Ith's PFS pbp (Inactive)

Game Master ithuriel


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Liberty's Edge

Male Half Elf Bard 2

Sense Motive: 1d20 + 1 ⇒ (11) + 1 = 12

Liberty's Edge

Male Half Elf Bard 2

“What say we call it 20%,” counters Aldred, who is more than willing to help but feels that real merchants would surely haggle. “I would say higher, but for your pretty smile.” Diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"We would be glad to attempt to help, but as my friend stated, it has to be worth our while. For 15%, I'm not going to be turned into ant food, but for a more reasonable 20%, I think we will take our chances."

Aid Another Diplomacy 1d20 + 9 ⇒ (14) + 9 = 23

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

Sense Motive:1d20 + 2 ⇒ (1) + 2 = 3
Aye, 20% seems fair or killing the ants. As far as healing up your men though I figure that warrants us an additional 5% as well.
Smiling Kayluss turn and starts rummaging thought the sling before the young lady has time to reply.
Believe it or not most of us have had experience dealing with this particular type of problem. And as far as weapons you can see for yourself... we've come prepared. Standing up Kayluss slowly draws Ixthalos, deliberately trying to catch the midday sun on its gleaming blade.
Diplomacy aid:1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Sekhemre listens to the business negotiations with a good deal of interest, before interjecting:

"Yes, I think that some sort of discount would be an excellent idea; to compensate for services rendered, and risk to life and limb, you understand..."

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22.

Ithuriel:
Sekhemre will take his time, scanning the faces of all of the people inside the compound...

Perception: 1d20 + 7 ⇒ (10) + 7 = 17.

Is the person that he is looking for anywhere here?

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

Fog moves to examine the injured men, paying some attention to the woman.

Heal: 1d20 + 8 ⇒ (7) + 8 = 15
Sense Motive: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

"Eighteen percent and we can have your order ready first thing tomorrow morning. However- I will take twenty percent off the top if the good Father can also tend to our injured. Getting our staff back on their feet will facilitate our ability to process and prepare orders and we could probably have you sorted out by this evening..." she pauses as Kayluss opens the blanket sling and the light catches Ixthalos, "Well then- I see you all came prepared. What supplies did you say you were in the market for again?"

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

"Well, if we are going to talk business..."

Sekhemre pulls out his grocery list, and rattles off the supplies that the party was sent to acquire:

"We need two tons of food and clean water, five crates of arrows and crossbow bolts, and clean dressings for wounds. We already had a tentative deal with your fine trading House to supply these items, if that rings any bells...?"

Grand Lodge

"Ah yes... that's quite a shopping list. Any supplier around here would remember it, but we are discrete enough to keep a client's purchases confidential. That way none of the locals have any cause for concern. We had assumed the deal must have fallen through when we never heard back and never received payment. Well, you are here now. I'll put together a bill of sale while you deal with the vermin below. Don't forget to spread the native herbal repellent all around inside the tunnel" she indicates the clay pot again, "and we will start putting your supplies together as soon as he staff is able or our field agents arrive this evening."

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

"Excellent. Your confidentiality is very much appreciated. I will be happy to see what I can do to assist with your 'vermin problem'...

So saying, Sekhemre will scoop-up his longsword, and head below...

I dare say that we will probably require some healing after this encounter, so it might be prudent to delay channeling to heal the workers until after the combat, so that we can benefit from it as well.

Liberty's Edge

Male Half Elf Bard 2

Good thinking on the channelling Sek.

Aldred gathers his weapons from the bundle and follows the others to deal with the ant problem.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"One of you strong guys grab that clay pot. We don't want the rest of the ants following us."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I was going to see how well they are doing before making a decsicion on when to channel, I have a few uses left, but that heal check isn't great.....

Grand Lodge

Map

If you want to do any casting before you go in the basement, do so.
Once in the basement, make stealth checks if you want to do anything in that first room other than head in and fight ants- or if you want a surprise round.
Init count begins as soon as one of you fails a stealth check or parts the curtain into the room with the tunnel. ((It is the bigger curtain- 10 ft wide.))
Give me starting positions and Init rolls (for when they kick in) and let's rumble!

