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| 1,651 to 1,700 of 2,904 |
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Magda Marinova
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Magda rushes past Fog and her hand takes on the same golden nimbus when she calls on the spirits whose gifts fuel her power. She commands it in her native Skald. "Release this shell to the grave!" The witch has to trust that her power and the blessing of her spirit guardians would protect her from the pus leaking from the zombie.
MA: To X10, may provoke if she can't step from Aldred's square to there because of a hard corner.
SA: Healing Hex 1d20 + 0 ⇒ (16) + 0 = 16
Damage 1d8 + 2 ⇒ (4) + 2 = 6
Whoops. I thought we were still in the opening partial round.
@Fog> Luke has it right there. You'd need feats or magic items to improve your chance to hit at range. Enlarge actually makes you worse at ranged combat. Even if you had a bow your arrows would shrink back to normal size once they were fired.
For melee though, you get 10 foot reach, increased damage die, increased damage mod and the size penalty to hit balances out with the bonus to hit from your str increasing.
But the fire bolts do bypass zombie DR so there is that.
Fog Darksmiter
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| Male Dwarf Cleric of Sarenrae 1/Fighter 2 |
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@Fog> Luke has it right there. You'd need feats or magic items to improve your chance to hit at range. Enlarge actually makes you worse at ranged combat. Even if you had a bow your arrows would shrink back to normal size once they were fired.
For melee though, you get 10 foot reach, increased damage die, increased damage mod and the size penalty to hit balances out with the bonus to hit from your str increasing.
But the fire bolts do bypass zombie DR so there is that.
Exactly, the DR is what I was going for. Still not had chance to work out where that +3 came from... Even at -5 though, I expect the touch attack hits a Zombie, but it wont crit. Using the rolls above and the pick two handed, I'd hit for 25 on the first hit, for 6 damage, and the crit confirm would be 17, and 24 damage (x4 crit).
So, I'll leave it up to the DM, because retconning that with such good rolls seems a little unbalanced! Either firebolt with a bit of damage, or a very squishy Zombie!
ithuriel
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Since I changed all of your modifiers for you I thought you might find this useful.
These are Fog's different attack options while enlarged.
Mw Pick one handed, with shield: +4, 1d8+3, +2 AC
mw Pick one handed power attack with shield: +3, 1d8+ 5, +2 AC
mw Pick two handed: +4, 1d8+4
mw Pick two handed power attack +3, 1d8+8
CMB +5
Ranged -1
Includes strength increase and size mod to hit.
On Fog's sheet his normal (not enlarged) CMB should be +3
His normal CMD should be 13/15 because he has a bonus vs trip and bullrush as a dwarf.
EDIT to add in masterwork bonus on the pick
ithuriel
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Right. If they are designated as two handed then they can /only/ be used two handed but they generally have a higher damage spread.
Those categories also determine which weapons are possible or impossible to use if you have an oversized weapon.
Btw I made a mistake on the two handed power attack line.
Should be 1d8+7 damage. 4 strength + 3 power attack.
Luke_Parry
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@Magda: Magda can move to that square without provoking, as Wadi provides cover against the attack.
@Magda: Technically, I need a melee touch from you with the healing hex, in order to actually touch the zombie... it does not *want* the positive energy, after all ;-)
Slipping behind the young sorceror, Magda moves-up to the zombie, and gives it a 'healing touch'...
Will: 1d20 + 3 ⇒ (1) + 3 = 4.
...golden light suffusing its form, which starts to smoke. However, it merely turns to regard her with cold, shrivelled eyes.
Aldred pulls out an arrow, and fires a shot at the warrior, but his shot scratches across the man's shoulder, causing minimal damage.
Wadi does his best to distract the zombie, lining it up for a powerful hit from Fog, but the zombie does not seem to notice.
The man with the shortbow grins, drops his bow, and moves up adjacent to Wadi (W11), drawing a pick as he does so, and taking a swing at the embattled sorceror...
