Its "A" Dungeon (Inactive)

Game Master Terquem

Thrown through, okay more like stepped through, a mysterious portal the adventurers find themselves on another world looking for a way back home, or a good taco stand, whichever comes first...


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Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I feel more at home underground to be honest, but will do as the majority wishes.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

"I'd be curious to see both. Dungeons are good for the skin, but the wilderness parts favor toward me, somewhat literally as much as figuratively."


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Hmmm, decid'n vote than is it? Ballar picks up the two applications one at a time looking over each in turn as he strokes his beard in thought. Both look equally thorough as far as the actual paperwork is concerned. Shrugging the dwarf looks at his companions, Perhaps Zae's struck onta somethin. We'll submit both applications an sample'm both for a spell. A few days here, another couple there. Should be fun eh? Ballar chuckles then takes up a quill and some ink and begins to fill out the forms.
Having completed a few of these before, Ballar makes steady progress and is able to have both forms completed before the Witching Hour - toted as a late night dinner theater it's popularity has garnered it quite a lot of success. So much so that the bards responsible for the production have advanced the plot and instead of the same show playing over and over it has blossomed into a full fledged ludere novela complete with its own concise style of melodrama. Ballar has been following the production since day one and is anxious to see tonight's performance as it is rumored that tonight they will reveal if the pastor is indeed Cedric's father.

Just to get things moving again lets press FF a few times...
In the morning, Ballar returns to see the Dungeon Minion and turns in both forms along with the appropriate application fee. Assuming both are readily approved, he will pick one then inform the group of his choice upon his return.
[dice=Odd the "B" Dungeon, Even its the wilderness]1d100[/dice] - Hmmm, that's odd...


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal will lead the way to the entrance of B dungeon and inspect it for traps prior to entering

perception: 1d20 + 13 ⇒ (3) + 13 = 16

well no time like the present to enter

roll those dungeon dice El Nacho


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

I don't think we're done with RPing the licensing stuff yet as my last post only assumed we'd be approved. Besides, I'm hoping Terq will give us a lead in description of some sort...


male

Day 15 approximate time of day, 9:00 am (turn 49) Location – The City of Du”orbna, the Licensing Kiosk

Ballar leads the team through the merchant district, almost stops as he passes by Fleehan’s (notoriously famous for their all you can eat griddle cake special, with smoked apple bacon sausage, for only 11.99) and marches up to the Its “A” Dungeon, High Street Kiosk.

The Dungeon Minion greats Ballar with a smile, and then look past him at the others, and then gives a little frown.


NPC: Sakhalyph-vampire sorcerer/ cleric 20/20

Oh, you’re with “them.” Well that makes a difference doesn’t it? I’ve prepared permits for Dungeon B, but A is still closed to visitors for at least another two days. Also, your Wilderness adventure permit is approved, pending proof of vaccinations, and those can be had at any “Its Community District Health Center,” but keep in mind they close at four, and are only open Monday through Thursday. Once you have your vaccinations, you can arrange fro transportation on one of Its Coastal Excursions, down at the docks. Several vendors will be available, and passage on a coastal cruiser can take you south to the Jungle Estuaries of Gadenay. Once you are dropped off on the beach there, you should not expect to be picked up for thirty days, and typically the boats will only wait for two days before they leave without picking you up and return in another thirty days, though there are refunds on the return tickets if you are delayed by more than four months.

The B Dungeon, is far more dangerous than the A dungeon, and includes the possibility of inter dimensional cross realm teleportation, so naturally I’ll need all of you to sign these waivers. You’ll need these bracelets, while in the B dungeon, and if you do get shifted to another realm of existence, simply keep a look out for one of the ATM’s, that’s Abigail’s Teleportation Machine, of course, and place your arm in the appropriate slot to be returned to the starting area of the B Dungeon.

And finally, the minion leans forward, nearly causing Ballar to choke on his own breath, and she looks left and right My sister isn’t feeling well, she was out late last night with a group of kobold fanatics, but she’ll be fine, anyway. I promised her I’d take up the slack and work her routes this morning, so, I’ve got permits for the A Dungeon, if you want them, they are fake, but most of the employees in the A dungeon won’t even notice, or even care, since they generally want to eat your face anyway.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

"Them"?