Fog- healing the workers afterwards with yourselves in a group channel is perfectly fine. Looks like some serious lacerations and maybe cracked ribs. Nothing you shouldn't be able to mend to some degree with a single channel.

Liberty's Edge

Male Half Elf Bard 2

No pre-buffs from me.
Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Init: 1d20 + 2 ⇒ (8) + 2 = 10
H13.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

No prebuffs here.
Initiative 1d20 + 1 ⇒ (14) + 1 = 15
Stealth 1d20 + 1 ⇒ (9) + 1 = 10
H12

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

No buffs for me either, but I do retieve my shield.
Kayluss will take point.
Stealth:1d20 + 1 - 1 ⇒ (8) + 1 - 1 = 8
Initiative:1d20 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Initiative 1d20 + 2 ⇒ (16) + 2 = 18
Stealth 1d20 + 6 ⇒ (6) + 6 = 12

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Initiative: 1d20 + 4 ⇒ (8) + 4 = 12.
Stealth: 1d20 + 4 ⇒ (5) + 4 = 9.

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

Init: 1d20 ⇒ 3
Stealth: 1d20 - 4 ⇒ (3) - 4 = -1

Liberty's Edge

Male Half Elf Bard 2

We are a most unstealthy lot.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

However, we manage to look good whilst doing it ;-)

Grand Lodge

After hours spent in the pervasive humidity of the Mwangi Expanse, the stark dryness of House Cartahegn's basement stands out as unsettling, almost as unsettling as the acrid smell and constant, methodical clicking emanating from the darkness. The remains of shredded bags and broken crates lie scattered across the floor amid a sea of grayish dust.

Under the curtain, there is a very low flicker of light but not nearly enough to illuminate the room.

Light sources?

Init
Alie 18
Wadi 15+
Ant2 15
Sekhemre 12
Aldred 10
Kayluss 5
Fog 3
Ant1 3

Ant 1 1d20 + 0 ⇒ (3) + 0 = 3
Ant 2 1d20 + 0 ⇒ (15) + 0 = 15

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Sekhemre has an Ioun Torch which sheds 20' bright, with 20' shadowy illumination beyond that, which is doubled to 40' and the 40' beyond that for those, like him, with Low-Light Vision.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie wil delay her action, as she can't clearly make out a target for a Sleep spell.

Grand Lodge

Make a spellcraft or Kn Nature check for Alie.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Spellcraft 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Vermin are immune to mental effects.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Aargh, that's right. Acid Splash time!

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi stands read to unleash his elemental heritage on the poor unsuspecting ants...

Ready action to fire Elemental Ray at the first ant to enter, not in melee with anyone else.
Ray Touch 1d20 + 1 ⇒ (14) + 1 = 15
Damage 1d6 ⇒ 6 fire

Grand Lodge

The first ant is barely through the curtain when Wadi reflexively conjures a fiery jet that briefly illuminates the basement. The glossy black carapace of an ant the size of a pony glitters in the light and the fire spreads out roasting it from the point of impact. Its mandibles open wide and it emits some kind of strange keening as it plows into Kayluss clamping his midsection with those over-sized mandible and jerking its head around viciously.

1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 2 ⇒ (5) + 2 = 7

Sek is next

Grand Lodge

ROUND 1

The lighting there shows low light vision. For Fog everything is fully visible. For humans the area where it becomes slightly darker is full darkness and only half of the illuminated area is bright enough for you- the outer half has concealment 20% miss chance.
So if you don't have low light or darkvision, you can't see the second ant yet.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie has low light.

The tiny gnome sorceress casts a quick spell toward the unoccupied ant, and a small shower of acid appears.

