Iron Gods FOC: Diamonds in the Rough (Inactive)

Game Master TheRiverOcean

A group of misfits bands together to investigate the mysterious disappearance of Torch's flame.


601 to 650 of 1,542 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

I'm assuming 1st lvl for the wand's caster lvl

Fijit studies the small wand, sniffs it, bites it, and seemingly satisfied, casts CLW on Kaad and Relas.

Cure Light on Kaad: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light on Relas: 1d8 + 1 ⇒ (8) + 1 = 9

Fijit then looks into the new room for sinister technological traps.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge:Engineering: 1d20 + 12 ⇒ (17) + 12 = 29


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Thanks Fijit. Kaad acknowledges the healing provided by Fijit. The wand gives him new confidence even though he gravely misses the leadership of Nashara. She seemed to always know what to do.

Trying to motivate the others, Kaad proclaims, It seems as if the lightning trap has been disabled. Let's push forward.


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Fijit scours the room for traps and finds none. Jean informs the party that there seems to be another door in this room, but it's locked. To the side of the door is a small panel with a glowing brown stripe. The machinery in the room appears to be mostly broken, but some of it is still active in a way. Judging by what she sees, this room looks rather important. The large golden panel can be pressed, and Jean is certain it is not a self-destruct button, but is unaware of its purpose.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

What is this golden panel, Jean?

Kaad inquires.

I thought that Torch was an odd place, but it's underbelly is proving to be a place of unequivocal phenomenon.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Appraise panel to see if it is gold: 1d20 ⇒ 1

Kaad stares at the golden panel purplexed as to whether or not it is a precious metal.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"Thanks Fijit! That helps a lot," Relas exclaims as the worst of his injuries begin to mend themselves, though there are still some cuts and bruises that remain.

His spirits bolstered by his improved health, Relas pads over to the strange flickering windows and attempts to see what's on the other side.


Inactive

"Well, at least it seems safe enough for the moment, just wish we didn't have to hit the trap to make it that way though," Palomia mutters, looking around the room in bewilderment. This sort of thing was most certainly not within the realm of her own experience or knowledge, which wasn't helping her mood any.

She cautiously walks over to the strange glass-topped table and looks at it curiously, wondering what the purpose of the glass might be.


Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

"Brown stripe, brown cards." Fijit says matter-of-factly. Taking out one of the strange brown cards Fijit looks for a way for it to interact with the panel.

Knowledge:Engineering: 1d20 + 12 ⇒ (1) + 12 = 13


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Relas peers into the flickering windows, but sees only gray and black nonsensical images.

Palomia approaches the table and the lights begin to glow brighter. Small lights follow her hand as she inspects the surface.

Fijit swipes the brown card across the brown panel and the door clicks and chirps. A small light above the door turns green as does the brown panel, which looks as though it can be pressed.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

The anxiety wells up in Kaad. He is so confused by all this gadgetry that he grows more eager to do what he does best...destroy things. Kaad reaches out and presses the green panel hoping to reveal passage or another enemy to destroy.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"What sort of windows are these? I can see things but they don't make any sense! Am I looking through a portal!?" Relas exclaims, suddenly jumping back in alarm.


Inactive

As the lights on the table grow brighter and begin to trail after her hand, Palomia stops and stands very still. "There's surely some sort of magic about this table if it reacts based on proximity of other creatures. But what's the purpose of it?" She cautiously continues to examine the table, trying to determine what function it might serve.

Kn. Arcana: 1d20 + 7 ⇒ (6) + 7 = 13

I know that this is something Palo probably would have no clue about, but *she* doesn't necessarily know that :)


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Askra stands nervously clutching her greatsword.

@TRO - does Askra notice anything?


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

@Askra my bad!

Askra notices some faint footprints leading into the room that Fijit unlocked and Kaad opened. The door slides open revealing darkness beyond the threshold. The footprints match those of the creatures in the desert! The low humming and chirps continue to gently fill the air, but an eerie silence seems to leak out from the beyond the dark doorway.

Palomia finds no traces of magic on the table, but t is possible to mask such things from detection. Whoever created this magic was either extremely powerful, or quite clever indeed.


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

It doesn't look too suspicious so maybe...

Jean presses the button on the golden panel.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Kaad steps through the threshold and looks around for anything or anyone of interest.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Askra will fall in behind Kaad, blade at the ready. She peers over her demonic ally's shoulder.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

The room is dark, and even Kaad sees nothing moving. It's too dark to see the fallowing for anyone but Kaad:

A large metal table is surrounded by odd-looking chairs in this room. To the west, what appears to be a transparent wall looks out over a strange desert valley. Four pillars support the fifteen- foot-high ceiling, while dozens of crude images of a pickaxe made of a skull and bones have been painted onto the walls with some sort of ivory pigment along with several phrases in an unrecognizable language.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Kaad looks carefully around hoping to spot an ambush or a clue to the next area. Perhaps a sign to Khonnir's whereabouts.


Inactive

Having given up on making sense of the strange table, Palomia creeps up behind Askra and Kaad, craning her neck to see what lies in the dark room ahead.

