Arcanium

Game Master BloodWolven

New Beginnings - Pig's Roast

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

"There is also this mansion that you can go in each day to level up and do different quests in. But I am not sure we will ever make it back there." Jean says.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

"Wait... there's a mansion where you can level up every day?" Stratton asks, incredulously.

Shadow Lodge

Skills:
SoH +12 _ Spellcraft +7_ Stealth +16 _Survival +8 _ Swim +5 _ UMD +13
Stats:
HP: 62/61_ AC: 37_ T: 33 _FF: -_ Perception +14, Sense Motive +11_Init: +10_Fort: +19_Ref: +26_Will: +22_CMB: +6_CMD: 23_Speed: 30
Skills:
Acrobatics +14_Bluff +10_Climb +6_Diplomacy +18_DD +15 _ Escape Artist +12 _Heal +10_ Intimidate +9 _ K Rel +10_K Nob/His/Pla/Loc +5 _ Ling +5 _ Perform sing +10

Interested she states, "How interesting, would you mind sharing them with me? I believe you, I would prefer to read them with my own eyes."


After about four hours Zaidel catches back up with the group. You travel for another four hours as the sun begins to set. The clouds are streaked with red and orange. Do you setup camp, continue walking, or what?"


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

He seems a bit tired after the eight hours of walking but is willing to push forward. He does his best to engage in the conversation but doesn't have a lot to share. Also he does some scouting ahead, then you find him lounging waiting for you to catch up.

He does state at this time, "The first outpost I have spoken about is another three or fours hours of walking. Mostly just ruffians and adventurers hang out there. Maybe Zaidel can persuade them to be nice, or else."

Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

"I have a very sweet smile as well." Jean says and then shrugs, "But some people can be quite obstinate."

Jean will hit the button to share the missions since Jellena is joining the group. He does tell her, "Just know the daily quest takes up a lot of time. And there are penalties to not doing it each day."


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"So are we pushing forward to get to said outpost, or make camp around here?" He asks looking around to see if there is a good spot nearby. He also offers, "Yeah that daily quest is a bit of a hassle but worth it. Maybe we should make camp, then we can get up early get the daily quest done, then make it to the outpost? What do you think?"

Shadow Lodge

Skills:
SoH +12 _ Spellcraft +7_ Stealth +16 _Survival +8 _ Swim +5 _ UMD +13
Stats:
HP: 62/61_ AC: 37_ T: 33 _FF: -_ Perception +14, Sense Motive +11_Init: +10_Fort: +19_Ref: +26_Will: +22_CMB: +6_CMD: 23_Speed: 30
Skills:
Acrobatics +14_Bluff +10_Climb +6_Diplomacy +18_DD +15 _ Escape Artist +12 _Heal +10_ Intimidate +9 _ K Rel +10_K Nob/His/Pla/Loc +5 _ Ling +5 _ Perform sing +10

She concurs, "Oh yes I know the daily quest, I got something very similar from one of my previous allies. It seems I cannot accept yours but I have mine to do. Thank you for the other quests as well. Oh yeah the hellscape of undead and other such things. Have you faced the landsharks?"


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Zaidel still travels northwest into the woods. The satyr keeps an eye out for other fey in the area.
Survival: 1d20 + 14 ⇒ (11) + 14 = 25
Knowledge (nature): 1d20 + 19 ⇒ (13) + 19 = 32


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

"That sounds like a plan, Krazok. We should break ground for camp now." Stratton agrees/suggests.

Then he sets about doing just that, humming a bit of Who wants to live forever while doing so.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

He nods to Stratton and pulls out his flaming green scepter and plants it in the ground then steps back. A tiny hut pops up from the scepter. He opens the door and steps through. The portal looks like the same green flames the scepter was emitting.

After entering you find yourself in a hallway. As you go down the passageway green runes appear before you on the tiled floor. A voice states, "Welcome to Lord Krazok Vell Firesource's abode. You will find a room for each of you on this hall, either to your right or left. At the end you will find the library. From there many of the rooms can adjust to your needs just request a type of room and if one is available then directions will be provided. Oh you might be wondering, I am the intelligence that lives within the scepter."

It then continues, "The whole complex can be manipulated. I can create rooms for training, for magical item creation, for collection of herbal remedies, for alchemy, for smithing, for professions, for runes, for tattoos, for brewing, for nearly anything you can think of." *The list goes on for a few minutes but these are the first and likely most important ones.*

Surprisingly you hear nothing at each of the doors and upon inspection inside you find a large room with a large bed, dresser, shelves, a table, a tub, drawers and such. Each room seems rather spartan, but each has a large roaring fire that keeps the rooms at a nice warm temperature.

