It's Tomb of Horrors

Game Master Kelsey MacAilbert

It's Tomb of Horrors. With Pathfinder rules.


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Male Human Wizard 8

"I have one," Marius said, "But we're not at the point where I'd have to give it up just yet. The riddle seems a bit disjointed to me. I've no dount that there's a fair bit it's not mentioning."


Male Human Alchemist 9

'Well, lets go investigate this passage.'

He grabs his lantern and strolls down the centre of the passageway until he gets to Dresmond, then he slowely starts to trek further down, inspecting the mosaics as he goes and keeping one eye out for anything suspicious.

Taking 10 on perception, that makes a 22


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"Tormentor = torture chamber ; I love riddles --especially what have you got in your pockets " I check out the torture chamber mural (scanning for traps all the way).


@ Wesley, Victor, and Desmond: You all notice what appears to be a trapdoor, and behind it a pit.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"Let me check these first." The burglar would like to check the trapdoor and the pit for traps. Taking 10 makes it a 28 perception check.

Silver Crusade

After noticing the trapdoor he try's to avoid it completely and examine the Library mosaic closer.

Perception:1d20 + 8 ⇒ (19) + 8 = 27


Male Human Alchemist 9

Victor cautiously creeps to the edge of the pit, casting his light down to see whats at the bottom.


Gonna give everybody else a chance to post before handling the door and pit.

Is this going too slow for you guys? It's been over a week, and we're only a few pages in.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

It's going a little slower than I'm used to, but with home issues and going through finals week, the slower pace was a very very good thing. One thing I'm having issue with though is the lack of a map. If it's not doable that's cool, I understand getting maps for PbP can be a problem...but it would help a lot.

Like I said in discussion, this is the same character as Ridley, just a diff name and alias.

Faey will join the others at the pit, but is mostly letting others do the work of investigating for the moment.


Male Human Alchemist 9

It's going a touch slow, but I figured coming up to Christmas that's understandable. A map would be nice, but they are hard things to pull of with a PbP, Google Docs spreadsheets aren't a bad way to go, but they can be a bit fiddly.


The problem is that with TOH, a map gives things away. I can make you guys one with Autorealm and upload it to Photobucket if you really want one.

I think the issue is that this scenario is all traps and riddles, and there are all these images I'm supposed to show you that I can't extract from the pdf.


Quiver: 20/20|Bombs: 4/4|Mutagen (dex): 1/1|Extracts: Shield, +1 open slot Alchemist (grenadier) 1|AC: 18|HP: 8/8|Initiative +6|Low-Light Vision, Perception +5|Fort: +3; Refl: +6; Will: -1;|

I feel for ya. Having the same problem with setting up for Carrion Crown and Rise of the Runelord. The maps I get off the PDFs have all the secret doors labled...highly irritating. Luckily some of the more common games have fan made maps out. Can't say I've come across any for ToH...


Faey Vallidorn wrote:
I feel for ya. Having the same problem with setting up for Carrion Crown and Rise of the Runelord. The maps I get off the PDFs have all the secret doors labled...highly irritating. Luckily some of the more common games have fan made maps out. Can't say I've come across any for ToH...

Exactly my problem. I have Autorealm, so I can make maps, but I've never used it for a grid, so I don't know if I can even make a useable map with it.


After noticing the trapdoor he try's to avoid it completely and examine the wizard workroom mosaic closer.

Perception:1d20 + 8 ⇒ (19) + 8 = 27


Male Human Wizard 8

Marius hung back a bit for the moment, letting the experts peruse the traps. He turned his own attention to the mosaics, committing the riddle to memory. It might well prove helpful, though no doubt less so than any of them might hope.


Male Human Alchemist 9

Is this where my character does a hobbit and drops a bucket down the pit, awakening creatures from the deep?


You notice nothing further about the mosiac.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

If I don't see anything I open the trapdoor carefully.


Male Human Alchemist 9

Do I see anything down the pit?


The pit is filled with spikes. The trapdoor is marked on my map with no details of precisely what it is, so I have no idea what you see in the trapdoor :/

Also, I had a mistake. The wizard workroom mural has what appears to be a chest held by two jackals that protrudes into the room slightly. It was hinges on the bottom.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

I will examine the chest for traps, especially looking at the hinges for a "safe way" to open the chest.

If I can take 20 that's a 38.


Male Human Alchemist 9

Victor makes his way further down the passage, moving at half-speed watching for traps.

Taking 10 on perception


Male Human Wizard 8

"Let's make sure to lock that trapdoor up behind us," Marius put in, "Wouldn't want to be leaving in a hurry and fall down the thing."


Male Human Alchemist 9

Hope everyone had a great Christmas, ready to get back into it?


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

yes


Male Human Wizard 8

Ready.


Okay, clearing a couple of things up. The pit spotted earlier is in fact concealed. You've spotted the outlines of a trapdoor at that location, faintly visible against the flagstones of the floor, and an experimental prod against the flooring causes it to pivot on a central axis, revealing a ten-foot drop onto some rather nasty-looking spikes.

The trap-door in front of the chest doesn't move similarly, and in fact there is no means of opening it that Wesley can discover. It seems to be solidly in place, but does constitute a potential hazard in terms of investigating the chest, standing right in front of it as it does. Even from a distance though, Wesley can discern the opening mechanism for the chest - An out-of-place, slightly raised stud atop the chest's lid.


Male Human Alchemist 9

what size is the trap in front of the chest?

