Iron Gods Book 1 PFS (Inactive)

Game Master DoubleGold

PFS style book 1 map
Inits
Haron: 2
Silverback: 1
Steinfaust: 0
Thearor: 3
Vague: 5


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DungeonMaster

Vague and silverback spots not traps, they do find a set of grippers, a black e-pick and two batteries.
They find nothing in the door to the right, it is a collapsed chamber and empty of treasure and stuff as they searched thoroughly.
They continue onto to the door in front of them.
They enter the functional block room. Two strange machines sit to the north and south against the walls here, their faces appear similar to coils of metal tubes with the several nozzle-like protrusions pointing into the room itself. The power is off to this room, but power can be restored to it from another room.

Then heroes enter the Taboo Cavern. A gray metal door sits in one wall of this short stone tunnel that curves north before opening into a vast sand filled cavern. A set of hologram projectors built into the door to area B5,the functional block room one projected an image of a stone wall here, hiding the door from casual observation. The projectors are no longer function even if restored to power. To get out of this hallway and into the large open area heroes can see ahead, then have to get past the creature. Purple tentacles emerge from a white, coral-like rock formation, tracing whirled patterns in the surrounding sand. The hallway is 10 feet wide allowing two of you to be in melee and it is 15 feet from the party it is an abberation if you want to make a skill check to identify it and its weaknesses. After this fight, I'll have to start using maps and and minis, cause you will be in large areas, so get use to looking at one.
init: 0 + 1d20 ⇒ 0 + (8) = 8the creature
init: 2 + 1d20 ⇒ 2 + (6) = 8Haron
init: 1 + 1d20 ⇒ 1 + (10) = 11Silverback
init: 0 + 1d20 ⇒ 0 + (12) = 12Steinfaust
init: 3 + 1d20 ⇒ 3 + (15) = 18Thearor
init: 5 + 1d20 ⇒ 5 + (19) = 24Vague
All heres may act

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust moves forward and bashes his weapon down on the enemy.
Attack(Adamantine): 1d20 + 6 ⇒ (19) + 6 = 251d10 + 9 ⇒ (8) + 9 = 17
Confirm: 1d20 + 6 ⇒ (14) + 6 = 201d10 + 9 ⇒ (1) + 9 = 10
As he uses a reach weapon two more can attack.

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

KNow: Arcana: 1d20 + 8 ⇒ (18) + 8 = 26 what is it?
KNow: Planes: 1d20 + 7 ⇒ (16) + 7 = 23 what is it?
KNow: Dungeoneering: 1d20 + 8 ⇒ (3) + 8 = 11 what is it?

Haron holds back a second thinking it best to know what he is fighting. He takes a defensive stance as he examines it.

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

Laughing, the half-elf moves up and sees if he can cleave the carapace of this thing in twain.

Elven Curved Blade w/ PA: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14 Not likely, but, just in case.
PA Damage: 1d10 + 6 + 3 ⇒ (6) + 6 + 3 = 15

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Before the others move, Henri quickly fires two arrows at the tentacled creature, hoping to soften it up a little before his companions move in to finish it off.
Point blank + Rapid shot #1: 1d20 + 7 + 1 - 2 ⇒ (10) + 7 + 1 - 2 = 16
Sneak Attack + damage #1: 2d6 + 1d6 + 1 ⇒ (3, 4) + (1) + 1 = 9

Point blank + Rapid shot #2: 1d20 + 7 + 1 - 2 ⇒ (4) + 7 + 1 - 2 = 10
Sneak Attack + damage #2: 2d6 + 1d6 + 1 ⇒ (5, 5) + (3) + 1 = 14


DungeonMaster

The combined efforts of the heroes splatter the creature to pieces, before Vague even fires a shot. The hallway continues on and opens up to a large room. anyone doing anything before heading into the large room?

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri gives the passage and room a look over for traps.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

Thearor takes his sword and poke through the strange corpse, wondering if it may have pulled anything valuable into the shell.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback looks around, then nods toward the cavern entry.

perception: 1d20 + 7 ⇒ (8) + 7 = 15

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

Haron follows along seeing if anything in this place is remotely familiar.

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust slowly follows and checks the thing for any loot and salvageable items.


DungeonMaster

Vague leads the way and finds no traps, nobody finds anything on the body. map coming up soon, but first, who has light and what is the radius on it and who has darkvision?

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

Neither here.

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

I would have light going. 20ft radius.

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Darkvision

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Counting on others having light, since Henri has a bow...

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback prepares for the dark conditions ahead.

I have the light spell, which I'll cast on a pebble I carry from time to time.


DungeonMaster

Aline habitat. At first glance, this old cavern presents a strange and disconcerting vista-that of a desert valley under a starless night sky. A stretch of sand covers the ground. A vista-broken here and there by bits of strange, spiky shells of contorted, dead fronds that look like branches.
map is up
There is more to this room than what you can see. If you accidentally move the map a little it can be fixed easily. You cannot enter the black squares, cause that either means solid rock or walls. When you go to investigate ship, don't move your character more than what he can in doublemove. There are enemies in this location, but you can't see them yet and they can't see you yet

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

"What an odd place this is. Looks like we can go north or south around that thing in the middle. North sound good?"