The North Door at the end of the hallway leads to a library of sorts with shelves all around the room and tables in the center covered in books. A foray is set on one side with paper, ink, and quills about with what appears to be arcane research. With detect magic you can see that many of the books have magic on them which seems to be a low level of universal. Likely a preservation spell.

Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

Jean enters and looks around as he exclaims, "This is sweet! Can you store stuff in here and have it be here the next time you open the hut?"


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

"Thank you very much. This is all very nice and accommodating. Is there a name we should address you by, intelligence that lives with the scepter?" Stratton asks, giving an approving wink and thumbs up to Krazok.


Jean de Montes wrote:
Jean enters and looks around as he exclaims, "This is sweet! Can you store stuff in here and have it be here the next time you open the hut?"

The disembodied body replies, "Yes, once you put items of your own in a room I designate it as yours. You may store items in your room."

---
"You may call me Fizzmetal, Fizzy, Alc, or master!" The voice scoffs at its last offered name.


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Zaidel lets out an impressed whistle, and says to himself, "..And it's bigger on the inside".

"Well, Fizzy. A question: Do you generate food for occupant to eat? Or just a dining room or kitchen to eat and make food in?"

The satyr then walks up to the half-dragon. "Krazok. How close are we to your tribal lands?"


Matter of factly it states, "I do not have such grand spells at my disposal. My magical items can purify food, make them taste better and such. If you could cast create food and water once a day for likely a week I think it would be absorbed by the oven. Lord Krazok has kept the larder quite stocked, he is a great hunter and I can cook anything."


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

He can be found in the library reading over several books and making notes in a journal. He looks up at Zaidel and thinks a moment. Then thoughtfully he states, "Well to my tribal lands at the pace we are making, which could be tripled... we will be within it's borders in about 15 days. Now my suggestion, tomorrow we clear out this den of thieves. Then back to traveling. I can fly for eight hours. Then as I rest the rest of you can walk. What do you think?"


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

The satyr considers Krazok's suggestion. "Your plan sounds pretty good. As we travel, we can forage for food, or hunt as needed."

Zaidel sits down near the half-dragon. "Krazok, does everyone in your village have access to powerful magical items like your scepter. You seem like you live like a King!"


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

He explains, "The scepter did belong to a Runesmith and Advisor to the Red Dragon himself. But with the Red Dragon's disappearance this Runesmith disappeared too. I found it among some ruins. I have several expensive magical items , minor ones too. My tribe prefers to live as close to nature as possible. Many of them have magical items still. But nothing in comparison to my axe or scepter. How about yourself?"


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

"Well, as a cleric of Cayden Cailean, I wear and use several holy artifacts. They might not be as powerful as your scepter, but hold great value to me", Zaidel began. "Several magical items a to help me play my best, put my best hoof forward, and boost my strength. I also have a magical tattoo that can open a portal back to Old Reunions."

"So your entire tribe is comprised of gold half-dragons? No other races?"


"True but my tribe are but of many that prowl the tribal lands. Half dragon, dragon kin, spellscale, even kobold. The fathers and mothers of base races live with us too."

Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

"This scepter is way cooler then anything that I have. Fizzy, if I leave my pet lizard in here would he be ok in between times when the door is opened? I worry that someday he will get fried by a fireball or something." Jean asks.


Fizzy quickly replies, "You need a familiar pouch! Yes you may leave it in your room. I will make sure it has water and food while you are away."

Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

Jean will go and find his room to see where Smaug can be safely stored.


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

The satyr rummages through his bag of holding. "Damn." Zaidel curses at himself. "Gents and Lady, I have lots of things to drink, but not eat. And traveling all day has me hungry! And..I never picked up an trail rations. So unless anyone can pull a buffet out of themselves.
I'm gonna head out and forage of edible flora."

If no one stops him or offers to help..
Perception: 1d20 + 27 ⇒ (14) + 27 = 41
Survival: 1d20 + 14 ⇒ (20) + 14 = 34


Jean finds a small chest filled with a fuzzy blanket on a pillow.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

He states in response to Zaidel, "The kitchen and larder have plenty of food. I have most of a dire boar in there. It has been quartered. Don't you need to sleep? We are going to wake up early to get the daily quest done then on to the outpost."


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Zaidel stops. "Thank you very much, Krazok. I'll do my best to replace what I ate. Thank you." I will get som ething to eatm then get some sleep after my nightly prayers."

The satyr finds the kitchen and larder and looks at his choices. Zaidel makes himself a large boar sandwich using a loaf of bread, some butter, some cheese and the boar meat.

