could still be a hook, if it recognised something, or someone.

All of that might never fit into the AP, of course, so I'm prepared to just get caught up in whatever that plotline is. But it doesn't usually hurt to show the GM where some hooks could be.


Male Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I haven't picked one out yet for Edmond. I'm not sure how I want to go with it yet. I could just go classic ugly brute or maybe thin, lithe, creepy and impossibly strong for his physique. Personality-wise, I could make him a cliched savage or someone more like Brad Pitt in Fight Club, handsome, confident, everything Bran isn't and also slightly sadistic.

He has only just rolled into town looking for info on Delvehaven so he probably won't have met anyone yet.


Male Human Rogue 1 | HP 11 | AC 16 FF 12 T14 | Saves +3/+5/+0 | Init + 7 | Percep +4
The Black Devil wrote:

You're all welcome to this, but mostly OOC, so it's spoilered.

Kyle, you should read it.

** spoiler omitted **...

That is an interesting backstory. I liked that it leaves the perpetrator's identity open and even implies the possibility of corruption among the ranks of the Hellknights. News of the fire would probably be fairly widespread and could give the other characters a common touchstone.


Fire? Did I have a fire? :) But hey, if a fire is helpful, spark it up. Anything that helps us meet/know/trust(or distrust in a plot-helpful way) each other, is fair enough.

But I didn't expect a fire, tho I can see how it's read that way. My intent, though, was that BD walked through, and they were all killed quickly, suddenly, by surprise. A fire doesn't work with the dog still being behind the front desk.

And if the house is still there, it's also useable in future.

But whatever serves. The play's the thing, the Bard said. :)


Male Human Rogue 1 | HP 11 | AC 16 FF 12 T14 | Saves +3/+5/+0 | Init + 7 | Percep +4
Thornborn wrote:

Fire? Did I have a fire? :) But hey, if a fire is helpful, spark it up. Anything that helps us meet/know/trust(or distrust in a plot-helpful way) each other, is fair enough.

But I didn't expect a fire, tho I can see how it's read that way. My intent, though, was that BD walked through, and they were all killed quickly, suddenly, by surprise. A fire doesn't work with the dog still being behind the front desk.

And if the house is still there, it's also useable in future.

But whatever serves. The play's the thing, the Bard said. :)

I just re-read it and saw that there was no mention of fire. Where did I get that idea from? Also, it probably would have killed your dog as well. In any event a slaughter like that would be talked about around Westcrown in a very short time.

The idea of turning an old brothel into a base of operations is intriguing. All sorts of people would show up at the door until word spread that it was no longer operational. Of course, that assumes that we would not want to open the doors again ourselves.


Male Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I can see how Brandon would look like an easy mark. He's not physically impressive, traveling alone etc. Perhaps he was set upon a few nights into his visit to Westcrown. Having seen off his attackers in possibly quite a violent way, he may well be looking for somewhere to lay low, especially if said attackers have friends in the neighbourhood. The inns would be an obvious place to look but a derelict whorehouse, infamous for the brutal slaying that occurred there? Possibly not.


Male Human Rogue 1 | HP 11 | AC 16 FF 12 T14 | Saves +3/+5/+0 | Init + 7 | Percep +4

"You all meet in a derelict whorehouse" could become a new cliche beginning for adventures.

Hal could have had a arranged to meet with an associate there to discuss the doings of a rival employer. Naturally, his contact will not be present and Hal will not be able to complete his assignment. This failure will cause him to lose his position as operative for his boss.

I like the idea of most or all of the characters having had some connection to the brothel or another aspect of a character's backstory.

Grand Lodge

Ok...I've got 7 of the 8 characters in the PDF....whoever is missing, please email me your character information ASAP.

Please look over your PDFs for any concerns, issuse, etc. If Herolabs thinks something is missing/wrong with your character, it will be printed on the bottom of the last page of your character sheet.

Budfox, I think I sent you a PM.

Oh, and if your real first name isn't on the front page of your character sheet, please email it to me real fast. jcservant at cyberlightcomics dot com

I'll be finishing the house rules tomorrow if not tonight.

Grand Lodge

Update: I revised a couple of character sheets based on messages. I've finally updated the houserules (which I've needed to do for a year), including specific rules for play by post (with a change made for initiative). Let me know what y'all think. Thanks!