MW Heavy Pick: 1d20 + 2 ⇒ (2) + 2 = 4, for 1d6 ⇒ 2 damage.
...but he manages to dodge out of the way.
Fog, calling upon the Dawnflower, fires a bolt of flame which engulfs the zombie's head in flame, causing it to sizzle and pop, and searing its flesh, filling the room with the smell of burning meat.
Round 12: Magda, Aldred, Wadi, Cultist, Fog, Alie, Zombie, Fel
Magda Marinova
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Action / dice posted too early and held in reserve:
Aldred angles and waits for an opportunity, but can't really get a clear shot. When he finally fires it chips rock and skitters down the tunnel into the room beyond.
Wand: CLW on Wadi 1d8 + 1 ⇒ (1) + 1 = 2 26 charges left
Aldred 1d20 + 3 - 4 - 4 ⇒ (5) + 3 - 4 - 4 = 0 (cover, in melee)
Luke_Parry
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Wadi attempts to distract the Zombie, to no avail.
The Cultist continues to snore loudly at Wadi's feet.
Fog, his face clouded by abject terror, runs screaming down the corridor!
Fel grins.
"Your big friend understands the power of the Grim Harvestman! Cower before my might!"
Alie is up.
Round 13: Magda, Aldred, Wadi, Cultist, Fog, Alie, Zombie, Fel
Alie Saechel
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| AC 14, Touch 13, Flat Footed 12 HP: 22/22 Fort: +5, Ref: +4, Will +4; Init. +6; Perception +2 |
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Can Alie move and get lien of sight on the cultist? If so, she will cast Daze on her. If not, Alie will grab a dagger and hope to provide flanking for a round.
Alie tries to scurry around and get a good look at the cultist. Once she does, she casts a spell, hoping to distract the evil priest from her friends. Will DC 17.
Luke_Parry
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If Alie moves to V10, she can get line of sight to Fel.
ALie moves forward and casts a spell, targeting the cult leader...
Will: 1d20 + 5 ⇒ (9) + 5 = 14.
...as the magic takes hold, Fel stands there, dazed.
The zombie on the other hand, continues to mindless attempt to chew Wadi apart.
Zombie: 1d20 + 4 ⇒ (17) + 4 = 21, for 1d6 + 4 ⇒ (1) + 4 = 5 damage.
Round 14: Magda, Aldred, Wadi, Cultist, Fog, Alie, Zombie, Fel
Magda Marinova
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While chewing through a curse in Skald Magda transfers her ward to Aldred who moves in hacking at the zombie with his dagger.
GM if you don't mind handling the placement please do. On my phone and the map is a hassle at the moment.
Aldred:
Dagger 1d20 + 2 ⇒ (20) + 2 = 22
Confirm? 1d20 + 2 ⇒ (8) + 2 = 10
Damage 1d4 + 1 ⇒ (4) + 1 = 5
Luke_Parry
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If Aldred straddles the snoring cultist (W11), he can get in at the zombie.
Whilst none of the other party members understand Magda's words, the spirit of her curses are plain, as she transfers her ward from the fleeing Fog to Aldred...
With a gulp, Aldred moves forward, and takes a swing at the zombie with his dagger; incredibly, he manages to find a weak spot, his dagger slicing across its leathery throat, severing tendons and causing its head to flop backwards. It sways drunkly for a few moments, before collapsing to the floor, unmoving.
"NOOO!", screams Fel, "My beautiful zombie! You will pay for that! I will see at least one of you DIE!"
Meanwhile, Fog continues to run, and the cultist continues to snore...
Round 14: Magda, Aldred, Wadi, Cultist, Fog, Alie, Fel
Alie is up.
Magda Marinova
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Magda spits at Fel Bustrani's feet and glares at him defiantly while backing up. "Now Aldred!" she cries out without taking her eyes off the mad cult leader.