"I can't see a thing! Why do all of these rooms either have strange lights or no lights at all?"


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

"Blood of my Ancestors yes - this place is frustrating. Kaad?" Askra asks Kaad.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Yes. We can pull out that sunrod and become a target or rely on my darkvision. Either way, keep your weapons at the ready.

Perception again: 1d20 + 5 ⇒ (11) + 5 = 16


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Ask half-whispers in the infernal's ear.

"I trust in you. And your weapon."


Inactive

"Just so long as we'll be able to get some light when we need it; otherwise the rest of us are blind when something in the darkness inevitably tries to eat one us."


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Kaad spots a shadow move out from behind a tall nearby pillar. It's a ravenous four armed creature holding wicked blades. It's clothed, and though it also seems undead, it seems rather intelligent. It lunges for Kaad.

Monster initiative: 1d20 + 8 ⇒ (4) + 8 = 12
Kaad: 1d20 + 4 ⇒ (4) + 4 = 8
Askra: 1d20 + 6 ⇒ (3) + 6 = 9
Relas: 1d20 + 2 ⇒ (7) + 2 = 9
Jean: 1d20 + 6 ⇒ (13) + 6 = 19
Paloma: 1d20 + 2 ⇒ (10) + 2 = 12
Fidget: 1d20 + 2 ⇒ (7) + 2 = 9

Jean whips up a spell and attacks with Disrupt Undead, quick as lightning to stop the creature's attack!

It's quite dark, but...

Disrupt Undead: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 2
Miss Chance: 1d100 ⇒ 89

Jean lands the spell despite the lack of light! The creature gets hurt, but it attacks Kaad with full strength.

Mwk Shortsword: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Kaad takes a gash in the darkness


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

So:

Palomia you are up!

Relas, Fij and Ask up next
Kaad last


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

@TRO - is that an old Battle Map? Do we even need one for this encounter?


Inactive

Initially, Palomia can only see the faintest outline of the creature as it emerges from behind the pillar, though Jean's magic illuminates it just long enough for her to see that they're dealing with something similar to the skeletons they fought in the strange desert.

Cursing under her breath due to the lack of visibility, she reaches out to place a hand on Askra's shoulder. "I hope you're good at night fighting!"

Casting Guidance on Askra.


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

@Askra Its just one bad guy so I dont think we'll need one. If I think we do then I'll make it, plus its dark in there and most of you cant see so I dont wanna reveal too much until someone casts light.


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

Well, I guess my turn is over for now. :)


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

@TRO: Ok understood on map. I'm good with that.

. Just what can Askra see?


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

vague outlines of things perhaps. Maybe some dim reflections of light from shiny surfaces. The room behind you is lit. As for attacking you don't need to guess a square to attack or anything, you can resonably guess where the creature is attacking Kaad from but you'll incur the 20 percent miss chance bc of lowlight.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Askra feels the power given her by Palomia as a slight interruption of her native sense. She lunges at the fell shape assaulting Kaad. Unfortunately, in the dim light her aim is horrid, and her swing goes awry...

Shwiff!: 1d20 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 [+2 BAB, +2 Str, +1 guidance]
Chongg!: 2d6 + 3 ⇒ (5, 1) + 3 = 9 [two handed Str]

miss chance: 1d100 ⇒ 82


Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

Fijit casts Dancing Lights.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

Seeing red blood, Kaad lets his anger rush through him like a flood before he releases his strike upon the creature.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13

Darkvision be damned!


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Relas deftly pushes his way through his companions and attempts to circle around the creature before delivering a well-placed bite.

Attack (Bite): 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

"...Wait, you mean none of you can see in the dark? I mean I know Palo can't, but I didn't know that applied to all humans..."

I forgot that Relas has darkvision...


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

A couple of party members miss their target in the dark. Fijit lights up the room with Dancing Lights! Relas snags the creature with a powerful bite, yet his jaws can't seem to get a good grip on the scrawny limbs. His attack is not nearly as harmful is he intended.

dmg tracker:
2+3=5

Jean it's your ups!


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

I'll try to get a light up!

As Jean takes a quick step back, she crouches to touch a floor tile/panel and allows arcane energy to flow into it, filling it with Light.


Inactive

As Jean's well-timed Light spell floods the room, Palomia mentally breathes a sigh of relief.

I'd taken Nashara's light magic for granted...at least Jean can still help us with that!

Now that she has a much better view of what they're dealing with and where it actually is, she carefully judges its' movements for a moment before hurling another small orb of acid.

Acid Splash (Ranged Touch): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d3 ⇒ 1

A litany of curses can be heard as the orb misses its target by a mile and harmlessly impacts somewhere further back in the room.

Will post Relas' action after the monster takes its turn since it and Palo are after Jean in the initiative order, it looks like.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

I'M NOT HUMAN CAT!

Kaad yells out, not angry with Relas, but anxiety has welled up enough to extend the rage of th he infernal.

1d20 + 6 ⇒ (7) + 6 = 13

Again?