Haron single moves in moving slightly north but can swing south if the others like. The head of his hammer glows with light.


DungeonMaster

Haron moves forward to investigate, no enemies glow in his light, he can hear breathing and growling and stuff, but nothing to indicate the enemies know he is here. Enemies might see the light, but not what is in it or that there is a person there.

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri follows just behind Haron, eyes scanning the edge of the light and an arrow nocked and ready in case any of the growls materialize...

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

Thearor moves up, sword ready, watching and waiting for the animal noises to become attacking animals.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback unsheathes his scimitar and creeps forward like a hunting animal.


DungeonMaster

As you all move out 2 creatures see you. I think I miss counted squares and stuff, I'm thinking one of them would have seen you earlier They are kasatha skeletons

init: 8 + 1d20 ⇒ 8 + (20) = 28Kasatha skeletons
init: 2 + 1d20 ⇒ 2 + (16) = 18Haron
init: 1 + 1d20 ⇒ 1 + (6) = 7Silverback
init: 0 + 1d20 ⇒ 0 + (3) = 3Steinfaust
init: 3 + 1d20 ⇒ 3 + (10) = 13Thearor
init: 5 + 1d20 ⇒ 5 + (10) = 15Vague


DungeonMaster

the skeletons single move into the heroes, each getting 4 attacks, but for now only 1 as they had to move, so they don't get full round of attacks. The four armed skeletons scratch at the heroes
hit: 1 + 1d20 ⇒ 1 + (17) = 18 vs Steinfaust dmg: 1d4 + 1 ⇒ (4) + 1 = 5
hit: 1 + 1d20 ⇒ 1 + (3) = 4 vs Thearor
heroes are up

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Remebering how to fight Skeletons he orders his companion to attack and flank. Then he quickly draws his hammer.
Attack Grumbler: 1d20 + 9 ⇒ (18) + 9 = 272d6 + 1 ⇒ (4, 2) + 1 = 7
Attack Steinfaust: 1d20 + 9 ⇒ (9) + 9 = 182d6 + 9 ⇒ (4, 1) + 9 = 14

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

Harons moves to the skeleton not engaged with Steinfaust.

Warhammer: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri draws his morningstar, drops his bow, and attacks the nearest skeleton. If he can move into a flank position, he will...
Morningstar: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

Thearor takes a single step, swinging the blade in a wide, flat arc at the skeletal figure.

PA Attack: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8

And he manages to swing the blade between ribs, contacting nothing . . ..


DungeonMaster

Heroes make quick way of two skeletons.

dm stuff:
perception: 1d20 + 10 - 15 ⇒ (6) + 10 - 15 = 1 perception: 1d20 + 10 - 15 ⇒ (2) + 10 - 15 = -3 perception: 1d20 + 10 - 13 ⇒ (15) + 10 - 13 = 12 perception: 1d20 + 10 - 18 ⇒ (8) + 10 - 18 = 0 perception: 1d20 + 10 - 25 ⇒ (11) + 10 - 25 = -4

Combat over but something else in here may or may not have heard the sounds of combat. If they did, they'd be coming over to investigate, so move quickly, but no more than a doublemove would allow, cause I have to track rounds.


DungeonMaster

Okay, no reply, so I'm going to assume your in characters stood there for a few seconds up to a minute and waited for enemies to come to you
Less than a minute, we will say 3 rounds later, 3 kasatha skeletons that heard the noises came to investigate, they now see you in their view and you see them in your view.
init: 8 + 1d20 ⇒ 8 + (18) = 26 skeletons

init: 2 + 1d20 ⇒ 2 + (16) = 18Haron
init: 1 + 1d20 ⇒ 1 + (4) = 5Silverback
init: 0 + 1d20 ⇒ 0 + (3) = 3Steinfaust
init: 3 + 1d20 ⇒ 3 + (5) = 8Thearor
init: 5 + 1d20 ⇒ 5 + (19) = 24Vague

Skeletons are up, all but one have to doublemove to reach melee, the one that does reach a hero with a single move will try to scratch Haron hit: 1 + 1d20 ⇒ 1 + (3) = 4
Heroes are up

map is still up

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

"More of them. Great."

Warhammer 2-handed: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

Thearor sidesteps before seeing if he can take two out in one swing or not . . .. Starting with the creature that closed on him.

PA Elven Curved Sword: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Crit confirm?: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15 Maybe.

Base damage: 1d10 + 6 + 3 ⇒ (5) + 6 + 3 = 14
Crit damage: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11 for 25 total
Non-magical slashing damage, so probably halved.

Cleave: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Crit confirm?: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22 Probably

Base damage: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10
Crit damage: 1d10 + 6 + 3 ⇒ (9) + 6 + 3 = 18 for 28 total
Non-magical slashing damage, so probably halved.

And THAT is what this experiment in mechanics is supposed to do now and again.