Tiefling M Monk 3(Sohei/MoMS) Magus 1 (Spire Defender) AC 19 Tch 15 FF 14 HP 32 F/R/W:6/7/6 Darkvision +8 Init +5

Apparently my messages do not reach you. Please advise. Sending a 'testing 123' private message here, and a 'testing 456' to your email.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

I like the narrative BD. I have no problem being part of the story. I need to work on mine and it will help me come up with some ideas. The only thing I would change are my carvings. I had chosen to do sculpting instead. I've been super busy and writing stories takes a lot of my time because I'm not very good at it, but I'm hoping to come up with one soon.


Tiefling M Monk 3(Sohei/MoMS) Magus 1 (Spire Defender) AC 19 Tch 15 FF 14 HP 32 F/R/W:6/7/6 Darkvision +8 Init +5

Carving, sculpting... all the same in wood, right? :)

Grand Lodge

I think I got all your messages now, BD, and got your character all caught up with changes. Please double check.

As a reminder, Tuesday is the absolute deadline to get me any changes about your character. I should have any last minute changes done by Thursday. Reminder: Once we past Tuesday, no more changes cannot be made that wasn't emailed to me earlier. Once we his Friday, all character sheets are locked in, as is.

Harboth, Black Devil, Kyle, Tessai, Brandon I believe your characters are completely done, but double check just in case.

Others...please look over your character and send me an email. Please make sure it includes your name.

Any questiosn about the house rule document?


Tiefling M Monk 3(Sohei/MoMS) Magus 1 (Spire Defender) AC 19 Tch 15 FF 14 HP 32 F/R/W:6/7/6 Darkvision +8 Init +5

Have not got through HR doc, will at lunch.

I appear to have an extra skill point. KN:History can be given up.

I also seem to be missing the Tiefling +2 to Bluff and Stealth. Perhaps the Tiefling 'skilled' is being interpreted by your tool as the Human 'skilled'?

I notice my sheet lacks the audit line some others have.


Mythic 3/5 || Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 || AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection) Init +1; Senses darkvision 60 ft.; Perception +1; HP: 72/72 || Fort +11, Ref +11, Will +13; +1 vs. evil outsider's spells and effects, +2 vs. death

This week has already started kinda hectic - I will take a look at the house rules as soo as possible though.

Grand Lodge

BD... you want to give up KN:History for HP bonus (Favored class)?

The +2 is in both.

Stealth...
+1 Rank
+3 Dex
+3 Class
+2 Race
-2 Armor
= 7 total

Bluff
-1 Dex
+2 Race
=1 Total

It lacks audit lines because, I believe, there's nothing missing from your character :) Good job!


Tiefling M Monk 3(Sohei/MoMS) Magus 1 (Spire Defender) AC 19 Tch 15 FF 14 HP 32 F/R/W:6/7/6 Darkvision +8 Init +5

Yes, that will serve. KN:History out, and FvC bonus in HP.

And Thanks, I had missed the Armor mod on Stealth.

Grand Lodge

It doesn't hurt to ask. HL does make some mistakes. I've seen it miss certain modifiers on certain things in the past.

A friend told me he doesn't care much for HL and other similar programs because it makes ppl lazy and they don't know the numbers/math behind their character. I disagree. If you know HL, you know that it messes up JUST enough to make you want to double check all the math yourself :) Especially on more unusual builds!


Male Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10
GM-JCServant wrote:

It doesn't hurt to ask. HL does make some mistakes. I've seen it miss certain modifiers on certain things in the past.

A friend told me he doesn't care much for HL and other similar programs because it makes ppl lazy and they don't know the numbers/math behind their character. I disagree. If you know HL, you know that it messes up JUST enough to make you want to double check all the math yourself :) Especially on more unusual builds!

I agree with this. I have found HL to be an invaluable tool for both building my characters and running my games. It is definitely one of the more expensive tools I've bought for my games but well worth the money in my estimation.

As for the house rules, everything is logical and makes sense to me. It'll be the first time I play with a powerpoint system, seems interesting, adds another layer of development.

Questions;

1 - How do your spontaneous casting rules for preapred casters work with my extracts?

2 - Similarly, will my cure extracts be 1d10+level/

3 - Loot division. Is the value of magic items taken into account for the purposes of the share? For instance, will those who don't find an item in a hoard that benefits them directly get a bigger share of gold/consumeables to balance the wealth disparity?

