It was the Best of times; it was the worst of times.... (Inactive)

Game Master Kewl Modie

This is a Star Wars Saga Edition campaign set during the time immediately following the conclusion of the Clone Wars.


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Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

Jak nods respectively to Huuna.

Renlo Tacksa wrote:
"Well, this was much more excitement than I was expecting when I woke up today."

Jak turned to the Calamari behind him and did a double take.

"Renlo? That you? I'm Jak. We worked on a couple of jobs when you were, uh, free lancing. I'm looking for work, and hoped you might be able to put in a good word."

-Posted with Wayfinder


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Went over to Gotal and Donavaan's conversation, not yours. Sorry.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Gotal smiles at Renlo, "Agreed. It seems this new Empire does not hesitate in flexing its might. A bit strange though that a war crime charge was committed after the hostilities ceased, no? If this Senator was assassinated a few days ago and the war ended a week ago, how could the murder be considered a war crime. Do you happen to know anything about this friend? "


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

"A lot of people were looking for the Clone Wars to end. It could be that they thought if they said "war crimes" people would help them get the man into custody, or at least avoid helping him. I don't know. I'm no legal expert. Just a pilot and navigator."


Male Human Noble 3

1d20 + 7 ⇒ (4) + 7 = 11Knowledge Bueucracy

Having downed several shots of potent booze in a few minutes the noble, who is beginning to show the effects of the booze and the lack of sleep due to his fleeing of the capital will give some sort of explanation as to the legality of what is taking place.

\ Not sure what he knows with that roll


F human jedi/3

Moroka patiently waits for patrons to shuffle around and out until a spot opens beside Huuna, then moves over, nodding to the Sullustan as she glances around the bar for wayward listeners.

"Dare I ask what fate lies in store for the good captain? It's clear there's foul play surrounding him, and his ship takes up a fair amount of space at the shop."


Donavaan Taar wrote:

1d20+7 Knowledge Bueucracy

Having downed several shots of potent booze in a few minutes the noble, who is beginning to show the effects of the booze and the lack of sleep due to his fleeing of the capital will give some sort of explanation as to the legality of what is taking place.

\ Not sure what he knows with that roll

DC10 Success:

It is clearly atypical. "War Crimes" is usually reserved for people convicted of atrocities that go beyond what is considered expected actions during war. Assassination of a Senator after the conclusion of the war does not seem to fit. Murder maybe, War Crimes - no.


Moroka Janis wrote:

Moroka patiently waits for patrons to shuffle around and out until a spot opens beside Huuna, then moves over, nodding to the Sullustan as she glances around the bar for wayward listeners.

"Dare I ask what fate lies in store for the good captain? It's clear there's foul play surrounding him, and his ship takes up a fair amount of space at the shop."

Huuan pushes her empty glass across the bar and turns to leave. As she starts to turn shock crosses her face. "Um...Hi."

She turns back to the bar.

"He will probably not make it to where ever the Empire says they are taking him. I've heard a couple of rumors that similar stories are playing out in other places. People that didn't vote for the Empire are being removed."

Huuna nods to Benry for another drink.

"I've known him for a couple of years. He's a good guy. He's got a family on Onderon. I'll say it again, the winds of change are blowing.

She turns to go.

"Please excuse me. I've got to go make sure Captain Byrn made it and it ready for the transfer in the morning."

She makes her way to the door as a Deveronian bursts through. One of his horns has been broken and he is bleeding from a cut above his left eye.

"Huuna! We got whacked. Several people came out of an alley and knocked us about."

He reaches up and touches his broken horn.

"They took the prisoner. As they were leaving I heard them say 'It's in bay 4F.'"

Moroka, that happens to be the dock where you worked on Byrn's ship


Male Human Noble 3

This is what he will report to the group, slurring his words a bit It is clearly atypical. "War Crimes" is usually reserved for people convicted of atrocities that go beyond what is considered expected actions during war. Assassination of a Senator after the conclusion of the war does not seem to fit. Murder maybe, War Crimes - no.


Huuna pauses and seems to be lost in thought for a several heartbeats.

"This is going to get ugly. Master Tzed will not be happy; bad for business and all."

She touches her chin, glances around the bar and gestures as if to motion "Aha."

"I have a job that needs doing. I need someone to direct the Empire's eyes elsewhere."

She scans the room again.

"We don't want any outside help running Burgger. We need to figure this out.

She holds up her hand and ticks off her fingers.

"In my estimation we can find Byrn and turn him over, highlight another situation that causes the troopers to lose interest in the captain, or find the real assassin."

