Ironclaw: The Will to Power

Game Master UltraFennec

An Ironclaw: Squaring the Circle game set in the environs of Triskellian, with potential to expand further. Focused on the intrigue and violence surrounding the conflicts between the rising Guilds, with a lighthearted base tone.


In the city of Triskellian, mercantile and trade guilds of all sorts are flourishing in the absence of hereditary despotic rule. With all the house of Rinaldi essentially dead (second son Fabrizio's whereabouts unknown), and the Jakobas out of reach, the city continues business as usual as best they can.

Oft-times, business continues with a mean streak. There are multiple organizations competing for the same coin and goods in just about every field, and many of them (or factions inside them at least) are not above using unscrupulous methods for dealing with adversaries. Sometimes, this backfires.

This is a game of social conflict, class warfare, and shady business practices using Sanguine Games' Ironclaw: Squaring the Circle game. It's a fairly uncomplicated, quick, fun system that doesn't do anything to get in the way of FUN.

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The official forum! Go here to poke the authors, web-people, and other players about questions and find homebrew stuff!

Sideboard! Have a scene you want to play out, but don't want to distract from whatever hullaballoo is taking the main thread by storm? It goes here! Poke me to set a scene, set a scene yourself, either way works. Inform me of your aims and we'll see what can get done!

Soon to come, the Sideboard Discussion forum becomes a campaign log!