That's it for now.

Grand Lodge

1. It doesn't change you at all. Similar to bards, Inquisitors, paladins and other casters that progress to level four or six spells, casting is only a part of your overall powerset, and therefore no adjustment is necessary.

2. Ayup

3. That section doesn't really apply to Pbp since players don't disappear for entire 'sessions,' so to speak. If somone is gone for an entire battle without explanation or setting actions ahead of time, we might deal with the bridge when we cross it.


Male Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Ok great.

It appears we're mostly looking good for our deadlines, do you need anything more from us to tie us together as a group at this stage?


Mythic 3/5 || Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 || AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection) Init +1; Senses darkvision 60 ft.; Perception +1; HP: 72/72 || Fort +11, Ref +11, Will +13; +1 vs. evil outsider's spells and effects, +2 vs. death

Hello guys, I am considering some changes on my Inquisitor and would like to know a few more details from your end regarding combat mode/posture, etc.

As you all know the teamwork feats from the Inquisitor can cause such a havoc that GM won't even know what hit him.

Taking the chances that GM will look at this and start screaming bloody murder, for those interested I present Gang Up, Paired Opportunist and Outflank. Now gang up, needs as a prerequisite Combat Expertise, meaning I would be dropping Toughness (and consequently from 13hp to 9, or something like that).

Basically the above feats are good for a melee oriented group, which ours surely seems to be. Let me know your perspective on this, and if you believe I am looking at it right. Wasn't there a Fighter in our group? I thought I remembered reading something about it....

Overall tactics for you guys are based on melee, am I correct?

Let me know your thoughts asap since today is the deadline for character changes :D


Male Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Hey Tessai.

I think the composition of the group is alchemist, inquisitor, monk, priest, transmuter, roguex2 and im missing one? Fighter maybe?

We are definitely melee-centric. Having said that I'm not sure how useful gang up would be. If I understand jcs rules on flanking, as long as two party members strike the same foe on the same round, next round they are considered flanking (someone please correct me if im wrong). This suggests to me that precise tactical positioning is less important. Plus it means you can retain toughness and tank it up with me :-)

I think the other two are better options and id also like to suggest precise strike and lookout as two very useful feats to my mind.


Mythic 3/5 || Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 || AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection) Init +1; Senses darkvision 60 ft.; Perception +1; HP: 72/72 || Fort +11, Ref +11, Will +13; +1 vs. evil outsider's spells and effects, +2 vs. death

The fluff stays unchanged, most of all because I've started writing it and it already spans two pages..... But regarding mechanics please check some options I was equating:

Changing from tiefling to human
- Gain one feat at level 1 (probably gang up) (GOOD)
-Lose Tiefling Intimidation and Knowledge ability (ouch)
BUT
- It would factor in an additional HP (compensating the loss of toughness) or Skill Point (doesn't really compensate the loss of the Knowledge ability from tiefling but hey...)
- Lose the ability to see in the dark (me cries)
- Lose alter self Tiefling ability (meh)
- To accomodate the needed 13 int for Combat Expertise, I would have to decrease my ST from 18 to 17 (more crying)
- By 3rd level I could be getting Toughness, or even Power Attack which would factor in nicely with all those bonus to hit when flanking, etc.

What say you?

P.S. I confess i had completely overlooked JC's rules for flanking :D Having to actually hit the opponent to obtain flanking may actually mean that it would already be a sort of lesser gang up. You may have a point there, maybe I drop this one.


Male Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Personally, i would stay Tiefling. Alter self is an incredibly handy spell, even if you change to a human for disguise purposes you gain +2 size bonus to STR.


Mythic 3/5 || Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 || AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection) Init +1; Senses darkvision 60 ft.; Perception +1; HP: 72/72 || Fort +11, Ref +11, Will +13; +1 vs. evil outsider's spells and effects, +2 vs. death

+2 to STR? How?


Male Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

From SRD:

When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet.

Small creature: If the form you take is that of a Small humanoid, you gain a +2 size bonus to your Dexterity.

Medium creature: If the form you take is that of a Medium humanoid, you gain a +2 size bonus to your Strength.