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust gives the flank order and waiting for grumbler to be at the correct spot charges the beast.
AttackBlunt: 1d20 + 12 ⇒ (11) + 12 = 232d6 + 9 ⇒ (5, 5) + 9 = 19

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback sends his club toward one of the skeletons. His blow is powerful, bot not that accurate.

club: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 4 ⇒ (3) + 4 = 7


DungeonMaster

Haron takes out a skeleton bashing it in the ribs, and Thearor and Steinfaust easily destroy a skeleton. Silver back goes to swing, but they are all dead. But Thearor didn't crit. These things have 4 HP. in pathfinder damage is not halved, it is normally like damage reduction of 5, or 10, etc. In 5e, it is just halved. Problem is half 2 dmg and it is 1. Half 90 dmg and it is 45

Combat over Now what? You can stand there and wait to what else heard the sounds of combat as you made more noise, which I'll be making perception checks for with the appropriate modifiers, sounds of combat, distance, etc. or hurry south or north. You don't have to move yourselves north or south, you can just say I'm hurrying here or there.

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri hangs the Morningstar back on his belt hook, retrieves his bow and the arrow, and suggests the group keep moving to get through this area. He will fall in behind the point man and resume a careful scan of the edge of their light for any threats or other interesting things!
Continue heading NE...

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

"Sure, let's go to the left."

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

"Yes that makes sense. North and then if we find nothing south."


DungeonMaster

Heroes hurry northwest only to find it has mostly dead ends. They do find a narrow path 5 feet wide, in the northwest section that opens up wider and is about 10 to 15 feet wide all the way through. Do you wish to go through it?

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

"If we don't check the narrow path first we will not know what we missed."

Haron picks up a fist size rock, if he can find one, casts light on it and underhand throws it down the path.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback grunts at Haron's suggestion, apparently giving his consent to investigate the narrow path.


DungeonMaster

Heroes are able to see and they go down the path and they reach the Kasthas Den, but there are none of them there, this is where they use to be. The cave is 10 feet wide at this point. 15 feet in front of the hero is a coral like rock with tentacles coming out of it. It is attacking. this portion of the map is a pain to draw, so we're using theater of the mind.
init: 0 + 1d20 ⇒ 0 + (2) = 2 the rock this is an abberation for those wishing to make knowledge checks.
init: 2 + 1d20 ⇒ 2 + (13) = 15Haron
init: 1 + 1d20 ⇒ 1 + (13) = 14Silverback
init: 0 + 1d20 ⇒ 0 + (16) = 16Steinfaust
init: 3 + 1d20 ⇒ 3 + (5) = 8Thearor
init: 5 + 1d20 ⇒ 5 + (9) = 14Vague
all heroes are up

Dark Archive

Human Sniper (Rogue)-3 | AC 17 T 13 FF 14 | HP 21/21 | F +1 R +6 W +1 | Init +5 | Perc +6

Henri takes careful aim and sends an arrow towards the center of its mass.
Close range bow attack: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Sneak attack damage: 3d6 + 1 ⇒ (1, 4, 2) + 1 = 8


DungeonMaster

Vague hits the thing in a soft spot, but the arrow doesn't pierce as well as it should have, maybe if he would have drew the arrow back further instead of half ass, it would sink in deeper. It doesn't have DR to your arrow, so you did the full 8.

Sczarni

Male Half-Elf Fighter (Two-Handed Fighter) 4 HP44/44 | AC22 T12 F21 CMD20+ | Percep+1 Low-Light | F+8 R+3 W+1 | CMB+8 | 20' | Init+3

Acting last

The burly half-elf, again, closes to the beast and tries to break the shell in two, taking the soft bits with it, of course.

PA Attack: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16 Meh. Maybe.
Damage: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback snarls and rushes the creature, cutting one of its tentacles completely off.

MW Scimitar (cold iron): 1d20 + 7 ⇒ (18) + 7 = 251d6 + 4 ⇒ (2) + 4 = 6
CRIT?: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 4 ⇒ (3) + 4 = 7 looks like a crit, 13 dmg total

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust orders struggler to flank and whirls his adamantine glaive.
Attack: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 251d8 + 9 ⇒ (2) + 9 = 11

Dark Archive

Status: 10/10 +1 Weapon | Human Magus 2 hp 13/13 | Init 2, Per 2 | AC 17, T 13, FF 15 | Fort +3, Ref +1, Will +3 | +4 CMB | CMD17 | MW Warhammer +6 (1-8+3 19-20x3), Dagger+3/4 (1d3+2 19-2023,P/S, Rg10)
Ready Spells:
Light, Prest, Ray of Frost | Chilling Touch, 1/3 Shocking Grasp
2/4 Arcane | Status: None] | 1/1 CLW Potion

Keeping back Haron fires a small shard of ice at the creature while trying to workout what it is.

Ray of Frost: 1d20 + 2 ⇒ (14) + 2 = 16 vs touch
Damage: 1d3 ⇒ 2

Know: Arcana: 1d20 + 8 ⇒ (3) + 8 = 11
Know: Dungeon: 1d20 + 8 ⇒ (11) + 8 = 19


DungeonMaster

All the heroes manage to hit the creature hard and kill it. Haron identifies the creature as an advanced Ghelarn. What would you like to know about the dead creature?

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