It is, it is, a glorious thing...

Game Master Arythain

The group has acquired significant funds, but now must deal with an ailing wizard. They set out to follow a clue delivered by a cryptic stranger in a dead city, in the hopes it will lead to a cure.

Loot Table | Eldreon Info Documents | Notes Document

The World of Eldreon (under construction)


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Outsider

For convenience's sake, I vote that we allow for Tyrus to have shared the stone's location with Dante. That way we don't have to try and change anything that's already written. So unless Tyrus has an objection to handing the stone to Naswel, we can just move forward.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

All good. Let's keep going. Will post in a min


Outsider

Yikes, yesterday slipped right by me. Post up soon!


Outsider

Is the player plan to head for Keldradt, then? If it's basically decided I'll get a head start on fleshing out the area a bit more in preparation for your arrival/ensuing shenanigans.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

It is - at least as far as I know.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

In point of fact, I'm not sure Naswel ever actually did tell us what the reward would be.
He did give us each a potion of CLW. We paid for the wagon. He paid for Gundar.
@Mercy
Hmm - would you mind also putting a link to https://docs.google.com/document/d/1DyBTmX7sNknTZlAXGZJazpGveG0qMxvMAUaVF1D kOIs/edit in the header, please?
I remember a loot sheet, vaguely... trying to see where it is. When I find it would you mind putting a link to that in as well?


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

For the record, Tyrus would like to buy some more spells. Also, scribing some scrolls for Dante and Tyrus probably makes sense. Actually there's a lot of scrolls ANYONE can use...


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Right - I can't find a loot sheet. Maybe I'm missing it, maybe not.
I vote we make one.
It'll help stop "who's got the bauble" issues in the future.
We can do it as a google doc and share it, then link at the top.
What do people think?


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

It works in other campaigns (including some I run). XD I say we go for it.


Outsider

I had re-read a post where you and Naswel negotiated a 10% discount on purchases in his shop as the reward for returning Kelsa. I'll try and find it.

Edit: This one and the reply.

Also, that google docs link doesn't seem to lead anywhere when I attempt to follow it. Is it to either of the notes documents currently under the campaign tab? You guys have a "Notes" doc under there, a loot sheet could easily fall under that.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Weird. Doesn't work for me any more either.
Yeah, should have have been the notes doc. I was hoping to get it in the header so I remember to update it more.

I agree that the loot sheet could go in the notes sheet.
I prefer to use google calc rather than google doc, because
(A) it's a table anyway
(B) we can make it auto provide things like equipment sheets (with encumberances) for everyone

That's the post! Sorry, I missed it. Hmmm - so we probably want to buy up now, or order things by post in the future.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Feel weird discussing plans OOC in gameplay, sorry.
What I'd like to do
(1). Get all the 'standard' reagents we found. Use them as raw materials for Artisinal reagants. We'd need alchemy (to purify), glassblowing (for the pretty bottles) and calligraphy (for the labs) to make. This would hopefully increase their value. TYRUS AND LUCA
(2). Go look up this city we're running into. Get a map. Get information. Find out what goods might be well traded. Learn people. There's libraries & Naswel here, so let's use them. DANTE
(3). Sell stuff to Naswel.
(3a) Sell the artisinal reagents,
(3b) some of the Mensha,
(3c) the other special herbs (Tyrus will cry)
(3d) Sell him the location of the reagent spot so he can have someone set up a farm/regularly harvest so long as they leave the thing in the burrow alone. We decided that's why we weren't going back, otherwise Tyrus would push to go back with shovels and Reduce Person.
(4). Buy transport
(5) Buy 'supplies' - holy water, some scroll making material, maybe some decent weapons. Rod of Giant Summoning for Luca if we can possibly afford it ;P
(6) GO.


M

Sorry for the delay. Sick part of the weekend.

What are Artisinal Reagents? I have no idea where you get half your stuff.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Just me being fancy. A bunch of herbs is a reagent. A bunch of carefully ground herbs in a mysterious blue-green bottle with a hand lettered card with description and explanation attached with ribbon is an Artisinal Reagent :)


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Is that a fluff thing or something in the system?