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

"That does seem like an awfully familiar way to refer to us." Zae says placing a hand on the side Kamstra's head to calm him.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

For a moment, the dwarf forgets all about the others and swallows hard. Well, if itssa favor ya need help with... A bit redder Ballar winks, and without really thinking about it, slips out 20 gp from his pouch and slides the coins into Dungeon Minion's hand. Thar ya go lass. Tis a small price ta pay for being so *ahem* up front with me. Its odd, but judging by the direction of Ballar's gaze, it would seem he has a thing for name tags...
Passing out waivers to the others Ballar scribbles down his name and obtains his bracelet (the blue one depicting the figure of a mouse with an overly large head) .
Finally, collecting 'all' of the required permits, Ballar turns to face the group with a wide grin etched upon his face. Ah kanno wait! Let's hurry, Fleehan’s almost nev'r hassa griddle cake special, and with smok'd apple bacon sausage ta boot!

I believe the plan was to go to Dungeon "B". Unless there are any objections, that's where we shall proceed.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth, his mind wandering as he does his best to ignore the proceedings unfolding before him, and the rude little attendant, has to be prompted twice to take his waiver before scratching something thoroughly illegible upon it and handing it back. He chooses a tasteful plain black and silver band for himself before adding, I've already eaten thank you.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal nods and takes his bracelet and then while Ballar
Is talking to the attendant considers stealing the dungeon a forms but at last doesnt and just shakes his head and follows along


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

It's unclear as to if Zae heard what was going on, she is still tending to Kamastra, but after a moment Kamastra retrieves the bracelet in exchange for a formal thank you letter.


male

Day 15 approximate time of day, 9:20 am (turn 51) Location – The City of Du”orbna, approaching the “B” Dungeon

Following their city maps, the party heads north from the kiosk, turns on Chapel street and then again on pepper street, which takes them to the Fiddler’s Bridge, a popular bridge on the east side of the city that crosses the river Alawain. The buskers are working the bridge today, as it is one of the busier crossings, and pantomimes, musicians, jugglers, and acrobats perform for the few coins tossed their way. The bustle of the bridge isn’t too bad, the sounds of laughter a, music and merriment take away some of the stress of the jostling back and forth and the need to keep clear of the wagons loaded with goods going from the harbor piers on the north side of the city to the markets on the south.

Navigating the north side of the city isn’t as pleasant as the south side, there are fewer restaurants, and pubs, though there are more theaters and performance halls. The streets here are older, narrower, but less crowded.

Soon you pass a street marker with an arrow pointing west that reads, “Entrance to the “B” Dungeon, ¼ mile.”

It is a pleasant morning, and it looks like there is not a line at the entrance today, but something strange is going on.

Five workers, all goblins, wearing green and orange jump suits, large round “bucket’s painted yellow on their heads, are jostling a huge cabinet like, well, thing, out of the entrance of the dungeon and loading it onto a flat carrier like wooden frame with heavy steel wheels. They are being directed by a human woman, with wild crazy eyes, a big smile, and a loud voice


NPC: F Human(?) Agatha's, smarter, younger sister

That’s right, get it tied down and then let’s get it to the shop before lunch alright boys and girls

She looks in your direction and sees immediately that you are adventurers and that you are headed toward the entrance, she runs toward you, and comes to a stop with her hands out wide, and a huge expression of excitement on her face.

Oh my god, oh my god, oh my god. I was so hoping I’d run into a group of adventurers headed into the “B” dungeon before I left. Hi, I’m Abigail, perhaps you’ve heard of me. I help with the inventions that are critical to the success of the attractions all over the city. That there is one of my ATM machines, which is sort of redundant I know, since ATM stands for Abigail’s Teleportation machine, but you get used to it. So, anyway, I’ve been working on this new gadget. Maybe you guys can help me with a field test, huh, what do you think.

She takes a small bag out from somewhere hidden behind her. It is no bigger than a small ladies evening purse. She opens the top, and reaches her whole hand into the bag, obviously it is one of those “handbags of holding” and she draws out a wooden box, twelve inches long, eight inches wide and four inches deep.

