DoubleGold |
Vague and silverback spots not traps, they do find a set of grippers, a black e-pick and two batteries.
They find nothing in the door to the right, it is a collapsed chamber and empty of treasure and stuff as they searched thoroughly.
They continue onto to the door in front of them.
They enter the functional block room. Two strange machines sit to the north and south against the walls here, their faces appear similar to coils of metal tubes with the several nozzle-like protrusions pointing into the room itself. The power is off to this room, but power can be restored to it from another room.
Then heroes enter the Taboo Cavern. A gray metal door sits in one wall of this short stone tunnel that curves north before opening into a vast sand filled cavern. A set of hologram projectors built into the door to area B5,the functional block room one projected an image of a stone wall here, hiding the door from casual observation. The projectors are no longer function even if restored to power. To get out of this hallway and into the large open area heroes can see ahead, then have to get past the creature. Purple tentacles emerge from a white, coral-like rock formation, tracing whirled patterns in the surrounding sand. The hallway is 10 feet wide allowing two of you to be in melee and it is 15 feet from the party it is an abberation if you want to make a skill check to identify it and its weaknesses. After this fight, I'll have to start using maps and and minis, cause you will be in large areas, so get use to looking at one.
init: 0 + 1d20 ⇒ 0 + (8) = 8the creature
init: 2 + 1d20 ⇒ 2 + (6) = 8Haron
init: 1 + 1d20 ⇒ 1 + (10) = 11Silverback
init: 0 + 1d20 ⇒ 0 + (12) = 12Steinfaust
init: 3 + 1d20 ⇒ 3 + (15) = 18Thearor
init: 5 + 1d20 ⇒ 5 + (19) = 24Vague
All heres may act
Steinfaust |
Steinfaust moves forward and bashes his weapon down on the enemy.
Attack(Adamantine): 1d20 + 6 ⇒ (19) + 6 = 251d10 + 9 ⇒ (8) + 9 = 17
Confirm: 1d20 + 6 ⇒ (14) + 6 = 201d10 + 9 ⇒ (1) + 9 = 10
As he uses a reach weapon two more can attack.
Haron Lightstep |
KNow: Arcana: 1d20 + 8 ⇒ (18) + 8 = 26 what is it?
KNow: Planes: 1d20 + 7 ⇒ (16) + 7 = 23 what is it?
KNow: Dungeoneering: 1d20 + 8 ⇒ (3) + 8 = 11 what is it?
Haron holds back a second thinking it best to know what he is fighting. He takes a defensive stance as he examines it.
Thearor Leafsplitter |
Laughing, the half-elf moves up and sees if he can cleave the carapace of this thing in twain.
Elven Curved Blade w/ PA: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14 Not likely, but, just in case.
PA Damage: 1d10 + 6 + 3 ⇒ (6) + 6 + 3 = 15
Vague Henri |
Before the others move, Henri quickly fires two arrows at the tentacled creature, hoping to soften it up a little before his companions move in to finish it off.
Point blank + Rapid shot #1: 1d20 + 7 + 1 - 2 ⇒ (10) + 7 + 1 - 2 = 16
Sneak Attack + damage #1: 2d6 + 1d6 + 1 ⇒ (3, 4) + (1) + 1 = 9
Point blank + Rapid shot #2: 1d20 + 7 + 1 - 2 ⇒ (4) + 7 + 1 - 2 = 10
Sneak Attack + damage #2: 2d6 + 1d6 + 1 ⇒ (5, 5) + (3) + 1 = 14
Haron Lightstep |
Haron follows along seeing if anything in this place is remotely familiar.
Haron Lightstep |
I would have light going. 20ft radius.
DoubleGold |
Aline habitat. At first glance, this old cavern presents a strange and disconcerting vista-that of a desert valley under a starless night sky. A stretch of sand covers the ground. A vista-broken here and there by bits of strange, spiky shells of contorted, dead fronds that look like branches.
map is up
There is more to this room than what you can see. If you accidentally move the map a little it can be fixed easily. You cannot enter the black squares, cause that either means solid rock or walls. When you go to investigate ship, don't move your character more than what he can in doublemove. There are enemies in this location, but you can't see them yet and they can't see you yet
Haron Lightstep |
"What an odd place this is. Looks like we can go north or south around that thing in the middle. North sound good?"
Haron single moves in moving slightly north but can swing south if the others like. The head of his hammer glows with light.
DoubleGold |
As you all move out 2 creatures see you. I think I miss counted squares and stuff, I'm thinking one of them would have seen you earlier They are kasatha skeletons
init: 8 + 1d20 ⇒ 8 + (20) = 28Kasatha skeletons
init: 2 + 1d20 ⇒ 2 + (16) = 18Haron
init: 1 + 1d20 ⇒ 1 + (6) = 7Silverback
init: 0 + 1d20 ⇒ 0 + (3) = 3Steinfaust
init: 3 + 1d20 ⇒ 3 + (10) = 13Thearor
init: 5 + 1d20 ⇒ 5 + (10) = 15Vague
DoubleGold |
the skeletons single move into the heroes, each getting 4 attacks, but for now only 1 as they had to move, so they don't get full round of attacks. The four armed skeletons scratch at the heroes
hit: 1 + 1d20 ⇒ 1 + (17) = 18 vs Steinfaust dmg: 1d4 + 1 ⇒ (4) + 1 = 5
hit: 1 + 1d20 ⇒ 1 + (3) = 4 vs Thearor
heroes are up
Steinfaust |
Remebering how to fight Skeletons he orders his companion to attack and flank. Then he quickly draws his hammer.
