Iron Gods FOC: Diamonds in the Rough (Inactive)

Game Master TheRiverOcean

A group of misfits bands together to investigate the mysterious disappearance of Torch's flame.


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M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Kaad nods in agreement with Nashara and begins to descend the ledge in order to make his way towards the hidden skulk.

Climb: 1d20 ⇒ 11

Grand Lodge

Female Human 2 Warpriest|AC17 T12 FF16|HP24/24 |F5 R1 W6 |Perc 3 |Init 3 |Sense Motive 8|Know Local 6|Climb 8|Surivival 7|Ferver 4

take 10 Climb check: 10 + 8 - 5 = 13

Nashara descends after Kaad.


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Kaad slides down the ledge, hammer in hand. Nashara follows, but Val lets go of her and stays behind.

Val steps forward in anger, she raises her voice. "This is gickshit. Parda wouldn't turn her back on a fight, only a Skulk could catch her from behind!

ASKRA, SKEGGjöLD, SKáLMöLD! DóMR UM DAUðAN HVERN, PARDA."

Askra:
Instant Knowlege success, this is a Kellid war cry of the utmost ferocity. She demands you avenge Parda."


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Patience young one. The time draws ever closer.


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

"There could be more than one of those skulks hiding in there Kaad. I think Val is right, we should just go in there and take them out. I don't like guys that sneak about..." Jean says before attempting to follow down what she thinks is a slide.

Climb down check: 1d20 + 0 ⇒ (13) + 0 = 13

She reaches the lower floor safely and she holds her quarterstaff in front of her defensively. Jean tries to make sure that there is a wall behind her.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Askra is incensed. Val is right. Damne her.

These dreks killed Parda. Frrom behind. And now they want to lure us to our death.

This is gickshit!

"Skoggmardr!!! Die gickshit"

The brave and perhaps foolhardy Kellid charges at the skulk attempting to take its head clean off.

Full Round Action: Charge at skulk. [EDIT - do I need to make a Climb check?

Shannng: 1d20 + 1 + 2 + 1 + 2 ⇒ (7) + 1 + 2 + 1 + 2 = 13 [1 BAB, +2 Str, +1 Weapon Focus, +2 Charge]
Chonque!: 2d6 + 3 ⇒ (1, 3) + 3 = 7 [+3 two handed Str]

-2 to AC for this round due to Charge

Still waiting for the day that Ask rolls well...

Also not apologising for Ask acting completely in character...Blame Val....;)


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Jean slides down the wall and readies herself. Just after Jean, Askra charges at full speed off the ledge.
Askra climb: 1d20 + 2 ⇒ (15) + 2 = 17
She sticks the landing and swings her weapon at the sickly looking Skulk. *SCHICK* The blade cleaves into its target. Blood spatters on the slimy cavern floor as the Skulk squeals in pain.

Monster initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Nashara: 1d20 + 3 ⇒ (16) + 3 = 19
Kaad: 1d20 + 4 ⇒ (9) + 4 = 13
Askra: 1d20 + 6 ⇒ (9) + 6 = 15
Relas: 1d20 + 2 ⇒ (5) + 2 = 7
Jean: 1d20 + 6 ⇒ (5) + 6 = 11
Paloma: 1d20 + 2 ⇒ (12) + 2 = 14
Fidget: 1d20 + 2 ⇒ (16) + 2 = 18
Val: 1d20 + 2 ⇒ (7) + 2 = 9

*sigh, i love seeing that nat 20 =)

The injured Skulk lashes back at Askra with its short sword.
Monster 1 attack: 1d20 + 2 ⇒ (18) + 2 = 20
Monster 1 dmg: 1d6 ⇒ 5

Two creatures coalesce surrounding Askra! Their camouflaged skin fades as they raise their short swords and strike!
Monster 2 attack: 1d20 + 2 ⇒ (11) + 2 = 13<- -2AC, +2 flank, hits
Monster 2 dmg: 1d6 ⇒ 1
Monster 2 SNEAK ATTACK: 1d6 ⇒ 3
Monster 3 attack: 1d20 + 2 ⇒ (18) + 2 = 20
Monster 3 dmg: 1d6 ⇒ 2
Monster 3 SNEAK ATTACK: 1d6 ⇒ 5

Askra takes 16 damage!
The sneaky blades cut Askra down. Blood splats on Nashara and Kaad next to her. Askra collapses in a heap, bleeding out, but holding on with what life she has left.