This box contains the first Abigail’s Translocation Talking system, a special invention of mine that should allow a person on one side of one of It’Dupree’s portals to talk to someone on the other side. See some of the portals don’t allow two way travels, and if you can send someone through who can tell you if they can come back or not, it could be really helpful. I haven’t worked out all the bugs yet, like I mean, if you can’t come back through, you sort of have to send the second piece through to keep the devices within range of each other, but HEY I don’t know, it might come in handy. Will you take it in with you, and if you find it helps bring it back to my shop, if you make it back out, and I will reward you for the test.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar looks at the others and shrugs his shoulders, If ya say'n it'll help us, than Ah think tis worth a try. The dwarf accepts Abigail's box and examines it.
Umm, is thar only one o'these boxes? Wouldn't ya need two ta talk wit'one anoth'r? Or's it work some oth'r way? Not being very mechanically inclined, the dwarf looks at Abigail for some sort of instruction. Part of him is hoping from a small booklet of instructions and normally he'd ask for such, but he's afraid it would turn out to be one of those annoying multi-lingual booklets printed with a minuscule type set. Those types of booklets always force users to flip past useless pages of gibberish before finally getting to a more suitable section, such as the one written in dwarven. Regarded by many dwarves as the sensible language (especially when it comes to building instructions), its stick-figure drawings plainly show how pieces are supposed to fit together and in which order. However in this case, a simple hands on demonstration will do.


NPC: F Human(?) Agatha's, smarter, younger sister

Here take the bag, it will hold the box until you need what's inside, and maybe there is room for a little more. let me show you how it works.

Abigail hands Ballar the bag, then takes the box, turns it around and opens it up (it is hinged on the inside).

Once the lid is lifted, Ballar and the others see two shiny metallic “tin cans” gently resting on a padded cloth insert in the case.

here, can you hold this? she hands the box to Niversal, then she takes the tin cans out of the box, and demonstrates them, first by placing one, which is open on one end, against her ear

See you can listen then she moves the can to an inch or so from her mouth and talk into these devices. Like this, right here, they don’t do anything, she holds the two cans up some distance apart from each other but, here’s the secret, when one of these devices is on one side of a portal and the other is on the other side of the same portal, no matter what kind of portal it is, a connection, like a black string, appears between them. This string exists on the Astral Plane and carries your words through the portal. At least I hope that’s what they do, I haven’t tested them yet.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Right. Use tha open end ta speak an listen ta wat's on tha oth'r side. Looking quizzically at the girl Ballar asks, What if we were ta toss one o'these through a port'l? Would it still work or s'it need someone ta'oth'r end?


NPC: F Human(?) Agatha's, smarter, younger sister

Hmmm, well, I suppose it should work, that is you should be able to hear what's on the other side, but you'd want to go get it back. I won't reward you for a successful test unless you return my prototype. See, I gave another one of my inventions to this Jacki, person, and she hasn't returned it yet. very frustrating.


NPC: F(?) Living Construct (Scarecrow)

In my defense, the object in question is helping me with my stage act. When the show closes I’ll be sure to return it. It makes my head tickle, and improves my singing voice – it’s called the Abigail’s Unique Tonal Osilator – Test Unit Number Eight


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Looks at the device and turns it this way and that noy having much engineering experience but then uses disable device and sort of back tracks the thing finally taking one end and putting it to Ballars ear speaking dwarvish to him for the first time with the other end to my mouth saying way too loud

oy there Ballar caaaaan yoouuu hheerrree me!!!


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

"Jacki? As in Jacki Vilakku? She is so talented and of good character, I'm sure she has some reason as to why she hasn't returned it yet, but I'm certain she's good for it. When I see her again I'll inquire as to the delay."


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Oh aye, Jacki's a love-lay girl... Ballar's unable to finish his sentence however as one of the elves has started screaming at him.
Sticking his pinky finger into his ear as though to clear out some built up wax, Ballar turns to Niversal, No lad, Ah can'no hear ya. Abi 'ere as just explain'd tha it will'no work unless ta'oth'r end's inna portal.
Turning back to Abigail, Ya were say'n yar invention, wha's it call'd? send's out a kindda black string to connect ta tha oth'r end, wha 'bout send'n a regular rope through one o'ya portals but one end tied ta this side? Will it stay intact an can-nya pull someone back through?
I'm sure this is answered somewhere but as things don't necessarily work the same way here...


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I think we've got it... can we enter now please?


