Its "A" Dungeon, Too: The Second Chance (Inactive)

Game Master Terquem

Skarda's Mirror

*Management accepts no responsibility for malfunctioning Portals, ATMs, or Minions, no refunds, no returns


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male

Please wait until the battle is over


male

each character receives 600 experience points for defeating the wights

Larg has not responded to any messages


male

each character receives 400 experience points for treasure (1600 gold pieces in an unlocked, non-trapped chest)


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

That is a shame, I really liked Larg.
Custarding foes is something that has made the leap from the internet and is now referenced in my home game.


Female Dew Elemental Cleric 4

I mentioned it in real life, and at another table, via PM. We have a minotaur in one of my other groups, and due to him being a rogue and critting after I invis'd him, he oneshot a giant satyr. With a headbutt. It was glorious.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

HALLWAY WHAT DOTH THINE HIDE IN YOUR LENGTHS AND DEPTHS!?!

DICE!!: 10d20 ⇒ (10, 17, 18, 11, 15, 7, 10, 18, 9, 17) = 132

10- There is a new passageway
17- 4 way intersection (Hoo-boy these always result in interesting things.)
18- Passage way width is now 20ft

THINE DEPTHS HOLD MORE DEPTHS!
WHERE IS MINE LOOT CURSED HALLWAY!


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

I believe the next check we make is WME as that is Turn 6/6

WME?: 1d6 ⇒ 6

Oh hey, thats no good.

Starting distance?: 1d6 + 3 ⇒ (1) + 3 = 4

Not sure where it would be coming from, so I'll leave that part to our glorious GM.

CR )-2 as we are on L5: 1d20 - 2 ⇒ (5) - 2 = 3
DIIICCEEE: 2d20 ⇒ (19, 7) = 26
1d100 ⇒ 9

3= APL+2
19= Table 3
9 on table 3= A group of aberrations

CR 6?
I'm going to hope it isn't mimics.


male

I always told myself that I would not go on line and tell people that I am sick.

I am not well, but I am holding on so I will try to get updated tonight or tomorrow. It's not serious, but it is something I've never had to deal with before.


Female Dew Elemental Cleric 4

Feel better.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

I echo the drinks sentiments.
You can murder us when you feel up to it.


male

I'm in bed and will be for a couple of days, and I hate it, but I have my touch pad so I will check in on games when I can, sorry for the delay


male

I am up, but not out of the woods (first antibiotic failed, on the second one now) and I could not stay in bed any longer, so I got up and went to work yesterday. I started updating games, but quickly ran out of energy. I am at it again today.

I'm having my doubts about the future of this game, yeah I know I've complained before, but it seems that Misty, Bud and Praink have absolutely no interest in generating the dungeon, which leaves it all on Tofutee (granted there is enthusiasm there, but maybe some of that enthusiasm is driving the others to not consider participating, I'm not sure).

An I will delete Larg from the roster today.

It's supposed to be "fun" to generate the dungeon, but if only one player want's to do that, what's the point?


Female Dew Elemental Cleric 4

Honestly, when I signed on, I saw the 'roll up the dungeon' as something very different. I didn't expect to be handed the book and told 'go do it'. I expected you'd just want us to roll the dice for you, and you'd go through your information and build the room. Knowing what's coming hurts, spelling out what's coming while trying to hop through a document that my computer hates makes it... painful.

I do feel that I was rather mistaken in joining this game, now. It seemed like a light-hearted romp that I could do in my spare time. I liked the idea of being helpful and rolling, but I don't like having to juggle the document. I also am having trouble connecting to the character (and other characters) as anything more than a running joke. I usually opt for games with strong narratives, rather than games that simply 'are'. I'm sorry that I've caused your game to be less fun. :( I think it'd have been better if the posting rates had been better (spending 3 weeks on a combat that lasts 3 rounds (hyperbole), is hard).

Also, though, don't forget that Larg had a considerable portion of the party's treasure up to this point on his chest and on his back. It may just be better to go back topside, give the loot back to the party that's going to continue (via following larg) and then replace the folks that aren't digging it anymore.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Could have sworn it was a 6. But fair enough I like the option of not getting eaten by mimics.

I've seen Bud do generation before and indicate an interest but I can agree that my desire to see the dungeon unfold rapidly has likely been squashing some interest. I have been trying to avoid doing that for the last little while.


male

Okay, so how about a compromise. I will ask for rolls, and figure out what those rolls means, so no one has to manage the document?


Female Dew Elemental Cleric 4

I don't know anymore. Tofutee enjoys it, so why take it from Tofutee?

I think it's just a bad fit for me, to be honest, at this point. And I really don't want to damage the fun factor you guys are having with my downer self.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

I'd prefer not to lumber you with the whole thing but if it means everyone can be involved again I'm willing to go for it.


