Iron Gods ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of heroes and their exploits in Numeria...


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male

Let's start discussing PC concepts, relationships, etc.


I think I'll let others speak up first while I seek inspiration. I'm leaning toward android something, if there's not too many others wanting to play androids. I'm pretty flexible.

Edit: that's assuming you're cool with androids, Fabian.


male
Rennaivx wrote:
I think I'll let others speak up first while I seek inspiration. I'm leaning toward android something, if there's not too many others wanting to play androids. I'm pretty flexible.

Androids are very appropriate but we'll have write up a good backstory for it. I don't like the android who 'had amnesia and just woke up' for the adventure.

Glad to have you along.


Thanks. :) Do you mind possibly getting a gameplay thread up before too long so I can dot in and avoid having to re-dig the thread out every time I want to check it?


male
Rennaivx wrote:
Thanks. :) Do you mind possibly getting a gameplay thread up before too long so I can dot in and avoid having to re-dig the thread out every time I want to check it?

Done.


Cultist Henchman 1

Hey there,

I'm still juggling ideas but atm im interested in playing a Kellid tribesman of some sort (shaman, Bloodrager?). I like the contrast between primal and technological. There's lots of wiggle room for class choice here, too. I'm not bound to the ideas of any particular role (though I do love my spellcasters).


male

You don't have to pick them but make sure that you all consider the tech archetypes for the different classes that are available.

There are some in the Technology Guide, People of the River, and People of the Stars.

Questions?

Game on!


male

Ok, I'm reading up on androids and I think at least one of you should be an android.

Whoever that android is will have faint memories of a past life (lives?), which will flare up under certain circumstances.

That's just a framework; you guys work out the details but I think the concept has great roleplaying potential.

Questions?

Game on!


Cultist Henchman 1

I really like that android angle. Like, the more I think about it, the more I want it. See end of post.

Putting that notion aside for the moment and mention a few ideas I've had with regard to a Kellid PC. Here are a few tropes to explore and some associated class selections.

The Exile - due to an abnormality in his lineage, he manifests strange abilities that have alienated him from his tribe. Consequently, he has adapted to life among the settlors, scholars, and adventurers of Torch.
-Oracle (Metal)
-Bloodrager (Steelblood) (Elemental: Air)
-Sorcerer (Nanite)

The Primalist - straight "off the boat," still identifies with tribal culture, he holds the technological ruins of Numeria in a sacred light, without regard to their scientific value.
-Bloodrager (Primalist) (Elemental: Air)
-Shaman (Animist?) (Ancestors/Flame/Heavens/Wind)
-Sorcerer (Nanite)

The Tech-phobe - similar to the primalist, but he fears/hates technology.
-Bloodrager (Primalist) (Elemental: Air)
-Ranger (Galvonic Saboteur)
-Shaman

The Emergant Savant - His abilities or potential was discovered by a researcher or professor, who brought him back to "civilation" to learn amongst the settlors. Or he may have been kidnapped and sold into slavery but makes his way to freedom, assimilating to cosmopolitan culture.
-Bloodrager (Steelblood) (Elemental: Air)
-Ranger (Galvonic Saboteur)

Another thought: we all play android bards, a la Daft Punk

Another thought: we all play androids.


Cultist Henchman 1

OK so I got excited. An android PC would also work brilliantly with the above class choices. An android nanite sorcerer? Of course! An android metal oracle? You bet! An electrified android "blood"rager? Definitely! A galvonic saboteur? Who better to understand their weaknesses?!


Kellid was my other idea, too! Great minds think alike. :)

This is how awesome I am at optimization: I can't get the idea of an android oracle out of my head. Along the lines of what you're suggesting, Fabian - for some reason the body's retained snippets of the souls that have inhabited it in the past, and so the current one keeps getting these weird flashbacks she can't explain. Ancestors or Lore spirit, probably, to fit the flavor. The racial Charisma penalty would hurt, but the idea appeals to me.

EDIT: If you want to play an android, Wicked, go for it, even if we don't all do it. I've got some ideas kicking around for a townie skymetal smith as well, and I'm sure I'll come up with plenty of others given a couple of days. Oh, and, ohai Anthuria! :)


Actually, along that "retaining snippets of past lives" android, I'm thinking Speaker for the Past shaman now. It retains a lot of the same flavor, even letting me get access to the Ancestor oracle revelations, and I'm not having to fight uphill against a Charisma penalty. (I kind of like the idea of abilities being based on the Wisdom those past lives lend rather than force of personality, too.)