Victor ponders for a second, then scouts around for a small stone to throw to trigger then stud. Then, he takes minute to brew himself a extract of True Strike, and hurls the stone at the stud.

Do you want me to roll for anything, True Strike allows me to roll a natural 20 on ranged


Male to Female Transgender Human Bard 8

Couldn't I pretty much guarantee a hit with Victor's throw by casting Mage Hand?


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley produces a weasel from his bag of tricks to trigger the stud from a distance if the mage hand doesn't work. 1d100 ⇒ 78

You may save an extradimensional weasel from an untimely death.


Male to Female Transgender Human Bard 8

Iset attempts to casts mage hand upon Victor's stone, hoping to gain control of it before it flies off.

"My friend, I think steady might be the best way to go here."


The two trapdoors discovered thus far are ten feet across.

After a moment's discussion, Iset's mage hand is decided on as the best means of manipulating the stud. A brief press from the hand saw the chest swing anticlimactically open, revealing... absolutely nothing inside. Very anticlimactic. On the other hand, the trapdoor hadn't opened. Small mercies, at least.


Male Human Alchemist 9

Victor grunts, 'That was a waste of time, lets keep going.'

He picks up his lantern, and slowely starts to make his way down the corridor, being careful of his footing.

Taking 10 on perception, for a 22.


Male to Female Transgender Human Bard 8

Iset follows Victor from 5 feet to the left and rear, making a perception check of her own.

1d20 + 14 ⇒ (11) + 14 = 25


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"I am confused why everyone wants to jump ahead of the burglar." Wesley produces a weasel to precede him for every step from his bag. He is looking for traps and secret doors. He takes 10 on perception for 28 (32 vs traps). Haven't made the psuedodragon yet.

Silver Crusade

Dresmond moves to look at the chest examining it closely for any hidden panels or such. "Don be givin in so easily there's bound to be somit in this chest."

Perception1d20 + 8 ⇒ (20) + 8 = 28


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"Make sure you measure the outside and inside so that the dimensions match."


Knowing what he's looking for now, Victor has no difficulty tracing out the outlines of another large trapdoor beyond the other two and to the left. An experimental shove causes it to swing open revealing, surprise surprise, more spikes. It should be possible to step diagonally across the trapdoors, avoiding standing on either while still proceeding.

Meanwhile, Dresmond's questing hands find a long, metallic rod sticking vertically out of the chest's base, quite invisible to the eye. Following it to the base of the chest, it seems designed to pivot back and forth. Though his hands won't fit through the (invisible) hole in the chest's baseplate, it's a good bet that it connects to some moving object beneath. Looking at the set-up, it's a good bet that something is the catch for the trapdoor he's now standing on.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"Want to tie a rope to it and pull from a distance?"

Silver Crusade

"I don think there is enough space Wesley but that gives me an idea, you could always...tie me to the rope."


Male to Female Transgender Human Bard 8

Can I get a description of the area Victor is headed into? I'm following him at the moment.


A length of rope and a sharp tug on the lever caused the trapdoor in front of the chest to swing open revealing, to nobody's surprise, a pit full of spikes. This one contained a layer of dust and several scattered bones amongst the spikes.

While this was going on, a slow, steady advance down the corridor revealed several more pit traps, to the same design as those before. There were no hidden triggers for these, the trapdoors opening to any pressure upon them. The tiled path seemed to cross or avoid the pit traps at random. Beyond the last of the traps, the tiles bifurcated, one path leading to an arch filled with gently moving mist, the second leading to a leering, green devil face set into the mosaic on the southern wall. The devil's mouth gapes wide and is dead black, light failing to illuminate anything within.

A link to a map of your findings. The red indicates pit traps, green indicates the demonic face, blue indicates the arch of mist. Squares are ten feet across.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley cautiously advances into the mist with his loyal xtra-D weasel leading the way.


As Wesley approaches to arch, three of the stones making up the archway begin to glow. The bottom left foundation stone glows yellow, the bottom right glows orange, and the keystone at the top glows blue.

The weasel, entering the archway, disappears into the mist.

Does Wesley still want to enter the mist?


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley shouts "I have yellow, orange and blue. Anyone know the order? Left is yellow, right is orange, and top is blue. The inscription read 'Shun green if you can, but night’s good color is for those of great valor'."

"Since yellow and blue make green and the opposite of night is an orange sun, I'm going for orange."

If no one has any better idea, Wesley will try to activate the orange stone by touching it. Wesley's plan is to have only the orange light on if touching the stones turns them off.


While Wesley is working with the tiles, I abandon Victor and move directly towards the mosaic, rolling perception along the way.

1d20 + 14 ⇒ (12) + 14 = 26


Male Human Alchemist 9

Sounds like a good idea to me, however might I suggest we tie a rope to whoever goes in, that way if there's any trouble they can tug on the rope and be dragged back?


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

"Good idea--the weasel was first."


Wesley touches the orange stone, causing it to grow somewhat more brightly. Otherwise, the scene remains unchanged. The mist continues to swirl within the archway.

Iset's perusal of the mosaics reveals a third point of interest. In addition to the protruding chest and the leering green devil's face, one portion of the mosaic, surounded by scenes of a torture chamber, portrays an iron door which evidently restrains some horrid creature (its scaled and clawed hands grasp the bars of its small window) that can be released to torment the prisoners. Like the chest, the bars seem to be real, recessed into a small hollow in the wall.

This last point of interest is located at J5 on the map.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Wesley ties a rope to the weasel and follows him in.
He calls out "I'm going in on orange."

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