Skulks cry out in undercommon:
Sef! Attack!

All players may now take their turn!

Go to Battle Map!.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

"Spklurgrkple….plolp…bloop….sklorp…."


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Map looks awesome!!!! I took the liberty of turning Askra upside down to represent that she is toast. ;)


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Kaad flies into a rage and strikes out against the skulk in front of him.

ATTACK: 1d20 + 6 ⇒ (15) + 6 = 21

His large hammer finds its first victim.

Damage: 2d6 + 7 ⇒ (5, 4) + 7 = 16

Grand Lodge

Female Human 2 Warpriest|AC17 T12 FF16|HP24/24 |F5 R1 W6 |Perc 3 |Init 3 |Sense Motive 8|Know Local 6|Climb 8|Surivival 7|Ferver 4

Clamboring down the side of the cave, Nashara lands by Askra, her body bleeding out..

Climb(since we're in combat?) down. DC10: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12

Nashara ducks instantly and attempts to pump life into Askra..."Dark Lady, it is not this one's time."

Defensively Cast CLW Spontaniously: 1d20 + 1 + 3 ⇒ (17) + 1 + 3 = 21
Swift Action use Healing Minor Blessing to Empower the Heal
Cure Light Wounds, Empowered: 1d8 + 1 ⇒ (3) + 1 = 4 6 total Healed, DivineFavor dropped to cast CLW.

If she looks save-able I do the above, thinking there might be religion in store for a certain Kellid after all...

If she doesn't look save-able(that looked painful) I will use that same basic action layout to defensively cast Divine Favor on myself instead, in which case..

Nashara calls for her deity to grant her Divine Favor!


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

"Ahhh! There's too many of them! Stay away!"

Jean quiclly grabs a pinch of wool from her spell component pouch and tosses it at the skulk next to Nashara. As it flies, Jean chants a spell and keeps a closed fist. Just as it comes to stop in front of the skulk, she opens her fist quickly, and so does the wool which pops like a miniature flash bomb in front of the skulk's eyes.

DC14 Will save or be dazed


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Nice work Kaad, Nash and Jean! GO!!!!

And thanks, Nash.

Also forgot:

Stabilise DC 10: 1d20 + 2 - 3 ⇒ (11) + 2 - 3 = 10 [+2 Con, -3 neg. HP]

Except I think I was already healed by Nash. But rolling an 11 is awesome for Ask so far!!! Apart from my great Perception roll I have chopped wood and failed to limb into a hole in the wall. I guess I did avoid being blinded, but GM rolled that IIRC… :)


Inactive

"Wha, what's happening???" Palomia calls in alarm as the sudden sounds of battle reach her ears. "Nononono I can't see, I can't see! Relas!"

Staying put for the moment and going total defense.

-Posted with Wayfinder


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Relas quickly darts around Val and attempts to move down the slope and around one of the nearby huts.

Climb: 1d20 + 2 ⇒ (20) + 2 = 22

Bounding effortlessly down the slope, he circles around the hut to bite at the nearest of the little creatures.

Bite: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Relas is moving down around to the bottom of the area and stops at a diagonal with the Skulk; not quite flanking with Nashara.

-Posted with Wayfinder


Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

Fijit takes a 20 foot move action towards the sound of the commotion. "Hey, what's going on? Is it cool?"

Grand Lodge

Female Human 2 Warpriest|AC17 T12 FF16|HP24/24 |F5 R1 W6 |Perc 3 |Init 3 |Sense Motive 8|Know Local 6|Climb 8|Surivival 7|Ferver 4

Nashara calls out "No! Askra is down, I healed her a little but I'm unsure if it's enough. We're fighting some kind of...Skanks was it? Skulks! Can you channel healing energies Fijit? It may hit her and save her life if your deity has granted you that power my gnomish friend."


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

@Askra maybe i shoud roll for you all the time ;)
@everyone, feel free to move your character icon around on the map as you move!

