It is, it is, a glorious thing...

Game Master Arythain

The group has acquired significant funds, but now must deal with an ailing wizard. They set out to follow a clue delivered by a cryptic stranger in a dead city, in the hopes it will lead to a cure.

Loot Table | Eldreon Info Documents | Notes Document

The World of Eldreon (under construction)


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Outsider

Rather than blindly guessing at what damage resistances things might have, you can have your character make in-game checks to try and find out. Perception is an easy one to start with.

I make a lot of alterations to the creatures you guys fight. Never, ever assume that they are the same as what you might find on a pathfinder monster write-up. Often I make changes simply so that somebody working off meta-knowledge gets tripped up. ;)


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Well poop. Skeletons and zombies probably fall within the realm of common knowledge enemies which means DC 5+CR. Don't even need to be trained in religion to know that. But if they're different, Tyrus is the only one that can figure it out. He's the only one with Religion. So I'll leave this to him. It is his area of expertise.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I was bored, so here's Fluffy's Spherecasting version. XD I dabbled around a bit, but the end result was a melee combatant to fight alongside Dante. Luca had one spare talent - not seen here - so I put that into the Death Sphere and gave her a focus on Ghost Strikes to let her debuff enemies. Notably, this stuff'd replace her current Eidolon, her spellcasting, *and* her Summoning Mastery power (i.e. all those Vilstraks).

Sphere Fluffy:
Fluffy
Quadrupedal companion
CN Medium outsider
Init +6; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+3 armor, +2 Dex, +3 natural)
hp 20 (3d10+3)
Fort +4, Ref +5, Will +1
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +6 (1d6+4)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 13, Int 10, Wis 10, Cha 11
Base Atk +3; CMB +6; CMD 18
Feats Improved Initiative, Power Attack
Skills Acrobatics +2 (+6 to jump), Perception +6, Stealth +8, Survival +6
Languages Aklo
SQ armored companion (form), lingering companion (form), natural aspect (form), powerful companion (form), skillful companion (form)
--------------------
Special Abilities
--------------------
Armored Companion (form) Companion gains +2 armor bonus, +1/odd HD
Evasion (Ex) No damage on successful reflex save.
Lingering Companion (form) Companion can remain longer for additional SP
Natural Aspect (form, Fast Healing 1) Companion gains a special quality
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Powerful Companion (form) Companion gains +2 STR, +1 per 2 HD
Skillful Companion (form, Perception, Stealth) Companion gains +3 INT and +1 skill point/HD


Outsider

Sorry for the short delay last week. I'll be around over the weekend and able to get a post up if people want to post, but as always no worries if you don't want to/can't. And happy 4th to those of us in the states!


Outsider

When I get another moment I'll add space on the map to the north to make sure there's room if things go down in that direction.


Outsider

With how quickly Dante killed my skeleton captain guy (that dude was supposed to land at least ONE hit!) I'm rooting for the undead here... ;)


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

One of the things I was building towards was spell crits. Glad to see one go off so soon. Level 5 I can add Keen.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Eh - I don't mind.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Going on vacation until Sunday. Pretty sure I will only have my phone to post. DMPC as needed.


Outsider

Given how slow last week was I decided to fast-forward through the rest of the fight - and fortunately Dante nailed his next hit, so we didn't have to go far.

Luca: You are extremely close to leveling up, so you should probably go ahead and consider what you'll want at your next level if you haven't already.

Tyrus and Dante will probably be only a bit behind her, as is our usual pattern (a result, if you remember, of Luca opting to start at level 2), especially given the dangerous environment.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Well, I build in Hero Lab, so level updates are fast and easy. XD The big thing is probably FINALLY being able to change her Eidolon's setup - I'm thinking about switching Fluffy to a small "Scout" form, since it doesn't really fight and has half progression anyway.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Thanks Mercy: I was beginning to think that final skeleton was some sort of special immortal ;)


Outsider

Yeah. It's annoying to me that that useless sack of bones lived so long while Mr Captain gets one-shotted. The dice giveth, and taketh away...

Dante: Regarding your sword being able to change shape - I'm going to say no on that one. Dante is already a very flexible character, and I don't feel like the damage type thing is enough of a weakness to buff your template. It's just one of those things you'll have to deal with (as you have been).


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

I'm okay with Torble scouting: his stealth is amazing... but he can't talk, so I'm not sure how useful it will be. Tyrus will also want to stay close enough to run to his aid if needed.


Outsider

Waiting on somebody to take an action before we can move on! :)


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

What about the empathetic link? If torble got close enough to see it, the reaction might be enough to gauge the threat. Fear=we avoid. Confusion=we converse from a distance. Relief=we approach.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Yeah, scouting a bit more will probably work.

...Bold heroes who push forward into any situation we are not. XD


Int 7, Wis 14... we'll see then.


Outsider

Just a heads up: might not be able to get a post up today.


