Iron Gods FOC: Diamonds in the Rough (Inactive)

Game Master TheRiverOcean

A group of misfits bands together to investigate the mysterious disappearance of Torch's flame.


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CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Palo, I'll go look toward the right, if the rest of you want to keep moving forward? I'll come right back if I don't find anything suspicious or come to a dead end!" Relas offers, pushing past the group to go through the doors to the right.

Stealth (Creeping Beyond the Doors): 1d20 + 8 ⇒ (18) + 8 = 26
Perception (What Lies Beyond the Doors): 1d20 + 5 ⇒ (9) + 5 = 14


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

So I opened the doors to C9 and that what I saw correct? If thats the case then go ahead.

BoB advances into the room going strait over to the other doors and pressing the access button.

Warning elevator is down. Current floor is Science floor. Defense droid deployed. Contact imminent.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Kaad wearily moves in to assist "BoB".

Double move towards BoB.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

Felicia shakes her head and hustles to catch up. She pushes recklessly to the door straight ahead.

we go straight unless someone objects or stalls!

-Posted with Wayfinder


Inactive

Palomia sighs and nods at Relas. "Just a short distance and no further," she says firmly. "Then you catch up with the rest of us." Her orders given, she trots after the others straight down the corridor.


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

Perception: 1d20 ⇒ 15

"It says we're in the science floor... but I think we should follow the lights on the floor. I can't tell where the shout came from but maybe he needs healing too."

-Posted with Wayfinder


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Askra backs the others up, a worried look on her face.

I don't think I could be more lost at this stage...


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Relas exits through the door to the right and finds a hallway with three doors. The hallway is brightly lit, and clean.

BoB and the others exit the door to the front. They find five doors and some blood stains on the floor leading to the door before them.

MAP UPDATED


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Kaad is a bit wary of BoB, but sees him as a useful point man...err, machine, whatever that is, I will have to ask Askra about it later. Hammer ready, he is poised to charge whatever comes at them.


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

"Organic DNS is concentrated here. If too much is lost life of host will end. Trail suggest host of DNA may be behind this door. BoB will open."

BoB pushes the pannel to open the door.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

"Hey look! That blood trail ends at that door. Let's get ready to pounce!"

Kaad gets excited at the possibility of meeting the originator of such carnage.


Inactive

Palomia draws and loads her crossbow as BoB proceeds to open the door. "Hopefully the poor sod that all this blood belongs to is still alive and kicking..." she mutters.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Glancing to his left and seeing that nothing lies that way but a dead end, Relas pads over to the closest set of doors and cautiously listens for sounds of movement on the other side.

Stealth: 1d20 + 8 ⇒ (7) + 8 = 15
Perception: 1d20 + 5 ⇒ (19) + 5 = 24


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Relas:
Relas can hear the muffled sounds of agonizing screams and feeble thumping. Also, a soft hum.

BoB opens the door.

Metal desks sit to the north and south of this long room, yet the most distinctive features are a pair of odd, bedlike tables flanked by curving panels of blinking, pulsing lights. Moving armatures of metal extend out over the beds, each outfitted with glowing panes of glass and strangely glowing tools. The chamber reeks of blood, with great crimson stains splashed across the device, beds, and floor.

Three solid gleaming white robots turn toward the door as BoB opens it. In a soft voice they speak slowly in Androffan. Then they raise their robotic hands, each digit replaced with a long sharp needle.

Androffan:
"Please remain calm, you are to undergo a medical procedure.

Monster initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Kaad: 1d20 + 4 ⇒ (11) + 4 = 15
Askra: 1d20 + 6 ⇒ (20) + 6 = 26
Relas: 1d20 + 2 ⇒ (10) + 2 = 12
Jean: 1d20 + 6 ⇒ (4) + 6 = 10
Paloma: 1d20 + 6 ⇒ (5) + 6 = 11
Fidget: 1d20 + 2 ⇒ (19) + 2 = 21
BoB: 1d20 + 2 ⇒ (18) + 2 = 20
Felicia: 1d20 + 6 ⇒ (16) + 6 = 22

Everyone except Relas, Jean, and Palomia, may act before the machines. MAP UPDATED


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

Robots detected, Prime Directive: Destroy all Robots...Destroy all Robots...

BoB simply repeats the phrase over and over as he moves into the room raising his blade and slamming it into one of the abominations.

Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12

Current AC:15 on these guys


Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

Fijit rushes to the doorway and stares in abject wonder at the shiny robots.
double move to doorway


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

"What medical procedure?"