In a startling turn compared to most players, I'm actually a little sad that shamans didn't maintain the curse aspect of oracles. I'd have been all over picking up a curse - the glitches in her system that go along with past-soul retention. Actually...Fabian, how do you feel about variant multiclassing, specifically with oracle? If I went that route, would you want her VMC oracle mystery to match her shaman spirit?


Cultist Henchman 1

ohai :).

I think SftP Shaman would be a great way to integrate class mechanics with RP elements--very rich concept.

Given that, I'm leaning toward bloodrager, whether I play an android or Kellid. Fabian, any problem with the Primalist archetype?

If I go Kellid, I'm looking at the Abberant bloodline and play the Exile, working on the idea that some alien (literally) influence has worked its way into his blood.

If I go android, I'm thinking the Elemental:Air bloodline


male

All good stuff. Keep it coming. Hopefully, we'll get a couple of more people interested to join the dicussion.

I don't like an 'all android' party since I would want to have some PC conflict (minor) since it does wonders for the RPing. And I'm hoping that a Kellid 'tribal something' is represented here as well.

However, we could have more than one android in the party.

No variant multi-classing but since you are 2nd level, you could potentially have 1 level in each if that's the way you want to go.

Primalist is fine.

FYI, I'll be out and about all day and may not be able to post until later this evening/night.


Sounds like a decent alternate plan - I'll think on it. If I do take a level of oracle, it'll probably be with the Seeker archetype to give me trapfinding. Some level of mechanical know-how seems appropriate for an android, and it'll let me help cover the rogue-ish role if we don't get another. (As a point of order, oracle curses do scale at a level per two non-oracle levels, so the curse would progress, just slower.)

Question: if I took an oracle level and the Tongues curse, could I use Androffan as my in-combat language rather than the normal options? It seems really appropriate, basically reverting back to original "programming". But I also don't want to cheese my way into getting Androffan as a language known when one of the campaign traits exists specifically for teaching it to you. So, up to you, Fabian.

The more I think on it, the more I'm liking the android shaman/maybe-a-touch-of-oracle idea, if it doesn't step too much on what other people want to do. I've got the beginnings of a profile coming together; I'll post with her once she's a little further along. So far, I'm envisioning her as one whose body has been around the block a few times - she's got hints of memories going back almost to the Rain of Stars.

When she was still young, those past memories were as strong as her own mind and memories or stronger. As she's gotten older and her own personality's grown more developed, though, they've faded (at least to the point where she can usually hold a conversation without switching perspectives multiple times). They still lend her insight from time to time, however, whether it's in the form of defensive tactics she's never learned or flashes of insight on questions she's never faced.


male

Rennavx:

What's keeping you from going oracle with ancestor mystery and tongues curse?

Or you could go shaman/speaker of the past and just roleplay the tongues curse for flavor.

If you want a fully-mechanical curse then we would need to give you something else to offset that disadvantage...

Dark Archive

Male

Hi Fabian, I decided to jump in!

I'm thinking about a concept, but would like to know if you find it reasonable... He would be a technology enthusiast, trying to understand the technology around him, even working with it when he can.

For this, I 'm thinking about taking the rogue Scavenger archetype. The only problem is that I'd like to, eventually, be able to make my own constructs, and for this I'd need to take levels in wizard probably...

I thought about a solution, but would need your permission... if you take a look at the Craft Construct, you'll see a PC needs a 5th level CL and both the Craft Magic Arms and Armor and Craft Wondrous Items. And then take a look at the Master Craftsman feat. What is your thoughts of allowing Master Craftsman (and Craft 5 ranks or higher) as the prerequisite for the Craft Construct feat?

If we were playing a normal adventure I'd never ask this, but I think in the Iron Gods AP it makes quite sense for anyone with the brains to craft a construct, even if not an arcane...


I actually quite like the idea of her abilities being fueled by Wisdom rather than Charisma - the idea that it's the insight these past memories give her that makes her powerful rather than force of personality or magnetism. I also rather enjoy the shaman's mechanics, and some of the witch hexes they get access to are nice (although I have no intention of picking up Slumber, rest assured).

