Relas |
"Palo, I'll go look toward the right, if the rest of you want to keep moving forward? I'll come right back if I don't find anything suspicious or come to a dead end!" Relas offers, pushing past the group to go through the doors to the right.
Stealth (Creeping Beyond the Doors): 1d20 + 8 ⇒ (18) + 8 = 26
Perception (What Lies Beyond the Doors): 1d20 + 5 ⇒ (9) + 5 = 14
Beast of Battle "BoB" |
So I opened the doors to C9 and that what I saw correct? If thats the case then go ahead.
BoB advances into the room going strait over to the other doors and pressing the access button.
Warning elevator is down. Current floor is Science floor. Defense droid deployed. Contact imminent.
Felicia LaFou |
Felicia shakes her head and hustles to catch up. She pushes recklessly to the door straight ahead.
we go straight unless someone objects or stalls!
-Posted with Wayfinder
Jean Antonio |
Perception: 1d20 ⇒ 15
"It says we're in the science floor... but I think we should follow the lights on the floor. I can't tell where the shout came from but maybe he needs healing too."
-Posted with Wayfinder
TheRiverOcean |
Relas exits through the door to the right and finds a hallway with three doors. The hallway is brightly lit, and clean.
BoB and the others exit the door to the front. They find five doors and some blood stains on the floor leading to the door before them.
MAP UPDATED
Relas |
Glancing to his left and seeing that nothing lies that way but a dead end, Relas pads over to the closest set of doors and cautiously listens for sounds of movement on the other side.
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
TheRiverOcean |
BoB opens the door.
Metal desks sit to the north and south of this long room, yet the most distinctive features are a pair of odd, bedlike tables flanked by curving panels of blinking, pulsing lights. Moving armatures of metal extend out over the beds, each outfitted with glowing panes of glass and strangely glowing tools. The chamber reeks of blood, with great crimson stains splashed across the device, beds, and floor.
Three solid gleaming white robots turn toward the door as BoB opens it. In a soft voice they speak slowly in Androffan. Then they raise their robotic hands, each digit replaced with a long sharp needle.
Monster initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Kaad: 1d20 + 4 ⇒ (11) + 4 = 15
Askra: 1d20 + 6 ⇒ (20) + 6 = 26
Relas: 1d20 + 2 ⇒ (10) + 2 = 12
Jean: 1d20 + 6 ⇒ (4) + 6 = 10
Paloma: 1d20 + 6 ⇒ (5) + 6 = 11
Fidget: 1d20 + 2 ⇒ (19) + 2 = 21
BoB: 1d20 + 2 ⇒ (18) + 2 = 20
Felicia: 1d20 + 6 ⇒ (16) + 6 = 22
Everyone except Relas, Jean, and Palomia, may act before the machines. MAP UPDATED
Beast of Battle "BoB" |
Robots detected, Prime Directive: Destroy all Robots...Destroy all Robots...
BoB simply repeats the phrase over and over as he moves into the room raising his blade and slamming it into one of the abominations.
Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12
Current AC:15 on these guys
Jean Antonio |
"What medical procedure?"
Knowledge, Eng: 1d20 + 10 ⇒ (20) + 10 = 30
Can this be a free action to know if it's possible to disable or fix these robots? And how?
-Posted with Wayfinder
Askra Taw |
Askra is quick to react, and moving in between Fijit and Jean, rapidly barks out something sounding much like an order.
"Try to flank them, but don't get in between them either!!!"
Standard Action: Tactician to grant Precise Strike* teamwork feat to all allies within 30 ft.
Move Action: Move into position between Fijit and Jean. I only move 20 ft max…
Felicia LaFou |
"'scuse me, pardon me, coming through!" Felicia elbows her way past to get into position to strike at the robot BoB is striking.
attack: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 4 ⇒ (4) + 4 = 8
does precision damage apply to bots? If so I deal an additional 3 damage
-Posted with Wayfinder
TheRiverOcean |
BoB smashes one the robots, destroying several of its delicate components. Fijit looks on at the machines wide-eyed. Just then, Felicia rushes past and strikes the machine again.
@Felicia the precision damage applies
*Map updated*
Palomia and Relas are up!
Relas |
Upon hearing the cries and sounds of battle from somewhere back behind him, Relas turns and hastily moves to catch up with his summoner and the rest of her group. Skidding to a stop just behind Palo, he gasps, "Here I am! I found something, but it can wait - what's happening in there?"
Moving back to the rest of the group!
Palomia Kasic |
"More of those robot things, it looks like! But there's no way I can do anything with everyone crowded up at the door..." she fumes. For lack of a better option, she moves forward into the corridor and to the left. Seeing that there is yet another doorway ahead of her, she tries to keep an eye on it as she waits for an opening to use her crossbow.
Perception: 1d20 + 1 ⇒ (14) + 1 = 15
TheRiverOcean |
The glossy robots speak softly ina metallic voice again. And the gashes on one of them slowly close.
