Ironclaw: The Will to Power

Game Master UltraFennec

An Ironclaw: Squaring the Circle game set in the environs of Triskellian, with potential to expand further. Focused on the intrigue and violence surrounding the conflicts between the rising Guilds, with a lighthearted base tone.


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Female Bat : Star Elementalist

Looking at the rules, it looks like I have to Refresh my magic, then Ready my spell into my wand. And that would be my two actions.
Correct?


Male Hooman Utter Fool/4

Yes. Either that or you take a Focus turn and Refresh, Ready, and Attack on one turn next time.


Female Red Fox

How many of them are within smiting distance?


Male Hooman Utter Fool/4

If your Dash is at least 4 you can reach someone to attack. Otherwise you're better off moving toward a spot with Cover and probably Guarding to await the arrival of...whatever sounded like it was covered with armor plating.


Male Raccoon: d6 Witch Finder: d6
Natalia Ivanova wrote:

Looking at the rules, it looks like I have to Refresh my magic, then Ready my spell into my wand. And that would be my two actions.

Correct?
UltraFennec wrote:
Yes. Either that or you take a Focus turn and Refresh, Ready, and Attack on one turn next time.

Other actions can be to Refresh and Ready this turn. Next Turn: Aim or Guard, then Attack. Aiming will add a d8 to attacking a single target, while Guarding adds 1d8 to your Defense.

I'll admit I've never played an Elementalist, so I'm not sure of a good strategy for them. I'm used to Thaumaturgy, White Magic and Green and Purple.


Male Hooman Utter Fool/4

They're pretty much like any other magic-user in combat really. I'd probably go with Delroy's suggestion for your action though, more chance to hit is good, or more chance to not die. *nodnod*


Male Hooman Utter Fool/4

I'll be hittin' the updates on Friday CST time zone for anyone still out there wondering what the hell happened. There was STUFF IRL that needed doing and my brain apparently needed a break. BUT. Friday, we will advance. More anyway. Combat always takes a bit in RPGs.


Male Hooman Utter Fool/4

Sorry about the uh...abrupt and short update. I just kinda realized that I needed to move things along quicker if I actually wanted you guys to get to the finale scene any time soon.


Male Raccoon: d6 Witch Finder: d6

I thought One-eye was silenced. Did he overcome during the turn?


Male Hooman Utter Fool/4

You'll note I didn't say that Sheena acknowledged his orders or anything. She just jumped down and prepared for combat.

Think of it as...communicating to the audience (the players). Which is to say I'm giving a hint as to where to go after you're done here. Because we've been at this adventure for a long time.

Or y'know, I just wrote something down when I was really tired and forgot he was silence and can't edit it anymore, LOL!


Male Hooman Utter Fool/4

Also I hope all the Americans (and anyone else who lives somewhere that uses it as an excuse not to work) had a wonderful Thanksgiving holiday.


Male Wolf

I really thought I made a post, but ok. So, has the crossbowman I attempted to murder run away?


Male Hooman Utter Fool/4

He has, along with his wound. He's more likely to become collateral damage when this bear's around. Plus side: you now have an actual challenge.


Male Raccoon: d6 Witch Finder: d6
UltraFennec wrote:
Or y'know, I just wrote something down when I was really tired and forgot he was silenced and can't edit it anymore, LOL!

I've made the same sorts of whoopsies as a GM myself, so I totally understand. heh heh.

But I know what Delroy needs to do for his turn. *evil grin*

[hr]
And I may have posted too early. I've copy-pasted what I typed for my turn, so I can put it in later. Though I got three successes, I may have rolled out of turn so I'll accept the new rolls that come by.


Male Hooman Utter Fool/4

Waiting on actions from everyone. That includes Ms. de Vieuxpont and her ermine strike team.


Male Raccoon: d6 Witch Finder: d6

Reposted, and yes, I went there.


Male Hooman Utter Fool/4

And now we know why people that really want to survive getting hit buy Resolve and double up on armor, especially plate and gambeson if they can afford it...or steal it.

Seriously though, didn't expect the two-shot death combo. Anyone need a giant axe?


Male Raccoon: d6 Witch Finder: d6
UltraFennec wrote:
The book doesn't say she'll lose her Guard status from Reeling, so I'm still going to roll her die for it...but if the group decides it doesn't make sense I'll ignore it.

It is a common tactic to Guard before performing any Stunt, to gain the defense bonus even while Reeling.


Male Hooman Utter Fool/4

Yeah I figured as much. Too bad it didn't help her at all!


Female Weasel Dilettante

What the hell, browser? What the hell?

For about two weeks I've been starting up my system every morning, open FF and one of the pages is the roleplay section here...With no new notes.

So tonight I go over to the discussion section to post a query about 'are we still doing this?' and as soon as the page loads it shows a dozen-plus new notes waiting to be read in roleplay, so I switch back over there and...

What the hell?

I don't know if it was just timing out on the update and defaulting to 'last known' since it was loading all the other sites that I automatically open or what. I'll make a point of refreshing the page regularly from now on, though.


