Iron Gods: Forged into Legends

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Sovereign Court

Female Sylph Rogue Unchained

going between posts some what normal, though depending the group and what you run of course...

regular Scenarios I've had at most a day or two, usually cause I get a hold of the people or if longer and they let me know I bot them until they return to keep things going.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

So this game is a bit slow, then?

I am not complaining btw, just wondering. I have heard many PbP games die due to inactivity. Just don't want that to happen :)


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

ditto!

Sovereign Court

Female Sylph Rogue Unchained

I don't as well, but yes it is a bit slow, and sometimes its just due to life getting in the way


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

The GM is in school I believe, so I feel that must be a priority for him of course. Patience is a virtue with this game. I am committed to it to however, and I don't mind working at keeping us moving from time to time. Of course, I also really want to see where my character goes by the end of the AP.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

I totally understand being busy! 1 one month old baby in the house... I get it :)

I guess I just want to throw in my 2 cents that I am excited to continue. GM should do what he needs to do, though!


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

A common posting requirement is once a day during the weekdays and when you can on the weekend, although that can vary based on GM.


December 26th Update

Just to give you my current circumstances, for full transparency, I'm taking a full class load as a double major while also having a full-time job. When I'm not busy writing essay's, I also have commitments to the "apartment complex" I live in in which I do chores and attend events for a vastly reduced renter's rate (almost 50%!).

I was able to maintain a much faster posting rate in the summer and the semester before (when I was attending community college rather than a university) but now I've slowed down considerably in comparison.

I used to have the posting once a day rule, but even back then I found it somewhat taxing to players and myself.

However, please have peace of mind that I have only ended one game due to lack of willingness to continue, an ill-prepared homebrew of my own design. As long as I can access the boards, I will continue to update if I given the time.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Totally understand! That is quite a good discount on rent.

I am totally ok with the slower burn game. I just don't want it to die. I know I am not going anywhere.

I appreciate the update. Keep on keeping on!


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

That said, game speeds sometimes fluctuate wildly.
I had games going at 60+ posts per day for over a week, some at steady 10+ posts over month, others spiking at 30-40 posts per day during peaks, only to slow to less than 10 in a week.
So, glad that you enjoy the pbp format, Harg, even if things go slow here :)

Also, thanks for the exposition, Default!

Sovereign Court

Female Sylph Rogue Unchained

I've had a few issues come up and I need to withdraw from the game, I apologize if this inconveniences everyone but its something I need to do, go ahead and mark me as inactive in this, and hopefully everyone has fun and enjoys, thanks guys


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Best of luck with those issues.
And thanks for letting us know.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Take care! Good luck with everything.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

aww, best of luck Tat


December 26th Update

Thanks for the notice Tathaniise. Hope to see you on the boards.


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

I am posting this to all my games (apologies if you see this multiple times):

I am going to be out of town for an work conference that I was asked to go on last minute. I will be out of town through Friday (the 27th). There will be internet a the hotel, but the schedule will be really hectic and I won't have a lot of time to post.

Please bot me if I am in your game, and if you are in my game, please note that I will probably not be making an update until Saturday at the earliest.

Apologies and thank you for your patience.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
*Kell wrote:
Man, one level of investigator would be worth it for the ability to use knowledge: engineering in place of strength checks.

Out of curiosity, what archetype or ability are you referring to? I quickly browsed the Archetypes but failed to find such an ability. (Considering I get a +1 Bonus per level to the knowledge..., that would indeed be tempting depending on terms and conditions-)


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

It's called Applied Engineering, and it's an Investigator talent.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Oh, pity...they only get those at Level 3 and every 2 after...so it would be a 3-level dip :(
That's too hefty a price - but thanks for the answer!


December 26th Update

So...how do you folks want to do character death and lethality? I think its best to discuss rather than me just doing something and assuming everyone's okay with it.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Well a crit on a AoO.. fun! I had some fingers crossed for my shield working out.

Well, I sure don't want to die. if it happens it happens. I bet we would have leveled to 2 after this too..

I know low level Pathfinder is pretty dang rough. I am ok with you doing whatever you want with death. I would be happy rolling up a new character, or being evac-ed out of the dungeon somehow. I was curious how much more Harg had to do.


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

Personally, I'm a pitch and b@*#% sort of player, but I can't say that I speak for everyone.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12
*Kell wrote:
Personally, I'm a pitch and b+%$! sort of player, but I can't say that I speak for everyone.

I had to look up that saying on Urban Dictionary, ha.


1 person marked this as a favorite.
F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

I prefer characters not dying, but sometimes, the dice gods are against you. I have often run games where I give people hero points which can be used to cheat death, assuming you haven't spent them elsewhere. But yeah, 1st level especially is dangerous.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

I sure hope this thing does not have combat reflexes. Kell might have triggered it twice.. and then I would not be healed.. eeeh

Sure hope we don't all die here...


December 26th Update

To all my games, I am going to be leaving tomorrow for a humanitarian trip to help those in need. I will only have access to my smartphone at the time, so I will not be able to post during this time. I estimate my return to the boards in the first week of January.