You can turn into any medium humanoid, gain darkvision, low light vision, scent or swim if they have them and still get a +2 size bonus (stacks with almost everything) to STR or a +2 size bonus to DEX if you prefer by changing into a small humanoid


Mythic 3/5 || Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 || AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection) Init +1; Senses darkvision 60 ft.; Perception +1; HP: 72/72 || Fort +11, Ref +11, Will +13; +1 vs. evil outsider's spells and effects, +2 vs. death

Thanks for the clarification.

I am already grinning :D


Male Human Rogue 1 | HP 11 | AC 16 FF 12 T14 | Saves +3/+5/+0 | Init + 7 | Percep +4

Tessai:

At 2nd level an inquisitor gains a bonus to Intimidate that scales from there on. This probably is even compensation for the loss of the tiefling bonus there.

I am a fan of swarming foes and dispatching them with sneak attacks so having a third character with that ability could help us do that. However, JCServant will certainly use flanking against us as much as we use it against NPCs.

JCServant:

I forgot that humans get 1 extra skill point per level. Hal's Perception is now +5 instead of +4.

Everyone:

What do you see as the group's ambition, being heroes or becoming a powerful gang to rival or supplant the Council?


Male Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

I assume that's a once a day ability?


Tiefling M Monk 3(Sohei/MoMS) Magus 1 (Spire Defender) AC 19 Tch 15 FF 14 HP 32 F/R/W:6/7/6 Darkvision +8 Init +5

Issue: Tiefling/Human Tessai: I vote Tiefling, because 1) that new avatar is great, 2) two of us with the elemental resists means we might set up to leverage that better. I was about to say with Brandon's bombs, but he's a stabbity alch. The point still holds, we could melee while oil splashed around us. 3) Cashing heritage for Human feat seems short-sighted. You will get more feats. You probably won't get to become a Tiefling.

Issue: Heroes/Gang: Why not both? :) BD wants to know what/why happened at the brothel. But I'm pretty sure we'll have other incentives provided. :)

Issue: Stabbity/counterstabbity. Darkness can deny humans their stabbity. My eventual plan for BD is to be a source of defense to our squishies. I think it will be that if he intercedes, and they could not backstab him, then their backstab on your becomes a normal attack on him. Still wrapping my head around all that.

Issue: role call/scorecard:

Name, Class(AT), niche

The Black Devil, Monk(Sohei/MoMS), Bodyguard
Stray Hal, Rogue, Fencer? Face?
Telurion, Fighter, Frontline
Tessai, Inquisitor
Brandon Harcroft, Alchemist, Melee Beast('Edmond Harrow')
Corellon Aelasar, Rogue, Traps/Dips
Aljani Belren, Wizard(Transmuter) >> Mystic Theurge
Kyle Gray, Cleric(Shelynite)

Please do call out, correct, or repost the scorecard.


Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 16 CMB+3 CMD+17 Rapier/S. Sword (+6/+3 Dual +5,+1) 1d6+2/18-20x2, 1d6+2/19-20x2 Short Bow (+5) 1d6+2/x3 (F:0 R:6 W:0)

Hey guys, I have been getting killed at work, sorry I haven't been keeping up with the banter, I am usually a frenetic poster.

As far as Correlon goes - I see him as second line offense, with his background and his weapon finess rapier - I see him as a fencer.

Not as elaborate a construct as what some of you are contemplating but I'll take any feedback or suggestions on the build. This should be a great campaign.


Mythic 3/5 || Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 || AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection) Init +1; Senses darkvision 60 ft.; Perception +1; HP: 72/72 || Fort +11, Ref +11, Will +13; +1 vs. evil outsider's spells and effects, +2 vs. death

BD, there is no Telurion anymore - it was changed to Tessai :D

And yes this avatar is really cool.

I am building still Tessai's background so still hard to find her motivations, she is still a divine inspired character, a Conspiracy Hunter and Good, so the gang thing may not be for her... Though she will have a darker side...

Maybe I start posting her background here as I write it?

As far as roles go, I tried to build Tessai to be able to stand the frontline, and at the moment I believe she will able to do so with a good measure of competence. Having Brandon there, as well as Corellon and Hal will make the Teamwork feats all the more devastating and sweeeeet ;)

Currently her Intimidate is at +5 and her Sense Motive at +6 > I am hoping this to be useful, even though as a "face" this may be a stretch. Just standing a little behind and to the side of the face maybe ;)


Tiefling M Monk 3(Sohei/MoMS) Magus 1 (Spire Defender) AC 19 Tch 15 FF 14 HP 32 F/R/W:6/7/6 Darkvision +8 Init +5

Latest Scorecard, order taken from GM's PDF.