Plus, that way I don't have to fight uphill when it comes to the Charisma penalty that androids get. I'm perfectly willing to sacrifice optimization for good characterization (see Kaede with her horse companion and level of cavalier), but when there's something that fits the flavor just as well if not better and works off an ability that isn't penalized...it just makes sense.

And it makes me more able to fill my role in the team, instead of having to put all my resources into just barely being able to do what I want to do. If I went oracle, my stats would be 10/14/10/13/10/16; a similar spread with shaman stats in mind instead looks like 10/16/10/14/16/11. It's a point higher on both Dexterity and Intelligence modifiers and a point away from a positive Charisma modifier while leaving me with the same spellcasting/class ability potential.

If shaman didn't exist, I probably would go oracle, but as it stands it's a little too costly for me to feel right, especially when the speaker for the past fits the concept so well right out of the box.


male
Sir Longears wrote:

Hi Fabian, I decided to jump in!

I'm thinking about a concept, but would like to know if you find it reasonable... He would be a technology enthusiast, trying to understand the technology around him, even working with it when he can.

For this, I 'm thinking about taking the rogue Scavenger archetype. The only problem is that I'd like to, eventually, be able to make my own constructs, and for this I'd need to take levels in wizard probably...

I thought about a solution, but would need your permission... if you take a look at the Craft Construct, you'll see a PC needs a 5th level CL and both the Craft Magic Arms and Armor and Craft Wondrous Items. And then take a look at the Master Craftsman feat. What is your thoughts of allowing Master Craftsman (and Craft 5 ranks or higher) as the prerequisite for the Craft Construct feat?

If we were playing a normal adventure I'd never ask this, but I think in the Iron Gods AP it makes quite sense for anyone with the brains to craft a construct, even if not an arcane...

Glad you jumped in!

Not enough time to check all that right now but will do so later tonight.

Here's a crazy idea...

How about reskinning a summoner and his eidolon is a 'robot', which the summoner augments as he goes up levels...


male
Rennaivx wrote:
If shaman didn't exist, I probably would go oracle, but as it stands it's a little too costly for me to feel right, especially when the speaker for the past fits the concept so well right out of the box.

That's perfectly fine. I'll repeat my last two sentences from my old post...

Or you could go shaman/speaker of the past and just roleplay the tongues curse for flavor.

If you want a fully-mechanical curse then we would need to give you something else to offset that disadvantage...


Fabian Benavente wrote:
Sir Longears wrote:

Hi Fabian, I decided to jump in!

I'm thinking about a concept, but would like to know if you find it reasonable... He would be a technology enthusiast, trying to understand the technology around him, even working with it when he can.

For this, I 'm thinking about taking the rogue Scavenger archetype. The only problem is that I'd like to, eventually, be able to make my own constructs, and for this I'd need to take levels in wizard probably...

I thought about a solution, but would need your permission... if you take a look at the Craft Construct, you'll see a PC needs a 5th level CL and both the Craft Magic Arms and Armor and Craft Wondrous Items. And then take a look at the Master Craftsman feat. What is your thoughts of allowing Master Craftsman (and Craft 5 ranks or higher) as the prerequisite for the Craft Construct feat?

If we were playing a normal adventure I'd never ask this, but I think in the Iron Gods AP it makes quite sense for anyone with the brains to craft a construct, even if not an arcane...

Glad you jumped in!

Not enough time to check all that right now but will do so later tonight.

Here's a crazy idea...

How about reskinning a summoner and his eidolon is a 'robot', which the summoner augments as he goes up levels...

Ooh, I literally just made a character like this! No matter which flavor of summoner you prefer, the concept's supported if you decide that route works for you. :)

Fabian Benavente wrote:

Or you could go shaman/speaker of the past and just roleplay the tongues curse for flavor.

If you want a fully-mechanical curse then we would need to give you something else to offset that disadvantage...

I was leaving the oracle option open in case we didn't get anyone interested in a rogue-ish character, since seeker oracle would get me rogue trapfinding and Disable Device as a class skill, plus the curse, another revelation, and a few extra cantrips and first level spells. (Plus I like the idea of her being technologically savvy, given her heritage.) But I'm definitely considering the "just roleplay it" approach as well - she's going to be played as kind of glitchy no matter whether there's mechanics for it or not.


male
Rennaivx wrote:
Fabian Benavente wrote:
Sir Longears wrote:

Hi Fabian, I decided to jump in!

