Just to keep things moving, I will advance the story again when I get home from work tonight (so, in about 12 hours or so); if there are any last minute purchases people wish to make, I recommend that you do them now :-)
I can buy a scroll of lesser restoration from one of my chronicle sheets...presumably I can buy more than one; and hopefully someone will be able to cast them reliably. However buying a dozen scrolls could get expensive for me so I'm hoping we have other options as well. With casters that aren't necessarily damage dealers having the melee folk fatigued for the lion's share of the scenario could make this a really short trip.
Anashaka already has a cold weather outfit. I've been hesitating with the thought that I should make one last look through and decide if I should get any scrolls for this mission. I'll make that post IC this evening either way.
Btw- We are getting close to opening the store for the new job so it is tapping into most of my free time right now. Normally not an issue to make a quick post, only in the case where I want to spend a minute going through the whole spell list. After this hurdle it shouldn't slow me down too much.
Sorry...I'm just trying to wrap my brain around what I need. No one else seems concerned about the fatigue and exhaustion that occurs at high altitudes and I'm wondering if I'm simply overthinking it or if we're about to walk into this scenario completely unprepared.
Wintergreen's CE PA IT Geek 10/Daddy 6/Physicist 3/Cartographer 1/Runner 1
Tal, the Cold Weather outfits people are talking about are about the only fix.... Fog's going with endure elements for 24 hours.... Does depend on if the mod decided to go that route though, it's not been described as a trek through the mountains, just that the dungeon is in the mountains, so we may be ok...
It is a possibility though and if we have the means we should probably be prepared. We were specifically given notice and time to shop. From a metagame standpoint I imagine not having a way to deal with the cold (endure elements or cold weather outfits) will result in the standard penalties for cold weather.
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Endure Elements = No Fort saves for temp
Cold Weather Outfit = Save 1/hour, +5 on save, Fail = 1d6 NL, Damage = Fatigued.
No preparation = Fort Save 1/10 min, Fail = 1d6 NL, Damage = Fatigued.
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High Altitude dangers are a different fort save and I don't know anything to prevent or give you a bonus on that one. If you failed vs both cold AND high altitude you would be exhausted and if you aren't a caster, effectively out of the scenario until you can recover somewhat. I don't expect that they would inflict that on a low tier game when there isn't any good way to deal with it. I may be wrong.
I'll pick up endure elements scrolls for the rest of us.
125 gp and we don't have to worry about making those cold saves.