Nshara dashes after Askra. She guards herself successfully while calling divine magic closing some of Askra's heavy wounds.
Askra heal 6HP, return to 3HP and remain prone

Kaad cracks the skull of the Skulk nearest him, it stumbles, but stil finds the will to fight and swing at Kaad with a short sword!
Skulk 2 attack: 1d20 + 2 ⇒ (12) + 2 = 14
But the short blade finds no soft spot on Kaad. Blood trickles down the Skulk's head because of his violent motion and it collapses on the moist floor.

Still bleeding from the initial strike, the Skulk in front of Askra snarls at her, sliding away from Kaad. It intends to take advantage of her prone position!
Skulk 1 attack: 1d20 + 2 ⇒ (13) + 2 = 15 <-Askra @ -4AC
Skulk 1 damage: 1d6 ⇒ 4
Askra goes back down to -1HP

The Skulk near Nashara is surprised by Jean's magic.
will save: 1d20 + 3 ⇒ (13) + 3 = 16
..but he looks away just in time!
Relas bounds down the ledge and catches the third Skulk before it can assail its prone target. Sharp teeth rip into the Skulk. It turns to face Relas, re-positioning with a 5 foot step and swings with its short sword.
Skulk 3 attack: 1d20 + 2 ⇒ (9) + 2 = 11
But the Skulk can't seem to hit the beast!

ranged touch: 1d20 + 7 ⇒ (9) + 7 = 16-2 =14
Like a lightning strike an explosion engulfs Nashara. She is hit dead on by Alchemist's fire!
fire damage: 1d6 ⇒ 3 <-Nashara damage
The allies all standing next to Nashara take splash damage from the fire! Nashara herself burns from the flames as they stick to her!
Kaad, Jean, and Askra, all take 1dmg fire. Askra now at -2. Nashara takes 1d6 fire damage next round unless the fire is put out.

A larger, more fierce Skulk appears at the top of the ledge near Fidget and Val!

GM only ;):
secret: 1d20 + 23 ⇒ (12) + 23 = 35
secret: 1d20 + 5 ⇒ (14) + 5 = 19
secret: 1d20 + 6 ⇒ (7) + 6 = 13
secret: 1d20 + 4 ⇒ (1) + 4 = 5
secret: 1d20 + 6 ⇒ (1) + 6 = 7
secret: 1d20 + 23 ⇒ (19) + 23 = 42


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Nash - "Skanks" I love it. Fijit - "Is it cool?" - fantastic!

Ask breathes in with some relief as the healing enrgy courses through her physicality. Only to be unable to defend herself from the cruel skulk that slices her again. The world returns to darkness and pain...

Stabilise DC 10: 1d20 + 2 - 3 ⇒ (17) + 2 - 3 = 16 [+2 Con, -2 neg. HP]

but the headstrong Kellid clings on dearly to life...

Grand Lodge

Female Human 2 Warpriest|AC17 T12 FF16|HP24/24 |F5 R1 W6 |Perc 3 |Init 3 |Sense Motive 8|Know Local 6|Climb 8|Surivival 7|Ferver 4

Nashara growls, beast like and a'flame, moving around Jean, Kaad and the dead Skulk before taking a mighty two-handed swing at the Skulk threatening Askra. She studies its frame for any weaknesses as she swings.

Knowledge Nature, looking for weaknesses, Max 10: 1d20 + 1 ⇒ (2) + 1 = 3

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11

"Fij, going to need that Channel Energy online as soon as possible! Aaahahhhhrg I'm on fire! the warrior priest screams as she tries to cleave into one of the beasts!

Ongoing Effects and HP Loss:

6 Lethal, on Fire


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Seething, Kaad shakes off the fire damage because of his natural ability to do so and wields his hammer around for a cathartic drop upon the skulk's head.

Move 5 ft., then strike next to Nashara.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14

Damage if it hits: 2d6 + 7 ⇒ (3, 6) + 7 = 16

I believe this hits, but I don't know how these creatures are outfitted. If it hits, feel free to make up some gory way to end the lout.


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

Seeing another skulk behind her, Jean moves around for a much clearer view and throws another cotton ball at the one close to Fijit.

Oh no! Val is back there too! She casts Daze once again.

"Stay away from the blind people you freak!"
DC14 will save or be dazed.


Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

Fijit begins tracing a schematic in the air, using her holy symbol of Brigh. "By the celestial warranty agreement!"

Fijit channels energy...on everyone in 30'.

Channel energy: 1d6 ⇒ 4


Inactive

Unable to focus with all of the commotion and fearful of hitting one of her companions were she to try and cast a spell, Palomia is at a loss. Jean's cry spurs her to action - she attempts to move away from where this supposed "freak" might be, keeping one hand on the wall in an attempt to guide and steady herself.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Now that formal introductions have been made, Relas attempts to tear into the Skulk with full force!

Claw: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Nashara cleaves the cowardly Skulk with a mighty swing! Engulfed in flame, she burns.
fire damage: 1d6 ⇒ 6

Fijit enters the fray, releasing a wave of energy.
Everyone in range please adjust hit points for the heal, 4

Kaad turns from the Skulk that Nashara laid out and attempts to climb the ledge to the new threat.
Kaad climb: 1d20 ⇒ 6
However, Kaad cannot make it up the slippery slope!

Relas releases a flurry of attacks against its enemy, tearing flesh from bone the Skulk is decimated.

Jean re-positions and casts Daze on the new threat!
Will Save: 1d20 + 2 ⇒ (18) + 2 = 20
The larger Skulk sloughs off the magic and bares it's teeth. It turns to Fijit who just spoke and notices her condition, then moves to take advantage with a short sword!
Sef Attack: 1d20 + 8 ⇒ (13) + 8 = 21
dmg+Sneak Attack: 1d6 + 2d6 ⇒ (5) + (1, 5) = 11
Fijit is pierced through the torso as the short blade finds its mark.
[ooc]Fijit reduced to 0 HP[/dice]

Val scrambles in her bag and produces a metallic oval the size of an egg. She puts her arms over her head instinctively, backing up 5 feet.
"What's happening?! Whats there, where is it!?"


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

"Hey you! Stop attacking blind people!!!" shouts Jean as she moves over past Askra and casts Daze at it again.

Their lucky will saves has left me speechless...

Grand Lodge

Female Human 2 Warpriest|AC17 T12 FF16|HP24/24 |F5 R1 W6 |Perc 3 |Init 3 |Sense Motive 8|Know Local 6|Climb 8|Surivival 7|Ferver 4

Had no idea it was just a save to not be on fire, I thought I had to spend a turn stopping it myself. Had to go check this morning haha

Fire:

Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out—that is, once he succeeds on his saving throw, he's no longer on fire

Reflex, last turn: 1d20 + 1 ⇒ (16) + 1 = 17
I was going to roll twice but it looks like last turn's got it? If it's a different effect lemme know, I didn't take the 6 fire yet since my save would have happened last round - thats the only way I could find to stop it, just the granted Reflex Save every turn. So I'll work off of that knowledge.

status conditions:

2 Lethal

Nashara attemps to climb up to Fijit and the others once the fires are out!

Climb Check DC 10: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15

Making her way up with ease, she takes a hacking two-handed swing at what she assumes to be the leader Skulk.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13

Grand Lodge

Female Human 2 Warpriest|AC17 T12 FF16|HP24/24 |F5 R1 W6 |Perc 3 |Init 3 |Sense Motive 8|Know Local 6|Climb 8|Surivival 7|Ferver 4

Roll to Confirm my Un-noticed crit!: 1d20 + 6 ⇒ (17) + 6 = 23
Crit damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12


Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

Fijit takes a 5' step away from the stabbing if possible.
"Ouch, who stabbed me!??!" Fijit gasped, staggering away from whatever perforated her.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Nash - I thought critical damage was just the same dice, not the bonuses...

Askra emerges from the darkness to feel heat, and flame. And pain. But mostly, anger. She looks around to see the dead skulks, and the skulk leader stabbing Fijit most horribly.

"Nooo!" Askra cries. She leaves her beloved greatsword where it lies, and in one action draws a javelin as she rises, like a phoenix from the flames. She lets fly with a grunt.