Two of them strike at BoB!
Syringe Claw: 1d20 + 8 ⇒ (11) + 8 = 19
dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Syringe Claw: 1d20 + 8 ⇒ (9) + 8 = 17
dmg: 1d6 + 6 ⇒ (5) + 6 = 11
The machines' claws stick into BoB with sharp needles, then, a blue liquid is injected into him from a canister on the wrist!
Anesthetic Save: 1d20 + 6 ⇒ (4) + 6 = 10
Anesthetic Save: 1d20 + 6 ⇒ (18) + 6 = 24
One of the injections takes hold and begins to weaken BoB's muscles and nanites!
-2 pentalty to Strength!
One of the machines strikes at Felicia!
Syringe Claw: 1d20 + 8 ⇒ (17) + 8 = 25
Felicia gets stuck with a sharp syringe.
dmg: 1d6 + 6 ⇒ (2) + 6 = 8
Anesthetic Save: 1d20 + 1 ⇒ (6) + 1 = 7
The injection weakens Felicia!
-2 pentalty to Strength!
Jean Antonio |
Oh no! The BoB is slowly being reduced to an intelligent but clumsy mush!
With so many crowding the doorway, Jean is unable to properly see the robots anymore. Keep going you guys!
Delay Action
Beast of Battle "BoB" |
So this is not considered posion then?
Destroy all robots... Destroy all robots...
The gell weakens BoB's system but he continues his onslaught on the damaged one.
Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 2d6 + 9 ⇒ (4, 5) + 9 = 18
Askra Taw |
@TRO - Just noting that Kaad has not acted in Round 1. As such I will try an attack rather than moving to the space just below Felicia -which would attract an attack of opportunity from the middle robot I'm guessing?
Askra sheathes her blade (an impressive feat in such tight quarters) and readies and throws a chakram at the robotic peril attacking her... robotic…ally.
Round 2
Move action: Sheathe weapon
Standard Action: Attack, ranged
Shaow!!!!: 1d20 + 3 + 3 - 4 ⇒ (11) + 3 + 3 - 4 = 13 [+3 BAB, +3 Dex, -4 ally in melee]
Changt!!!: 1d8 + 2 ⇒ (3) + 2 = 5 [+2 Str]
Askra Taw |
@TRO - grid reference is what I meant much earlier - I think I was autocorrected. The battlemaps are fantastic, but without a grid reference it is difficult to ask about the map, nor to determine and explain start and end spaces if unable to access the board. Or query possible actions and ask about consequences. ;)
Maybe number or otherwise identify the opponents so we can pinpoint attacks (1/A, 2/B, 3/C, or colored spots blue red orange) and generally refer to them again when making queries
TheRiverOcean |
@Askra sorry I haven't addressed that more, thanks. Honestly with how often I need to edit and resize the map I'm just not willing to make a grid reference, sorry. But I can certainly understand your sentiment. You're right though, I forgot to add tags for the enemies, which I will typically do!
BoB Pulverizes the machine before him with a powerful blow! It collapses in a heap of twisted metal.
Askra unleashes a ranged attack, which narrowly misses the enemy in the crowded room.
Please post actions so we can move to the next round!
Felicia LaFou |
Felicia gasps. The memory of these same things attacking her floods her mind, but this time she wouldn't panic. The shot made her feel weak, but it did nothing to her blinding speed. She steps to the next bot and unleashes a flurry of strikes in precise locations on her target.
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14
5 ft step due south and attack
-Posted with Wayfinder
Relas |
I'll go ahead and post for Palo/Relas to save time!
"Good idea, Palo! You watch that way and I'll watch the other way," Relas calls as he moves up the corridor to the intersection, taking a right to Palomia's left. He watches and waits for an opening in battle while also trying to keep an eye on the door to his right.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Relas moves...
TheRiverOcean |
Felicia heavily damages the machine before her. It's metal body slowly begins to heal itself.
The two remaining robots then attack BoB and Felicia respectively.
A robot swiped at BoB.
Syringe claw: 1d20 + 8 ⇒ (14) + 8 = 22
A robot swipes at Felicia.
Syringe claw: 1d20 + 8 ⇒ (16) + 8 = 24
They are both hit!
BoB dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Felicia dmg: 1d6 + 6 ⇒ (2) + 6 = 8
The claw injects anasthetic.
BoB Fort Save: 1d20 + 6 ⇒ (4) + 6 = 10
Felicia Fort Save: 1d20 + 6 ⇒ (14) + 6 = 20
The anesthetic relaxes BoB's muscles!
Another -2 penalty to strength score!
Relas listens at the door before him, and can hear metal footsteps approach.
Relas |
"Palo! Everyone! We're gonna have company!" Relas hisses. "Sounds like more metal men!" He quickly moves to stand in front of the door, ready to spring on the first thing that opens it.
Attack (Bite; Readied Action): 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Jean Antonio |
I'm not sure how helpful I am in this situation but...