Male Hooman Utter Fool/4

Huh. That's...even weirder than usual. I don't think it's ever done it quite that bad to me...then again I make a point of taking the circuitous route through the main page, to messageboards, to the Focus button just because Paizo's website does this sometimes. The downside of having a custom-coded site (no seriously, it's entirely an original creation, so bugs are...a fact of life.)

Lantern Lodge

M Human Intellectual Fighter 2, Scientist 1

I think there is suppossed to be a set forgetfullness factor, it has to remember the last viewed post for every thread you've seen then has to do that with everyone, so perhaps they put limits in place to keep the memory consumtion down.

This is just a guess however, but it makes the most sense, particularly since it happens to me less now that I haven't spent as much time surfing every available PFO thread.


Female Weasel Dilettante

I've got the pdf e-text of Squaring the Circle, so I did some searching:

Quote:

(p.43)

"In a combat situation, you can use the Negotiation skill as a stunt, to reason with your foes. See the Combat chapter for more details.

With a friendly, Minor Character, you can use Will & Negotiation vs. their Will & Inquiry to convince the character to do something they wouldn’t normally do. The Game Host may impose penalties for particularly unreasonable requests.

Negotiations with Major characters should be roleplayed in the course of the game. And even if the role playing goes well, the Game Host may call for die rolls to see if things go according to plan, or if there’s a minor hang-up.

Sometimes, you may want to exaggerate the truth a bit, to help your negotiations along. If you lie, you can include your Deceit dice with your Negotiation … but your target may now include their Inquiry dice, and if they discover that you’re lying, they will most likely become hostile."

Okay, I missed that first line (it's on the previous page) so actually Guillaume is performing a STUNT. Hopefully he has his safety goggles on.

Combat, let's see...

Quote:

(p.118)

"Reason
You may attempt to Reason with a rival combatant, to talk them out of being Enraged. The target must be able to hear you and must be able to understand your language.

Roll your Mind & Negotiation dice vs. the target’s Mind, Will, and Inquiry dice. You may claim a d12 bonus if you have the Gift of Fast-Talk.

If you score 1 or more successes, you may Reason with your target. For each success you score, you may claim one of the following boons:

  • Force the target, on their next turn, to take a Focus turn instead of an Action turn. (The target is so moved by your logic, they will pause to consider their next few steps very carefully.) If the target cannot take a Focus turn (say, because they are Reeling, Confused, or Afraid), then you cannot claim this effect.
  • Remove an Enraged condition from the target.
  • Replace a target’s Berserk condition with the Enraged condition.
  • Replace a target’s Terrified condition with the Afraid condition.

If you are successful, you may continue to take the Reason stunt to talk to your foe. On second and later rounds, you may use your rote against the target’s defenses.
If you are ever unsuccessful, or if you become hostile, or something else happens to break your rapport with the target, then the reasoning ends. As a general rule, you may only attempt to reason with a target once per fight."

That's the ONLY stunt which mentions negotiation.

Okay...So RAW negotiation CAN'T be used to, uh, negotiate in combat. Uhm. WTH. Unless we count it as 'forcing him to focus'.

Looks like it's your call, sirrah!


Male Raccoon: d6 Witch Finder: d6

Those rules are often used in Rafferty's livestreams. Sometimes an enemy will give up information for their lives. That's why Negotiation is a Stunt.


Male Hooman Utter Fool/4

Yeah, the Focus turn is the quantified mechanical effect for people who screech about needing mechanics for everything. They spend a turn considering your reasoning, and act appropriately based on whether or not they've been sincerely convinced. At least, that's the way I've seen it played, and used it, so I think it's a decent go-with-it rule.

Also apologies for disappearing for a bit, there was a party, and it was not in a city that I'm resident in, and there was alcohol, and staying overnight, and the usual yadda yadda.


Male Raccoon: d6 Witch Finder: d6

Speed dice for all?
1d4 ⇒ 1

Oh dear god.


Male Hooman Utter Fool/4

Considering he rolled a 2 you'll do fine as long as someone rolls higher, lol.


Male Hooman Utter Fool/4

Hmmm...allow Interrupters to maintain their Aim and/or Guard actions until they're done interrupting...or no?


Female Weasel Dilettante

re: spark, I looked it up when I got home:

Quote:

After the attack and defenses are declared, but before the dice are rolled, roll the Spark Die. If the Spark Die botches, the weapon has hanged fire – the wheel is spinning, but the powder has yet to go off. Reduce the weapon’s Spark Die to d8. If the attacker was parried or dodged, then the attack simply fails; if the attacker was Counter-Attacked, then the attacker may immediately attempt a Dodge or otherwise be struck by the Counter-Attack! Play out the rest of the round, and then play out the opposing side’s turns.

During the end-of-the round maintenance on the opposing side’s turn, roll the (reduced) Spark Die again. If it doesn’t botch, then the gun fires. If the attacker hasn’t been knocked helpless, they can try the attack again. The defender defends normally (and yes, this can be another Counter-Attack!)