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

I enjoy making the rolls. My main problem is that on the days I work I don't get much of a chance of doing it all. I think the idea of you generating the dungeon from our rolls may be more "surprising" than us doing it. I mean we roll a trap, then we know there's a trap, same with treasure and monsters. Only thing that is a surprise is the exact kind of monsters. It's hard for me not to metagame sometimes. I'll proceed any way you like. If you don't want it all on you, and I can understand that DMing myself some, I'll be happy to roll and make the next step

To Misty's comment about not being able to connect; I view this as a very light hearted running joke. It's part of it's charm. No one takes anything too seriously. I've got enough of games like that. I think all of Terquem's games would be called fun. I know our goblin game is a blast. We just smeared a team of NPCs in laser tag. It was awesome, but not serious.


Female Dew Elemental Cleric 4

I guess that makes this the first campaign I've ever left. I'm just not enjoying myself, and the post about 'not wanting to make decisions' was a little too close to home with the issues presently at hand (so... it wasn't really funny, it just felt spiteful). I'll be going, and I appreciate the opportunity. I'm sorry that it just wasn't for me and that as a result, I've wasted your time.


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Periodic Check: 1d20 ⇒ 3 The Passageway continues straight ahead. Check this table again after 60’.

Periodic Check: 1d20 ⇒ 7 There is a Door.

Door: 1d20 ⇒ 10 2 Doors – Always on the left and right, passageway continues straight 30’

Door 1: 1d20 ⇒ 5 Portcullis, Metal
Locked: 1d20 ⇒ 6 Locked
Trapped: 1d20 ⇒ 19 Not Trapped

Door 2: 1d20 ⇒ 8 Portcullis, Metal
Locked: 1d20 ⇒ 3 Locked
Trapped: 1d20 ⇒ 20Not Trapped


male

Thanks Bud

Misty - I'm glad you made a decision you are comfortable with. I'm not really sure what I was supposed to do as the DM of this game and posting that there was an intersection, and then five days later no one has made a decision about what direction to go. It wasn't supposed to be funny, but it wasn't meant to be spiteful either. I just really wanted to know what the group was going to do. Good luck - have fun in whatever game you find yourself in.

Really, what was I supposed to do?


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

I was waiting for a final word on how we were going to roll out the dungeon. It still seemed to be up in the air to me.

I don't mind rolling out what's next, as long as everyone is ok with my missing something until I get a better grasp of it.

We recruiting again?


Female Dew Elemental Cleric 4
Misty Prominence wrote:

Also, though, don't forget that Larg had a considerable portion of the party's treasure up to this point on his chest and on his back. It may just be better to go back topside, give the loot back to the party that's going to continue (via following larg) and then replace the folks that aren't digging it anymore.

This was the most recent suggestion of what we should probably do, to my knowledge. I do not know about the others, but I as waiting on you to make a decision as to what you wished to do.


male

Well, I am sort of a little afraid to recruit again. It seems I didn't make it clear how this works the last time.

I was just waiting for someone to declare a direction, and then I was going to set out on a new way of asking for the rolls, but that didn't work out.

By the way, any time you find a Portcullis, all you have to do, in the game, is announce you are looking through it, and that will drive me right to rolling what is on the other side of the Portcullis.


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Port. 1: 1d20 ⇒ 8 Stair
Stair: 1d20 ⇒ 6 Down 2 levels

Port. 2: 1d20 ⇒ 3 Passageway


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Oh, uh ok.
I was in the same boat, I was unsure what the next step was in that.
As to recruitment I'll see what I can do to snag some folks I know are reliable posters that like fiddly bits and jokes.

@Bud your rolls look solid to me.

@Misty. Sad to see you go but it is for the best if you are not enjoying yourself.

@Game
We might want to catch larg. the mule back cords were a group purchase for carrying loot and larg was well carrying all the loot.


Female Dew Elemental Cleric 4

Honestly, Thunderbeard is awesome, and I think that this will be more up his alley (he likes fiddly bits and jokes). :)


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Thunderbeard is amusing.

rolls: 5d20 ⇒ (10, 6, 9, 7, 5) = 37

10 New passageway.
6 side passage/ Left
9 10ft width

where?: 1d6 ⇒ 4

40ft down the passage we are currently in.


Female Dew Elemental Cleric 4

Also, I want you guys to know: No hard feelings on my side. It's just... not my cup of tea, and if I seem snippy, it's probably due to stress.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

No worries misty. It was good of you to stick it out for as long as you have. I know you voiced concerns about becoming less interested in the campaign a while ago.


male

I am going to try to get a post up to collect all the discoveries that have been made and get the party moving again. I sent a PM to Praink, but as of yet there has been no response

recruiting is getting some nibbles, but I am worried that players come to the game because "monsters" and don't take the time to learn about the game and that will lead to more dissatisfied players.


male

Stair width
Width of Stair on north side: 1d20 ⇒ 17

15 foot wide stair

passageway width

width of passageway on south side: 1d20 ⇒ 5

10 foot wide passage way

Okay I am building a game post now

Praink has said that he would like to try and give the game another chance.