Outsider

Paizo was down yesterday during the time I had to post. :\ Next post up soon!


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

RE Command Undead spellbook

Tyrus Regulus Veneficius wrote:

RE Mercy: Does this imply skeletons are deaf?

Is everyone okay if we spend a gold on it? I can see it could save our bacon one day.

We did buy this, didn't we?


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Thought:
@Mercy: Obscuring Mist works on undead in your world, doesn't it?
knowledge:religion: 1d20 + 11 ⇒ (13) + 11 = 24
If we came back tomorrow and spammed it, and Luca summoned something that ran away, I wonder if we could sneak through the mist. Then Command Undead becomes a backup spell if it gets within 40ft.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8
Tyrus Regulus Veneficius wrote:

RE Command Undead spellbook

Tyrus Regulus Veneficius wrote:

RE Mercy: Does this imply skeletons are deaf?

Is everyone okay if we spend a gold on it? I can see it could save our bacon one day.
We did buy this, didn't we?

Aha! We did!

@Mercy, can I please ask you to put https://docs.google.com/spreadsheets/d/1LjXwZlyogRUvB9IzrLSpgv4q0TK1-z3io_- zI6FVXpA/edit#gid=0 in the info thingy at the top as "loot sheet" or something?


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Oh. Control Undead. Command Undead is only available to a necromancy focused wizards and evil cleric's. I was surprised your focus was enchantment when your backstory involves undead.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Wait - Tyrus' focus is enchantment?
What enchantment? That's the school he hates!


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Sorry. Transmutation.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Ah! But that's part of the tragedies of Tyrus. He had the talent to be one of the truly great necromancers... and instead learnt to be a mediocre transmuter.


Outsider

Can do, Tyrus. And yes, Obscuring Vapor would work as intended against most common forms of undead.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Turns out False Life is personal. Not sure how I missed it.
I think Tyrus will have to spend some time trying to research a 'touch' version.
Tomorrow morning he'll switch out a false life for a Commmand Undead.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Well, I'm ready to pass the night if the rest of you are. ^^


Outsider

Hey guys, another busy week and posting may be spotty.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

It happens, thanks for telling us :)


Outsider

Dante and Luca: Again, sorry to do a less-interactive thing so soon after a delay. I'll let you guys know in another discussion post (as suggested by Luca) when we're done and ready to move on with the rest of the group!


Outsider

Annnnd we're back. Dante and Luca, you may wake up now. ;)


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

...I thought I posted something before. o_O Did it not save? Huh. Oh well!


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I thought plan was for T and D to memorise a bunch of obscuring mist, try to sneak past. Command Undead was a last ditch "we're going to die anyway, give it a go."


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Don't have that and it takes money to inscribe it. We aren't currently in a place that would facilitate such concentration either.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

...Can't Dante just memorize it out of Tyrus' book?


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Not sure.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Pretty sure you can.
It's actually the dwarven book; you can prep from a different book with a spellcraft roll.
We were doing it last night.


Outsider

If you can read the language the spell is written in I see no reason why you couldn't memorize it from another book with a spellcraft check as Tyrus said.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16

Does that get it? How many we need? I'd like to keep two slots.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Yep - just made it.
I figure we start at the back and work towards us so as not to block LOS.
How many depends on Mercy, but I sort of assumed three or four would be enough as they cover a fair area each.
If more needed, Tyrus can probably pick up another one or two.
Worringly, we may need the same trick to get past it on the way back.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

If nothing else, I can probably distract enough of them with minions to let us get through. ^^


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Huh - yeah, I think I got confused.
So does the 20ft range and 20ft area mean you can appear on the 'edge' of the cloud, or do you have to start in the middle?

I suppose the idea will still work if we walk to the edge, then recast. We'd end up with a corridor of obscuring mist.

Am I right that it doesn't move?

Always seemed a bit strange that undead didn't have some sort of lifesight. They don't, do they?


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

I always find it weird too but thankful, I don't think so.

All signs point to you as center.


Outsider

Yeah, caster as center of cloud for Mist. And correct that it doesn't move. So yes, walking to the edge and recasting would get you a further 10ft of cover. Four castings would thus end up with 40 ft. However, you have roughly 70 ft of space to cover.

As for undead with lifesight: some of them, yes. The more advanced the creature, the more likely they are to have senses that transcend physicality. However, Obscuring Mist also blocks darkvision, so I'm going to decide that it at least partially obscures most other advanced senses - especially if the possessor isn't actively looking for you (as the Dreamer is not).

Thus, Tyrus would be fairly confident that the Mist will help somewhat, if not perfectly.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Its a 20ft radius. That's 80ft of cover if we cast the next at the edge of the last.


Outsider

Ah hah! Thank you, that's a very important difference.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

So it could work then?
Note: Torble has Blindsight 30ft, so hopefully will know if it starts heading towards us.

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