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

"Hmm, I see Keryth's point. I'm certain we can figure it out, let's get going."


male

Abigail struts up to the dark skinned stranger, she puts her fists on her hips, then points at Keyrth's face, saying

Hmm, decisive, determined, pragmatic. I like it. If you are looking for work, look me up.

She then, somehow magically by a flick of her wrist, produces a small calling card, which reads

Abigail's All-purpose Acquisition Services
1920 west Bowling Lane
Du'Orbna

I'll try to get a starting area posted, and a rough draft of the new document up this weekend.


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male

Day 15 approximate time of day, 9:20 am (turn 51) Location – The City of Du”orbna, approaching the “B” Dungeon

You descend a wide, easy pitch, set of stone stairs that leads down below the city.

At the bottom of the stairs there is a large Chamber. From this Chamber are three exits, each a ten foot wide Passageway. The Passageways go to the North, East, and West.

Though the Chamber is Dark, in the center of the chamber there is a tall bulletin board, with some small print, and a few diagrams, and this board is illuminated by a single, magical, green light in the ceiling.

The message at the top of the board, in slightly large print, and easy to read from a position in front of the board, reads,

Welcome to the Type “B” Dungeon, Portals of Mystery Edition
These exit passageways will take you to three separate portals. These portals are magical in nature, and quite indestructible. Portals allow groups and individuals to pass from one side to the other (most of the time). However, some portals are only One-Way in nature and created to bring new monsters into the city from other places, both near and far. Some portals will take you to places deep below this Dungeon level, while other portals may take you to other places that are not even on this planet! Be careful, few portals allow you to return to the place you came from. But don’t fret, there is a way back, all you have to do is find an ATM. Follow the directions below for using an ATM. There are additional instructions for proper bracelet uses, and other important Dungeon protocols.

Good Luck, and try to have a good time, I know I will –

It’Dupree MonStropidious

You can choose a direction, and then one of you can go to the discussion thread and roll on Table II, Portals – and I’ll set up the next post. I’ll try to get the new document linked at the top of the page tonight, there are still some blanks, but the rough draft is complete and we are ready to start trying it out


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Excited, Ballar turns and grins at the others, A'new adventure! Any pref'rances? The dwarf looks repeatedly at the one of the three passages then back to the group.

Time to go make some rolls - any one object if I give it a whirl first?


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

I say when faced with three ways to go that one should always go left because left is right and right is always the way to go, so to the west! Niversal says as he rubs his hands together with a bit of excitement and glee ready to get his adventure on


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Between three indistinguishable hallways? No. No preference.

We should check the fine print, and the diagrams on the board first though.


male

Deciding on West the party heads down the dark ten foot wide passageway.

They move cautiously, a Trick or a trap can be anywhere down here (as Keryth learned by reading the small print), prodding the floor and walls ahead of them and being keen to watch out for suspicious holes in the walls or ceiling.

The Passageway is long and straight and finally ends at a Black Portal.

The Portal is ten feet wide and ten feet high. The sides are defined by smooth columns of a dull metallic color, while the top of the Portal is capped with a solid black stone that seems to be fit with a series of panels. Each of the panels has, on its surface, a pattern drawn in gold runes. The language of the runes is indecipherable, but the message might be made understandable with a simple spell.

The Portal itself is a shroud of thick dark matter. No light penetrates the veil between this side of the portal and what might be on the other side. Touching to portal, or even extending a limb through it, produces no measurable results, it simply feels cold. Trying to stick one’s head through the portal however, does give a peculiar feeling, like sticking your head in a bucket of water, only it is not wet. You cannot see the other side of the portal with just your head inserted into the darkness, and it is impossible to breathe, making you feel as though you had better commit, and hurry through the Portal, or pull your head back before you get into trouble.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

alright, hand me that contraption for talking through portals I will take the thing with and you hold on to the other end, also anyone got a way to read this thing before I jump in? Niversal says hopefully


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

As Ballar carefully takes out the ATT system from the wooden box he implies, Keryth seems adept at read'n stuff.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Keryth has been indeed studying the runes, but shakes his head slowly. If it were written in the common tongue, or in Abyssal, Aklo, Celestial, Daemonic, Draconic, Dwarven, Elven, Giant, Infernal, Orc, Sylvan, or Undercommon, I would indeed be your man. This appears to be none of those I'm afraid. Nor do I currently possess any magical means, spell or otherwise, to discern there meaning.