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Just a fluff thing, I think. XD


Outsider

Yeah, fluff. Basically Tyrus wants to open up a "Whole Foods" of the fantasy world. Overpriced reagents with fancy names. ;)


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

He is an evil wizard, after all ;P


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

"Thank", not "That". Sorry, was doing off mobile internet in a mcdonalds while waiting for a hire car.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Occurs to me we might be able to 'guard' a shipment on the way to Keldradt. Potentially we could pay for it or something. Depends on whether Naswel does business there.
"20% off, and we'll give you 20% of the profits when we get there might work"

Also, I might be being too fancy. Does seem like it would give us an "adventure" to get there.

Is there a letter to one of Naswel's counterparts?


Outsider

Still writing up the details on that, but basically yes. There will be two letters: one to a guard captain/merchant and another to a higher-ranking member of the local religious sect.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Exxxxxxxcellent.

Possibly this is someone we can set up a similar relationship with. Maybe even use as a Fence.


Outsider

Posting on the later side today, should be up by midnight eastern time (in about six hours).


Outsider

And of course, by late last night, I mean in a short time today.


Outsider

Hello?

Not that a small delay from you guys is entirely bad, as it gives me more time for map drawing and the like, but still. Hello?


Outsider

In response to Luca: yeah, I figured that you and Dante were basically waiting on Tyrus, and maybe Tyrus was too busy to post. It happens. Also pretty clear that Tyrus is the de facto leader of the party, which is helpful to ME cuz I can assume that his suggestions - in the absence of debate amongst you here in discussion chat - are what I, as GM, should go with having happened.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

*Nods* And I'm totally okay with that. XD As I've noted, Luca will speak up more and take more initiative once she gains confidence, and for now, she's happy to trust in Tyrus.

(Especially if it makes stuff easier on you, too!)


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Sorry, stuff's going crazy. I'll be back very soon.
I'm trying not to push things around without discussion - I know Dante and Tyrus have subtly different priorities.


Outsider

No worries! And you guys should make more use of the discussion forum. I'm happy to have the party talk about what it wants to do strategically. Hell, even tactically, most of the time.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I think we should sail there. Given its position vis-a-vis nautical trade routes, that should be possible.
I agree 5 gp is not a small amount of money in a silver economy. Especially when magical items are rare enough that we don't need to worry about WBL, so we don't have the normal drains. This was at least partially about cleaning up the items. IC, however, I think we're very interested in getting some money together.

I'm sort of envisioning that we'll end up as freelance archaeologists, funding our own digs and hoping to find an item that makes us all rich.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Still here. Weekend's and afternoon's are now being eaten up by house hunting so posting is being done at work when things are slow.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Sure. Shopping list sounds good.
If we sell some of the herbs and the location of the critter, what sort of money are we talking about?
Command Undead could be very useful to know.
There's some scrolls that would make sense too.


Outsider

Re: Selling herbs: 1 sp per plant gathered for the basic "unnamed" ones (24 of those). If you decide to go that whole GFC all-natural grass-fed markup route, possible up to x3 the value for those.

For the "named" herbs (3 of those) you'd need appraise checks and the like to find out what they're worth.

Re: selling information: not much normally, though Naswel might be willing to pay you something ON RETURN if he checks out the info and finds it to be useful (because he trusts you to be truthful). Other than Naswel, you'd need to find somebody gullible to trust you enough to sell them good info in order to part with money up-front.

Basically, think of it as a "selling a map to buried treasure" type situation.

For learning new spells, all of you would be aware of the sort of "basic" format of magical learning in the world: spells are not freely shared. Usually you'll need to gain some measure of trust from a person/group before they allow you to study their spellbooks, and even then only for a fee. Colleges of Arcana exist that do not necessarily need to trust you, but they charge a decent amount and rarely share spells from risky/sketchy fields (such as Summoning, Necromancy).


