Iron Lords

Game Master GM Ghost in the Machine


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Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

I see. Sees appropriate.. basically burn your grit as fast as you can.


As DM I normally don't give advice on builds. It really comes down to the player.

On PbP's, you have the freedom to make your character concept work, even if they're not optimized etc. I never look at a class or PRC for any reason than it suits the concept I have or inspires me in terms of story.

I do the same with feats to be honest. They're often taken for story reasons or concept rather than optimal choice etc.

Maybe that's why I DM so much though :).

As a DM I try to make sure that those choices that match a character concept or background won't punish you.

In this PbP though, I really am sticking very closely to the module. The only thing I've done is tweak some locations where encounters occur to help keep things flowing in this format. As such, going for optimal choices may well be wiser than story based. This is a tough AP, it doesn't pull punches and I'm rolling in the open.

Just food for thought.

Cheers


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

Lol, I was worried when I saw this thread had 27 replies since last night. Glad to see its just an excellent discussion rather than an argument!


We can come back.

Good time to consolidate our gains.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

I dont care one way or the other. In general you should always explore the immediate area when it comes to dungeons but it matters little. Lets hop we actually have some gains.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Does Bitha enjoy hide and leather over metal


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

I think metal would take getting used to, but she wouldn't automatically exclude metal armor.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Im asking because Suna has noticed you wear not metal armor. So he was going to get you some from his tribe based on your personality. It was going to be Dragonhide Breastplate. IC he needs to figure out what color/type. It would be expensive and take his share ut he realizes your weakness and wants to cover it.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

This brings up the question how do you guys want to do loot? Do it zero sum or take the value of every item and divide it based on allotted amounts? We also arent sure what the loot all is from the stuff. We have The Deadite boss, some scraps and tech ear and all the stuff from The greyskins and Gremlins.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Not sure. A total list of loot acquired would be nice, though, so I could make a better call.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Indeed. That would help alot, all I know is Suna has the Disks and gold.. because he doesnt use any of the other stuff.


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

I say we divvy up the gold equally and let whoever needs whatever items we find take them. The items normally work themselves out pretty equally over time.

Bitha would wear whatever armor we can scrounge up, but it wouldn't be fair for you to pay for it. She would happily pay what she could.


We should probably put a CLW wand as a priority


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Its only A Priority if you cant prevent the damage or have fixed everything else and have no available healing. I normally would be fine with splitting the gold but when people find things like Scrolls and Tech Items and whatnot and you character for example does not use them you end up with... getting nothing. For example Boba got another gun... that generally worth alot by itself. Suna would do it as a gift nothing more nothing less, If Bitha wants to give him gold for it after thats fine too. (Which effectively would work out the same) But storywise it would have a seperate effect.

So I normally would agree on CLW wand.. if only your martials are equally equipped.


Ok, finally got of my butt and went through the module to work out the treasure collected so far.

Loot for The game so far

Staying for free at the Foundry, a tavern associated with Khonnir Bhaine. Run by his adopted daughter Val.

20% discount on anything purchased in town while working for the council.

Fire Beatle glands (4)Still glowing on day 2 of expedition, but likely to end in the next day or two. Can be sold to an alchemist for 10 gold each while still glowing.

Bleindheim encounter – 2 potions of cure light wounds, 42sp, a silver unholy symbol of zyphus worth 25gp.

From dealings with the Grey Folk –
(on the body in the ice cave) 7 silver disks, masterwork chain shirt (needs cleaning), masterwork hand crossbow, masterwork thieves tools, 75gp,.

Gremlin Lair –
3x suits of studded leather, masterwork buckler, shortbow with 11 arrows, rapier, two short swords, masterwork pistol, two potions of cure moderate wounds, sunrod, 2x masterwork thieves tools, scroll of shield, scroll of identify, 143gp

From greyfolk boss – 49 silverdisks, 5 brown cards, black e picks.

From the technic caves and desert.
- Robots net gun. (two shots left, 3 nets salvaged)
- Grippers, 2xbatteries(now used on the net gun)
- Black card from the Juju room, 2x masterwork short swords, cloak of resistance +1


Gear can be sold for 50% of value.

You wont find a buyer for the net gun, its too hot. Technic league would be all over the town if that surfaced in a market. Boba is aware of that.