Nodding his head in her direction he adds, Perhaps Zaehyra does though.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

"Ah, I have just the scroll. I should have thought to pick up more than one copy, but I was tight on currency at the time and the shopkeeper had the most interesting binding ritual." Zae says as she sifts through her scroll case until pulling out a scroll of comprehend languages. She shakes out some dirt and crumbs and prepares to cast it. Just before she casts the spell she will take note to examine the gold symbols in detail to note anything that may be of interest.

Zae then casts comprehend languages.


male

Day 15 approximate time of day, 9:40 am (turn 53) Location – The B Dungeon, West Portal

As Ballar preps the AT&T device, Zaehyra unrolls a scroll and mutters a simple incantation.

She studies the symbols on the top of the Portal, and deciphers their meaning

The Symbols:
The symbols are a complex language, known only to the Dungeon Builders and possibly the Minions, and each graphic symbol conveys a detailed message. There are four symbols, the first indicates that this Portal will send someone passing through, from this side, to a different time period, the second symbol indicates that the portal will also teleport those passing through to a different place, the third indicates that there is no way back to this side of this portal once it is crossed, and the last portal is a series of legal notes indicating that this font is a registered trademark of the Portal Makers Academy of Arts and Sciences


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

"A different time, a different place, and only one way" Zae summarizes as the symbols convey their meanings through the influence of her spell. Then she looks to the others to see their reactions and raises a brow as if to inquire Should we continue?


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Sounds great! With reckless enthusiasm, Ballar taps the mouse bracelet on his wrist, All we need ta do is hop in an go find tha ATM.
'Course, be-a shame ta not use ya spell on tha oth'rs. Zae do ya think ya have time ta check? If we can deciph'r enough o'them, we might not need ya ta cast'a spell ta read tha runes.

I'm game for any of the portals. How long does the spell last? Is there time to check for runes on the other portals? We should take notes to match/read runes on other portals.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

A different time... is... interesting... and a little worrisome at the same time, Keryth mumbles to no one in particular.

It might be prudent to check the others if time permits, he adds, echoing Balar's remark.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

"Not long, but should be enough to grab a look at the symbols of the other portals so we recognize their repeated use in the future."


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal nods and will head back towards one of the other directions, back to the main roomand left again from the way,they face which would be north saying no place is confusing if you always go left


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Right. Strolling after Niversal and the others Ballar remains giddy. Zae! Ya tak'n notes, right?


male

Hurrying to check the Portal Plaques before her spell is exhausted, Zae lets Kamastra lead, keeping within range of Ballar’s trusted illuminated Lantern, and with the others in tow, she quickly ascertains the nature of the other portals, this time.

North Portal:
At first the symbols appear identical to the west portal symbols, but there is a subtle difference in the third symbol, which also implies there is no retur to this side of the portal from the other side, but also includes some information about a random nature, which is difficult to understand, but you stury it for as long as you dare, and finally, you think you understand that this portal will send those who go through it, to a different time and place each time it is used. There may be a time delay in the change, but you don’t take the time to study long enough to really get that part

East Portal:
The first symbol is simply a blank, while the second symbol does indicate a distortion in space will occur when passing through this portal. The third symbol is similar to the North portal and the west portal, indicating there is no way back through this portal, but there are no references to any random behavior of the portal


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Zaehyra notes the symbols accordingly converys their message and then gives a firm nod indicating she is ready to continue.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

The east portal seems the "safest" of the three it would seem... with the fewest deviations from "normal", Keryth states while shrugging slightly.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

So, all hav'a distor-shun, mean'n we'll go someplace excit'n! Non off'r a way back but tha's alright. Ballar shows off his mouse bracelet again - the dwarf seems quite keen to use it. Tha one'll change time, he points to the Western portal, ba no tha one, he sticks his thumb to the East. Where ever they'll take us, Ah rekkon tis tha same place each time. As far tha middle one, it'll change destinations each time we use it. So tha safest bet tis go'n East, which means Ah vote West! Ballar gives the wizard a quick wink to show the dwarf cares little of when or where they go.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal starts laughing at the devil may care attitude of the dwarf and continues to laugh harder when the wizard wants the cautious way and says
around this group we have two speeds, insane and suicidal, so get with the team, I say we go east just to humor the wizard


