It's a Long Way to the Top - Hell's Vengeance (Inactive)

Game Master Leedwashere

The Glorious Reclamation is going down!


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Male Minotaur Fighter/Mage 1/1 | Init +3 | Perception: +11 HP:65/65 AC: 23 TCH: 13 FF: 20 CMD: 27 | F+9, R+11, W+7

On to level 2:

Ok, so my hit points rolls.

I have a 12 CON, so I roll 2d10 and take the larger of the two.

HPs: 1d10 ⇒ 2
HPs: 1d10 ⇒ 9 Winner!


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Woohoo! Level 2!

Con=18: HP: 4d8 ⇒ (3, 2, 6, 5) = 16
6+5 = +11 HP.
+1 BAB
+1 Fort/Ref
Skills: Knowledge (nature), Perception, Profession (engineer), Spellcraft, Stealth, Craft (sculpture)
Defense Wild Talent: Enveloping Winds
Utility Wild Talent: Voice of the Wind


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

HP: 1d10 ⇒ 81d10 ⇒ 8


Male Minotaur Fighter/Mage 1/1 | Init +3 | Perception: +11 HP:65/65 AC: 23 TCH: 13 FF: 20 CMD: 27 | F+9, R+11, W+7

Summers, being what they are, is when vacations happen.

We go out of town tomorrow and back on Sunday, so I may not get any more posts in until Monday.


Have fun and thanks for the heads-up!


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

Have fun, and don't let thay evil flaming ball of death that hangs above us all get you


Male Minotaur Fighter/Mage 1/1 | Init +3 | Perception: +11 HP:65/65 AC: 23 TCH: 13 FF: 20 CMD: 27 | F+9, R+11, W+7
Penelope Dorn wrote:

Have fun, and don't let thay evil flaming ball of death that hangs above us all get you

Ohhhh, I hate that thing!


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

HP: 1d10 ⇒ 3 -_-
HP: 1d10 ⇒ 2

Have fun on vacation!


AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0

HP: 1d8 ⇒ 3
HP: 1d8 ⇒ 2


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

Solidarity.


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

LEVEL UP!

bloodrager +1 level (level 2)
+9 hit points (8 rolled, +1 con)
+1 bab
+1 fortitude
+1 cmb

favored bonus +1 skill point
5 skill points +1 bluff(2 total), +1 climb, +1 disguise, +1 stealth, +1 survival
2 background skills +1 knowledge nobility, +1 performance dance (2 total)


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Oh, I just realized, Muziel gets one more HP re-roll, right? 18 CON = 1 roll + 4 rerolls?

HP: 1d8 ⇒ 8!

Woohoo!


Correct! Penelope has an additional roll as well, I believe.


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

While I confused I will reroll (since the state of confusion is not unknown to me), I rolled 2 die above, got a con of 12

hitroll: 1d10 ⇒ 4 taking the 8


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Oh shoot, is anyone able to use a wand of Infernal healing? Maybe via use magic device? I forgot our group is caster-light.

-Posted with Wayfinder


Penelope Dorn wrote:

While I confused I will reroll (since the state of confusion is not unknown to me), I rolled 2 die above, got a con of 12

[dice=hitroll]1d10 taking the 8

Aha, I didn't see the second one at first 'cuz they were in line with each other and the same result. I think my brain just filtered the second one out completely! o.O Sorry for the confusion, you were right all along :D


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

Great, thought I had missed something. Random usually hates me.

Penelope will have access to infernal healing but she doesn't get spell casting at level 4.


Good news!

CRB: Magic Items wrote:


Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Woohoo! I knew I had made a great purchase! *Wipes sweat from brow*


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

HEALING!!!! Good work Mr. Greed!


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

How do you want to deal with the fact all her magic is just instinctive, meaning she really doesn't know anything about it. A gut feeling that she can use it? I can move a skill point from level 2 upgrade to knowledge arcana, saying it blossomed in her overnight.


I think that's an inherent part of the sorcerer, and by extension the bloodrager. Whatever justifications you feel would make you comfortable with it are fine by me, including nothing more than a gut feeling if that's how you want to go with it. Whatever you think makes the most sense for the character's story. :)


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

I think it'd be pretty funny when Muziel comes back with a wand that it seems like nobody can use. That is, until Penelope breaks out her awesome magic powers!


Male Minotaur Fighter/Mage 1/1 | Init +3 | Perception: +11 HP:65/65 AC: 23 TCH: 13 FF: 20 CMD: 27 | F+9, R+11, W+7

I've got Kolaiah updated, but I need to update all of my dice macros and such.


I don't want to let this stall out. I know it's a holiday weekend, though, so I'm going to wait until Tuesday before I step in and move things along if Amanda and Sister Ismene don't catch up before then.