Knowledge, Eng: 1d20 + 10 ⇒ (20) + 10 = 30

Can this be a free action to know if it's possible to disable or fix these robots? And how?

-Posted with Wayfinder


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Askra is quick to react, and moving in between Fijit and Jean, rapidly barks out something sounding much like an order.

"Try to flank them, but don't get in between them either!!!"

Standard Action: Tactician to grant Precise Strike* teamwork feat to all allies within 30 ft.

Move Action: Move into position between Fijit and Jean. I only move 20 ft max…

Precise Strike:
Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit.


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

"'scuse me, pardon me, coming through!" Felicia elbows her way past to get into position to strike at the robot BoB is striking.

attack: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 4 ⇒ (4) + 4 = 8
does precision damage apply to bots? If so I deal an additional 3 damage

-Posted with Wayfinder


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

BoB smashes one the robots, destroying several of its delicate components. Fijit looks on at the machines wide-eyed. Just then, Felicia rushes past and strikes the machine again.

Jean:
These robots, like the other machines in the cave, are behaving quite strangely. A problem like this has nothing to do with their hardware, and would require intense reprogramming. You are not capable of such a thing. Khonnir Baine is.

@Felicia the precision damage applies
*Map updated*

Palomia and Relas are up!


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Upon hearing the cries and sounds of battle from somewhere back behind him, Relas turns and hastily moves to catch up with his summoner and the rest of her group. Skidding to a stop just behind Palo, he gasps, "Here I am! I found something, but it can wait - what's happening in there?"

Moving back to the rest of the group!


Inactive

"More of those robot things, it looks like! But there's no way I can do anything with everyone crowded up at the door..." she fumes. For lack of a better option, she moves forward into the corridor and to the left. Seeing that there is yet another doorway ahead of her, she tries to keep an eye on it as she waits for an opening to use her crossbow.

Perception: 1d20 + 1 ⇒ (14) + 1 = 15


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

The glossy robots speak softly ina metallic voice again. And the gashes on one of them slowly close.

Androffan:
"There is no need for alarm, we are here to help you."

Two of them strike at BoB!
Syringe Claw: 1d20 + 8 ⇒ (11) + 8 = 19
dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Syringe Claw: 1d20 + 8 ⇒ (9) + 8 = 17
dmg: 1d6 + 6 ⇒ (5) + 6 = 11

The machines' claws stick into BoB with sharp needles, then, a blue liquid is injected into him from a canister on the wrist!

Anesthetic Save: 1d20 + 6 ⇒ (4) + 6 = 10
Anesthetic Save: 1d20 + 6 ⇒ (18) + 6 = 24

One of the injections takes hold and begins to weaken BoB's muscles and nanites!
-2 pentalty to Strength!

One of the machines strikes at Felicia!
Syringe Claw: 1d20 + 8 ⇒ (17) + 8 = 25

Felicia gets stuck with a sharp syringe.

Felicia:
For moment of stinging pain, Felicia is reminded of a painful memory, long ago.

dmg: 1d6 + 6 ⇒ (2) + 6 = 8
Anesthetic Save: 1d20 + 1 ⇒ (6) + 1 = 7
The injection weakens Felicia!
-2 pentalty to Strength!


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

Oh no! The BoB is slowly being reduced to an intelligent but clumsy mush!

With so many crowding the doorway, Jean is unable to properly see the robots anymore. Keep going you guys!

Delay Action


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

I can't operate the map on my tablet, but will post in a few hours. Can someone move Askra to inbetween Jean and Fij?


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

So this is not considered posion then?

Destroy all robots... Destroy all robots...

The gell weakens BoB's system but he continues his onslaught on the damaged one.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 2d6 + 9 ⇒ (4, 5) + 9 = 18


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

@TRO - Just noting that Kaad has not acted in Round 1. As such I will try an attack rather than moving to the space just below Felicia -which would attract an attack of opportunity from the middle robot I'm guessing?

Askra sheathes her blade (an impressive feat in such tight quarters) and readies and throws a chakram at the robotic peril attacking her... robotic…ally.

