Ironclaw: The Will to Power

Game Master UltraFennec

An Ironclaw: Squaring the Circle game set in the environs of Triskellian, with potential to expand further. Focused on the intrigue and violence surrounding the conflicts between the rising Guilds, with a lighthearted base tone.


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Female Red Fox

Silly question, how do I roll the dices?


Male Raccoon: d6 Witch Finder: d6

below the box where you input text, there's a line "How to format your Text" Click the 'show' button. The seperators are semi-colons.


Male Hooman Utter Fool/4

What Delroy said. Make certain you've got the separators in there, or use separate lines or something, because otherwise you'll end up with an added result or similarly non-functional result for Ironclaw. Works great for d20 though!


Female Bat : Star Elementalist

Delroy, Natalia's not paying you attention. She's about to lose her temper badly again, and zap the wolf, and bring down disaster on the party. Sorry, but she's bad that way.


Male Raccoon: d6 Witch Finder: d6

Let's see how it plays out then. I hope it didn't seem like I was trying to railroad Natalia. She's free to react as she would. :)


Male Hooman Utter Fool/4

Because I totally didn't say that on purpose, knowing what would happen after observing it once before. Nope. Not at all. >.> <.<


Male Hooman Utter Fool/4

Ugh sorry, yesterday turned into...not cool after awhile. And today isn't looking much better, but I'll make an effort to tear myself away from things to post when I can set a scene that doesn't suck.

Unless you'd rather just have some combat numbers and wait for the rest lol.


Male Raccoon: d6 Witch Finder: d6

Take your time, man. :) i hope all is well or will be soon.


Male Wolf

Do I actually have to Ready my claws? Or are they simply considered Ready?


Male Raccoon: d6 Witch Finder: d6

From what I understand, the gift "Brawling Focus" exists because you need not ready Brawling attacks: Rolling 1 success on Initiative allows you to gain Ficus rather than ready a weapon.


Male Hooman Utter Fool/4

Brawling Focus is not a Gift that actually exists as far as I can find, but I have not searched the PDF version of the book thoroughly, only my dead tree version. Is that a 1E gift that didn't make the transition?

On one hand, I feel like it would be silly to have you Ready your hands...but on the other it seems like you should because you don't usually walk around Readied for combat all the time.

So...let's go with "you need to Ready them" for now, and I'll change it later if I find out I was wrong. Sound OK?


Male Raccoon: d6 Witch Finder: d6

Brawling Focus is found in Noggle Stones and Book of Jade.


Female Weasel Dilettante

Guess who?

Yep, the weasel patrol is back, or likely will be after you've finished with your current ruckus.


Male Hooman Utter Fool/4

@Delroy: DEEEEEERRRRRRRRPPPPPP. I didn't even think about checking BoJ. I keep the Omnibus and BoM right next to my desk, and the lack of hard copy must have made me insane.

So now that I've read it, I retract the previous statement: you do NOT need to Ready Brawling weapons/Natural weapons...so like Delroy said earlier.

On a related subject, all Gifts that aren't culturally reliant on Zhonnguo somehow are available for the taking in this game by everyone provided it makes sense and whatnot. This is only like...two or three Gifts and all related to combat if I remember correctly, but hey OPTIONS.


Male Raccoon: d6 Witch Finder: d6

@UltraFennec: These things happen. I have problems figuring what's going on in the games I'm in sometimes, but I usually catch the rules of a game quickly.

@Rosza: Welcome back!


Female Bat : Star Elementalist

Just to be sure of what I'm doing, first you focus your magic gift, then attack with your gift as the second action.
Correct?


Male Raccoon: d6 Witch Finder: d6

Replace 'Focus' with 'Ready' and that is indeed how it works.


Male Raccoon: d6 Witch Finder: d6

How is our new Paladin doing? I'm feeling she might be the closest to Callidus.
Then again, Delroy might be trying One Eye's magic, if he gets all his trappings.

I've found that Thaumaturges + Cognoscenti are awesome.


Male Hooman Utter Fool/4

Great question. When I actually hear from her again I'll tell you if she doesn't do it first.

Also, Paizo keeps telling me there's new posts...but there aren't any. It's just not updating its cookies properly so I keep getting told my own responses are new, lol.


Male Raccoon: d6 Witch Finder: d6

I'm having the same issues, myself.
Coupled with the way Firefox is screwing everything up, my days on the internet are getting interesting.


Tiger Taoist, Sworddancer

And I thought my phone was being funny. I noticed it started this problem during that last scheduled maitainence. Hope they fix it soon.