I'm thinking about a concept, but would like to know if you find it reasonable... He would be a technology enthusiast, trying to understand the technology around him, even working with it when he can.

For this, I 'm thinking about taking the rogue Scavenger archetype. The only problem is that I'd like to, eventually, be able to make my own constructs, and for this I'd need to take levels in wizard probably...

I thought about a solution, but would need your permission... if you take a look at the Craft Construct, you'll see a PC needs a 5th level CL and both the Craft Magic Arms and Armor and Craft Wondrous Items. And then take a look at the Master Craftsman feat. What is your thoughts of allowing Master Craftsman (and Craft 5 ranks or higher) as the prerequisite for the Craft Construct feat?

If we were playing a normal adventure I'd never ask this, but I think in the Iron Gods AP it makes quite sense for anyone with the brains to craft a construct, even if not an arcane...

Glad you jumped in!

Not enough time to check all that right now but will do so later tonight.

Here's a crazy idea...

How about reskinning a summoner and his eidolon is a 'robot', which the summoner augments as he goes up levels...

Ooh, I literally just made a character like this! No matter which flavor of summoner you prefer, the concept's supported if you decide that route works for you. :)

I did not know an 'inevitable' eidolon even existed. See there you go, great minds and all that. :)


Everyone's got some great ideas already. I haven't delved too deeply into my class yet but would like to do something as a magic user. Thinking her parents will be part of the Technic League, she was disillusioned/horrified with how her parents were acting, and ran away to Torch. She now does what she can to fight against the Technic League.

Dark Archive

Male

Wow, the summoner idea is pretty good!

Is there any chance of using his Int score instead of Cha for spellcasting or it would be kind of game breaking?

This way he would gain a couple more skill points that he would spend in craft/knowledge to allow the technologist flavor... Asking this because you could scream and flatter your broken computer all day long, but if you do not know how to fix it, it'll remain broken...

Oh, and I also need to think of what happens to the "construct" when it is reduced to negative hp and needs to be sent to its home plane...


Cultist Henchman 1

Yes Emily Dunn is an amazing character; I noticed her when you posted in that thread :).

My Kellid Aberrant Bloodrager (Primalist) is beginning to take shape. Hopefully I'll have an alias up for discussion in a day or two.


male
Sir Longears wrote:

Wow, the summoner idea is pretty good!

Is there any chance of using his Int score instead of Cha for spellcasting or it would be kind of game breaking?

This way he would gain a couple more skill points that he would spend in craft/knowledge to allow the technologist flavor... Asking this because you could scream and flatter your broken computer all day long, but if you do not know how to fix it, it'll remain broken...

Oh, and I also need to think of what happens to the "construct" when it is reduced to negative hp and needs to be sent to its home plane...

No go on using INT for spellcasting. :(

You could use your 'rejuvenate eidolon' as your 'fixer'.

How about if your 'robot' goes dormant (anytime it a normal eidolon would go to its home plane) and a basic nanite program starts repairing it (selfrepair).

You could also do a similar concept by reskinning a wizard with a familiar or somehting else with an animal companion. However, the fact that you can change your eidolon from level to level seemed more fitting as you wold upgrade your 'robot'.

Questions?


male
Shari wrote:
Everyone's got some great ideas already. I haven't delved too deeply into my class yet but would like to do something as a magic user. Thinking her parents will be part of the Technic League, she was disillusioned/horrified with how her parents were acting, and ran away to Torch. She now does what she can to fight against the Technic League.

Good start; looking forward to see how this develops.

Game on!


Fabian Benavente wrote:
Shari wrote:
Everyone's got some great ideas already. I haven't delved too deeply into my class yet but would like to do something as a magic user. Thinking her parents will be part of the Technic League, she was disillusioned/horrified with how her parents were acting, and ran away to Torch. She now does what she can to fight against the Technic League.

Good start; looking forward to see how this develops.

Game on!

