Attropos |
Rolling for HP
1d12 ⇒ 10
Ixat
http://img2.wikia.nocookie.net/__cb20070709142058/forgottenrealms/images/9/ 9a/Draegloth_wizards.jpg
Male Draegloth Barbarian 2
CE Medium Monstrous Humanoid (Draegloth)
Initiative +4 ; Senses Darkvision 60 ft
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Defense
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AC 17 (15), touch 11, flat-footed 16 (+1 dex, +6 armor)
HP (2d12+6)=(12,10+6)=28(32 while raging)
Fort +5, Ref +1, Will +1 (Fort +5, Ref +1, Will +3 while raging)
Special defenses Light Blindness, Uncanny Dodge
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Offense
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Speed 30 feet
Melee Bardiche +7 (1d10+7, 19-20/x2,Reach) or Claws +7/+7 (1d4+5, x2)
Melee Bardiche (Power Attack, Rage) +8 (1d10+13,19-20/x2,Reach) or Claws +8/+8/+8/+8(1d6+7,1d6+7,1d4+7,1d4+7, x2)
Ranged Dagger+3 (1d4+5, 19-20/x2)
Special attacks Rage (8 rounds/day, +4Str/Con,-2 Ac, +2 Will Save, Optimistic Gambler: Whenever I enter rage, bonuses last+1d4 rounds), Power Attack
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Statistics
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Str 20, Dex 12, Con 14, Int 8, Wis 12, Cha 8
BA +3; CMB +5; CMD 18
Feats: Power Attack
Skills: Acrobatics [2] +2, Climb[1] +5, Perception [3] +5, Intuition [3] +7
Languages: Common, Undercommon
Traits: Optimistic Gambler, Reactionary
SQ: Beast Totem (Gain 2 Claw attacks (1d6) while raging)
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Combat Gear:
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Breastplate-200 gold
Bardiche-13 gold
Dagger x4-8 gold
Potion of Cure Light Wounds x3=150 gold
Terquem |
you can edit the profile of the alias. When you fill in the line (I think it is the Race line) you can type in as much information that you think will be useful, of course I prefer the format that follows something like this
race | class (level)| HP (current):(max)| AC: (current), FF(x), T(x)| Saves | CMD
Terquem |
Good! give yourself 400 gold pieces woth of gear. Treasure is a little wonky in this adventure, it can occur and it can be missing for a long time (everything is after all, random) but if you go a long time without finding any treasure, I'll try to throw in a little for good measure.
BUT keep in mind that as monsters you cannot exit the dungeon to buy new gear once you start, and I will try to find a way to make the random tables generate a compensation for that. Good luck!
spinningdice |
Since you mentioned there were no girl monsters, yet, let me present Tricksi, Goblin Rogue.
Have presumed Level 2 and 400GP, excuse the Hero-Lab sheet.
Tricksi
Female Goblin Rogue 2
CE Small humanoid (goblinoid)
Init +7; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 19, touch 17, flat-footed 13 (+2 armor, +5 Dex, +1 size, +1 dodge)
hp 13 (2d8)
Fort +0, Ref +8, Will +2
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee dagger +3 (1d3+1/19-20) and
. . dagger +3 (1d3+1/19-20) and
. . dagger +3 (1d3+1/19-20) and
. . shortsword +3 (1d4+1/19-20)
Ranged light crossbow +7 (1d6/19-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 12, Dex 20, Con 10, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +1; CMD 17
Feats Dodge
Traits color thief, reactionary
Skills Acrobatics +10, Climb +6, Disable Device +11, Escape Artist +10, Linguistics +5, Perception +7 (+8 to locate traps), Ride +9, Sleight of Hand +10, Stealth +20; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Draconic, Goblin
SQ goblin rogue/ninja, rogue talents (fast stealth), trapfinding +1
Combat Gear potion of cure light wounds (2); Other Gear leather armor, crossbow bolts (20), dagger, dagger, dagger, light crossbow, shortsword, backpack, bedroll, belt pouch, flint and steel, thieves' tools, masterwork, trail rations (5), twine (50'), waterskin, 181 gp, 3 sp, 9 cp
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Special Abilities
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+2 Sneak Attack dmg during surprise round or before target has acted. Add a +1 bonus on the rogue's sneak attack damage rolls during the surprise round or before the target has acted in combat.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Tricksi is a goblin, 13th of her siblings, and survived being a bit runty through her early life.
She has an easy attitude and enjoys burning things, sneaking and crude insults.