She works the crowd further.

"Are any of you fine people up for keeping Beggar's Moon clear of unwanted scrutiny?"


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

Having stayed mostly silent so far, Corven finishes his cup of coffee. "Well," he says with a shrug, "you did just mention a job." He then turns his eyes towards the entrance to the cantina before turning to look at Huuna again. "And as it happens I seem to be an employer short."


F human jedi/3

Moroka sighs, exasperation and amusement mixed in. "Well, I can't say I'm as surprised as I ought to be."

She taps her chin in thought for a moment before raising a finger. "Frankly, I'm not in favor of the first two options. Someone is targeting the captain unjustly, and turning him in would just be surrendering to that. Turning the trooper's interest away would likely take some very loud collateral damage. I believe we have an assassin to hunt."

"By the way," she puts up her hands in an informative gesture, "The captain's ship is, in fact, at bay 4F. I'd very much like to keep a paying customer's property intact; would anyone care to help ensure his ship is untampered with?"


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Gotal stans up, "I can assist you in looking after the Captain's ship. If he is innocent his property should remain intact and not seized or damaged by ruffians".


Male Human Noble 3

shounds like a, like a grea....great thing ta do.


Oriltoth 'tsks' as the injured man runs in, and grabs his medical gear from beside his chair. As he examines the Deveronian he says, "Bad business this. Catching the actual assassin sounds like the best idea to me as well. If I could examine the body we may be able to tell what kind of weapon killed the senator at least. Do you know where it is being stored?"
Treat Injury: 1d20 + 14 ⇒ (3) + 14 = 17


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

As his new drinking buddies get up, Renlo checks his funds. Well, you need money to eat, and it's likely a paying job.

Standing, Renlo says, "I'll help out. Find the assassin, turn the guy over to the clones, makes no difference to me, although I'd prefer to avoid creating a catastrophe that results in too much collateral damage."

It would be best to keep innocents from getting involved in this.


F human jedi/3

Moroka claps her hands together with a nod. "Excellent. Let's make a short trip to the docking bays and inform my employer of the situation so he's on guard as well. If the body's not being hidden away by unscrupulous authority figures, we should have a chance to examine it, and from there we can plan our strategy."

She stands by the door, awaiting agreement. "Shall we?"


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Gotal pays his bill and walks towards Moroka, "Lead the way".


Male Human Noble 3

The noble will follow, a bit shakily.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Renlo got up with the others and, seeing Donavaan was a bit unsteady, moved over to help support him, saying, "If this turns into a firefight before you sober up, get behind some cover and stay there. It's safer for everyone."


Male Human Noble 3

Looking at the Mon Calamari with a big grin on his face, I'm a, a aa, I'm a pretty good shot. This booze and the not sleeping for 2 days straight won't impact me


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

"Suuuurrreee it won't. Well, we'll just keep going along behind this nice young mechanic with our new friend, okay?"

As he helps Donavaan along, Renlo thinks, Well, at least he isn't as bad as Captain Velnar used to get. Weighs less too, come to think of it.


Male Human Noble 3

I am a proud veteran of the Clone Wars and a scion of House Taar, I can, can, hold my boo..[b] Looking at the mon calamari as his eyes open again, as if the first time he has seen one, [b] Fishheads, fish heads, roly poly fish heads he giggles as his chin hits his chest.


Oriltoth wrote:

Oriltoth 'tsks' as the injured man runs in, and grabs his medical gear from beside his chair. As he examines the Deveronian he says, "Bad business this. Catching the actual assassin sounds like the best idea to me as well. If I could examine the body we may be able to tell what kind of weapon killed the senator at least. Do you know where it is being stored?"

[dice=Treat Injury]1d20+14

DC15 Success:
The damage to the Devaronian's horn appears to be from blunt force impact (as opposed to being cut or shot) He has a knot on his cheekbone that could have been from an impact as well. He could have a concussion – seemingly slow to respond to answer questions (or he could be simpleton and moron.) His other wounds are minor.

Moroka Janis wrote:

Moroka claps her hands together with a nod. "Excellent. Let's make a short trip to the docking bays and inform my employer of the situation so he's on guard as well. If the body's not being hidden away by unscrupulous authority figures, we should have a chance to examine it, and from there we can plan our strategy."

She stands by the door, awaiting agreement. "Shall we?"

Your Employer:
Your employer is a Beesalisk mechanic named Jaska. He is somewhat dim, but he is fair and a good employer. He is an average mechanic.

Those of you that are headed to 4F, roll perception checks; Donavaan you are at a -5 perception due to inebriation.