Zaidel cleans up after himself using prestidigitation and finds a bedroom. The cleric unload his bag the guest table. Zaidel looks once again at The Elixir of XP, wondering if he should drink it now.

The satyr sits back on his bed with the Tankard of the Drunken Hero and fills it with some elven wine. Zaidel drinks several glasses, then says his nightly prayers to Cayden Cailean, talking about his day, hoping he's comfortable in The Spire, and telling his deity it's okay with him if he seeks comfort in Mia's bed. It was only fair, since Cayden was okay with his The Ultimate One-Night Stand with Calistria.

After his prayers, the cleric sits on his bed, thinking aloud. "Still haven't used my daily wish from Jellena and The Mistress. It can't be a powerful wish like Inspiration Points, but a physical thing to wish for.."
Zaidel thought as he looked around at his surrounding, waiting for inspiration (no pun intended).

The satyr thought and thought. "Okay. Mistress?" Zaidel said as he got off the bed and knelt down. "I want to use my first wish. I wish I had a mossy green ioun stone of Knowledge (religion), please?"
Diplomacy (Charming): 1d20 + 44 + 2 ⇒ (18) + 44 + 2 = 64


He relays back to his cleric, ::Yup buddy, quite comfortable here in the Spire, I actually have been seeing Angelica. I like the innocent ones.:;


5d20 ⇒ (7, 4, 20, 10, 13) = 54

The stone appears in the air in front of you near the floor. As you go to grab it you find a barrier of some kind. Your body begins to burn as a massive headache comes on at the same time.
Fort DC 25, Will DC 25.

No one has had their resonance ritual yet.


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Fort DC 25: 1d20 + 16 ⇒ (13) + 16 = 29
Will DC 25: 1d20 + 15 ⇒ (10) + 15 = 25

No. The details seemed unclear.


After Zaidel makes the wish he hears clicking of a tongue then the god's words come to you telepathically, ::You should really get that ritual done before making more wishes. Oh and the power of the wish comes from pure chaos until the ability is tethered. I was able to do it with Matthew. I will do the ritual on the rest of them as Jellena is with you.::


Zaidel takes 1 point of Con and Wis damage.


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

Zaidel reels from the pain, holding his new ioun stone. ::Capital idea, Boss! I'm going to bed. Good night.::


A smooth cool barrier still blocks you from touching the ioun stone. You think it might be an invisible object.


Male
Skills:
Diplo +44|Percep +27|Heal +19|Bluff +31|Handle +34|Intim +30|Kn. Arcana +18|Kn. Nature +19|Kn. Rel. +17|Perform (wind, sing, string) +45|SM +21|Spell +17|Stealth +14|UMD +26
Sublime Satyr|HP 157/157|F: +16, R: +14, W: +15|Init + 4|AC 25 (14 T, 21 FF)|BAB +3 Cleric-Bard Gestalt/5th|Channel Energy (Su) 3d6 11/21x/day|Agile Feet (Su) 10/10x/day|Touch of Good (Sp), Strength Surge (Sp) +2 10/10x/day|Liberation (Sp) 5/5rds./day|Bardic Performance 30/30 rds/day

::Hope to see you tomorrow, Boss.:: The satyr lays down and foes to tipsy sleep.


HP 102/102 AC 26 T 19 FF 19 Init +7 F+10 R+11 W+10 Perc +18 low-l, darkvision 60' male Kuwa-Oni Sublime Human Gestalt (Hidden Blade Rogue/Bushi Warder) 4 Sens M +14, Stealth +19 Str 22, Dex 24, Con 22, Int 24, Wis 21, Cha 30 Luck 18

Stratton sits down and eats with Zaidel before heading off to find his own bedroom. Once there, he settles in some of his things, then asks "Fizzy, I don't suppose you have hot showing and/or bathing facilities?"

Grand Lodge

Skills:
Diplomacy +26, Fly +12, Knowledge (arcana) +21, Knowledge: (Planes) +21, Knowledge (Religion) +21, Perception +15, Sense Motive +13, Spellcraft +20, Stealth +10, Swim +27
Large Sublime Young Bronze Dragon Arcanist 6; Init +2; HP 256/256; AC 28, T 11, FF 28; DR 5/Magic; CMD 28 (32 vs. trip); Fort +21, Ref +13, Will +12 (+2 vs Fear); SR 17; Arcane Reservoir: 6/8

Jean will put Smaug in his new home and then visit the kitchen to grab some food for himself and Smaug before going to sleep for the evening.


As Zaidel wakes up the first thing he notices is that the stone is still there floating. Mocking him.

The voice states, "Stratton, I can provide such a room adjoining your room, within it, or direct you"

☆☆☆

You all wake up rested.

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