The assorted tech you salvaged from the Juje room is worth a total of 75gp from specialist buyers in the market.

You can purchase gear at a 20% discount at the moment remember.

Bitha, masterwork chain shirt should help your AC, but make sure you soak it in alcohol first to kill the russet mold on it.

One of you can sort the divvying up of costs. I put the masterowrk pistol in I think, but will need to go back through the thread to find out. It was put in for the rifleman we had at first but he dropped out so I changed it to pistol for Boba now.

Remember anyone can use the net gun now, it is pretty much like a crossbow now its been repaired.


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

Alyna took the MW buckler earlier. Also, I think it would probably be prudent for each of us to carry a brown card.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Sure


Here is my suggestions and math.

Sell
4 fire beetle glands 40
sell unholy symbol 25
masterwork hand crossbow 200
3 suits studded leather 37.5
mwork buckler 77.5
2 mwork shortswords 310
2 short swords 10
rapier 10
shortbow 15
mwork thieves tools 50
We sell all the above for 775 total
We buy a CLW wand (50 charges) for 600 (80% cost)
Leaving 175

We keep

2 potions of cure light wounds, 42sp
7 silver disks, masterwork chain shirt, 75gp,.
11 arrows, masterwork pistol, two potions of cure moderate wounds, sunrod, 2x masterwork thieves tools, scroll of shield, scroll of identify, 143gp

49 silverdisks, 5 brown cards, black e picks.

- Robots net gun. (two shots left, 3 nets salvaged)
- Grippers, 2xbatteries(now used on the net gun)
- Black card from the Juju room, cloak of resistance +1

The cash after selling and adding the coins found is 397.2 gp with 56 silver disks


Torch has a purchase base of 2,400 gp. So anything non magical below that value is meant to be available. Additionally, scrolls and potions can be bought, but only for 3rd level casters or less.

Additionally, some of the other specialist traders have the following items. This will remain constant throughout the first book of the AP.

General store - Cloak of the hedgewizard, wand of technomancy (44 charges), +1 flaming warhammer, 5x trauma packs, 1x filter mask.

Temple of Brigh - scroll of find traps (10th lvl), 3x scrolls of restoration, 1x scroll of raise dead, wand of rebuke technology (11 charges).

Guildhouse - +1 cold siccatite longsword, +1 construct bane adamantine dagger, +2 breastplate, +1 mithral chain shirt, +2 spiked light steel shield. Lots of adamanitine arrows and crossbow bolts as well.

Other magic gear is available on a weekly basis dependent on random rolls as per the Torch outline in the module. If you're looking for gear that's not covered above, let me know and I'll roll for you to see whats in.


Note on technomancy spell

School divination; Level bard 1, sorcerer/wizard 1

Unless Brigh adds this to domain spells, we can't use the technomancy wand without Use Magic Device.

I would say we are interested in a CLW wand when it comes in.

Bob has
2 brown cards (he started with one), black e picks.
Robots net gun. (two shots left, 3 nets salvaged)
Grippers, 2xbatteries(now used on the net gun)
Black card from the Juju room
mwork pistol, mwork thieves tools.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

So it is pretty much fine to assume.. Boba would be fine without getting gold yes? As he has.. a good portion of loot ya?


Boba is fine as he has ample stuff and should not have any gold--same for whoever takes the cloak of resistance -- a 1000gp item. The mwork pistol is destined to be sold soon and give the party more loot as soon as a tech pistol is found.

Boba might need some money for quality ammunition some time. Right now he is fine mixing his own shot.


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

Don't sell my MW buckler! lol


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

I don't know why, Alyna, but I read that as MW Butler.

"Alfred! I'll be in the Batcave!"


Subtract 77.5gold as we don't sell that. I assume a frontliner wants the cloak.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Also, Zlota sees nothing she would really want from the loot list. Sell as needed.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

You mean the scrolls you dont want any of those?


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Well, I could take the identify scroll, but I can already cast shield, so it can be sold.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

True, for Us we just need either Masterwork weapons or better Armor really for Bitha.


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

A free use of a spell, especially shield, is never a bad thing though.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

True. Perhaps we should keep it in party loot?


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

I'm debating on whether it would be good to purchase a crossbow, or wait until Bob finds a better pistol and use the mw pistol if I dip into gunslinger.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2
Alyna Dolette wrote:
I'm debating on whether it would be good to purchase a crossbow, or wait until Bob finds a better pistol and use the mw pistol if I dip into gunslinger.