Ranged Touch Acid Splash1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d3 ⇒ 3

Liberty's Edge

Fighter (Armor Master) 7/ Ranger 1/ Brawler 1
Defense:
AC 30; Tch 16; FF 28; CMD 25; DR 6/-; hp 76/76; Fort: 10; Ref: +7; Will: +8
Offense:
Init +2; Spd 30ft; CMB +11; Ixthalos +15/+10 (1d10+7/ 17-20/ x2); Longbow +12/+7 (1d8+2/ x3/ 110ft)
Skills:
Climb +6; Diplomacy +9; Heal +8; Intimidate +9; Knowledge (Dungeon & Nature +4; Planes +1); Perception +14; Profession (Sailor) +8; Spellcraft +5; Survival +10; Swim +6

hp=13-7=6
Howling in pain as the he feels his ribs breaking, Kayluss awkwardly slashes at the ant with Ixthalos.
Attack:1d20 + 7 ⇒ (2) + 7 = 9
Damage:1d10 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Alie> you have lowlight, but acid splash is 25 ft range and the other ant is 55 ft away.
If you move somewhere so that there is no ally providing cover and hit the ant on Kayluss you'll only take the -4 for it being in melee. 15 is still pretty good for touch.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Please move me to a square that I can get a shot in on #1 then, if you don't mind, DM.

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

Seeing the ant's powerful pincers deliver a crushing blow to Kayluss' mid-section, Sekhemre swallows hard, grasps his longsword in a two-handed grip, and hacks into the side of the ant...

MW Cold Iron Longsword: 1d20 + 4 ⇒ (20) + 4 = 24... Threat.
Confriamtion Roll: 1d20 + 4 ⇒ (13) + 4 = 17, for 2d8 + 6 ⇒ (4, 8) + 6 = 18 Slashing damage.

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

Fog moves forwards, and incants attempting to bring the light of Sarenrae down to this cellar, causing a burst of flame to fly off into the darkness beyond the other's sight.

Very cheekily, could Fog start in K12, rather than J12? That way he can move to J8 and attack the other ant, without taking an AOO?

Flaming burst, ranged touch: 1d20 ⇒ 19

Just waiting for Aldred?

Liberty's Edge

Male Half Elf Bard 2

Seeing the huge ant burst in and grab Kayluss, Aldred gulps, but steadies himself and sings out in a clear voice,

Risin’ up back on the street
Did my time, took my chances
Went the distance now I’m back on my feet
Just a man and his will to survive

Inspire courage, Perform (sing): 1d20 + 7 ⇒ (12) + 7 = 19. +1 to attack rolls, weapon damage etc for anyone who’s turn is after Aldred’s.

Also, nice lighting / line of sight effects on the map Ith!

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

Ooops, forgot the damage roll! 1d6 ⇒ 5

Grand Lodge

While the enormous ant savages Kayluss, Alie nimbly darts around overturned chairs and putting a table between her and the ant hurls a glob of acid at the insect. It splatters the ant's carapace and hisses as it begins burning in. Mandibles spread wide, the ant drops Kayluss as it emits its keening cry again. Sekhemre seizes the opportunity and with a powerful slash drives his longsword down onto the ant's midsection. The carapace audible cracks and the monster drops to the floor of the warehouse legs twitching.

From the rear Aldred begins a song, and Fog charges into the furnace room of the warehouse calling on Sarenrae as he does to throw a lance of fire ahead of him. The flames roar around the second ant hidden in the darkness both illuminating it and engulfing its head briefly. Enraged the other ant charges the lone dwarf slamming into him. Kayluss rushes in to drive the ant back, but searing pain (perhaps from a broken rib) as he raises his blade causes the strike to fall short.

Ant 1, charge 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage 1d6 + 2 ⇒ (5) + 2 = 7
I'm not sure if everyone armored up before heading into the basement. I should have asked. If Fog's AC is 16 or better that missed. If he didn't put on armor, or it doesn't get him to AC 16, it hits.

Round 1

Spoiler:

Alie 18 (Delay)
Wadi 15+ (Ready, Triggered as Ant 2 moves)
Ant2 15 (Move + Attack Kayluss)
Alie 14 (New Init, Move to F10, Acid Splash vs Ant 2)
Sekhemre 12 (Attack Ant 2)
Aldred 10 (Inspire Courage)
Kayluss 5 (Target is dead. Ready for another opportunity, but attack will miss)
Fog 3+
Kayluss 3 (New Init. Attack misses)
Ant1 3-

Round 2 Init
Wadi 15+
Alie 14
Sekhemre 12
Aldred 10
Fog 3+
Kayluss 3
Ant 1, 3-

Everyone is up.