Name, Class(AT), niche

Aljani Belren, Wizard(Transmuter) >> Mystic Theurge
The Black Devil, Monk(Sohei/MoMS), Bodyguard
Brandon Harcroft, Alchemist, Melee Beast('Edmond Harrow')
Corellon Aelasar, Rogue, 2nd rank, Traps/Dips/Fencer
Stray Hal, Rogue, Fencer? Face?
Kyle Gray, Cleric(Shelynite)
Tessai, Inquisitor
(What happened to Harboth?)

Please do call out, correct, or repost the scorecard.


Male Human Rogue 1 | HP 11 | AC 16 FF 12 T14 | Saves +3/+5/+0 | Init + 7 | Percep +4

I am not used to playing the "face" role but I will give it a shot if need be. Hal always seemed to me to be more the guy who introduces people to other people and facilitates deals. But maybe I will like a new role in this game.


Mythic 3/5 || Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 || AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection) Init +1; Senses darkvision 60 ft.; Perception +1; HP: 72/72 || Fort +11, Ref +11, Will +13; +1 vs. evil outsider's spells and effects, +2 vs. death

Prologue:

The ring of steel on steel made the small alley cat stop and stare with the hairs on the back of his standing upright, gazing into the darkness. The shuffling of feet, and the muffled sound of a blade cutting through fabric and flesh precipitated his decision of running away.

- You idiots have no idea what you have gotten yourself into - the fierce dark haired creature half said, half growled through slightly fanged teeth, while she pulled the hair out of her eyes with the same grace she pulled a slender, bloodied blade from the corpse of the man that now lay crumpled at her feet, quite dead.

The three that surrounded her - ragged brigands and no more - seemed to hesitate for a second - We SPIT on the likes of you, bastard! - one of them put out quite unnconvincingly as he took a slow step further, shortsword in hand menacingly pointed at the slender woman.

- Do you really believe you can push me around as you do to other brutally domesticated, leashed half-breeds that I have seen around this place? I advise to put down the weapon and walk away... For the last time...

At that moment, eyes narrowed, a hint of a wicked smile showing through glistening white teeth, there was no mistaking the fiendish ancestry of this one, and that was enough to make the two remaining men turn tail and run. But not this one, he was more experienced and less susceptible to such threats - all the worse for him.


Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 16 CMB+3 CMD+17 Rapier/S. Sword (+6/+3 Dual +5,+1) 1d6+2/18-20x2, 1d6+2/19-20x2 Short Bow (+5) 1d6+2/x3 (F:0 R:6 W:0)

By second level I think I will have tagged most if not all of the 'Face' skills, again using my Skyrim approach to skill leveling. With 10 skills a level I should be broadly proficient fairly early and then go deep after that.


Male Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

So did everyone manage to make all their last minute changes in time?


Mythic 3/5 || Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 || AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection) Init +1; Senses darkvision 60 ft.; Perception +1; HP: 72/72 || Fort +11, Ref +11, Will +13; +1 vs. evil outsider's spells and effects, +2 vs. death

Actually decided to leave Tessai as she is. I am just missing gear, I'm hoping to get it done today or tomorrow. Hope that is ok. I'm having a MAD week.

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3
The Black Devil wrote:

(What happened to Harboth?)

Please do call out, correct, or repost the scorecard.

Harboth has been lurking about, mostly silent and partly absent while adjusting to his new life and assembling a last-minute entry, Beppo van Drotske. Beppo is a human fighter, a front-line combatant who can use either a weapon and shield or (his favorite) a greatsword and can take as much punishment as he dishes out. Later in the campaign, I hope to add some ranger to make him into a sort of "demon hunter" as we go along.

Short version of backstory -- noble brat goes to military school, gets ambitious, gets his butt handed to him in Galt, hears that Westcrown may be a good spot to try again, and here he is.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

This guy is Harboth's contribution to the group.