My computer has finally gone kaput BTW, so my phone is the only internet I have now unfortunatly.

Thank you delroy for reminding me to change my subheading.


Male Raccoon: d6 Witch Finder: d6

@ Rozsa: Awesome post. You might do well to assign each ofyour Irregulars a number and figure out who's who, and where (Since not everyone was lucky enough to get Focus turns). The Weasels in the back of the wedge will likely be drawing pistols and firing, though nothing is stopping all of them from doing so since your side has the Initiative.

Nothing except holding just empty guns if they don't kill the closest targets.

@Quinn: I'm not sure how I did that, but you're quite welcome. :)


Male Hooman Utter Fool/4

Still waiting on Quinn and Javiera to post their actions. I kinda need those to resolve before moving on in your part of things.


Female Weasel Dilettante

Goodness me. Guillaume has been hiding his light under a bushel. Unless someone gets a lucky dodge, that's a very sad crossbowcritter over there...And maybe more than one very sad critter if Guillaume's target paints the wall with his head and puts some fear into his allies.

Meanwhile RJ turns in a stunningly average performance in 4s, particularly since the important 'Can I reach him' roll nullifies the rest, and even her 'Daring' die didn't get her there...Unless it's cumulative in which case she just went '11 paces' to a target only 10 paces away.

...And I mistakenly put Beaurigard in instead of Ricard (Beaurigard was making noises about running off to Govorya, so he's already on RJ's short list and I thus nominate him most likely to have ended up going for a swim).

I fail at mornings.


Female Weasel Dilettante

Hmmmm. Do I read correctly in the 'HOLY HELL' post that you can take a ready AND a stride on your initiative before combat begins?

Because if that's the case, then...

Initiative: ready Rapier, 1 pace
Turn 1: ready Main Gauche, chaaaaaarge with a 7, since apparently "If you are rolling multiple dice for Sprinting, you still only take the highest die."...Then free stride after sprint

= 1+7+1 == NINE(9) == within close range of sword-puppy.

If I'm misinterpreting your comment at line three of the 'HOLY HELL' post, let me know.


Male Raccoon: d6 Witch Finder: d6
Quinn Hildring wrote:

I think strength just upped my body score to a d8. With my computer gone I can't see the PDFs. I will keep an eye out for another source. Hopefully my interview will go well and I'll get a job that can pay for the books and stuff.

[Dice=Body]d8

The gift of Strength adds an extra d8 to certain Body rolls, Melee being one of them.


Tiger Taoist, Sworddancer

Cool, thnx!


Male Raccoon: d6 Witch Finder: d6

@Quinn: No problem, there's another rule you might enjoy: With any Skill you've put Marks into, you may re-roll any one die that rolled a '1', if you can claim a 'Favored Use'.

A Favored Use is a specific situation in which your Character has had more experience in the skill in question.

A Favored Use in Craft might be 'Forgeries' or 'Picking Locks' while a Favored use in Melee Combat can be "With my Favorite Sword".

While this time, your Melee die came up as '1', you may still re-roll any one die that came up '1' even if it is a trait, 'Specialty bonus' (Like Strength), Aiming, etc. Any die that rolled '1', so in a roll with multiple '1's, pick up the highest die size (Showing '1') and roll it again.


Male Hooman Utter Fool/4

@Rosza: You're pretty much right. You can Stride or Reload in addition to Ready as long as you got at least the one success. Wolves are at Short range (12 paces or less), and the Crossbowmen are in the large "Medium" range (36 paces or less).

EDIT: Derp, didn't notice the later corrective posts. You did it correctly. Except that in this case since Sprint only looks at your highest rolling die to determine distance, you won't crash into anyone because your Personality rolled 7, so you can move 6, 7, or 8 paces and be in range for a rapier attack. GO YOU!

Regardless, I believe you did succeed at your intended actions, so I'll go look at making some rolls and writing some silly text.

@Everyone: Don't forget Favored Uses! They are AWSUM.


Female Weasel Dilettante

If I understand the rules, the wolf's Counter did NOT use up his ability to make an attack action this turn. Fortunately Hurt and Reeling don't negate one's ability to Parry.

Although I notice that Hurt (1 wound) adds an additional wound to any successful inbound attacks. Ouch.

Spent some time meandering through the Ironclaw book last night, eyeballing things. I believe Rosza will probably be taking Streetwise after this (although Fencing sorely tempts me simply on a basis of panache). Streetwise seems to decently fit the way I've been playing her as a shady noble willing to get her hands dirty...And seems it would likely prove useful in this campaign setting, since we're mostly in/around Triskellian.