If I'm a player and you find this absence unfavorable, I understand if you remove me from the game.

If I'm the GM, and you'd rather leave the game if it stalls for this long, I understand your withdrawal.

In either case, message me and we'll get things sorted out.

But I do wish everyone Merry Christmas and Happy Holidays!


1 person marked this as a favorite.
December 26th Update

So....this is a bit embarrasing.

When this was a larger group, I had this encounter stay the same assuming the additional actions of the other characters would help make up for the cr difference.

Forgot to change things when the party lineup shrunk.

Suffice it to say, you all should be level 2 right now, before the fight even.

This mistake is my blunder, so here is what I propose.

1. We retcon the start of this combat as if it'd never happened.
2. All characters level up to level 2. Hit points increase as normal, so take the amount of damage you have and subtract that from your new hitpoint total.

Also, Gauntlet, remember when we discussed me having the ability to alter your class? I propose that you can only donate up to half your hitpoint maximum to maintain Gauntlet. In my mind, this will raise the risk and foresight needed instead of just throwing yourself at the front all the time. If Gauntlet's protection should fail, you then have to make a choice whether to stay in the fight melee or try and back up.

Thoughts on any of the above?


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Well that does change some stuff..

#2 seems less metagaming, but it also would effect what spells I have available, etc. I am ok with that being it. But it would change the last full round of combat for people.

If we do level, do we want to maintain the used stuff? Ie, spells that have been used, or my arcane points that where used already.

I am ok with whatever.

Also have a good time with your trip. I hope it goes well. I will be here, our game does kinda burn slow.


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

I am fine either way, and will go with what the group desires. I will say that level 2 is good for me, since it means another focus implement (I will likely pick conjuration again so I can pick up the cure light wounds spell).


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

just so you know, Kell (and others), my 2nd level is oracle. Dirissa will eventually be a rage prophet, but the next little while here will allow her to pick up some healing.
Speaking of which, I had originally been planning on going with either nature or battle as an oracle mystery, but seeing as how we are lacking in divine magic, I am looking at the life mystery. Anyone care to make any suggestions? I'm open for team input


December 26th Update

Apologies if tangos came off as a choice, both 1 and 2 will be in effect. The combat will restart with everyone at second level.

Spells and abilities spent have not returned but freshly gained ones are available to you.


I think you'll find life oracle to be boring. It's abilities are not exciting, and most of them could be replicated by playing a cleric.

Nature and Battle are both solid choices, but I would also throw in a suggestion for Ancestor or Lore.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Quick question in terms of leveling. Do we need to roll HP here?

Other than that I got Spellstrike. So I might be getting some multiple attacks. I also picked up a few more spells. I will add them to my profile a bit later.

Will I regain the Shield spell I spend during this fight?


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

Other than HP, I should be good to go.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Assuming we roll here:

HP roll: 1d8 ⇒ 1
Damn.....

(will update if the rules are something else..)

Taking:
Arcane Mark (Will allow spell strike 2 attacks a round without using a big spell). I will be using my "crafting" mark as my arcane mark, for RP purposes.

Level 1:
Long Arm
Vanish

Just a few random skills. I assume we can't take Androffan yet?

I took Lore(Sky Metal), is this an appropriate use of lore, DM?


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Sorry guys...I've been really busy with the holiday!

No, I'm not big on character death. I put a lot of effort into character creation and backstory usually...etc. Like Drissa, that's why I like Hero points. If a player is stupid enough to push after they are out of Hero points then death should definitely be an option however. This is why you lose ALL current hero points if you use them to cheat death. You can't do it again any time soon.

DM Default wrote:
Also, Gauntlet, remember when we discussed me having the ability to alter your class? I propose that you can only donate up to half your hitpoint maximum to maintain Gauntlet. In my mind, this will raise the risk and foresight needed instead of just throwing yourself at the front all the time. If Gauntlet's protection should fail, you then have to make a choice whether to stay in the fight melee or try and back up.

My opinion: I don't see a real difference here. I have the same basic choices whether you limit the ability or not. Do I allow my most powerful ability to fail if I take too much damage too quickly? I have to decide if I spend what points I can spare, limit or no. However, if that's what you want then I can learn to live with that.

Leveling is a bit more time consuming for me. I will try and get it done tonight ASAP.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

From the Recruitment on HPs:

Hit Points: Characters will start out with Maximum hit points for their class at 1st level. After 1st level characters will take the average each level.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12
Keldor Whisthawk wrote:

From the Recruitment on HPs:

Hit Points: Characters will start out with Maximum hit points for their class at 1st level. After 1st level characters will take the average each level.

Ah! Thank you. So a d8 is 5 for its average, correct? Much better than the 1 I rolled. Fixing my stats, then I am done with my profile. And ready to go.


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

OK, I think I'm updated.

How do we want to restart the fight?