I'm leaning towards a metal elementalist wizard based on the background I'm thinking. Does this work for how things are shaping or would this magic overlap too much with the summoner being considered?


male
Shari wrote:
Fabian Benavente wrote:
Shari wrote:
Everyone's got some great ideas already. I haven't delved too deeply into my class yet but would like to do something as a magic user. Thinking her parents will be part of the Technic League, she was disillusioned/horrified with how her parents were acting, and ran away to Torch. She now does what she can to fight against the Technic League.

Good start; looking forward to see how this develops.

Game on!

I'm leaning towards a metal elementalist wizard based on the background I'm thinking. Does this work for how things are shaping or would this magic overlap too much with the summoner being considered?

That would be fine.

You know me; I'm a lot more concerned about you guys being enthusiastic and having some kick-ass PCs than 'party balance'.

Any perceived lack of 'party skills' will only promote roleplaying opportunities.

There are some spells that are also very pertinent to the setting in the books mentioned in the Player's Handbook.

Questions?

Game on!


male

So potential PCs are:

- android shaman/speaker of the past (maybe a dip in oracle);
- Kellid Aberrant Bloodrager (Primalist);
- metal elementalist wizard; and
- summoner with a 'robot' eidolon.

Not bad at all.

I'm waiting to hear from another person to see if they have time to join. But regardless, we will have another player join us to make a party of five PCs.

Questions?

Game on!


Cultist Henchman 1

Here's the jist of what I'm planning story-wise (feedback please!). Following an earthquake, My PC's father, member of a nomadic kellid tribe, stumbled across some alien artifact, infecting him with an alien parasite. He succumbs to the lifeform, but not before conceiving PC. Dad's DNA had been altered by lifeform, resulting in PC's bloodline. Symptoms begin to manifest early--unnatural speed, enhanced strength, and, of course, alien anatomy (minor modifications for flavor). His tribe is at first afraid of him, but becomes convinced that he is a child of the stars, sent by Desna. He is thereafter revered, though this doesn't last long.

Observed by researchers from the university of Lepidstadt in Ustalav, he is abducted in the night and stolen away. He is taken back to Lepidstadt where he is made the subject of scientific experimentation for years. Eventually, years later, someone there takes pity on him, helping him escape and determined to return him to Numeria. From there on I'm still trying to work out his connection to Torch, and I have a couple ideas.

Alignment, definitely chaotic. If I were to go neutral I would behave (mostly).

Thoughts so far?


Something Wicked wrote:
Alignment, definitely chaotic. If I were to go neutral I would behave (mostly).

Oh, you should have met my chaotic neutral druid in my last game under Fabian. The above pretty much describes Kaede to a T, wouldn't you say? :)


Fabian, couple questions:

1) Player's Guide mentions 3 alien animals as possible familiars. Would this be something you'd consider and if so, can you provide me with what they are?

2) Do you want us to read the Technology Guide? It mentions there are spells/feats in the Technology Guide but it also warns against spoilers in reading it. Just want to see what your preference is.

Thanks!


male
Rennaivx wrote:
Something Wicked wrote:
Alignment, definitely chaotic. If I were to go neutral I would behave (mostly).
Oh, you should have met my chaotic neutral druid in my last game under Fabian. The above pretty much describes Kaede to a T, wouldn't you say? :)

I'm the type of GM who is not too interested in alignments. I want characters who act in a consistent manner according to their values and situations they find themselves in.

I'll use alignment for mechanical reasons (protection from evil, DR, etc.) but not for much else so don't worry too much about alignment.


male
Shari wrote:

Fabian, couple questions:

1) Player's Guide mentions 3 alien animals as possible familiars. Would this be something you'd consider and if so, can you provide me with what they are?

2) Do you want us to read the Technology Guide? It mentions there are spells/feats in the Technology Guide but it also warns against spoilers in reading it. Just want to see what your preference is.

Thanks!

1) I've only seen animals that can be used as companions (druid). I'll let you know if I come across anything else.

2) You may of course read everything! Well, I'd stay away from the AP itself just so it won't ruin any surprises. However, like anything else, please separate player knowledge vs character knowledge.


male

@Sir Longears (if you're still thinking summoner):

How about if your robot does a little 'transformer' every time you dismiss him?