Aldred steps back singing as he does so and a thick layer of greasy fat begins to materialize around the cleric in the tunnel.
Magda: 5' step to W9
Evil eye will DC 15. Duration 1 round or 7 rounds. -2 on his saves.
Aldred: 5' step to X12, MA: sheathe dagger (need a free hand for somatic and has a shield out)
SA: Grease DC 14 to avoid falling.
Area- W-X 10-11
Luke_Parry
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Being generous, here, because technically, Fel is still in melee with Aldred...
As Magda steps back with alacrity, and Aldred steps around the enraged cultist, Wadi carefully lines up a shot, and then flames the cult leader, slapping him straight in the face, and charring the flesh from his bone.
The injury, however, only seems to further anger the man, who glares at Wadi.
"You will be next!"
Magda then attempts to Hex Fel...
Will: 1d20 + 5 ⇒ (18) + 5 = 23.
...but he barely seems to notice.
Aldred then attempts to cast a spell, and, seeing an opening, the cult leader takes a swing...
MW Pick: 1d20 + 5 ⇒ (7) + 5 = 12, for 1d6 + 4 ⇒ (4) + 4 = 8 damage.
...but Aldred nimbly dodges out of the way, finishing his incantation, and causing Grease to appear beneath the cultist's feet.
Reflex: 1d20 - 1 - 2 ⇒ (18) - 1 - 2 = 15.
Fel sways for a moment, nearly losing his balance, but retains his footing.
"Is that all you have got? I will make the lot of you my new batch of minions!"
Meanwhile, the other cultist continues to snore, and Fog continues to flee, pausing only when he gets to the foot of the stairs, and hears moaning, and the shuffling of many feet, in the room above...
Alie is up.
Round 15: Magda, Aldred, Wadi, Cultist, Fog, Alie, Fel
Luke_Parry
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Fel attempts to move towards Alie...
Acrobatics: 1d20 - 9 ⇒ (4) - 9 = -5 Vs DC 10
...buts slips...
Reflex: 1d20 - 1 - 2 ⇒ (18) - 1 - 2 = 15
...barely managing to retain his footing.
Snarling angrily, he takes another swing at Aldred...
MW Pick: 1d20 + 5 ⇒ (8) + 5 = 13, for 1d6 + 4 ⇒ (2) + 4 = 6 damage.
...but misses horribly.
Round 16: Magda, Aldred, Wadi, Cultist, Fog, Alie, Fel
Magda Marinova
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Magda smiles as recognizes what Alie is up to. The witch bites into her forearm and as blood dribbles down her chin she stands there wracked by mad laughter while staring at Fel.
Spellcraft 1d20 + 9 ⇒ (16) + 9 = 25 to know Alie is casting sleep
Move: Cackle to extend Evil Eye vs saves
Standard: Evil Eye on skill checks. Will DC 15 or -2 skills to keep him in that grease. 7 rounds or 1 round.
Aldred: 5' back to X13
Move: drop shield
Move: draw bow
My bad with Aldred before. Thought he was going to step back at first before realizing he couldn't and then I forgot he was still in reach. Actually provoked for two different reasons with the move and spell but unless hehad combat reflexes it is all the same.
I was going to do the same thing before I saw Fel's acrobatics mod, but this evil eye will put him at -11. He cannot get out of the grease except by falling prone and crawling. If Alie doesn't get him with sleep pummel him at range.
Luke_Parry
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Wadi loads-up a shot glass, and slings it at the enraged cult leader; unfortunately, it fails to find soft flesh, instead shattering harmlessly across the man's chest plate.
The other cultist continues to snore...
Fog finally comes to his senses, the magical compulsion to flee suddenyl lifting from him.
I assume that he starts hustling back to the others...?
Round 16: Magda, Aldred, Wadi, Cultist, Fog, Alie, Fel
Alie is up.
| 1,651 to 1,700 of 2,904 |
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