Male Minotaur Fighter/Mage 1/1 | Init +3 | Perception: +11 HP:65/65 AC: 23 TCH: 13 FF: 20 CMD: 27 | F+9, R+11, W+7

Down the British!

Happy Independence Day for all of us Americans!


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Happy 4th of July!


Happy Independence Day, indeed! And thank goodness we didn't call it 'Americexit' instead :P


Unexpected family in town going to be a while before I post again apologies.


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

The hordes of family resides for me soon, I love em but oh does it be tiring. Happy 4rth!


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

I found the picture I was looking for! It was on F. Wesley Schneider's blog!


Male Minotaur Fighter/Mage 1/1 | Init +3 | Perception: +11 HP:65/65 AC: 23 TCH: 13 FF: 20 CMD: 27 | F+9, R+11, W+7

Ok, so the annual family get together is next week. We head out Saturday morning, and I may not have connectivity again until the following Sunday or Monday (24/25), at which time I'll be ready to kick some butt!


This weekend has been unexpectedly busy for me. I probably won't get a chance for a proper update until tomorrow. Sorry for the delay :\


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

No problem. Hope it was a good busy like Kolaiah's :)


Penelope, don't forget that you still have to roll to maintain the grapple. She didn't successfully break out so you get a +5 circumstance bonus, but there's always a chance of a nat 1


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

Yep, forgot that. Thanks sir.


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

Why does everybody keep shooting at through me?!

I totally need to take Deflect Arrows.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Anyone here enjoy loot tracking? If not, I'll try to put together a spreadsheet - not that I enjoy it, but it's useful.


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

We can share, meaning if you want to start it, I'll take it over when you get tired of it or get busy, and vise versa when I do.


Male Minotaur Fighter/Mage 1/1 | Init +3 | Perception: +11 HP:65/65 AC: 23 TCH: 13 FF: 20 CMD: 27 | F+9, R+11, W+7

Holy crap I'm tired! Played PFS for all 10 slots! Getting back to the hotel at 1:30 AM, and then back up at 6:30 a couple days in a row can rag an old dude OUT!

Sorry I fell off the net!


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

Net is unimportant in the wake of massive gamey-ness. Glad you enjoyed sir.


Glad you had fun! It ended up being a busy weekend for me, too, preparing for cross-country travel. I'll do a proper update tomorrow when I get up.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Assuming I did this right, here is a rudimentary Loot Table that we can use to track our loot. I'll do my best to manage this spreadsheet.

Whenever we manage to sell an item, I'll stick the amount of gold we got under the "Sold" column, and it'll add automatically to the Total Gold box. If someone takes an item, I'll add your name to the "Assigned" column, and you'll need to add the item to your inventory. Items in blue text are currently unidentified.

At some appropriate point (such as when people start going shopping), we can distribute remaining gold and items to each party member and reset the spreadsheet. I can just create new spreadsheet tab so we have a historical record of loot.


AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0

We have greed doing the book keeping? We really are evil! Ha, jk. Thanks Muziel.


AC 16, touch 11, flat-footed 15 HP 8 Fort +0, Ref +3, Will +2 Per +0

Apologies for the delay I missed your post directed to me.


No worries. I'll give it some more time for others to chime in before I post an update. As a note for everyone, I'm visiting family until 8/23. I'm still trying to check in every day, but probably won't be able to do it more than once or twice a day at the most during this stretch, so things will probably be a little slower than normal for the time being.


Dhampir bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

family before games, so no problem sir. And Thank you Muziel, the spreadsheet is awesome!


Male Minotaur Fighter/Mage 1/1 | Init +3 | Perception: +11 HP:65/65 AC: 23 TCH: 13 FF: 20 CMD: 27 | F+9, R+11, W+7

Apologies for those of you in multiple games with me as I crosspost this.

It's the summer, and so vacations happen. Bright and early tomorrow morning, the family and I are off for a wonderful vacation (hopefully). I will be back in country on the 27th.

Wish us luck, and whomever rolls the dice for me in my absence, roll high!


UnMonk 2 (HP 15/15) | AC: 14 | T: 14 | FF: 12 | CMB +5 | CMD: 16 | Fort: +4 | Ref: +4 | Wil: +2 | Init: +3 | Acrobatics: +6 | Climb: +7 | Diplomacy: +4 | Kn(History): +4 | Kn(Planes): +1 | Kn(Religion): +6 | Prof. (Farmer): +6 | Perception: +6 | Sense Motive +6 | Stealth +5 | Swim +7

Have fun on vacation! I was worried after that first line before reading the rest of the post. Don't scare me like that!


I'm officially back home, and should be getting back into a normal posting schedule/routine. Thanks for the patience and for doing a great job of keeping this going through the slowdown!

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