The trip to docking bay 4F is quick and uneventful – at least no one is shooting at you.
You've taken a shortcut through an alley and as you exit to the main thoroughfare you see a small office building that houses Jaska's Garage & Mynock Removal Service. Just to the right the blast doors to section 4 docking ring stand ajar with blaster marks on the surrounding bulkhead. The sound of engines being warmed is evident.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Perception 1d20 + 8 ⇒ (11) + 8 = 19

Gotal will reach out with the Force to determine if there is any danger nearby. Use the Force 1d20 + 7 ⇒ (19) + 7 = 26


F human jedi/3

perception: 1d20 + 5 ⇒ (6) + 5 = 11

Moroka spots the obvious signs of forced entry and breaks into a run, barely resisting the urge to reach for her lightsaber and instead searching for hostile intent through the Force.

So much for avoiding collateral damage...

use the force, sense surroundings: 1d20 + 8 ⇒ (4) + 8 = 12

"They're stealing the ship!"

Geez, dice roller, come on. I know I've been gone awhile, but no need to hold a grudge...


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

With his coffee finished and the opportunity to leave the cantina even for a little while appearing, Corven is quick to lend a hand to the young woman. After all, the alternative is to stay in Fischer's Place waiting for them to return; easily bored as he can be, there really is no contest as to what he would choose.

"Oh, wonderful," he quips perhaps a little too drily as he also begins running, following Moroka into the docking bay. "So much excitement all of a sudden. A possible murder and war crime to boot, an arrest, almost a fight and now ship theft?"

"Renlo," he calls to the Mon Calamari, looking back for a moment, "the... proud veteran? Let us not have him get shot or something. Ship thieves, I think, tend to be unpleasant and unreasonable fellows."

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

As they arrive at the docking bay and see the blaster burns and forced doorway, Renlo thinks, Well, this just kriffing excellent.

Pausing outside the doorway, he leans Donavaan against the wall outside and says, "You should keep watch out here and cover our backs. This is a very important assignment. Are you up to it?"

Finishing, he draws his blaster and prepares to enter the docking bay.


Male Human Noble 3

The noble salutes the Mon-Calamari Aye Aye, Captainn my captain and pulls out his blaster.


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

A big part of Jak wanted to stay out of this whole situation. But he was a on his feet and following the others before he could even protest.

On the way over, Jak glumly mentions to everyone, "You know it's going to be the Empire behind the assassination, right? This is going to end nasty."

But despite his sour attitude he keeps up.

*-*-*

When Renlo asks Donavan to stand back, Jak pipes up.

"I'll keep an eye on him. Do what you gotta do."

He stands next to him and searches a good place for an ambush.

Knowledge Tactics: 1d20 + 6 ⇒ (4) + 6 = 10

-Posted with Wayfinder


Gotal of Umbara wrote:

Perception 1d20+8

Gotal will reach out with the Force to determine if there is any danger nearby. Use the Force 1d20+7

Excellent result!

Use the Force

DC25 Success:
You subtly reach out through the Force and feel several life forces in the surrounding area. You do not get the sense that anyone means you harm. You feel that a Beesalisk, several clones and two humans are all injured or unconscious. You feel three life forces that are clearly active including the stronger signature of a Force Sensitive ... Captain Byrn.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

"We should be wary, this appears to be odd".

Gotal gestures to Moroka to enter first and slips right behind her whispering softly,

Moroka:
"All is well within, Padawan Janis".


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

"Understatement there, pal. Understatement." Renlo noticed that neither him nor the girl carried a blaster. Let's hope they're willing to negotiate with these two.


Male Human Noble 3

Odd? Hellsh ya says the noble.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Gotal sighs inwardly a few short weeks ago I could have simply been honest, now I must hide what I am in fear of what may happen. A sad state in the galaxy indeed.


Jak Kato wrote:

A big part of Jak wanted to stay out of this whole situation. But he was a on his feet and following the others before he could even protest.

On the way over, Jak glumly mentions to everyone, "You know it's going to be the Empire behind the assassination, right? This is going to end nasty."

But despite his sour attitude he keeps up.

*-*-*

When Renlo asks Donavan to stand back, Jak pipes up.

"I'll keep an eye on him. Do what you gotta do."

He stands next to him and searches a good place for an ambush.

[dice=Knowledge Tactics]1d20+6

-Posted with Wayfinder

Tactics Roll

DC10 Success:
You see a stack of barrels that will provide cover. It may be a good ambush point.


