Alie Saechel |
"We would be glad to attempt to help, but as my friend stated, it has to be worth our while. For 15%, I'm not going to be turned into ant food, but for a more reasonable 20%, I think we will take our chances."
Aid Another Diplomacy 1d20 + 9 ⇒ (14) + 9 = 23
Kayluss |
Sense Motive:1d20 + 2 ⇒ (1) + 2 = 3
Aye, 20% seems fair or killing the ants. As far as healing up your men though I figure that warrants us an additional 5% as well.
Smiling Kayluss turn and starts rummaging thought the sling before the young lady has time to reply.
Believe it or not most of us have had experience dealing with this particular type of problem. And as far as weapons you can see for yourself... we've come prepared. Standing up Kayluss slowly draws Ixthalos, deliberately trying to catch the midday sun on its gleaming blade.
Diplomacy aid:1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Sekhemre of Karnak |
Sekhemre listens to the business negotiations with a good deal of interest, before interjecting:
"Yes, I think that some sort of discount would be an excellent idea; to compensate for services rendered, and risk to life and limb, you understand..."
Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17.
Is the person that he is looking for anywhere here?
ithuriel |
"Eighteen percent and we can have your order ready first thing tomorrow morning. However- I will take twenty percent off the top if the good Father can also tend to our injured. Getting our staff back on their feet will facilitate our ability to process and prepare orders and we could probably have you sorted out by this evening..." she pauses as Kayluss opens the blanket sling and the light catches Ixthalos, "Well then- I see you all came prepared. What supplies did you say you were in the market for again?"
Sekhemre of Karnak |
"Well, if we are going to talk business..."
Sekhemre pulls out his grocery list, and rattles off the supplies that the party was sent to acquire:
"We need two tons of food and clean water, five crates of arrows and crossbow bolts, and clean dressings for wounds. We already had a tentative deal with your fine trading House to supply these items, if that rings any bells...?"
ithuriel |
"Ah yes... that's quite a shopping list. Any supplier around here would remember it, but we are discrete enough to keep a client's purchases confidential. That way none of the locals have any cause for concern. We had assumed the deal must have fallen through when we never heard back and never received payment. Well, you are here now. I'll put together a bill of sale while you deal with the vermin below. Don't forget to spread the native herbal repellent all around inside the tunnel" she indicates the clay pot again, "and we will start putting your supplies together as soon as he staff is able or our field agents arrive this evening."
Sekhemre of Karnak |
"Excellent. Your confidentiality is very much appreciated. I will be happy to see what I can do to assist with your 'vermin problem'...
So saying, Sekhemre will scoop-up his longsword, and head below...
I dare say that we will probably require some healing after this encounter, so it might be prudent to delay channeling to heal the workers until after the combat, so that we can benefit from it as well.
ithuriel |
If you want to do any casting before you go in the basement, do so.
Once in the basement, make stealth checks if you want to do anything in that first room other than head in and fight ants- or if you want a surprise round.
Init count begins as soon as one of you fails a stealth check or parts the curtain into the room with the tunnel. ((It is the bigger curtain- 10 ft wide.))
Give me starting positions and Init rolls (for when they kick in) and let's rumble!
Fog- healing the workers afterwards with yourselves in a group channel is perfectly fine. Looks like some serious lacerations and maybe cracked ribs. Nothing you shouldn't be able to mend to some degree with a single channel.
Wadi Ahk'kolon |
No prebuffs here.
Initiative 1d20 + 1 ⇒ (14) + 1 = 15
Stealth 1d20 + 1 ⇒ (9) + 1 = 10
H12
Kayluss |
No buffs for me either, but I do retieve my shield.
Kayluss will take point.
Stealth:1d20 + 1 - 1 ⇒ (8) + 1 - 1 = 8
Initiative:1d20 + 1 ⇒ (4) + 1 = 5
ithuriel |
After hours spent in the pervasive humidity of the Mwangi Expanse, the stark dryness of House Cartahegn's basement stands out as unsettling, almost as unsettling as the acrid smell and constant, methodical clicking emanating from the darkness. The remains of shredded bags and broken crates lie scattered across the floor amid a sea of grayish dust.