@all: there will of course be lots of tech stuff (loot and otherwise) so look into some of the feats, spells, etc. that would allow you to make better use of this tech.


male
Something Wicked wrote:

Here's the jist of what I'm planning story-wise (feedback please!). Following an earthquake, My PC's father, member of a nomadic kellid tribe, stumbled across some alien artifact, infecting him with an alien parasite. He succumbs to the lifeform, but not before conceiving PC. Dad's DNA had been altered by lifeform, resulting in PC's bloodline. Symptoms begin to manifest early--unnatural speed, enhanced strength, and, of course, alien anatomy (minor modifications for flavor). His tribe is at first afraid of him, but becomes convinced that he is a child of the stars, sent by Desna. He is thereafter revered, though this doesn't last long.

Observed by researchers from the university of Lepidstadt in Ustalav, he is abducted in the night and stolen away. He is taken back to Lepidstadt where he is made the subject of scientific experimentation for years. Eventually, years later, someone there takes pity on him, helping him escape and determined to return him to Numeria. From there on I'm still trying to work out his connection to Torch, and I have a couple ideas.

Alignment, definitely chaotic. If I were to go neutral I would behave (mostly).

Thoughts so far?

I like it!

I would shy away from Ustalav because it will bring the 'wrong vibe'. There are plenty of nasty places where they experiment with humans and aliens in Numeria. In fact, the Technic League has a few.

If you have them be your tormentors, it will give you an additional tie-in as to why you want to defeat them.


Cultist Henchman 1

Technic League! I woke up with that thought so I'm glad you mention them. This would make "Against the Technic League" an obvious choice for my campaign trait.

Re tech feats, spells, could make a short list of the most important stuff? I know the Technologist feat and knowledge engineering. I'll probably pick up Technologist in a couple levels--I cannot pass up Aberrant Tumor at level 1 as a part of my PC story XD.


male
Something Wicked wrote:
Re tech feats, spells, could make a short list of the most important stuff? I know the Technologist feat and knowledge engineering. I'll probably pick up Technologist in a couple levels--I cannot pass up Aberrant Tumor at level 1 as a part of my PC story XD.

Are you asking or volunteering?

If volunteering, great. I'll host in the campaign info page.

If asking, it will have to wait some (maybe this weekend). In any case, maybe someone on the boards has already compiled such a document.

And yes, Technic League is one of the main BBEG in the AP so you need to make them suffer. :)


Female Android Seeker oracle 1/Speaker for the past shaman 1

Ooh, yeah, Technic League makes sense for an alien-themed bloodrager. I wish I'd thought of it. (Side note: does anyone else find it hilarious that it's easy to come up with a half dozen places offhand that horrifying human experimentation could take place in Golarion? What a life. XD)

In terms of campaign tie-ins, I'm planning on being a Torch local, found by Val Baine shortly after her...birth? Activation? What is the word for it? Anyway, shortly after this "incarnation" came to consciousness, and she brought me to Khonnir as one of the experts in the area on Rain of Stars tech and thus one of the ones most able to help. Are there other android NPCs I might be familiar with in town as acquaintances, perhaps mentors?

Local Ties trait, I'm sure unsurprisingly, probably for Disable Device so I can act as primary/backup trapfinder. I'm considering taking Technologist as well, again for flavor.

And I think I am going to take that level of oracle, Fabian. I just like the idea of it - getting trapfinding feels right to me. Both shaman and oracle will have the lore spirit/mystery. I don't remember you answering my question, though - if I take the tongues curse, can I take Androffan as my in-combat language instead of one of the planar languages?

(Btw, this is my android-shaman-in-progress. About all I have so far is the beginnings of a background story, but more will be forthcoming.)


I'll leave this here. It may prove relevant to certain group members' interests. :)


male
JN-53702 wrote:
And I think I am going to take that level of oracle, Fabian. I just like the idea of it - getting trapfinding feels right to me. Both shaman and oracle will have the lore spirit/mystery. I don't remember you answering my question, though - if I take the tongues curse, can I take Androffan as my in-combat language instead of one of the planar languages?

The dip in level is fine; you could dual-class all the way. I'm sort of doing that with a PC of mine (bard-arcane duelist and swashbuckler, great synergy)

And Androffan is very appropriate.


male
Rennaivx wrote:
I'll leave this here. It may prove relevant to certain group members' interests. :)

Perfect!

I'll link to it later.

Game on!