Attack Grumbler: 1d20 + 9 ⇒ (18) + 9 = 272d6 + 1 ⇒ (4, 2) + 1 = 7
Attack Steinfaust: 1d20 + 9 ⇒ (9) + 9 = 182d6 + 9 ⇒ (4, 1) + 9 = 14
Haron Lightstep |
Harons moves to the skeleton not engaged with Steinfaust.
Warhammer: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Thearor Leafsplitter |
Thearor takes a single step, swinging the blade in a wide, flat arc at the skeletal figure.
PA Attack: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8
And he manages to swing the blade between ribs, contacting nothing . . ..
DoubleGold |
Heroes make quick way of two skeletons.
Combat over but something else in here may or may not have heard the sounds of combat. If they did, they'd be coming over to investigate, so move quickly, but no more than a doublemove would allow, cause I have to track rounds.
DoubleGold |
Okay, no reply, so I'm going to assume your in characters stood there for a few seconds up to a minute and waited for enemies to come to you
Less than a minute, we will say 3 rounds later, 3 kasatha skeletons that heard the noises came to investigate, they now see you in their view and you see them in your view.
init: 8 + 1d20 ⇒ 8 + (18) = 26 skeletons
init: 2 + 1d20 ⇒ 2 + (16) = 18Haron
init: 1 + 1d20 ⇒ 1 + (4) = 5Silverback
init: 0 + 1d20 ⇒ 0 + (3) = 3Steinfaust
init: 3 + 1d20 ⇒ 3 + (5) = 8Thearor
init: 5 + 1d20 ⇒ 5 + (19) = 24Vague
Skeletons are up, all but one have to doublemove to reach melee, the one that does reach a hero with a single move will try to scratch Haron hit: 1 + 1d20 ⇒ 1 + (3) = 4
Heroes are up
Haron Lightstep |
"More of them. Great."
Warhammer 2-handed: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Thearor Leafsplitter |
Thearor sidesteps before seeing if he can take two out in one swing or not . . .. Starting with the creature that closed on him.
PA Elven Curved Sword: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Crit confirm?: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15 Maybe.
Base damage: 1d10 + 6 + 3 ⇒ (5) + 6 + 3 = 14
Crit damage: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11 for 25 total
Non-magical slashing damage, so probably halved.
Cleave: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Crit confirm?: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22 Probably
Base damage: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10
Crit damage: 1d10 + 6 + 3 ⇒ (9) + 6 + 3 = 18 for 28 total
Non-magical slashing damage, so probably halved.
And THAT is what this experiment in mechanics is supposed to do now and again.
DoubleGold |
Haron takes out a skeleton bashing it in the ribs, and Thearor and Steinfaust easily destroy a skeleton. Silver back goes to swing, but they are all dead. But Thearor didn't crit. These things have 4 HP. in pathfinder damage is not halved, it is normally like damage reduction of 5, or 10, etc. In 5e, it is just halved. Problem is half 2 dmg and it is 1. Half 90 dmg and it is 45
Combat over Now what? You can stand there and wait to what else heard the sounds of combat as you made more noise, which I'll be making perception checks for with the appropriate modifiers, sounds of combat, distance, etc. or hurry south or north. You don't have to move yourselves north or south, you can just say I'm hurrying here or there.
Vague Henri |
Henri hangs the Morningstar back on his belt hook, retrieves his bow and the arrow, and suggests the group keep moving to get through this area. He will fall in behind the point man and resume a careful scan of the edge of their light for any threats or other interesting things!
Continue heading NE...
Haron Lightstep |
"Yes that makes sense. North and then if we find nothing south."
Haron Lightstep |
"If we don't check the narrow path first we will not know what we missed."
Haron picks up a fist size rock, if he can find one, casts light on it and underhand throws it down the path.
DoubleGold |
Heroes are able to see and they go down the path and they reach the Kasthas Den, but there are none of them there, this is where they use to be. The cave is 10 feet wide at this point. 15 feet in front of the hero is a coral like rock with tentacles coming out of it. It is attacking. this portion of the map is a pain to draw, so we're using theater of the mind.
init: 0 + 1d20 ⇒ 0 + (2) = 2 the rock this is an abberation for those wishing to make knowledge checks.
init: 2 + 1d20 ⇒ 2 + (13) = 15Haron
init: 1 + 1d20 ⇒ 1 + (13) = 14Silverback
init: 0 + 1d20 ⇒ 0 + (16) = 16Steinfaust
init: 3 + 1d20 ⇒ 3 + (5) = 8Thearor
init: 5 + 1d20 ⇒ 5 + (9) = 14Vague
all heroes are up
Thearor Leafsplitter |
Acting last
The burly half-elf, again, closes to the beast and tries to break the shell in two, taking the soft bits with it, of course.
PA Attack: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16 Meh. Maybe.
Damage: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10
Silverback |
Silverback snarls and rushes the creature, cutting one of its tentacles completely off.
MW Scimitar (cold iron): 1d20 + 7 ⇒ (18) + 7 = 251d6 + 4 ⇒ (2) + 4 = 6
CRIT?: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 4 ⇒ (3) + 4 = 7 looks like a crit, 13 dmg total
Haron Lightstep |
Keeping back Haron fires a small shard of ice at the creature while trying to workout what it is.
Ray of Frost: 1d20 + 2 ⇒ (14) + 2 = 16 vs touch
Damage: 1d3 ⇒ 2
Know: Arcana: 1d20 + 8 ⇒ (3) + 8 = 11
Know: Dungeon: 1d20 + 8 ⇒ (11) + 8 = 19