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

My spell list doesn't really include anything undead related except for Disrupt which is super weak. I didn't see any spells I would need or want. I just want us to get some holy water at least since it will be cheaper here.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Yeah, makes sense about the map. I hadn't thought about it like that. Might as well give it to Naswel and ask for a share if it works.
Huh - seems like researching spells actually makes economic sense, then. What sort of fee are we talking about for new spells? This is going to make a huge difference if I move Tyrus off to a Prestige Class.
Tyrus' untrained appraise is +5. We might end up just trusting Naswel.
If it helps: (and would prefer to take 10 and get aid from Torble, but just in case)
appraise: 1d20 + 5 ⇒ (12) + 5 = 17
appraise: 1d20 + 5 ⇒ (16) + 5 = 21
appraise: 1d20 + 5 ⇒ (8) + 5 = 13
@Luca: what are you saving up for?

RE Holy Water: yeah, it makes sense. Even if we become a part of 'disrupt undead' casters it's not a great answer. Should be pretty good against incorporeal, though.
Seems like paralysis and stuff would be a real problem for us.
The worst problem, though, seems to be Haunts. Without a Channeler those things'll murderise us.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Mostly? Crafting. XD It's not like I've got much else to do with a Summoner's feats, and I figure that making our own stuff is more practical than buying it.

In-Character, Luca's looking for ways of making stuff that can help control her powers.


Outsider

In this specific instance, Tyrus, you'd get a pretty decent bonus from your alchemy knowledge (cuz you're identifying alchemical reagents). Call it another +5.

As to monsters, also keep in mind my love for homebrew. Never know what you're gonna find! ;)


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Sorry, for sure - was more that with disrupt undead we're surprisingly okay on incoporeal undead (which is normally what holy water is, pardon the pun, a godsend for). On the other hand a bunch of skeletons (where the party barbarian grabs something blunt and shines) could wreck us! Standard CRs need not apply.
I've become a fan of holy water backups recently though. Oil of Bless Weapon is pretty good too.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Okay - let's get this shopping list done before we become derailed.
Luca: do you want better armour?
Dante: do you want better armour?
Can Naswel source Command Undead and, if so, how much does it cost?
What is the cost for Holy Water?
How much for a map of Keldradt? If Naswel has one, we could pay to copy it for now.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Nah - Luca stays far enough back that I'm not too worried about it. XD

(Also, low carrying capacity. o_O)


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Not until level 7. Can't use Medium armor until then.


Outsider

Naswel can dig up a spellbook with Command Undead in it in time for you to learn it. It would cost you 1 gold. Naswel would also warn you that Command Undead can be notoriously unreliable on corporeal undead in an advanced state of decay. Skeletons and heavily degraded zombie-type undead might not have the capacity to "hear" your orders. Your character would be able to judge the odds of the spell having the desired effect.

Flasks of Holy Water can be bought from various temples in the city for the price of 1.5 silver pieces per flask.

Naswel does not have a map of Keldradt, but he assures you that you will be able to purchase a trustworthy map from his contacts there.

Oil of Bless Weapon does not exist in Eldreon (you can't generally distill a god's blessing into a potion) BUT you might be able to get weapons blessed by clerics in Keldradt (Presumably in a manner that lasts longer than the spell).


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

I was thinking more you might be aiming for masterwork.

RE Mercy: Does this imply skeletons are deaf?
Is everyone okay if we spend a gold on it? I can see it could save our bacon one day.

@Mercy: did you mean 1.5gp? Regardless, I think we want some.


Outsider

Yes, most skeletons would basically qualify as "deaf" with respect to that spell. I'm mostly going with a "Necromantic magic is highly varied" deal. The senses it imparts to various animated corpses are not always what we'd expect, or understand.

And no, I meant 1.5 silver. 1.5 gold for 2-8 damage to undead seems rather pricey...


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Good idea about moving on.
I say we get decent clothes (so we don't look like beggars), some rations (likely to be cheaper here), some backpacks, 6 or so holy waters each and go.
I'd like to get the spell, if Luca and Dante are okay with spending a gold.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I am. ^^


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Assuming money is okay, I'm thinking inn first.
What do you two think?


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Bases of Operation = Good. I see no reason to disagree. XD


Outsider

Sorry delay guys. Sudden illness kept me down the last couple of days. Resume as usual on Monday.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Tyrus is feeling dismissed. Might be worth asking for a recommendation among the captains, looking for someone who was Oznat's friend.
Is there anything anyone wants to request or ask? I think we were all a bit caught by surprise as to how important she was (makes sense in retrospect - didn't realise how important the order was).

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