Terquem |
Turn 8 (2 of 6) round three (end)
Surtessh rams his shield into an unsuspecting skeleton and shatters it into pieces, scattering arm and leg bones across the floor.
Two of the “Dangerous” Skeletons remain, and they attack Olwyn and Yurian
Claw Attack 1 on Olwyn: 1d20 ⇒ 16
Or
Claw Attack 1 on Olwyn: 1d20 ⇒ 9
Claw Attack 2 on Olwyn: 1d20 ⇒ 5
Or
Claw Attack 2 on Olwyn: 1d20 ⇒ 19
Damage 1: 1d3 ⇒ 3
Damage 2: 1d3 ⇒ 3
Claw Attack 1 on Yurian: 1d20 ⇒ 7
Or
Claw Attack 1 on Yurian: 1d20 ⇒ 4
Claw Attack 2 on Yurian: 1d20 ⇒ 6
Or
Claw Attack 2 on Yurian: 1d20 ⇒ 6
Damage 1: 1d3 ⇒ 1
Damage 2: 1d3 ⇒ 3
The Skeletons swing their arms around violently but fail to land their claws on anyone's flesh
Yurian drops the knife and draws a small mace, but when he swings with the weapon, he misses completely.
Surtessh Ssaann |
Even with a -4 I would have still hit. So it doesn't matter in this case. However, in the future I'll take the -4.
Terquem |
Turn 8 (2 of 6) round 4
Olwyn drops her crossbow and takes a tight grip on her staff with both hands. With a downward swing she smashes the skull of the skeleton in front of her sending it to the ground in a pile of bones.
Godwin swings but at the last minute pulls back, afraid of the reach of his blade in such a tight area, and worried that he might hit a friend, his concern causes him to miss the Skeleton as well.
Terquem |
Turn 8 (2 of 6) round 4, end
Yurian swings low, gritting his teeth and keeping a firm grip and his eye on the target. The mace smashes through the rib bones and breaks the spine of the skeleton sending it to the floor in a heap.
Combat is over, Surtessh has control of a Goblin Skeleton, not sure how that is going to pan out, but for now, the rest of you can examine the room and decide what you will do next.
Surtessh Ssaann |
1 person marked this as a favorite. |
"We got us this poppet now. He can go through doors first and the like. He don' matter none. Buncha chairs fall on 'is 'ead won' see me cry no tears."
Olwyn Unseelie |
Olwyn casts detect magic to try to deduce if the coffers are traps. Then attempts to examine them for any signs of mechanical traps.
Perception: 1d20 + 11 ⇒ (19) + 11 = 30
I always forget the alertness bonus from my familiar
Assuming the boxes seem safe, she suggests they all open them to check out the contents.
Surtessh Ssaann |
"Yurian, you wann' check out dem 'allways mon?"
Yurian |
"I will, Scales, but profits come first, I think. Lets check out these coffers.
Perception to detect traps: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Disable Device to disarm any trap: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Disable Device to open the lock: 1d20 + 8 ⇒ (15) + 8 = 23
Terquem |
The coffers are not trapped or locked. Each coffer contains a mixture of electrum, gold, silver and copper coins all with one side stamped with the profile of It'Dupree and the other side with the various words such as "one Token", "Ten Tokens", "One Hundred Tokens" and "Two Hundred Tokens".
It would take six turns to count all of the coins but it is safe to guess that there is over 500 gold pieces worth of treasure here.
Surtessh Ssaann |
Surtessh lets off a hissing chuckle.
Terquem |
You can make a conscious decision to separate out the copper and silver coins, by looking at each coffer it looks like the ratio is about 9 (copper and or silver coins) to 1 (gold or electrum coin), and it will take time. So you are going to have to decide to take what you think you can carry (each coffer holds about 3 to 5 hundred coins and weighs 30 to 50 pounds), or take the time to separate coins. What will it be?
Surtessh Ssaann |
"Why don' we leave it fa now, an' come back on da way out? Lock it back up." Suretessh asks, before commanding his skeleton to march at the front of the group.
Godwin Everlin |
Godwin follows the skeleton.
I am going on a vacation for around 7 days. Godwin shall keep following the group and attacking who attacks the group
normal(modified by spells)
Health
HP 10(10)/13(13)
Spells on Godwin(duration)
- none
Attack
Total attack 6(6)
base 1(1)+Str 4(4)+Weapon Focus Bastard Sword 1(1)
Armor
AC 23(23)
AC touch 11(11)
AC flat 17(17)
Saves
Ref save 1(1)
Will save 0(0)(2(2) vs fear because courageous trait)
Fort save 4(4)
Attributes
Str 18(18) mod 4(4)
Dex 13(13) mod 1(1)
Con 14(14) mod 2(2)
Int 13(13) mod 1(1)
Wis 10(10) mod 0(0)
Chr 10(10) mod 0(0)
Observation
Perception=0(0)+1(1)[Int Mod]=1(1)
Intuition=0(0)+0(0)[Wis Mod]=0(0)
Professions
Soldier=1(1)+0(0)[Wis Mod] + 3[trained]=4(4)
Farmer=1(1)+0(0)[Wis Mod] + 3[trained]=4(4)
Other important skills
Handle Animal=1(1)+0(0)[Cha Mod] + 3[trained]=4(4)
Ride=1(1)+1(1)[Dex Mod] + 3[trained]=5(5)
Terquem |
Turn 10 (4 of 6) round 1
You come to a stop when you see that 60’ ahead of you this long passageway comes to a dead end. Thinking this is some kind of cruel joke, you wonder if it is worth the effort to continue to the end and check for a Secret Door, or if you should go back the way you came, when suddenly you have a suspicion that you are being watched.
Stealthy Sneak: 1d20 + 14 ⇒ (13) + 14 = 27
Terquem |
Turn 10 (4 of 6) Surprise round
as none of you were able to spot the monster lurking ahead of you, I am giving it a Surprise Standard Action, please roll your Initiative
From out of the showdows down the passageway in front of you, you hear a high pitched gravelly voice sing out the words of a magical spell
”burn baby burn, disco inferno, burn baby burn
Godwin must make a will save, DC 13
Nuglub Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
A new encounter map will be posted tonight
Godwin Everlin |
will: 1d20 ⇒ 16 If this is a fear spell then +2
initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Godwin yells "All be carefull something is attacking me!"
Godwin starts to turn his shield and sword towards the monster. Godwin looks at the monster, he tries to see what kind of monster is attacking him. perception: 1d20 + 1 ⇒ (11) + 1 = 12
If he can see the monster did he then learn anything about it in the militia? soldier: 1d20 + 4 ⇒ (3) + 4 = 7
Is the monster closer to me then the minimal distance to use charge?