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I never stated a preference, just an observation. But if it is death you seek... accommodations can be made.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal smiles at the comment, takes the at&t and hands Ballar the other end of the talking device and then with a salute walks right through the east gate with the others there


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Surprised by the rogue's sudden decision to jump through the east portal, Ballar tutts his displeasure but then quickly forgets all about being upset, shrugs then takes up the other end of Abigail’s Translocation Talking device. Oi! The dwarf shouts into the metallic can then looks at it peculiarly and taps its shiny inside, Ah donna think its work'n. OI! NA-VEAR-SAAL! DO YA 'EAR MAE!

Wouldn't it be funny if we had to talk to an AT&T operator first?!

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male

Temps dropped to -15 end of last week causing spotty internet. Hopefully things are better this week


male

I will update the map tonight


male

the map is updated


male

trying to update games - dealing with internet issues, stay tuned


male

You all have been amazingly patient with me, I can't thank you enough.

We've been running along here without any real goal or purpose for a long time.

The other game, Its "A" Dungeon too, has folded, unfortunately, but there are two really good players in that game and I would like to ask the four of you a two part question

Would you mind if those character's joined this game, and

Would you mind if I tried to manipulate this game into the quest that was begun in Its "A" Dungeon too?

In that game, It'Dupree had hired the characters to travel through a portal to another world to gather information concerning a powerful magical artifact, a mirror, which could hold the secret to releasing It'Dupree from here self imposed, though accidental, imprisonment?

This other game involved a specific goal for the characters, and a published module that I am updating to be compatible with the Pathfinder rules.

What do you think?


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

I'm game for anything Terq!
I think having a goal would be a nice change as it gives us something to focus on instead of just exploring for exploration's sake. So long as you or the others don't mind Ballar's daft style of play, the more the merrier, right? :)


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

More than happy to take part in A Dungeon Too's quest or have them along with us.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Niversal is only too happy to be paid wild sums of cash to do less then savory things ... wait was that my outloud voice? Besides these friends and companions I have made here have been excellent travelling sorts and fun to hang with despite the smells and occassional... philosophical disagreements. Lol.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

*rolls out the welcome mat* for Bud and Imrael.


male

long, on going, slow games where something was posted maybe a year ago, but should have happened maybe an hour ago in game time can be hard to manage.

So I want to remid you all that the tower he is talking about, where there is access to the sub basement, was collapsed when your party explored it. The only way to get there now is through the secret room (which either he does not know about or is not mentioning for a reason). The secret room, is the room with the statue which has transformed into an icon of Ballar's Patron Goddess.


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Zae suspected this to be the case, but she was hoping to use the agreement and payment to leverage her desire to go down the stairs later. Which is the most manipulative lawful alignment manuever Ive been close to pulling ever.

I bet the portal is in the basement too.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

If moving the statue to another room is out of the question, Ballar can try to cover the statue with a sheet, perhaps then Keryth may consider entering the room. :)


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I was also aware that the room in question was the statue room. Keryth, on the other hand, is in denial. :)


male

Ah, of course, recently there was a change to the way DropBox allowed users to share files. I am going to have to go back to all my games and update links to images I have saved to DropBox

Also, as a heads up warning. I will be travelling to Redondo beach, CA for training beginning on 3/19 and until 3/25. I expect to have little to no ability to update images (almost everything is saved to my home computer) and if I can post to games I will try, but the class I am taking is supposed to be challenging and I might be doing homework projects every night.

Thanks, everyone


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

Coincidentally I am out of country until the 27th. My posting will be minimal if at all until then.

Good luck with your training Terq


male

we seem to have reached a bottleneck.

Let me be clear - the way down to the sub basement at the northeast tower is impassable (due to the collapse of the upper floors)

Keryth is determined not to go back anywhere near the statue room, and that is the only way down, so let's make some kind of decision here, okay?


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Short of introducing teleportation or magic transportation (I'm actually partial to a lintel stone limited to this universe) a compromise is appropriate. Whether it is moving the statue out of the room to a different room/location or covering it up, it makes no difference to me. Course, being pretty easy going, any suggestions Keryth or anyone else might want to table, Ballar will be eager try.
We should move on soon though as the others are awaiting our arrival, right?