Moroka and Gotal slip through the blasted door into hanger 4F.

Moroka & Gotal please make perception rolls

Immediately as you step through the door, you see three prone clone troopers sprawled near the door. To your left the Beesalisk, Jaska is sprawled against a fallen stack of boxes. Two CIS soldiers are sprawled on the floor at the base of the ramp leading into the freighter warming it's engines.

All players in the area, please roll initiative


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Perception 1d20 + 8 ⇒ (19) + 8 = 27

Initiative 1d20 + 7 ⇒ (4) + 7 = 11


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

Corven and I believe Renlo as well followed Moroka into the docking hangar too. Unless Moroka and Gotal are too far ahead and we have not caught up with them yet?


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

I was taking up a position outside the hangar while Moroka and Gotal went in, then if it turns deadly I'm going to go in to join them.

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Renlo tensed as Moroka and Gotal walked in. I really hope everything's okay in there.


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

Gotcha. Just Corven then. :-)

Initiative: 1d20 + 7 ⇒ (4) + 7 = 11

I am also including a Perception check in case it is needed as my intention as mentioned in my previous post was to follow Moroka into the hangar. If not needed, please disregard.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

"There's a stack of barrels over yonder. I'm gonna set up shop over there. Get you some cover fire. Hopefully we won't need it."

Stealth: 1d20 + 8 ⇒ (20) + 8 = 28
Initiative: 1d20 + 3 ⇒ (13) + 3 = 16

-Posted with Wayfinder


F human jedi/3

perception: 1d20 + 5 ⇒ (1) + 5 = 6
initiative: 1d20 + 8 ⇒ (18) + 8 = 26

WOW. You've GOT to be kidding me, dice...we're gonna have WORDS...

"Mister Jaska!"

Spying her employer injured and unmoving, Moroka dashes to his side to check for signs of life.

"Somebody stop that ship!"


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

I realize I read the DM's spoiler incorrectly ah well. On Gotal's action, if he sees no threat within the hangar he will rush into the ship and seek out the cockpit, withdrawing but not activating his lightsaber holding it in his sleeve to keep it as out of sight as possible.


Gotal Perception

DC25 Success:
You KILLED it. For a first level character this is an outstanding success. In fact, I will say you are still expanded in the Force – since it just a moment ago game time. Gotal notices several details. First the CIS soldiers have blaster marks on their bodies – they are dark in the Force and they are turning cold. The Clones do not show signs of blaster marks but they are un-moving and alive (as if stunned). The Beesalisk has blaster marks on his body. He is still hanging in there but he is not doing well. You sense the presence of six other beings across the hanger bay – blocked from sight by the freighter in front of you. There is a game of cat and mouse going on. You are able to sense three beings with the feelings of hunters and one being with feelings of fear and fight-or-flight. One being is clear to you. Captain Byrn is a source of cool and calm.

Corven Perception

DC 15 Success:
Corven notices that the clone troopers just inside the door have been stunned. Although they are not currently moving – you can sense they are alive. You notice one of the clones blasters is clearly set to kill. Based on the way the clones have fallen and the patterns of the blaster marks you see, it looks like someone may have been fighting from here and then moved to your right (2 o'clock) around the frieghter

Gotal, Please read the spoiler and then decide if your last post still stands.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

DM:
Wow. That is a lot of information, my character probably wants to ignite his lightsaber to defend himself but in such a situation it is probably a terrible idea. I guess the figures who were blasted were the CIS guards escorting the Captain and the Clone troopers ambushed them. It seems the Captain is either a force sensitive with some training or a Jedi, I would guess the clones were knocked out with a Force Slam of some sort. I do sense the Captain in the hangar and not on the ship correct? I think the best course of action is to head into the shadows myself and join in the game of cat and mouse against the Clones.

Gotal heads into the darkness seeking out the Clone Troopers still within the hangar.

Stealth 1d20 + 2 ⇒ (10) + 2 = 12
Re-Roll Stealth 1d20 + 2 ⇒ (13) + 2 = 15

Moroka:
Let me know if you saw my post...not sure if you were waiting to react in game or just missed it.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Perception: 1d20 + 11 ⇒ (3) + 11 = 14

Cautiously, Renlo advanced into the hangar as Moroka cried out. It was clear that something had happened, looking at the Besalisk she was kneeling next to. Gotal had seemingly vanished, so he moved next to Moroka and said, "We should move him out of here and get him some help. I'll help you move him." He then moved to a position to help carry him.


Male Human Noble 3

Not sure where he needs to be besides out of the way from being tipsy :)

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