Move Action: Combine stand up from prone with draw weapon.
Standard Action: Throw javelin at skulk leader (if still alive)

Whiskt: 1d20 + 1 + 3 ⇒ (20) + 1 + 3 = 24 [1 BAB, + 3 Dex]
Tumpkt: 1d6 + 2 ⇒ (6) + 2 = 8 [+ 2 Str]

Crit. confirm: 1d20 + 3 ⇒ (18) + 3 = 21
Crit damage: 1d6 ⇒ 5

Fire: Reflex: 1d20 + 5 ⇒ (2) + 5 = 7


Inactive

Palomia trembles in terror as she listens to the sounds of battle, unable to truly act due to her blindness. Hearing Fijit cry out about being stabbed, she calls, "Relas, help her! I might hurt someone if I try my magic!"

Total defense again.

Grand Lodge

Female Human 2 Warpriest|AC17 T12 FF16|HP24/24 |F5 R1 W6 |Perc 3 |Init 3 |Sense Motive 8|Know Local 6|Climb 8|Surivival 7|Ferver 4

Some mods stack on a crit. Strength for sure. Only one's that don't are Precision based. Critting with a 2hander is really really good.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"We're on it!"

Having shredded the Skulk in front of him and satisfied that Askra is okay for the moment, Relas turns and attempts to climb back up the slope.

Climb: 1d20 + 2 ⇒ (3) + 2 = 5

But going up is always much harder than coming down and his paws slip over the ground and find no traction.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

@Nash - Ok, just checked again - you are right! So then Askra's critical did 15 (8 + 7) - if the Skulk leader was still alive after your crit!

Grand Lodge

Female Human 2 Warpriest|AC17 T12 FF16|HP24/24 |F5 R1 W6 |Perc 3 |Init 3 |Sense Motive 8|Know Local 6|Climb 8|Surivival 7|Ferver 4

He deserved it for shanking poor Fijit prison style.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Ehrm, it deserved it because it is walking xp and might have kewl lewt...umm did I say that out loud? Aren't we murderhobos? Oh. This is a respectable game with RP. Ah. Um, becoz it is a bad bad creature and is an enemy of free people everywhere. Yay!


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Kaad attempts to climb the slope again to gain the high ground and put an end to this skulk foolishness.

Climb: 1d20 ⇒ 11


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Note to self: Get a Lucerne hammer for situations such as these.


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

The daze spell strikes the Skulk...
will save: 1d20 + 2 ⇒ (5) + 2 = 7
The Skulk is jostled into a stupor!

Nashara springs into action. She dashes up the ledge, a fire in her eyes, she swings with all her might. *SHINK The Skulk is nearly cleaved in two, it staggers, but catches itself. Just then, a javelin skewers it. Askra stands, hand empty, body in perfect throwing form.
"Harder!!" The words echoed in her head, a smile finds itself on her lips.

"Fijit are you okay? Is it dead? Nashara, where's Askra?!" Val fumbles around with her hands looking for Nashara's armor. The cavern goes quiet, once again the party finds itself alone.

Nashara, this isn't natural fire. It's alchemist's fire. It burns first round, then burns the following round unless you spend a full round action putting it out. So please take the 6 fire dmg =)


Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

"I can still hear you, so I must not be dead....unless we all died. That would be unfortunate, losing the whole party like that." Fijit clutches her holy symbol and unleashed another wave of positive energy.

Channel energy: 1d6 ⇒ 6


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Exhausted. Kaad sits down to rest suppressing the urge to destroy the entire village as retribution for such an unwelcomed greeting.

I need to rest. Let us rest and repair ourselves before pressing on.


Inactive

"So everyone is still alive? Well thank goodness. Now can we please wait for this damnable blindness to wear off? I don't think I can take another fright like the one we just had," Palomia gasps, slumping down against the wall. There's a brief pause and then she adds, "That was a good job dealing with those things though."


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

At least Val is completely OK...

"Agreed, let's rest here for now. In the meantime we'll take a look around this place for clues." Jean nods to Palomia and approaches her with an extended hand. "Here, let me guide you to one of the huts."

Afterwards, Jean will take 10 to assist on searching the huts and all around this place while waiting.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Yess!!! Nice one Ask. A true Kellid! Ask thinks to herself.

Askra gathers herself quickly in the aftermath of the confrontation - she does not want to end up on the ground again!

"We should expect company if their fellow villagers heard that. Put the blind people in the middle, with those that can see on the edge, oh and let's scramble up the ridge and wait it out...Higher ground and all that. I'm not keen on being cornered in a hut, though it might provide some protection..."