So it's simulating a hang-fire rather than a flash in the pan...If the shooter can continue to keep the weapon aimed at the target until the powder train goes off, then they have a chance of it hitting the target.

At least that's how I read the second part there.


Female Weasel Dilettante
UltraFennec wrote:
Hmmm...allow Interrupters to maintain their Aim and/or Guard actions until they're done interrupting...or no?

My thought is that whatever action they take next uses it or loses it but I don't see how arbitrarily at the end of every turn, people 'lose their aim' and have to restart, or 'drop out of guard' and have to restart.

That's purely my gut feeling on the matter, but I think we have a good example in this case: Character aims, doesn't fire, then takes a Focus turn to be able to fire as an interrupt (waiting to see what opponent they are aiming at will do).

Similarly, character Guards, but doesn't get attacked that turn (we haven't seen this yet, I don't think) takes a Focus next turn...They are still 'in guard position' waiting for the enemy to make a move. This is only useful if they are attacked and choose NOT to use the interrupt to 'attack the attacker first' as we're seeing here...Perhaps they intend to hit some other target...And then use up the Guard die in a parry...While still 'staying Focused' on the one person/event they are anticipating?

Throw in the caveat that anything one does OTHER than Focus interrupt rids one of the effect?

Thoughts?

Lantern Lodge

M Human Intellectual Fighter 2, Scientist 1

I agree, if one aims or guards they keep it till they do something else, not including focus. Though the gm may step if an unusual case presents itself (such as an earthquake knocking you off balance)


Male Hooman Utter Fool/4

I'm thinking I'll let people who go for Interrupts keep their Aim/Guard, since they haven't actually acted yet, but after playing live a number of times the "lose Aim/Guard after both sides act each round" shakes out well in game balance, so Ima keep it for now. It seems silly at first but if everyone gets to keep their Guard easily what happens is that nobody ends up getting hurt in a timely enough manner to end combat, lol.

@Rosza's first post: I...totally forgot about that passage. So...yes. Once things are resolved (possibly when I'm...less inebriated than now), things will happen as the rules presented.


Male Hooman Utter Fool/4

I'll get to the main group in a bit if I don't hear from Javiera right off. Apologies to Javiera if I get to that before she does, I'm just not really willing to let the game sit idle for very long...well, if it's not my fault, anyway. Let blame be cast where it is deserved. ;p


Male Hooman Utter Fool/4

WEEKEND HAPPENED.

And now I've actually updated. So there we go!

@Rosza: when I know what you intend post-combat I'll update your scene with a way to catch up to everyone else.


Female Red Fox

Sorry, I've been under the weather, and working 12 hour days. :( It should slow down some after jan 1st.(Fingers crossed)


Male Hooman Utter Fool/4

Won't be likely to answer initial interrogator questions until tomorrow night, my brother is getting married tomorrow, so this afternoon and the next day are kinda BOOKED.


Male Raccoon: d6 Witch Finder: d6

Take your time guys, I'm patient. :)


Male Hooman Utter Fool/4

....*crickets*....

Do I need to add more detail to the response I posted? Please tell me if you're not getting something you need to respond properly.


Tiger Taoist, Sworddancer

Quinn is not there, but I am here! :)


Male Raccoon: d6 Witch Finder: d6

I'm waiting on more PCs to react before i post anything else; Don't want to steal the spotlight.


Female Weasel Dilettante

Brief moment to post from my cellphone. should be able to post a reply tomorrow sorry.


Male Hooman Utter Fool/4

At least you're alive! That's good.

@Quinn yeah I was waiting on a few more responses before writing your next part, since you might not be alone in your chase, and it might lead to Rosza's re-entrance depending on things.


Male Hooman Utter Fool/4

I should probably just update. A near-week is a bit long to let the game lie.


Female Weasel Dilettante

Is it just me or was the site inaccessible for several days this week?


Female Bat : Star Elementalist

It was inaccessible for a lot of people.


Female Red Fox

Merry Christmas, sorry, have spent the last few days recovering from work and traveling 900 miles to get home for the holidays.


Male Raccoon: d6 Witch Finder: d6

Merry Christmas y'all, @Javiera: Hope you're not too jet-lagged.


Male Hooman Utter Fool/4

Since I completely forgot to wish everyone a Merry Christmas, how about a Gift instead?

Pick a Gift you qualify for and slap it on your sheet! Just...pretend you had it the whole time or something! YEY! Merry Christmas! WOOOOOO! :)


Tiger Taoist, Sworddancer

XD

Thanks! Merry Christmas! A little late but I couldn't connect for a couple days.


Male Hooman Utter Fool/4

Your Epiphany gifts will be your long delayed XP and probably more Gifts/Skill Marks because this has taken far longer than I anticipated. I may have to up the scale of your upcoming adventures a bit to correct for where I wanted us to be by now.

Nobody has any objections to being more awesome and capable, right?

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