Under the curtain, there is a very low flicker of light but not nearly enough to illuminate the room.
Light sources?
Init
Alie 18
Wadi 15+
Ant2 15
Sekhemre 12
Aldred 10
Kayluss 5
Fog 3
Ant1 3
Ant 1 1d20 + 0 ⇒ (3) + 0 = 3
Ant 2 1d20 + 0 ⇒ (15) + 0 = 15
Wadi Ahk'kolon |
Wadi stands read to unleash his elemental heritage on the poor unsuspecting ants...
Ready action to fire Elemental Ray at the first ant to enter, not in melee with anyone else.
Ray Touch 1d20 + 1 ⇒ (14) + 1 = 15
Damage 1d6 ⇒ 6 fire
ithuriel |
The first ant is barely through the curtain when Wadi reflexively conjures a fiery jet that briefly illuminates the basement. The glossy black carapace of an ant the size of a pony glitters in the light and the fire spreads out roasting it from the point of impact. Its mandibles open wide and it emits some kind of strange keening as it plows into Kayluss clamping his midsection with those over-sized mandible and jerking its head around viciously.
1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 2 ⇒ (5) + 2 = 7
Sek is next
ithuriel |
The lighting there shows low light vision. For Fog everything is fully visible. For humans the area where it becomes slightly darker is full darkness and only half of the illuminated area is bright enough for you- the outer half has concealment 20% miss chance.
So if you don't have low light or darkvision, you can't see the second ant yet.
Alie Saechel |
Alie has low light.
The tiny gnome sorceress casts a quick spell toward the unoccupied ant, and a small shower of acid appears.
Ranged Touch Acid Splash1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d3 ⇒ 3
Kayluss |
hp=13-7=6
Howling in pain as the he feels his ribs breaking, Kayluss awkwardly slashes at the ant with Ixthalos.
Attack:1d20 + 7 ⇒ (2) + 7 = 9
Damage:1d10 + 3 ⇒ (6) + 3 = 9
Sekhemre of Karnak |
Seeing the ant's powerful pincers deliver a crushing blow to Kayluss' mid-section, Sekhemre swallows hard, grasps his longsword in a two-handed grip, and hacks into the side of the ant...
MW Cold Iron Longsword: 1d20 + 4 ⇒ (20) + 4 = 24... Threat.
Confriamtion Roll: 1d20 + 4 ⇒ (13) + 4 = 17, for 2d8 + 6 ⇒ (4, 8) + 6 = 18 Slashing damage.
Fog Darksmiter |
Fog moves forwards, and incants attempting to bring the light of Sarenrae down to this cellar, causing a burst of flame to fly off into the darkness beyond the other's sight.
Very cheekily, could Fog start in K12, rather than J12? That way he can move to J8 and attack the other ant, without taking an AOO?
Flaming burst, ranged touch: 1d20 ⇒ 19
Just waiting for Aldred?
Aldred of Augustana |
Seeing the huge ant burst in and grab Kayluss, Aldred gulps, but steadies himself and sings out in a clear voice,
“Risin’ up back on the street
Did my time, took my chances
Went the distance now I’m back on my feet
Just a man and his will to survive”
Inspire courage, Perform (sing): 1d20 + 7 ⇒ (12) + 7 = 19. +1 to attack rolls, weapon damage etc for anyone who’s turn is after Aldred’s.
Also, nice lighting / line of sight effects on the map Ith!
ithuriel |
While the enormous ant savages Kayluss, Alie nimbly darts around overturned chairs and putting a table between her and the ant hurls a glob of acid at the insect. It splatters the ant's carapace and hisses as it begins burning in. Mandibles spread wide, the ant drops Kayluss as it emits its keening cry again. Sekhemre seizes the opportunity and with a powerful slash drives his longsword down onto the ant's midsection. The carapace audible cracks and the monster drops to the floor of the warehouse legs twitching.
From the rear Aldred begins a song, and Fog charges into the furnace room of the warehouse calling on Sarenrae as he does to throw a lance of fire ahead of him. The flames roar around the second ant hidden in the darkness both illuminating it and engulfing its head briefly. Enraged the other ant charges the lone dwarf slamming into him. Kayluss rushes in to drive the ant back, but searing pain (perhaps from a broken rib) as he raises his blade causes the strike to fall short.