Grand Lodge

Aldred of Augustana wrote:

Also, nice lighting / line of sight effects on the map Ith!

Thanks. If you know Pygon from the boards or unofficial chat room, I use his VTT program to track everything. Lighting is something I never bother to really keep track of in a face to face game, but it is very handy when there is a rogue in the mix to easily see which area has concealment and which enemies can't be targeted at all by certain combatants. :)

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie again tries to move to get a clear shot on the creature attacking Fog, and uses her acidic magic on it.

If I can find a decent square to get a shot off...

Acid splash Ranged Touch 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d3 ⇒ 2

Scarab Sages

Male Elf Alchemist (Beastmorph) 3

After the sorcerers have had a chance to rain acidic and fiery destruction on the remaining ant, Sekhemre rushes into the room, and stabs at the ant savaging Fog!

MW Cold Iron Longsword: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22, for 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 Slashing damage.

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements
ithuriel wrote:

Ant 1, charge 1d20 + 3 + 2

Damage 1d6 + 2
I'm not sure if everyone armored up before heading into the basement. I should have asked. If Fog's AC is 16 or better that missed. If he didn't put on armor, or it doesn't get him to AC 16, it hits.

I'd assumed he had, and hence the minus 1 stealth check... That makes AC16.

Dark Archive

Conditions: Male Human Sorcerer 8 HP 58/58 | AC 14/18/22: (MA,Shield), T 12, FF 14 | F: +6, R: +3, W: +7 | CMD 15 | Perc. +2 | Init. +1
Resources:
Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 7/7; 3rd L spells 5/5; 4th L Spells 3/4; Fires of Hell 1/1

Wadi follows behind Sek and looks for any other ants that may be hidden from view. If he sees one, he will launch an Elemental Ray at it.

Elemental Ray ranged touch 1d20 + 1 ⇒ (14) + 1 = 15
Damage 1d6 ⇒ 1 fire

Grand Lodge

Fire and acid rain down on the ant until Sekhemre closes in and buries his sword in its head. It drops to the warehouse floor all limbs spasming.

There are several other ants and three of House Cartahegn's swordsmen scattered around the basement, but it looks like all of them are long dead. A gaping hole in the corner is mounded with a ring of dirt and broken flagstones where they broke through. It stretches off into the darkness.

The central furnace of this room has nearly burned down to ashes without anyone here to feed the fire. A complicated maze of pipes and air ducts snake across the ceiling heading out from the furnace feeding into rooms throughout the basement and above. Bales of bagasse, the fibrous remains of sugarcane, are ripped apart and scattered through the room and a barrel of molasses has apparently burst open in the scuffle. It has spread out across the floor in a pool from the burst barrel and dark sticky insectoid tracks trail out from it all across the room and back to the tunnel. Charcoal is piled all around the mouth a chute that opens somewhere in the trade post above.

Everything is quiet...

Alie-

Spoiler:
The other rooms down here would be a likely place for document storage considering how arid it is in the basement. Better move fast before Novaria comes comes down to investigate.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Great job everyone...I like not getting hit much better than the other way. I'll do a quick check on the offshoot rooms down here to make sure there are no more of those ants that might have sneaked in. I suppose you had best spread the solvent to hold off the rest of those buggers."

DM:

Spoiler:
Alie will head to the farthest room, quickly ducking her head into any that look like there might be records, etc. Let me know if you need any sort of Stealth checks.

Liberty's Edge

Male Dwarf HP: 23[23] AC: 23 Firebolt 7[7] +3 (1d6) Channel: 5[5] 1d6 Endure Elements

"Should we be stoking the fires up too? Anything interesting down here?"

Fog says, looking around into the darkness. Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Alie-

Spoiler:
You'll need your own light source.
Beyond the other curtain is a small storage room with tall shelves running the length of the left and right walls. Each shelf is filled with identical boxes sitting side by side marked with a series of letters and numbers...
Linguistics DC 15 to find what you are looking for. Three tries before Novaria comes down.

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