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

BATTLE MAP UPDATED

The four armed creature easily dodges the attacks, then turns on Relas.

sword: 1d20 + 7 ⇒ (6) + 7 = 13
sword: 1d20 + 7 ⇒ (18) + 7 = 25
slam: 1d20 + 2 ⇒ (10) + 2 = 12
slam: 1d20 + 2 ⇒ (4) + 2 = 6

dmg: 1d6 + 2 ⇒ (3) + 2 = 5

The sword cuts Relas just as Kaad scolds him. Something about the room seems strange.

Perception and Kn Engineering for those that have it


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

Checks first before I act.

Perception: 1d20 + 0 ⇒ (17) + 0 = 17
Knowledge, Engineering: 1d20 + 9 ⇒ (17) + 9 = 26


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Jean notices some strange machines near the top of the room. small tube looking devices with dim lights. They seem to follow the party as they move through the room.

Jean:
The device is a camera, used for viewing an area in real-time, or recording it, from a separate location. It is also likely that sound is transmitted, and possibly other environmental information.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Relas roars in pain as one of the creature's sword attacks sinks into his shoulder. He shifts himself around behind the creature, flanking it with Kaad. As he moves into position, he snaps at it with his jaws and whips his tail around for a sting attempt.

Attack (Bite): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Attack (Sting): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Female Gnome Cleric/3;HP 27/27; AC 17 T 13 FF 15; Fort +6; Ref +3 Will +6; CMB -1; CMD 11; Per +10; Init +2; Spd 20ft.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Knowledge:Engineering: 1d20 + 12 ⇒ (2) + 12 = 14


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

Cameras? What are those doing here? These don't seem to be dangerous, but just in case...

Jean's hand dive into her pouch as she grabs another cube of butter. With deft aim, she throws it upward towards the cameras just as she infuses it with arcane energy. The butter explodes like a net and tries to envelope the camera in Grease.

It's entitled to a Reflex Save (DC15). Hopefully it's enough to block out the lens.


M Tiefling Breaker 3 | AC 18/12/16, | HP 14/33 | FORT5 /REF3/WILL1 | 20ft.| INIT 4 PER 6 |

YAAAAA! Kaad lets out a war cry before his hammer becomes alive with fire and he takes an overhead swing at the creature.

1d20 + 6 ⇒ (4) + 6 = 10

Blind with rage, Kaad misses again.


Female Human (Kellid) Slayer (Vanguard) 3; HP 31/5 (1 Con damage); AC 17 T 13 FF 14; Fort +5; Ref +6 Will +2 (+4 vs fear/emotion); CMB +5; CMD 18; Per +6; Init +6; Spd 20ft.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Askra takes a moment to take the strange creature's measure, seeing little else but her opponent. She swings again, and like her infernal ally, misses.

Move Action: Studied Target

Standard Action Attack!!

Jokk!: 1d20 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8 [+2 BAB, +2 Str, +1 studied target]
Shirr!: 2d6 + 3 + 1 ⇒ (5, 3) + 3 + 1 = 12 [two handed Str, studied target]


GM FOC Battle Map | | CTHX Battle Map | | GGWW Battle Map

Fijit notices a strange device at the ceiling of the room. It's cylindrical and pointing at the party. Jean casts grease on the area, coating the machine with a thick slippery fluid. The cylinder adjusts several times pointing in all directions before it's light turns off and it slumps down pointing towards the floor.

Relas lands two solid blows, but the humanoid creature is boney, and its flesh is somehow malleable. The attack that would have possibly killed a normal human doesn't seem to have harmed the creature at all!

The creature turns to Relas again and strikes in an attempt to break the flank.

Sword: 1d20 + 7 ⇒ (8) + 7 = 15
Sword: 1d20 + 7 ⇒ (19) + 7 = 26
Slam: 1d20 + 2 ⇒ (19) + 2 = 21
Slam: 1d20 + 2 ⇒ (2) + 2 = 4

Sword crit confirm: 1d20 + 7 ⇒ (9) + 7 = 16

A sword pierces Relas just before a hard fist bashes into his maw. The sword's point pierces deep, finding a vital organ.

Mwk Short sword + crit: 1d6 + 4 + 1d6 + 4 ⇒ (4) + 4 + (1) + 4 = 13
Slam dmg: 1d6 + 2 ⇒ (3) + 2 = 5

Relas is obliterated by the attack. The creature tosses Relas aside and turns to face Askra and Kaad. It raises its swords and fists, beckoning the two warriors to attack.

"H'ngk sah-Ah Hetulath."

Hetulath


Female Human Arcanist 3 |HP: 14/14 |Arcane Reservoir: 4/6 |Create Gear: 6/7|AC 12, 12T, 10F |Saves: +1F, +3R, +3W || Init: +2 | Senses: Normal | Perception: +0 | Concentration: +5

No! Relas! says Jean as the eidolon falls. Despite this, she sees an opening and lobs another cube of butter somewhere between Relas' position and the creature. This time, the Grease (Reflex DC15) spreads like a drum of oil being spilled, causing the ground underneath the creature to become slippery.

EDIT: Black 10ft square added.

601 to 650 of 1,542 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Iron Gods FOC: Diamonds in the Rough Campaign All Messageboards

Want to post a reply? Sign in.