Fog steps back invoking Sarenrae. The knifer on Wadi suddenly cries out in surprise and pain and drops his blade. Wadi seizes the opportunity to smash him in the face with a club. Despite holding back, the little guy catches the blow full in the face and ends up staggering with a broken nose flattened against his face. From behind the barrel Alie begins her sing-song faerie magic and Kayluss throws a wide sweeping blow with his shield. Too slow for the little assassin in front of him who ducks it with ease.
Not realizing that his blade had been caught by Sek's chain shirt every time, the lead slip snarls "Ya ask a few too many questions fer the big man's taste ya ugly bastard. Gonna be yer last mistake."
Aldred forces his way through the crowd, leaving the unarmed halfling in a tight spot. Monstrous Sek takes advantage by lunging in and snapping his jaws on his face. The little guy barely manages to scream before he faints dead away dropping limp in Sek's oversized jaws.
The archers keep up their fire on Fog with one of them managing to get under his shield and graze his calf on it's way to the wooden planks.
By now some of the crowd is starting to get to a safe enough distance to become spectators. Dockworkers climb up on top of crates to get a better look. Sailors on leave at the dock bars climb on their stools to see the action. A couple of sailors on the No Return even drop their work to watch the excitement. The crowd seems to be cheering for the halflings almost exclusively. A sailor onboard the ship calls out, "Come on little man! Kick that demon in the nuts!" A dockworker cheers when the archer hits Fog, "Ohhh! Nice one!"
Spirits renewed by the spectators, the two on Sek redouble their efforts to bring him down, but they hadn't yet realized how much his chain shirt was blunting their blows and his new form was far too agile for them to keep up with him.
Aldred- everything is still difficult terrain until the end of round 2 due to the crowd trying to get away, so you weren't able to move 25 feet and attack, but it's all the same as you would have missed.
Disgusted with his shield, Kayluss lets it fall to the ground at his feet. Grasping Ixthalos with both hands he brings it down on the halfling in front of him.
Attack:1d20 + 8 ⇒ (9) + 8 = 17
Damage:1d10 + 4 ⇒ (6) + 4 = 10
Forgot Inspire Courage was up: 18 & 11
“Let’s try not to kill these haflings,” Aldred weaves the warning into the words of his song, well aware of the number of witnesses, as well as keeping in mind that the Puddlejumpers are supposedly freed slaves who presumably have a sense of misplaced loyalty towards Pildapush.
Will maintain inspire courage this round, but action might depend on the results of targets of Alie’s spell. Is there a way up to the roof where the archers are, without scaling the walls?
Fog snarls in pain at the bolt, and furrows his brow at the jeers from the ship. He points his scimitar at the halfling on the roof who shot him and fires off a blast of flame from the tip. The blazing ray barely reaches the rooftop, but the halfling ducks down at the last second disappearing from view. Just then though, Alie's sparkling cloud of faerie dust settles over the entire roof of the tiny building. The other one who was just drawing another arrow suddenly yawns and slumps over dead asleep.
And that was the moment when the knifers' luck ran out. Disgusted with his shield, Kayluss lets it fall to the ground at his feet. Grasping Ixthalos with both hands he brings it down on the halfling in front of him slashing deep and dropping him like a sack of potatoes. Next to him Sekhemre yanks the other one off his feet, claws digging deep in his torso and bites deep into his throat. The knifer spasms and jerks in his grip until the monster drops him where he flops around like a fish gasping on the greased boards while bleeding out.
The whoops of the crowd die out to a tense hush as the last Puddlejumper drops until one drunk on the porch of a nearby bar starts clapping and cheering for your victory and the joy of the spectacle. His enthusiasm is contagious and the crowd either begins dispersing or joins in applauding the show.
Aldred and Wadi jog over to the tiny hammock renting "inn" where the snipers were positioned. There isn't an easy way up, but it looks like they could scale a vine covered trellis to get up there.
Climb DC 15, 1/4 movement, 10 feet high.
Requires two move actions to get to the top.
Both Wadi and Aldred used one move action to get over there.
I don't think we are tracking any round by round buffs so we can drop out of init at this point.
Kayluss takes the silk rope and grappling hook from his back pack and tosses it to Wadi before looking to the halflings on the dock. The fighter morosely checks each body for signs of life and, if finding none, he quickly removes any valuables before pushing the bodies into the water.
If he finds one that still has some life in him Kayluss tends to their wounds before tying them up with the scraps from their own clothes.
Kayluss kneels down to examine the downed halflings for signs of life. It looks like a set of studded leather armor may have saved the life of the one he cut down, though he has passed out from the pain and shock. Sekhemre's victim however is another story. He is rapidly bleeding out from a neck wound and will undoubtedly be dead in seconds without attention. The ranger roughly rips the shirt sleeves off the little guy and applies pressure to the wound while Wadi and Aldred secure the grappling hook.
You manage to stabilize him on the brink of death. The other one stabilizes on his own.
No use of healer's kit for the roll.
They have basically nothing of value. One short sword and a set of studded leather each.
Aldred attempts to climb the rope once Wadi has fixed it securely, bracing his feet against the wall.
With the rope in place, the Climb DC should be lower than 15. In that case, Aldred will take 10 on his climb checks.
“Alie’s spell should last a few minutes,” he tells Wadi. “If we move them gently we shouldn’t wake them; let’s tie them up before we wake them. Got any rope?”
If he can get up there, Aldred does just that. If Wadi has no rope, Aldred rips strips off the shirt of the spare artisan’s outfit in his pack to bind their hands behind their backs after disarming them and throwing their weapons to the ground below.
From this vantage point Aldred will also have a look along the docks for the ship they are looking for. Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Wadi will also take 10 on his Climb checks. Unfortunately Wadi does not have any rope, but he can use pieces of his entertainers outfit if necessary. As Aldred scans the area, Wadi helps him look. Perception 1d20 + 1 ⇒ (11) + 1 = 12
Within a few minutes the halflings are bound, but awake in a pile on the boardwalk. Some look on apprehensively, others defiantly. One of the latter speaks up, "Well you got us. What now boss?" Considering Sekhemre's current monstrous form the pedestrians are keeping a wide berth with gawkers pointing and whispering to each other.
The bartender of the Pilfered Parrot calls out, "Watch comes through couple times an hour. Ought to be through in a while."
At the same time the sailors on board the No Return have started jeering you, "Nice one! Watch out, there are some dangerous looking women and children in the tavern there. Better get that under control tough guys!"
Boss? Unless you're willing to pay Pildapus a visit at give him the shivs that were meant for us I think we're just gong to leave you for the guard to clean up. I imagine some time in the Brine might make you rethinks some of your career choices.
Turning to his companions, Well we might as well finish what we started. Motioning his head towards the No Return.
"You sure about that, freakshow?" One of the sailors shouts as Sek starts heading their way. He pulls a hammer from his tool belt, "You think yer up to taking on full grown men now?" The other one moves to help defend the main gang plank pulling his own hammer free and growls, "Snarl! Trouble!"
Wadi turns to Aldred with a concerned look, "It looks like Sek found the ship already and those sailors don't sound too happy about it. We need to help him out." Once finished tying up the halfling snipers, he unloads his crossbow and nocks a bolt. "We need to cover him."