As the healing energy washes over her Ask thanks the gnome.

"Thanks Fijit, and Nashara. Are you ok Val?" she asks, her connection to Val pushing forward in hardship over any petty disagreements...

Note Askra has completely ignored the fact she started the fight and this is all her fault. :)


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Kaad produces a waterskin and begins to drink. He waits for about 10 minutes before getting up to help search the village. After his period of rest is over Kaad contemplates throwing a skulk body into the pit to see what happens.

Grand Lodge

Female Human 2 Warpriest|AC17 T12 FF16|HP24/24 |F5 R1 W6 |Perc 3 |Init 3 |Sense Motive 8|Know Local 6|Climb 8|Surivival 7|Ferver 4

Nashara pats out the flames, having burned significantly during the combat. All of those who could see the fight watched the warrior priestess fight on through the flames while her blind companions were in danger.

Much of the unprotected flesh on her face is charred, the left side of her face melted through partially to the point that you can see some bone and a few teeth. Nash was at 2HP/14HP after Burning, before the first channel. Going to grab a potion from what we looted earlier, if that's cool...Most of her long black hair has been burned away.

Wordlessly, she finds a quiet place to sit, a place where she can't see Val. Looking at Val seems to make her quite angry.

She uncorks one of the healing potions found earlier and gulps it down.

Healing: 1d8 + 1 ⇒ (3) + 1 = 4

Damage taken:

12 Lethal before the Channel and Potion,
Current:2 Lethal taken.

After several minutes she returns, most of the damage done to her face is gone. She chucks an empty vial that once contained a healing potion at the feet of Val, waiting for it to shatter at her feet.

She looks to the others then makes her way to Fijit, handing the gnome the second potion.

Nashara says flatly "We wait here til we can all see, in the mean time..."

She is quiet, reflecting on the chaos that not only almost ended her life but Fijit's and Askra's as well, shooting the Kellid a hard look implying that she holds some of the responsibility for what just happened as well.

"Val, we need to talk. My faith in you shattered. Perhaps you heard it happening a few seconds ago."

I'll wait for a reply


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Uh-oh. Mama is mad...

Ask stands gingerly. She staggers to stand between Val and Nashara.

"She's not to blame. It was me."

Grand Lodge

Female Human 2 Warpriest|AC17 T12 FF16|HP24/24 |F5 R1 W6 |Perc 3 |Init 3 |Sense Motive 8|Know Local 6|Climb 8|Surivival 7|Ferver 4

General Perception: 1d20 + 3 ⇒ (6) + 3 = 9

"She needs to go back to the Foundry, I respect you a lot for shouldering your share of blame Askra and I mean no harm to the child. But none of us expected all of this when we decided to bring her down here and her emotions put us all in danger. If we hope to find Khonnir alive and relight the flame we should take her back. I don't want her death. Unless someone can provide a valid reason for her to continue the search with us?" the large woman says, her voice firm but compassionate. She seems to genuinely care about both Val's life and the risk the young girl's presence has wrought.

Come, tawk....it wanted to talk to us, they were afraid...

A sudden expression change comes over her face and she turns herself to the horrific carnage below. Staring at the smashed bodies she says aloud. "Whatever they knew about Khonnir they took to their grave. We'll never know. My vote is we take her back, what say you all?"

I figure a simple vote would suffice, no need to get all dramatic I guess ^_^

Nashara says a prayer to her godess. Guidance on m'self!

"Val, I think we best get you back. I couldn't handle building a carin for you sweetheart, this is a dangerous place. I'm sorry for being so blunt before. I want to find Khon and light this flame, genuinely, and your emotional state is going to get us seriously hurt or killed."

Diplomacy to try and help her see the way: 1d20 - 2 + 1 ⇒ (14) - 2 + 1 = 13


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"I think Nashara is right," Relas adds quietly. He pads over to Val and addresses her, looking about as sympathetic as such a creature can. "I don't know that Khonnir would want you killed trying to find him and it might get even more dangerous the further we go. Have faith in us that we'll find him and avenge any others from the town that might have met their end in these tunnels."

Diplomacy (Aid Another): 1d20 ⇒ 16

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