Round 2

Move action: Sheathe weapon
Standard Action: Attack, ranged

Shaow!!!!: 1d20 + 3 + 3 - 4 ⇒ (11) + 3 + 3 - 4 = 13 [+3 BAB, +3 Dex, -4 ally in melee]
Changt!!!: 1d8 + 2 ⇒ (3) + 2 = 5 [+2 Str]


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

@TRO - grid reference is what I meant much earlier - I think I was autocorrected. The battlemaps are fantastic, but without a grid reference it is difficult to ask about the map, nor to determine and explain start and end spaces if unable to access the board. Or query possible actions and ask about consequences. ;)

Maybe number or otherwise identify the opponents so we can pinpoint attacks (1/A, 2/B, 3/C, or colored spots blue red orange) and generally refer to them again when making queries


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

@Askra sorry I haven't addressed that more, thanks. Honestly with how often I need to edit and resize the map I'm just not willing to make a grid reference, sorry. But I can certainly understand your sentiment. You're right though, I forgot to add tags for the enemies, which I will typically do!

BoB Pulverizes the machine before him with a powerful blow! It collapses in a heap of twisted metal.

Askra unleashes a ranged attack, which narrowly misses the enemy in the crowded room.

Please post actions so we can move to the next round!


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

NP TRO - is all good! I'm not complaining by any means!!!


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

Felicia gasps. The memory of these same things attacking her floods her mind, but this time she wouldn't panic. The shot made her feel weak, but it did nothing to her blinding speed. She steps to the next bot and unleashes a flurry of strikes in precise locations on her target.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14

5 ft step due south and attack

-Posted with Wayfinder


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

I'll go ahead and post for Palo/Relas to save time!

"Good idea, Palo! You watch that way and I'll watch the other way," Relas calls as he moves up the corridor to the intersection, taking a right to Palomia's left. He watches and waits for an opening in battle while also trying to keep an eye on the door to his right.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Relas moves...


Inactive

Unable to get a good line of sight to fire off a bolt or her magic, Palomia is forced to simply grind her teeth and wait for an opportunity...

Palomia will hold her action, for now...


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Felicia heavily damages the machine before her. It's metal body slowly begins to heal itself.

The two remaining robots then attack BoB and Felicia respectively.

A robot swiped at BoB.
Syringe claw: 1d20 + 8 ⇒ (14) + 8 = 22
A robot swipes at Felicia.
Syringe claw: 1d20 + 8 ⇒ (16) + 8 = 24

They are both hit!
BoB dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Felicia dmg: 1d6 + 6 ⇒ (2) + 6 = 8

The claw injects anasthetic.
BoB Fort Save: 1d20 + 6 ⇒ (4) + 6 = 10
Felicia Fort Save: 1d20 + 6 ⇒ (14) + 6 = 20

The anesthetic relaxes BoB's muscles!
Another -2 penalty to strength score!

Relas listens at the door before him, and can hear metal footsteps approach.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

As Kaad did not possess the foresight to purchase any reach weapons, he will hold actions until Felicia decides to move.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Palo! Everyone! We're gonna have company!" Relas hisses. "Sounds like more metal men!" He quickly moves to stand in front of the door, ready to spring on the first thing that opens it.

Attack (Bite; Readied Action): 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Inactive

Upon hearing Relas' warning, Palomia pushes past Askra to stand with her crossbow aimed at the southern door. "More metal men? Let's see if we can at least slow them down!"

Attack (Crossbow; Readied Action): 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 ⇒ 5


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

BoB step into the room more continues his assault.

attack: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

I'm not sure how helpful I am in this situation but...

Seeing a robotic leg poking out of the rumbling mass just past the double doors, Jean takes a chance and points her finger at it.

I hope I don't hit them.

Ray of Frost vs #2 (pew!) w/ cover & in-melee penalty: 1d20 + 2 - 4 - 4 ⇒ (1) + 2 - 4 - 4 = -5

-Posted with Wayfinder


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Irritated by her inability to strike out at the mechanical foes and hearing that more might be approaching Askra bustles back by Palomia and moves toward Relas position, returning her trusty greatsword to her grip as she goes…

She smiles to her feline…friend, and growls hoarsely:

"Alright Rel, let's keep them contained!"

Round 3

Move Action: Move to support Relas, drawing weapon.

Sorry for blocking your line of sight Palo, I just want to make sure we keep them at the door and get them early…


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Frustrated, Kaad rudely shoves his way past Fijit and Felicia to assist BoB. Enraged he strikes out with his hammer.

Attack: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16

Damage: 2d6 + 10 ⇒ (1, 5) + 10 = 16


HP 8/11 | Panache 2/3 | =^._.^= Swashbuckler 1 AC/FF/T 18/14/14 | F+1 R+6 W-1 | Init +4 | Perc +3 +Scent

sorry no flavor, but 5ft south and attack again
attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15

-Posted with Wayfinder


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Relas waits by the door ready to pounce. The door opens, and a large metal centurion walks through. It's tall, solid, and powerful looking. But it's metal seems warped and rusted in places, and it has large gashes and missing pieces all over.