Am I right that the benefit of taking 'Extra Career' is really that Career Die? Say she takes Diplomacy (Not a very RJ-ish Gift, but just say she does!) and then Extra Career. 20 points, but she gets that Career D4 as a Diplomat. So although she already has the skills Inquiry and Negotiation as Career skill from Dilettante, would she still be able to add a D4 to them from her Extra Career? I'm guessing 'Yes', based on p.65 ("Multiple Career Trait can be combined to provide lots more Skill dice.")...And (as opposed to buying a mark in Leadership which would grant only a D4) she would definitely get 2D4 in Leadership (the Mark die for acquiring the skill, plus the new die for the Extra Career). This is probably a bad example due to the overlap...A better example would be if one took Extra Career in a Career which had three skills new to the character, they'd receive 2D4 (a Career die and the first skill Mark) when using each of those skills...And boosting their Extra Career die would influence all three skills, whereas purchasing a single Mark in those three skills would NOT allow them to use their initial Career die at all with them.

Sorry, metagaming and postulating.

It might seem a bit early to think about such things, but most of us have (I believe) 2-3 experience so far, at the end of this madhouse we probably will be receiving more, and if anyone has a Gift or Skill they intend to retrain that's +5 or +2, so acquiring a new Gift is certainly possible for most of us in the near future.

So if one DOES intend to add an Extra Career, or thinks one might, thinking about what Gifts to get might be relevant. >_>


Male Hooman Utter Fool/4

You're all getting at least one Gift out of this purely as an apology for dragging things on so long. Streetwise is great when it's useful, like most of the situational social Gifts (having all of them on one character is hilarious, BTW). Fencing is great IF you have decent Dodge die/dice to benefit with, plus it leads to all those other great swordfighting Gifts. It's definitely a consideration. Where do you want to focus, social or mental or physical, would be the question.

You got Extra Career pretty much correct. The benefit is entirely that extra Career die. It's...well I guess you could say it's aimed at the "long game." A d4 isn't super amazing, but it's one more chance to succeed/not fail horribly in a few things.

And no, Counters don't eat up attacks. Just one more way of defending yourself, with a chance for reciprocal ouchies. Fortunately for YOUS, yous have a Parry die thanks to that Main Gauche.


Female Weasel Dilettante
UltraFennec wrote:

She does not, right now anyway.

@Rosza: If you're wearing two layers of armor, you're Burdened and that means your Dash is zero, and any Speed based things are limited to d8s, which is fine for now because I believe all your stuff is d8s at most anyway.

Also Retreating wouldn't help you avoid damage in this case, so it has no real benefit. You committed to the attack, and so did he. Unless he was also wielding an Impaling weapon there's no need to Retreat.

Yep, I've got her movement marked as "Stride: 1, Dash: 0(4), Sprint: d8, Run: 14(18)" in her sheet, if you look.

Focusing is kind of an issue with RJ. She's a semi-Social character, but with some melee capability...Not so much that I'd ever consider the 'Veteran' route, which is definitely a dedicated combat monster keystone. I was just puttering around, eyeing the book and going 'Hmmmm. Could do that, or that, or that, or...Hey, how does that work?' If Rosza really were going to become 'the Auditor', she could probably go with Streetwise and Administration, but that seems of more limited utility...In the end, as you point out, a lot of these are about "the long game".

And that's always a bit iffy in a PbP game, though some have been known to keep going and going and...
And yes, the Main Gauche's Parry die is definitely a good thing. :)


Tiger Taoist, Sworddancer

Yeah I was planning on sword dancer as a second career though I need to hit the library or something and look up some stuff. I need one more gift to take it but I don't remember which one.


Male Hooman Utter Fool/4

@Rosza: Veteran is one of those Keystones that, despite having a lot of amazing Gifts locked behind it for combat, is actually by itself something that that a lot of enemies and characters have by default or get fairly quickly. That d12 has made a big difference more than once in my play experience.

I'd suggest looking at the kinds of Gifts you'd want to pay XP for, and the kinds of Skill Marks you'll need to complement them well. It's kinda my job to hand out the bread n butter Gifts as you complete Goals. Which will be happening relatively shortly, and probably in higher numbers than expected since I can reasonably split what's happened into more than one Goal.


Female Weasel Dilettante
UltraFennec wrote:

@Rosza: Veteran is one of those Keystones that, despite having a lot of amazing Gifts locked behind it for combat, is actually by itself something that that a lot of enemies and characters have by default or get fairly quickly. That d12 has made a big difference more than once in my play experience.