Ant 1, charge 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage 1d6 + 2 ⇒ (5) + 2 = 7
I'm not sure if everyone armored up before heading into the basement. I should have asked. If Fog's AC is 16 or better that missed. If he didn't put on armor, or it doesn't get him to AC 16, it hits.
Round 1
Alie 18 (Delay)
Wadi 15+ (Ready, Triggered as Ant 2 moves)
Ant2 15 (Move + Attack Kayluss)
Alie 14 (New Init, Move to F10, Acid Splash vs Ant 2)
Sekhemre 12 (Attack Ant 2)
Aldred 10 (Inspire Courage)
Kayluss 5 (Target is dead. Ready for another opportunity, but attack will miss)
Fog 3+
Kayluss 3 (New Init. Attack misses)
Ant1 3-
Round 2 Init
Wadi 15+
Alie 14
Sekhemre 12
Aldred 10
Fog 3+
Kayluss 3
Ant 1, 3-
Everyone is up.
ithuriel |
Also, nice lighting / line of sight effects on the map Ith!
Thanks. If you know Pygon from the boards or unofficial chat room, I use his VTT program to track everything. Lighting is something I never bother to really keep track of in a face to face game, but it is very handy when there is a rogue in the mix to easily see which area has concealment and which enemies can't be targeted at all by certain combatants. :)
Alie Saechel |
Alie again tries to move to get a clear shot on the creature attacking Fog, and uses her acidic magic on it.
If I can find a decent square to get a shot off...
Acid splash Ranged Touch 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d3 ⇒ 2
Sekhemre of Karnak |
After the sorcerers have had a chance to rain acidic and fiery destruction on the remaining ant, Sekhemre rushes into the room, and stabs at the ant savaging Fog!
MW Cold Iron Longsword: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22, for 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 Slashing damage.
Fog Darksmiter |
Ant 1, charge 1d20 + 3 + 2
Damage 1d6 + 2
I'm not sure if everyone armored up before heading into the basement. I should have asked. If Fog's AC is 16 or better that missed. If he didn't put on armor, or it doesn't get him to AC 16, it hits.
I'd assumed he had, and hence the minus 1 stealth check... That makes AC16.
Wadi Ahk'kolon |
Wadi follows behind Sek and looks for any other ants that may be hidden from view. If he sees one, he will launch an Elemental Ray at it.
Elemental Ray ranged touch 1d20 + 1 ⇒ (14) + 1 = 15
Damage 1d6 ⇒ 1 fire
ithuriel |
Fire and acid rain down on the ant until Sekhemre closes in and buries his sword in its head. It drops to the warehouse floor all limbs spasming.
There are several other ants and three of House Cartahegn's swordsmen scattered around the basement, but it looks like all of them are long dead. A gaping hole in the corner is mounded with a ring of dirt and broken flagstones where they broke through. It stretches off into the darkness.
The central furnace of this room has nearly burned down to ashes without anyone here to feed the fire. A complicated maze of pipes and air ducts snake across the ceiling heading out from the furnace feeding into rooms throughout the basement and above. Bales of bagasse, the fibrous remains of sugarcane, are ripped apart and scattered through the room and a barrel of molasses has apparently burst open in the scuffle. It has spread out across the floor in a pool from the burst barrel and dark sticky insectoid tracks trail out from it all across the room and back to the tunnel. Charcoal is piled all around the mouth a chute that opens somewhere in the trade post above.
Everything is quiet...
Alie-
Alie Saechel |
"Great job everyone...I like not getting hit much better than the other way. I'll do a quick check on the offshoot rooms down here to make sure there are no more of those ants that might have sneaked in. I suppose you had best spread the solvent to hold off the rest of those buggers."
DM:
ithuriel |
Alie-
Beyond the other curtain is a small storage room with tall shelves running the length of the left and right walls. Each shelf is filled with identical boxes sitting side by side marked with a series of letters and numbers...
Linguistics DC 15 to find what you are looking for. Three tries before Novaria comes down.