EDIT: Unfortunately, that list is NOT complete. :(

There's other stuff (archetypes at least) in People of the River.


Eh, I don't feel like gestalting the whole way up or anything - seems a mite unbalanced if all the other characters are normal, and it's a lot of hassle anyway. The one-level dip does what I want it to do.


male
Rennaivx wrote:
Eh, I don't feel like gestalting the whole way up or anything - seems a mite unbalanced if all the other characters are normal, and it's a lot of hassle anyway. The one-level dip does what I want it to do.

Oh, I wasn't suggesting 'gestalting' but just taking one level in each as you go up levels.

So your 6th level PC would have 3 levels of oracle and 3 levels in shaman compared to say another 6th level PC with 6 levels of one same class.


Sir Longears wrote:

Wow, the summoner idea is pretty good!

Is there any chance of using his Int score instead of Cha for spellcasting or it would be kind of game breaking?

This way he would gain a couple more skill points that he would spend in craft/knowledge to allow the technologist flavor... Asking this because you could scream and flatter your broken computer all day long, but if you do not know how to fix it, it'll remain broken...

Oh, and I also need to think of what happens to the "construct" when it is reduced to negative hp and needs to be sent to its home plane...

You could always have it so that the "construct's" shut-down state is folded up into a little box, with a magnetic failsafe that attracts it to a space on your belt upon the unit's shutdown. Then, include some kind of regenerative technology that rebuilds it while it's in its shut-down state, but needs several hours to finish its work. That way, you get the feel of an advanced-tech construct while still maintaining eidolon mechanics. Folded up small, it's as if it's not there; being pulled to your belt, you can summon it wherever you are; and the regenerative technology works similar to the healing the eidolon takes when it's on its home plane.

Fabian Benavente wrote:

Oh, I wasn't suggesting 'gestalting' but just taking one level in each as you go up levels.

So your 6th level PC would have 3 levels of oracle and 3 levels in shaman compared to say another 6th level PC with 6 levels of one same class.

Ohh, I've got you now. I don't think I want to delay my spellcasting progression that much - one level will do it. :)


Fabian Benavente wrote:
Shari wrote:

Fabian, couple questions:

1) Player's Guide mentions 3 alien animals as possible familiars. Would this be something you'd consider and if so, can you provide me with what they are?

2) Do you want us to read the Technology Guide? It mentions there are spells/feats in the Technology Guide but it also warns against spoilers in reading it. Just want to see what your preference is.

Thanks!

1) I've only seen animals that can be used as companions (druid). I'll let you know if I come across anything else.

2) You may of course read everything! Well, I'd stay away from the AP itself just so it won't ruin any surprises. However, like anything else, please separate player knowledge vs character knowledge.

1) that's disappointing. I was hoping to work having an alien familiar into my background...saving it from experimentation and it becoming my familiar and all :)


male
Shari wrote:
Fabian Benavente wrote:
Shari wrote:

Fabian, couple questions:

1) Player's Guide mentions 3 alien animals as possible familiars. Would this be something you'd consider and if so, can you provide me with what they are?

2) Do you want us to read the Technology Guide? It mentions there are spells/feats in the Technology Guide but it also warns against spoilers in reading it. Just want to see what your preference is.

Thanks!

1) I've only seen animals that can be used as companions (druid). I'll let you know if I come across anything else.

2) You may of course read everything! Well, I'd stay away from the AP itself just so it won't ruin any surprises. However, like anything else, please separate player knowledge vs character knowledge.

1) that's disappointing. I was hoping to work having an alien familiar into my background...saving it from experimentation and it becoming my familiar and all :)

OK, hold that thought. You're convincing me. :)

Let me explore what alien animals are available for familiars then.


male
Fabian Benavente wrote:

1) that's disappointing. I was hoping to work having an alien familiar into my background...saving it from experimentation and it becoming my familiar and all :)

OK, hold that thought. You're convincing me. :)

Let me explore what alien animals are available for familiars then.

I've got you covered; I think you'll like it.

It's a petromin.

I'll send you additional info via email.

Now we all want a real good story of how you found/liberated the little critter. :)

Game on!

Dark Archive

Male

Yup, still on the Summoner road!

The folding idea looks fine, even if a little 'pokemon' LOL. Will work on it probably by the end of the day...

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