I'd suggest looking at the kinds of Gifts you'd want to pay XP for, and the kinds of Skill Marks you'll need to complement them well. It's kinda my job to hand out the bread n butter Gifts as you complete Goals. Which will be happening relatively shortly, and probably in higher numbers than expected since I can reasonably split what's happened into more than one Goal.

Yeah, I can see it being monstrously handy. At the same time, as I said, Rosza is a bit of a betwixt and between character.

And I think, at least in terms of the weasel patrol melee, that it's the wolves' action?


Male Hooman Utter Fool/4

Yes. I'll be getting on that today after I'm done decking out the house in Halloween things!


Male Hooman Utter Fool/4

I forgot to say, but @Rosza: the other wolf is Guarding right now, so it's Ermine Strike Team Alpha's turn again. Whenever you're well again and ready, of course.

Everybody else: I'll work up numbers when I'm at the book again and pour out an enemy turn, after which it will be up to you, the heroes, again.

Also once I'm back at the book (or if anyone else can get it sooner), Rosza tied the sword-wolf in successes for her Parry. I can't remember if she actually needs to use Contortionist to retreat or if she wins the tie by virtue of being the defender or if the Gift would be a tie-breaker itself.


Female Weasel Dilettante

Tie forces the defender to retreat or suffer the consequences of the attack. Attacker may press.

Contortionist means one can retreat without moving anywhere.

So Rosza 'retreated via Contortionist'. Slippery little minx.

I'll get ESTA's turn up a bit later today!


Tiger Taoist, Sworddancer

Do I get anything extra for the cover, or are the ones firing at us to the side?


Male Raccoon: d6 Witch Finder: d6

Delroy is definitely going to be guarding this turn, and using Secrets of Thaumaturgy to Refresh Thaumaturgy Apprentice as a free action.

He has a Leadership of d6 if anyone is Reeling, but he doesn't yet have the ability to grant Focus.

For Delroy's second action, he can remove reeling from someone if they need it, or he can ready Misfortune into his rod, so I'm asking anyone who needs a Rally to say something.

I'm going to start changing my sheet when Delroy has any abnormal status or damage. That should save some time.


Male Raccoon: d6 Witch Finder: d6

@Ceallach Mac Seitheach: You may retreat behind Cover with the tie on Dodge, and avoid damage.

That cover can be an adjacent enemy, which our Host would then have to roll a defense for.


Tiger Taoist, Sworddancer

So cover doesn't do anything except break ties. Not the most desirable mechanic but I can go with it. Makes LOS more important I guess.


Male Raccoon: d6 Witch Finder: d6

Shield cover and certain terrain structures can provide cover bonuses of d4 or d8 to almost all defense, Shields are about the only way to get a cover bonus in melee. Against thrown and ranged, the GM can claim a defender can retreat a pace and get behind something or even just try to make the shooter flinch and miss.


Male Hooman Utter Fool/4

Case in point, Delroy's shield actually does give a small Cover die, but only if you're pretty close to it. Within Near range, I think?


Tiger Taoist, Sworddancer

I was asking because I rushed the stall and ducked behind it after attacking. Using it as cover was the entire point behind picking the stall. Not that I expected it to help in melee, but I was hoping it would keep the crossbows off my back. Well whatever, I think I rolled a decent soak, I hope.


Male Raccoon: d6 Witch Finder: d6
UltraFennec wrote:
Case in point, Delroy's shield actually does give a small Cover die, but only if you're pretty close to it. Within Near range, I think?

d8 within 4 paces, d4 within 12 paces.


Male Hooman Utter Fool/4

OK yeah then that's my bad, I forgot about Delroy's shield having that big a range. Both of you should have at least a d4 for Cover...Quinn should have at least a d6 since she ducked behind the stall (Cover dice don't stack)...but I'm generous (and would rather not have anyone croak right now) so we'll call it a d8.

Keep in mind that since your attacker got an 8 you're going to have to hit an 8 as well to tie.


Male Hooman Utter Fool/4

Sooooo....pretty sure that wasn't everyone's actions up yet...got at least three other people who need to act on your end...


Male Wolf

Just debating actions. I can't parry crossbows, so I might as well slaughter someone. However, it might also behoove me to find real cover and attempt to make them come to me.


Male Hooman Utter Fool/4

That is something to consider. Given however that you're likely to murder another one, and so are your other friends, and that they'll need to back off or switch to melee if you close distance, I wouldn't worry overmuch...yet. >.>

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