Relas strikes, but the robot's armor is too thick to be affected!
Palomia attacks with a crossbow, but the bolt harmlessly bounces off the tall machine.

Askra steps in front of Palo and draws her weapon, her heart fluttering at the prospect of a powerful opponent.

The robot is large size, will update the map later. He is standing in the doorway.
The large rusted robot holds a glowing mace and looks down at the three before him.

Androffan:
"You are under arrest."

The robot swings at Relas with the mace, and slams with a heavy fist.
Glowing Mace: 1d20 + 11 ⇒ (7) + 11 = 18
dmg: 1d8 + 7 ⇒ (6) + 7 = 13
Metal fist: 1d20 + 11 ⇒ (17) + 11 = 28
dmg: 1d8 + 7 ⇒ (2) + 7 = 9
dmg: 1d4 + 4 ⇒ (3) + 4 = 7

Relas is hurt and a strange pulse travels through his body.
Fort save: 1d20 + 4 ⇒ (4) + 4 = 8
Relas resits

In the medical room, BoB strikes at the machine with powerful swing, but it dodges just in time.

Kaad shoves past him and pivots for a haymaker of a hammer strike. The attack hits the machine squarely, warping it's metal 'skin'.

Felicia attacks the opponent to the south, and slices away at the machine's cables and servos.

Jean prepares a spell and fires into the room, but her allies are moving quickly, and she misses her shot widely.

The medical robots attack BoB and Felicia again!
Syringe Claw: 1d20 + 8 ⇒ (5) + 8 = 13
Syringe Claw: 1d20 + 8 ⇒ (14) + 8 = 22

Felicia is hit!
dmg: 1d6 + 6 ⇒ (5) + 6 = 11
fort sav: 1d20 + 1 ⇒ (13) + 1 = 14
Felicia resists.


HP 24/24 | AC: 18 /T: 12 /FF: 16 | Perc. +4 | F: +6 / R: +2 /W: +3 | CMB +7 | CMD +18 | Speed 20 | Init. +2

BoB continues his attack

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Relas has just enough time to realize that he may have bitten off more than he could chew before the large metal man unleashes a flurry of attacks that drop him to the ground, unconscious once more.


Inactive

"God-NOT AGAIN!" Palomia snarls as Relas falls under the onslaught of the metal centurion. "Hurry it up in there you three, we've got a problem out here!"

She takes a step backward, loading another bolt into her crossbow and loosing it at the centurion.

Attack (Crossbow): 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 ⇒ 5


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Once again, Kaad unleashes a hammer strike upon the metal vermin.

Attack: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Ugh. Not again.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Round 4

Askra tries to calm her heart by taking the creature's measure, but manages only to scream a Kellid war cry as she backs up a step and swings for its pelvis area.

"Goll pachtha magog!!!"

Move Action Studied Target

Standard Action Attack

Shwoo!!!: 1d20 + 3 + 2 - 1 + 1 + 1 ⇒ (19) + 3 + 2 - 1 + 1 + 1 = 25 [+3 BAB, +2 Str, -1 PA, +1 weapon focus, +1 studied target]
Chonggg!!!: 2d6 + 3 + 3 + 1 ⇒ (2, 2) + 3 + 3 + 1 = 11 [two hand Str, PA, +1 studied target]

Crit Confirm: 1d20 + 3 + 2 - 1 + 1 + 1 ⇒ (10) + 3 + 2 - 1 + 1 + 1 = 16
Damage: 2d6 + 3 + 3 + 1 ⇒ (1, 6) + 3 + 3 + 1 = 14


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Askra roars and pounds her weapon into the behemoth. She catches him hard in the loins, he weapon vibrates as it hits metal. She knows a hit like that would have cut a man in half, but there is only a gash on the worn metal!

hardness 10

The robot speaks again.

androffan:
“Intrusion detected. Initiating purge protocol 11-321. Please stand down and submit, intruders. Purge protocol 11-321 demands compliance per core Divinity Directive.”

Giving a bit more time before I post next round for the enemies! MAP UPDATED!


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Okay, retcon of my previous post...

Relas yowls in pain as his attempted assault on the metal man is met with a vicious flurry of attacks. "He's strong!" the feline gasps. "Watch yourselves!"

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