Seeing a robotic leg poking out of the rumbling mass just past the double doors, Jean takes a chance and points her finger at it.
I hope I don't hit them.
Ray of Frost vs #2 (pew!) w/ cover & in-melee penalty: 1d20 + 2 - 4 - 4 ⇒ (1) + 2 - 4 - 4 = -5
-Posted with Wayfinder
Askra Taw |
Irritated by her inability to strike out at the mechanical foes and hearing that more might be approaching Askra bustles back by Palomia and moves toward Relas position, returning her trusty greatsword to her grip as she goes…
She smiles to her feline…friend, and growls hoarsely:
"Alright Rel, let's keep them contained!"
Round 3
Move Action: Move to support Relas, drawing weapon.
Sorry for blocking your line of sight Palo, I just want to make sure we keep them at the door and get them early…
Felicia LaFou |
sorry no flavor, but 5ft south and attack again
attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15
-Posted with Wayfinder
TheRiverOcean |
Relas waits by the door ready to pounce. The door opens, and a large metal centurion walks through. It's tall, solid, and powerful looking. But it's metal seems warped and rusted in places, and it has large gashes and missing pieces all over.
Relas strikes, but the robot's armor is too thick to be affected!
Palomia attacks with a crossbow, but the bolt harmlessly bounces off the tall machine.
Askra steps in front of Palo and draws her weapon, her heart fluttering at the prospect of a powerful opponent.
The robot is large size, will update the map later. He is standing in the doorway.
The large rusted robot holds a glowing mace and looks down at the three before him.
The robot swings at Relas with the mace, and slams with a heavy fist.
Glowing Mace: 1d20 + 11 ⇒ (7) + 11 = 18
dmg: 1d8 + 7 ⇒ (6) + 7 = 13
Metal fist: 1d20 + 11 ⇒ (17) + 11 = 28
dmg: 1d8 + 7 ⇒ (2) + 7 = 9
dmg: 1d4 + 4 ⇒ (3) + 4 = 7
Relas is hurt and a strange pulse travels through his body.
Fort save: 1d20 + 4 ⇒ (4) + 4 = 8
Relas resits
In the medical room, BoB strikes at the machine with powerful swing, but it dodges just in time.
Kaad shoves past him and pivots for a haymaker of a hammer strike. The attack hits the machine squarely, warping it's metal 'skin'.
Felicia attacks the opponent to the south, and slices away at the machine's cables and servos.
Jean prepares a spell and fires into the room, but her allies are moving quickly, and she misses her shot widely.
The medical robots attack BoB and Felicia again!
Syringe Claw: 1d20 + 8 ⇒ (5) + 8 = 13
Syringe Claw: 1d20 + 8 ⇒ (14) + 8 = 22
Felicia is hit!
dmg: 1d6 + 6 ⇒ (5) + 6 = 11
fort sav: 1d20 + 1 ⇒ (13) + 1 = 14
Felicia resists.
Relas |
Relas has just enough time to realize that he may have bitten off more than he could chew before the large metal man unleashes a flurry of attacks that drop him to the ground, unconscious once more.
Palomia Kasic |
"God-NOT AGAIN!" Palomia snarls as Relas falls under the onslaught of the metal centurion. "Hurry it up in there you three, we've got a problem out here!"
She takes a step backward, loading another bolt into her crossbow and loosing it at the centurion.
Attack (Crossbow): 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 ⇒ 5
Askra Taw |
Round 4
Askra tries to calm her heart by taking the creature's measure, but manages only to scream a Kellid war cry as she backs up a step and swings for its pelvis area.
"Goll pachtha magog!!!"
Move Action Studied Target
Standard Action Attack
Shwoo!!!: 1d20 + 3 + 2 - 1 + 1 + 1 ⇒ (19) + 3 + 2 - 1 + 1 + 1 = 25 [+3 BAB, +2 Str, -1 PA, +1 weapon focus, +1 studied target]
Chonggg!!!: 2d6 + 3 + 3 + 1 ⇒ (2, 2) + 3 + 3 + 1 = 11 [two hand Str, PA, +1 studied target]
Crit Confirm: 1d20 + 3 + 2 - 1 + 1 + 1 ⇒ (10) + 3 + 2 - 1 + 1 + 1 = 16
Damage: 2d6 + 3 + 3 + 1 ⇒ (1, 6) + 3 + 3 + 1 = 14
TheRiverOcean |
Askra roars and pounds her weapon into the behemoth. She catches him hard in the loins, he weapon vibrates as it hits metal. She knows a hit like that would have cut a man in half, but there is only a gash on the worn metal!
hardness 10
The robot speaks again.
Giving a bit more time before I post next round for the enemies! MAP UPDATED!
Relas |
Okay, retcon of my previous post...
Relas yowls in pain as his attempted assault on the metal man is met with a vicious flurry of attacks. "He's strong!" the feline gasps. "Watch yourselves!"