2 people marked this as a favorite.
Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

How about... fade to black and cut to the scene with us opening the door at the bottom of the stairs. Should the topic come up, everyone refuses to talk about what happened for some reason.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

*laughing* That has potential :)


1 person marked this as a favorite.
Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

I submit to you the B.A. Baracus solution. ;)


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

That's one way to fade to black, haha!


male

There is a whole sub level of this module that you could explore, including dangerous monsters, and strange traps. If you would like to do this part of the adventure I will get a map built, note the location of the ATM (so you can leave at any time) and then, with a little trickery, bring in the other two characters into this game, so that they can ask for your help in the other adventure. Or we can exit this adventure now, and get right into the Mirror Adventure.

We began the Portal adventure September 9, 2015 – I can’t believe that the four of you stayed with the game through that nonsense

Now, if you are still interested in gaming with me, I would like to offer you the following options. Finish the basement of The “Bone Hill” adventure (and I will bring in the other adventurers) or exit this game and…

I will close this game thread, and the IAD2 game thread. I will open a new thread, with a proper introduction, and explanation of the setting. Your characters will meet with a Dungeon Minion, who will offer them a job, helping the other party of adventurers sent to investigate a mysterious Mirror on the World of Alodoa.

You will be allowed to spend any treasure you have in Jefferies Emporium, to purchase new items, (if you feel you do not have enough “reasonable” resources I will try to accommodate your requests in the form of advanced payments from It’Dupree’s Dungeon Minion.
You will then be shown to a “special” Portal with a direct connection to the World of Alodoa.

You arrive in a village on the western frontier of Harrispania, near the border of the country of Baravkovia, in the foothills below a dark mountain range.

You will be told that It’Dupree has discovered a potential way to free herself from her imprisonment. It involves recovering an artifact, a magical Mirror that allows travel between the material plane and a Pocket Dimension. A set of adventurers were sent on a mission to discover if this Mirror actually exists, and when two of the agents returned, with details on what they found, It’Dupree decided to ask for more help in securing the Mirror, and getting it back to Riom (the world where the City of Du’Orbna is located).

If you want to play in this game, with two players from the other Its “A” Dungeon Game. I will open the new game thread this week, set the stage, and get you right into the adventure.

What would you like to do?


Tamagotchi Trainer 7| HP 48/48 | AC13(17) T11(15) FF12(16) | Fort +6, Ref +6, Will +9 | CMB +4 Rng +4 | Not in the face +7 | Perception +11
Kamastra:
HP 84/84|| AC26 T12 FF23 | Fort +12, Ref +10, Will +7 || CMB +14 || Perception +10 (scent 30’)

I, having no preference of one over the other, will support the majority of others here. Barring any known favor at that point, I support Terquem's preference whatever it may be, although it sounds like he would like to merge the two parties and start sooner than later on the mirror retrieval.


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15

Agree with Zae. I am fine with whatever adventure and would fully support bringing in the 2 new players ASAP.


Male Elf Sneaky Bastard 7 (knife master) init+10; Perception +14; F+4, R+12, W+4; melee +11( twf) dam 1d4+7 Sneak 4d8, 55 HP Max cmb 5 cmd 20

Lets do this thing with us all! I say more resources with the group all together is fine either way!


male

Do you have any equipment requests?


male

Jump into this new discussion thread to introduce your character. I'll be explaining the situation soon, and the game should launch within a week.

Mirror, Mirror


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Let's just jump in to the new thread. We are still relatively fresh in the Bone Hill adventure and I'd hate to leave the other two hanging for however long it takes us to search the sub level. See you guys on the other side of the mirror!


Male Elven 7th level Conjurer (Spellbinder) Wizard Init +2 Perception +17 AC: 12 (Tch: 12 Flat: 10) Fort +3 Ref +4 Will +6 (+2 vs Enchantments) CMD 16/14 Fl Intuition +8 Spellcraft +15
Terquem wrote:
Do you have any equipment requests?

I'm not sure what you are asking here. Do we have treasure to sell and a share to spend? Has anyone been tracking loot? I know a number of items have been found and claimed by various people but that is about all I know.

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