A crossbow would be a good thing for now.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

They ARE expensive though... and she has zero dex. Hitting touch with the negative might just be better.


A heads up for you all. Bringing back the second body is going to reward you with a masterwork weapon each (of your chosen type). I realise there's a price difference for the guns etc, but its a functionality thing really. You can choose to go armour instead if you want (including full plate). This is a gift, and cannot be used to sell the item for monetary gain.

I'll write that iup after we finish the dinner date scene.

Regarding the dinner date. You'll need fresh clothes at least. The ones your wearing are covered in filth and blood and bits of the undead and oil from robots.

Clothes don't need to be anything more than a set of artesans clothes. More expensive may get you advantages, but it may not either. This is a town whos wealth is built on mining and metallurgy, so most folks are down to earth rahter than snobbish.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Neato! Free masterwork weapon or weapon, huh?

Considering how Zlota isn't much of a fighter, I think I'm gonna opt for masterwork leather armor.


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

Bitha would take her sword upgraded to masterwork, definitely.

So Bitha can take the masterwork chain shirt, then?


Bob will probably take Alyna shopping for his and her masterwork pepperboxes. That way he can hand it to her fully loaded with six shots like a colt revolver. It will keep her reload time down.

If Alyna opts for gunslinger she gets a free battered firearm of her own.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Hrmm pepperbox... thats.. hrmm.. He did say weapon wouldnt matter. Now Im not sure what to get. Are special materials on the table is there a monetary limit?


Just need to made a note they can't be sold for 1650 gold as they retail at 3300. I think they are engraved with a big inscription 'From the grateful town of Torch for heroism'

Selling them is equivalent to selling a superbowl ring or a boxing belt and gets you shunned forever.

Special materials brings the price of the selections up to 15K gold +.

Bitha's good options are a mwork agile breastplate (550gp value) or a mwork weapon (300 + weapon cost value).
The agile mwork breastplate armor check penalty for Climb checks and jump checks is ZERO. And barbarians like to climb and jump.


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

DM, Suna, and the gang,

I was incorrect on my damage calculations when I built Bitha, as I think it was Suna that pointed out.

Could someone tell me what the correct damage modifier is for my 17 Strength and my wielding the greatsword twohanded normally? With Power Attack? With rage and power attack together? I want to be sure my numbers are correct, so I can get them on my sheet.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

In order

2d6+4
2d6+7
2d6+7
2d6+10


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

Thanks, Suna.

I usually play casters, so my melee characters are always a bit off on the numbers, I'm afraid.


I would sell chain shirt for 125 gp, get mwork agile breastplate, and pay for the mwork greatsword. It gets Bitha +2 AC.

My calculations for barbarian with 17 STR at level 2 masterwork greatsword.

To hit/damage +6/2d6+4
Power attack +5/2d6+7
Raging +8/2d6+7
Raging and power attack +7/2d6+10

You can also look into getting a two handed reach weapon, which will grant attacks of opportunity versus those without reach. At level 6 you can get the lunge feat for more reach.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Its fine I tend to be the opposite.. though Im good at casters too I dont play them because.. they are less fun to me UNLESS I have a specific gimmick in mind.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

I would do differently From Boba, Agile BreastPlate is Meh but if I chose or it can be a certain lower Special materials get one of that type . It is ONLY good if you are getting it as a gift otherwise Mithral breastplate is fine.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Lunge is terrible unless your going a particular build to trip or something because it does not work past your turn.


In terms of metals for weapons, cold iron is available, or silvered. Other than that it's base metals only.

I think I should put a price limit for the gift so you can work within that. The book itself only offers melee weapons or armour. I extended that to guns for our group, but concerned that things like pepper box may unbalance things.

However, given the pistols have been very limited so far due to DR and hardness, I'm not sure how unbalanced that is, except in terms of monetary difference.

People's thoughts? Remembering these can't be sold at any point. They can be left at base if you get better gear though, you just don't get cash for them.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

See weird thing there is a pepperbox is equal to a Adamantine Weapon as far as price.. though a pistol is closer, And with the Torch here before it went out certain metals I can see existing like Fireforged steel. On armor up to Fullplate is allowed so I would say nothing too far past masterwork Fullplate.

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