Tiefling M Monk 3(Sohei/MoMS) Magus 1 (Spire Defender) AC 19 Tch 15 FF 14 HP 32 F/R/W:6/7/6 Darkvision +8 Init +5

Scorecard:

Name, Class(AT), niche

Aljani Belren, Wizard(Transmuter) >> Mystic Theurge
The Black Devil, Monk(Sohei/MoMS), Bodyguard
Beppo van Drotske, Fighter, Frontline
Brandon Harcroft, Alchemist, Melee Beast('Edmond Harrow')
Corellon Aelasar, Rogue, 2nd rank, Traps/Dips/Fencer
Stray Hal, Rogue, Fencer? Face?
Kyle Gray, Cleric(Shelynite)
Tessai, Inquisitor

Please do call out, correct, or repost the scorecard.


Mythic 3/5 || Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 || AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection) Init +1; Senses darkvision 60 ft.; Perception +1; HP: 72/72 || Fort +11, Ref +11, Will +13; +1 vs. evil outsider's spells and effects, +2 vs. death

I would say:

Tessai, female Tiefling Inquisitor, Frontline

Grand Lodge

Salutations.

Sorry, as I suspected, my time has been limited on the net. However, I have answered all emails and characters are updated per those emails. If there are important changes that need to be done to your characters, I must receive those changes by email by Thursday. Even if I'm unable to respond until after Thursday, all change emails before Thursday are considered valid. After that, decisions are sealed in stone. We will get started as soon as I get back home and can get the ball rolling.

Without reading through all the discussions above, make SURE you are reading the player's guide. It has critical information regarding the setting and where your character's background/motivation needs to be in to properly fit into the story. In short, your character needs to have motivation to dislike certain aspects of the current regime. This includes LG characters that tend to be supporters of the law as written. The guidebooks helps with those potential concerns.

I'll try to post more later, but I'm super busy on this trip. Thankfully, it's my last one this year. Thanks!


Tiefling M Monk 3(Sohei/MoMS) Magus 1 (Spire Defender) AC 19 Tch 15 FF 14 HP 32 F/R/W:6/7/6 Darkvision +8 Init +5

...needs to have motivation to dislike certain aspects of the current regime...

Got you covered:

By the Waters
Can a hound mourn? Can a devil?

-----

"By-y-y-y, the wa-a-aters, the wa-a-aters...", the tiefling sang* softly, mournfully, as he worked. The black hound followed, and occasionally matched a broken note with a woeful whine. The only other sounds in the Westcrown predawn were the tiefling's steps, and the occasional whine, sharper than the dog's, from the springs of the cart, with each new burden the tiefling added.

-----

"We lay down and we-ept, and we-ept...", the tiefling sang softly, dutifully, as he dug the graves. The black hound lay nearby, softly whining, perhaps to match the tiefling's song, or the cart's infrequent springsong, punctuating each lessening of its load.

-----

"We remember thee, remember thee, remember thee...", the tiefling sang tiredly, his voice rough with his labors and the repeated song. The shovel's clatter into the cart had roused the hound, and it now stood next to him, while he sang, his voice growing rougher, without the balancing burden of the work to be done.

"By the waters, the waters, the waters
Beneath Bellcrown
We lay down and wept, and wept
For these our young
We remember thee
Remember thee
Remember these our young
We remember thee
Remember thee
Remember these our young."

At the end, the voice was just a growl; it could have come from man or beast. Except the beast was whining.

* http://www.youtube.com/watch?v=uTnspbSjKVc


Male Human Rogue 1 | HP 11 | AC 16 FF 12 T14 | Saves +3/+5/+0 | Init + 7 | Percep +4

Hal heard the singing as he watched from a distance. Not likely an assassin he thought. Otherwise he would just dump them in one area without ceremony. He is not just a gravedigger either. No, he cared about these people.

Usually Hal would only linger a bit at a chance encounter like this. But there were a lot of bodies even for dawn in Westcrown. This was not something that could pass unnoticed. He had to know if this were something that could concern him even if only indirectly. What happened? It must have been recent because he had heard nothing about any massacres by either the Guild thieves or by the Hellknights.

He decided that his meeting with Aldern would just have to wait. When a mild breeze sprung up he moved from his hiding place behind the shrubs so that the wind would not carry his scent to the dog. The only other cover was behind a small mound of earth farther away from the gravedigger but it would have to suffice.

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