Here is what I am proposing.
I will make game posts and at the bottom of each post there will be an italic post asking for a die roll and why. I will indicate a player who I would like to make the roll, and unless that player is away from the game I expect the roll to be made in in the next 24 hours. If that roll needs further rolls for clarification, I will make them myself.

Hopefully this will move things along at a better pace, but let’s see how it works

DM Screen:Check for trick stair:
Is it a trick Stair, roll of a 1 means yes: 1d12 ⇒ 5


male

North gate Lock DC: 1d20 ⇒ 19 = DC 15

South Gate Lock DC: 1d20 ⇒ 18 + DC 21


Male Dark Contemplative Wizard (shadow illusionist) 4

What's East?: 1d20 ⇒ 15


male

Praink has rolled a discovery of one or more Chambers

How many?: 1d20 ⇒ 2

There is only one chamber, and it is straight ahead

For the moment we will establish how big it is, but we will not roll for contents or exits, until the party decides to examine it closer.

Size?: 1d20 ⇒ 14

A 40' x 50 ' chamber


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

contents: 1d20 ⇒ 19

Special content

1d20 ⇒ 16

A monster? no description of CR assume CR = party level?

content type: 1d20 ⇒ 19

A Grotto (doesn't look like that table exists yet. in my copy of the apend A

Anyone feel like rolling a monster? I've run out of time before work.


male

A Grotto! have never had one of those come up, so now it's time to create a Grotto Table

So, a Grotto contains a Natural Pool

Natural Pool Type: 1d20 ⇒ 18

and something else (d6, 1-3 Statue, 4-6 Altar)

Hmmm?: 1d6 ⇒ 6

An Altar,

Altar of Mystery: 1d20 ⇒ 3

And then the Grotto itself will be under the effects of a Permanent Magical Spell of some Kind (I’m open to suggestions)

Oh, and there is a Monster Guarding the grotto. We will generate the CR exactly as if any other Monster Encounter has occurred (remember a -2 modifier applies here because APL < DL)

CR?: 1d20 ⇒ 8

8 -2 = 6 so CR=APL+2, another CR 6 encounter


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

some options for the magical spell would be consecrate or desecrate depending on the altar. You could also put a calm emotions on the area or magical aura. EVERYTHING detects as magic. :)


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

here's an idea

A mystic band of sea creatures burst out of the pool and start playing a song so enthralling you cant help but sing and dance along?
Global confusion effect on the grotto
You could make the type of music a dice roll or up to the GM perhaps make the type of music decide the actions people take.


Male Dark Contemplative Wizard (shadow illusionist) 4

Monster Encounter Matrix: 1d20 ⇒ 19

Monster Type: 1d100 ⇒ 45 Humanoid monster, group


male

So far, recruitment has failed


male

I've decided to rebuild, and fully revise the "Special Contents" section of the document to incorporate these ideas

Each Special Content will have 4 different results

For Pools and Statues, the effects will be two that are harmful to the character and two that are helpful to the character

An Altar will have four different results that can undo effects from Pools and Statues

The Magical Effects of a Grotto are almost finished.

The New Revision should go live in the next day or so, and I will post when I have changed the document in the link above.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Let us hope the combination we just got with a Grotto, a natural pool and an Altar turn out to at least break even.

I am also now imagining this group of kobolds as the midget lizard version of the harlem globetrotters. Here's hoping they challenge us to a contest of ball spinning rather than trying to murder us.


male

These, I've decided, are the same Kobolds who were recently outsmarted by the "Good" player characters (just before the left level 5)


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Depending on how well we deal with this group of enemies we might also have a chance to try out the "interrogate a monster" option I remember had been tossed about as an idea a while back. These little lizard guys are decidedly going to be allergic to death.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

*glances to recruitment*
I never realized how cheap the SLA powers are race point wise.


male

First – I stoopidly went ahead and like a sheeple, bought fully into the Windows 10 upgrade, and now I am desperately trying to get one of my computers to behave (the other two I did not upgrade, one running 7, the other running 8.1) unfortunately the new revision of the Appendix “A” Document is saved on the one that is not working properly. In the interim, while I try to recover, I’ll just go ahead with this Chamber as if I knew what I was doing.

Second – I am going to invite a player with a fighter build into the game. We still need a regular Cleric


Male Undead Arcanist 7 | AC 16 T 12 FF 14 | HP 79/79 | F +7 R +4 W +5 | Init +2 | Perc +7

Think I'll hold off on the Windows 10 upgrade now.

Bringing in the fighter is good news. Thanks for your hard work.


Baconling Rogue(VO) 5 HP45/45 AC20/20/15 (Uncanny dodge) Init:+5 Perception:+17 (+20 for traps) Disable:+14(+17 traps) Lowlight/Darkvision(sunblind), Fort:+4Ref+9Will+2(Plant immunites, Electricity immunity)

Yay fighter, Boo windows nonsense.


male

I sent the new player a PM, but he must be busy today

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