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

@All games: My apologies for the unannounced absence.
As many others, I had been visiting family during the christmas holidays.
I figured I would have some time to post in the evenings - alas, I only had my work laptop with me, and due to neglicence on my part(I don't really actually restart it all that often...hibernate FTW) my certification for the VPN-Tunnel that is enforced on all internet access was not up-to-date. Result being that I had no access to the WWW despite W-Lan availability.
I could, and should, probably have written such an update from my phone, and posted it to all my games, but honestly, I've been too lazy for that - not really a big fan of writing much without a keyboard. So, apologies for that. I came back home today, and will try and catch up with all games as soon as possible/over the next 48 hours.

@Oracle: Actually, I did quite like Life Oracle. It's true that it is similar to cleric...but with both level dips(as for Rage Prophet) and with certain archetypes limiting Revelations(e.g. Spirit Guide) it can be a powerful option, providing Channel Healing and one or two other gimmicks.
That said, while I WOULD appreciate that, Dirissa does seem more at home with Battle and Nature, flavorwise :)

@Character Death: Personally, I dislike random luck-based deaths. Such as a crit versus a Level 1 character. Also, if a group goes up against someone using death effects, I make sure they understand getting protection against that sort of thing might be worthwhile(with in-game hints). As in, any death that is not a result of a heroic or stupid decision and comes down to a single die roll(save or otherwise) is simply not fun in my book - especially because I expect the characters to have personality and some work to be done on them.
Whats more, it's not very fun for the people. Oh, your rogue died to the trap. We need a new skill character/trap monkey. Guy ends up filling essentially the same role, with a new character. Awkward.
In my home games, for a while, I simply made the default 'death' double negativ con. That helped. They are out, and they need more healing(and thus more resources) to patch up, but not dead just as quickly. And if they hit that treeshold, once per story arc, they got a 'get-out-of-jail free'-card that essentially made them unconscious with a undefined amount of HP, and it would take a full day of bed rest with long-time-care to get them back to max negative HP(just short of dying, but stable). Thats how I personally handle it. There have still been deaths, but they never seemed random.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

Dear all,
Having computer problems. Will likely be unable to post for a few days. Apologies. Please bot me as needed. I hope to be back soon, but with the holidays, my computer repair may be delayed.


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Well, Level-Up is rather basic :D

+9 HP(6(average D10)+2(Con)+1(FCB))
+1 Fortitude/Reflex
+1 BAB
Engineer Training (Ex) - replaces Nimble, currently +1 on Knowledge(Engineering)

Skills(4+3+2)
+1 Acrobatics
+1 Perception
+1 Heal
+1 Knowledge(Engineering)
+1 Knowledge(Dungeoneering)
+1 Craft(Alchemy)
+1 Craft(Mechanical)
+1 Climb
+1 Swim


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

ok, I should be good to go. Hey Basil, do you want to be more near the front with your scatter gun?


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Hm, not specifically worried about my position - I did try and stay behind the frontliners, then intended to use any openings to blast enemies.
Not very workable with the tight corridors we are fighting in- but that's no huge worry, as I'll run low on ammunition anyway...there was only so many bullets/pellets I could craft with my starting cash, and we'll likely only have a chance to stock up(and 'up'grade to a dragon pistol) after we clear this place.

So, I may end up using a melee weapon for a while there - a +2 to hit in melee is preferable over a +5 ranged vs touch with no ammo :)

We'll see how things go and adjust positioning accordingly, but thanks for asking in the first place ;)


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Also, on a quick glance, it seems all the active players have updated?

So we could probably do with a timewarp post to re-initialize the combat segment...just saying.
I know GM is/was on a Humanitarian Trip(and stated it may take a bit longer than a week) so not being in a hurry(heck, I was missing for a bit myself there...unannounced), just stating that it seems we're all good to go! (and giving people a chance to interject if not so)


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Yup, all ready here. Whenever the GM is ready to jump us back in.

Hopefully his trip went well.

Also, happy new year everyone!


LG Halfling Occultist 3 | Max HP: 22 | AC 16; T: 12; FF: 15 | CMB: +2; CMD: 13 | Init: +1 | Fort: +7; Ref: +4; Will: +5 |
Mental Focus Invested:
A: 2 (2), C: 4 (4), E: 3 (3), T 3 (3)
Spell Slots:
-/4

aye. likewise. Prepared to move into the future.


F Gnome Barbarian-1/Oracle-2 | HP 31(+6)/31(37) | AC 23; T 14; F 20 (-2) | F+5/+7 R+0 W+3/+5 (&+2v.fear/emotion, +2v.illusion) | CMB+3/+5; CMD 15/17 | Rage 3/7 | Init+0 Perception+8| Lowlight vision | Current effects: divine favor, rage

indeed, happy new year!


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Yep. Ready.


December 26th Update

Back!

Whew! Hope everyone had a good holiday!

@Gauntlet
The reasoning for my modification is to temper your frontline ability. I don't really see a downside to investing hp into your Gauntlet form in the middle of battle, and you can keep it up until your down to 1 hp. However, if you're 2 hitpoints away from reverting, then I imagine you will have to decide to remain in the front and risk becoming an easier target should you revert before retreating to the back, or staying and risking it.

Also gives you a chance to support from the back to mix things up.

Hope it isn't too off-putting, but if anything, let's try it for a while and see if it becomes an issue for you.

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